Deacan Graves [Re-Revamp]
Jul 24, 2012 7:16:18 GMT -8
Post by Deacan on Jul 24, 2012 7:16:18 GMT -8
[/li][li]Jutsu
Kawarimi no Jutsu (Body Replacement Technique) x6 [5 retrains]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique) x6 [5 retrains]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 mters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
[/spoiler]
Total Academy Jutsu: 50 Exp
[spoiler=Yamanaka Ninjutsu [/u]]
Shintenshin no Jutsu (Mind Body Change Technique)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: Yes [3]
Chakra: Very Low - Very High [initial + upkeep]
Special: Allows the user to project their mind in order to take over other people. Although the user can be moving while this is fired off, the trajectory of the blast can only be in a straight line from where it was fired. If a capture is successful, the user's body goes limp and lifeless while they take over the victim. Control lasts as long as the user can keep up with the consumption, or until the victim musters enough enough chakra and willpower to break free. During possession, if the victim's body suffers damage, so does the users'. Additionally, victim's body moves at whatever potential it has, but keep in mind no jutsu can be cast. Highest rank known determines the speed of the spirit, the range it can cover, and the spirit's strength overall.
BREAKING FREE FROM SHINTENSHIN!
Only a sudden presence of incredible energy, such as the Gates or a Bijuu, will break hold of the 'Shintenshin’ near-instantly. Otherwise, victims can only break free depending on their Chakra Pool in comparison to the Yamanaka - [1] if their Chakra Pool is on equal grounds, a burst of chakra one rank higher than the rank to the Shintenshin used will result in the victim breaking free; [2] for every CP level the victim is less than the user, it'll take DOUBLE the amount of chakra to break free (i.e. Tim's CP = Mid. He captures Eric, a Low CP, so it'd take him 2x the Shintenshin chakra consumption to break free!); [3] finally, for every CP level the victim is ABOVE the user, the cost of breaking free is equal to the Yamanaka's current Shintenshin consumption, minus a rank.
D: 5 meter range @ 1 meter per second
C: 10 m @ 2 mps
B: 15 m @ 3 mps
A: 20 m @ 4 mps
S: 25 m @ 5 mps
Description: Shintenshin no Jutsu is a specialized secret ninjutsu technique originally used for spying, and serves as the base for all Yamanka related capture. The ninja forms the needed handseals and then projects their spirit out of their body into another ninja or an animal. Unfortunately, the spirit flies in a straight line at a slow speeds; if the target moves and avoids the incoming spirit, the ninjas body falls lifeless until the spirit can find its way back to the body several minutes later. Because of the risk involved, the ninja must be very careful. While inhabiting the body of their opponent, the target still remains in their mind but their mental processes are forced aside as the ninja takes control. However if the target has strong mental fortitude, they can overpower the intruder and force them out of their body. Finally, while in the body of their target, if the ninja takes sudden physical damage, their original body will be hurt as well.
Domain: Yamanaka.
Shinten Bunshin no Jutsu (Mind Body Clone Technique) x [1 retrain]
Rank: C
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: See 'Shinraishin'
Chakra: Mid [per soul clone] + 'Shinraishin' cost
Special: Although 'Shinranshin' can only capture one soul at a time, with enough training, the user learns to split their delivery in two, so that they can chance at capturing more than one foe at a time. Same speed, traveling and capture rules from 'Shinranshin', with the exception that with this, at the user's choosing, the original 'Shinranshin' blast can break apart in two. At this point, the user can exert simultaneous control over their victims. Each time retrained, the blast can break apart again resulting in an extra victim captured.
Description: A modification to Shintenshin. Using their ability to have their soul exit their body, the clan member will focus on the person they wish to enter and then form the needed hand seals. Their soul will then exit their body and clone itself, allowing the ninja to inhabit and utilize two different bodies. This type of training can lead to multiple soul clones.
Domain: Yamanaka. Shintenshin no Jutsu 'C'.
[/spoiler]
Total Yamanaka Jutsu: 425 Exp
[spoiler=Iryou Ninjutsu [/u]]
Shousen no Jutsu (Mystical Hand Technique)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Highest rank known also determines the amount of time a medic must spend over their target in order for the healing chakra to be passed on correctly.
• D: Full Turn healing contact (5 seconds)
• C: 3/4th's of a Turn (4 seconds)
• B: Half of a Turn (3 seconds)
• A: 1/4tyh of a Turn (2 seconds)
• S: Near-Instant (>1 second)
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
Masui no Jutsu (Anesthesia no Jutsu)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The numbing effect remains in place for one (1) second, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Naite no Jutsu (Dead Hands Technique)
Rank: D, C, B, A, S
Type: Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Highest rank known also determines the amount of time a medic must spend over their target in order for the damaging chakra to be passed on correctly.
o D: Full Turn damaging contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
o A: 1/4tyh of a Turn (2 seconds)
o S: Near-Instant (>1 second)
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Suji Rirakkusu (Muscle Relaxer) x2 [1 retrain]
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Relaxes the muscles in the area surrounding touch with the user's Medical Chakra. Useful for bruised or injured muscle. The relaxing effect is retained for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles, relieving the pain of overworked muscles. Having the ability performed on the same area too times within a certain time period will cause the patient's muscles to begin forgetting muscle memory, resulting in "dead baby arm syndrome".
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Seimei no Jutsu (Clean and Pure Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Immediately sterilizes a wound in order to prevent infection. Has no effect on poisons or toxins.
Description: The most dangerous thing in concerning medical care is infection of a wound. With this technique, the user immediately sterilizes a wound with their chakra by running their white medical chakra through their hands and then hovering their hands over the patient's body. The wound, now sterilized, can now be bandaged and otherwise healed properly.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Yuketsu no Jutsu (Blood Transfusion Technique)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Mid [initial + upkeep]
Special: Massively reproduces red blood cells in a patient to deal with blood loss. Overuse of the technique can cause high blood pressure. If the technique is used for more than 3 turns, the patient's blood pressure begins to increase dramatically; more than 6 turns, the patient can suffer from burst blood vessels and internal bleeding.
Description: The user channels chakra through their hands and into the patient, a soft red light enveloping the user's hands. The chakra, once inside of the patient's body, begins to rapidly produce red blood cells, saturating and thickening the current blood to allow for quick repair of blood loss.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Kanetsu Kirikae (Heat Conversion)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Converts the heat of a patient's fever into chakra which produces white blood cells to assist in fighting the cause of the fever.
Description: With white hands glowing and full of medical chakra, the Medic touches the patient's forehead and begins to rapidly convert the heat of fever into chakra which enters the patient's body to mass produce white blood cells. This double-pronged assault is usually enough to overcome most common sicknesses.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Gantai no Jutsu (Bandage Technique) x5[x4 retrains]
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Low
Special: Creates up to half a meter's worth of bandages from close material, plus another half meter's worth of bandages for each time the technique is retrained; however, after every fifth retraining, chakra consumption goes up by one.
Description: Channeling chakra into the user's hands, the user touches source material, whether it be cloth, grass, or even water or dirt. The chakra flows into the source and modifies the materials to become thin, sterile strips of bandages which can be used to seal wounds.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra Ijou (Chakra Transfer)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given.
D: Very Low chakra gift
C: Low
B: Mid
A: High
S: Very High
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, up to a High amount of chakra per turn may be sent to the patient.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Sansokyoukyuu (Oxygen Supply) X5 [4 Retrains]
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Opens and relaxes the throat, trachea, lungs, and heart, allowing for ease of breathing. Useful for those unable to breath properly. The effect lasts for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: Channeling chakra into the user's hands, a green light envelops them. The medical shinobi then places his hands on the patient's chest, sending this chakra through the patient's body, widening and relaxing the entire organ set of the respiratory system, allowing easy breathing and protecting against choking. This treatment allows the target to breath twice as easier for a certain amount of time, the medic's special chakra cleansing their lungs by the second.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Toushi no Jutsu (X-Ray Technique)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Mid [initial + upkeep]
Special: Creates a field of chakra 1x1 feet large, which, when pressed into skin, causes the skin to take on transparency until the technique is canceled.
Description: Sometimes a Medical Ninja just needs to know what's going on inside of a patient's body. Rather than cutting them open, the user performs this technique, creating a field of chakra which, when placed upon skin, causes the skin to become transparent to see the inside of a body. The user may move the field in order to view more than one area, and the field lasts until the user removes their hands from the area and cancels the technique.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
• Seichuu no Jutsu (Control Technique)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Allows the user to control their body through sheer chakra force, even if the body's nerves would normally be paralyzed or incapable of working. The technique may only be used on oneself or on other people. Keep in mind this can only be used on other people in a scenario where they already have no control over their body, and for it to work, the medic must touch the target first in order to transfer the control. Can only control one body at a time. Highest rank known establishes the length of time needed to maintain contact with target in order to transfer the control chakra, as well as the strength of their strikes (since jutsu can't actually be used on controlled bodies outside one's own).
o D: Full Turn control contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
o A: 1/4th of a Turn (2 seconds)
o S: Near-Instant (>1 second)
Description: A medical Ninjutsu that will allow the user to fight even if the opponent is skilled in the use of poisons, toxins, or electricity that disallow movement. By sending a large amount of chakra into the effected area, the user simply controls their body by the chakra and not by the nervous system.
Domain: Iryou Ninjutsu.
Sosei no Jutsu (Resuscitation Technique)
Rank: B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: High
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread, plus one more each time retrained.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: D, C, B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Medium
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. Rank determines the level of poison a medic can remove, as well as the time they need to keep the bubble on a target's body before the extraction is complete.
o D: Full Turn damaging contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Horisageru no Karada (To Delve Into The Body)
Rank: A.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High.
Special: The user creates a chakra 'sonar' which delves into a patient's body and confers the complete state of the body to the user after a turn. Can only be used once per thread, plus one more each time retrained.
Description: A highly precise Medical ninjutsu, the user channels chakra into their hands and then places them both on the patient's solar plexus. The chakra pulses through the body in several waves, taking all important information about the condition of the body and relaying it to the user. In this way a Medical ninja is capable of instantly understanding what is wrong with the body, although not necessarily what is needed to fix the problem.
Domain: Iryou Ninjutsu.
Zoukiishoku (Mystical Transplanting Organ Technique)
Rank: D, C
Type: Supplementary / Medical Ninjutsu / Kinjutsu
Range: Self
Chakra: Massive
Special: [/b]Medic is able to transplant organic material equal to highest rank known. Highest rank also determines the amount of posts it takes for the transplant to complete, as well as the amount of overall experience in Medical techniques needed before that level can be acquired. Finally, after surgery, user must await approval from any one member of the upper staff (Lead Moderators and/or Administrators) to confirm everything went well.
D: 1k Medical EXP // 2 posts for surgery
C: 2k Medical EXP // 4 posts for surgery
Description: Although a pinnacle of medical ninjutsu, its very existence has caused controversy among many well regarded medical experts within the community. Enter Zoukiishoku, a refined medical ninjutsu allowing the practitioner to successfully transplant organs from one person to another. However, these parts are not regular parts designed for everyday use; the technique has been refined to the point it can transfer enchanted organics such as doujutsu, or even the cells of a certain individual, so that the recipient of the procedure winds up a powered-up version of their former self. It is because of this that many experts are weary of the benefits of such a technique over its harm, hence the Kinjutsu label - they insist individuals will use it for harm and evil rather than for good. Regardless, the technique is still taught to certain skilled medics who have proven their knowledge and dedication to medicine, so that wounded soldiers can dream of living normal once more. in the end however, regardless of opinion, it is imperative both patients and medic remain uninterrupted during the transplant; even the smallest mistake may scar an indivual for life.
Domain: Medics. Iryo Ninja.
[/spoiler]
Total (Iryou): 2275 Exp
[spoiler=Sensors]
Kagura Shingan (Kagura Mind's Eye)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Handseals: Yes [1]
Chakra: Very Low
Special: Determines the range at which they can detect chakra, whether it comes from person, animal or even object, By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Highest rank known also determines detection time, as well as the amount of chakra-related masteries needed in order for that level of Kagura to be reached. Keep in mind chakra masteries do not need to be from the same group; as long as it has chakra, any form of ninjutsu mastery (from releases to clan jutsu) will do.
D: Full Turn detection delay // 1 Mastery
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Very Low [only when detection occurs!]
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Low [initial + upkeep]
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool.
Domain: Sensors. (Requires Kagura Shingan 'D')
[/spoiler]
Total (Sensors) - 75
Total: 2275 EXP + 550 from Sidebar [2825]
[/ul]
Kawarimi no Jutsu (Body Replacement Technique) x6 [5 retrains]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique) x6 [5 retrains]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 mters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
[/spoiler]
Total Academy Jutsu: 50 Exp
[spoiler=Yamanaka Ninjutsu [/u]]
Shintenshin no Jutsu (Mind Body Change Technique)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: Yes [3]
Chakra: Very Low - Very High [initial + upkeep]
Special: Allows the user to project their mind in order to take over other people. Although the user can be moving while this is fired off, the trajectory of the blast can only be in a straight line from where it was fired. If a capture is successful, the user's body goes limp and lifeless while they take over the victim. Control lasts as long as the user can keep up with the consumption, or until the victim musters enough enough chakra and willpower to break free. During possession, if the victim's body suffers damage, so does the users'. Additionally, victim's body moves at whatever potential it has, but keep in mind no jutsu can be cast. Highest rank known determines the speed of the spirit, the range it can cover, and the spirit's strength overall.
BREAKING FREE FROM SHINTENSHIN!
Only a sudden presence of incredible energy, such as the Gates or a Bijuu, will break hold of the 'Shintenshin’ near-instantly. Otherwise, victims can only break free depending on their Chakra Pool in comparison to the Yamanaka - [1] if their Chakra Pool is on equal grounds, a burst of chakra one rank higher than the rank to the Shintenshin used will result in the victim breaking free; [2] for every CP level the victim is less than the user, it'll take DOUBLE the amount of chakra to break free (i.e. Tim's CP = Mid. He captures Eric, a Low CP, so it'd take him 2x the Shintenshin chakra consumption to break free!); [3] finally, for every CP level the victim is ABOVE the user, the cost of breaking free is equal to the Yamanaka's current Shintenshin consumption, minus a rank.
D: 5 meter range @ 1 meter per second
C: 10 m @ 2 mps
B: 15 m @ 3 mps
A: 20 m @ 4 mps
S: 25 m @ 5 mps
Description: Shintenshin no Jutsu is a specialized secret ninjutsu technique originally used for spying, and serves as the base for all Yamanka related capture. The ninja forms the needed handseals and then projects their spirit out of their body into another ninja or an animal. Unfortunately, the spirit flies in a straight line at a slow speeds; if the target moves and avoids the incoming spirit, the ninjas body falls lifeless until the spirit can find its way back to the body several minutes later. Because of the risk involved, the ninja must be very careful. While inhabiting the body of their opponent, the target still remains in their mind but their mental processes are forced aside as the ninja takes control. However if the target has strong mental fortitude, they can overpower the intruder and force them out of their body. Finally, while in the body of their target, if the ninja takes sudden physical damage, their original body will be hurt as well.
Domain: Yamanaka.
Shinten Bunshin no Jutsu (Mind Body Clone Technique) x [1 retrain]
Rank: C
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: See 'Shinraishin'
Chakra: Mid [per soul clone] + 'Shinraishin' cost
Special: Although 'Shinranshin' can only capture one soul at a time, with enough training, the user learns to split their delivery in two, so that they can chance at capturing more than one foe at a time. Same speed, traveling and capture rules from 'Shinranshin', with the exception that with this, at the user's choosing, the original 'Shinranshin' blast can break apart in two. At this point, the user can exert simultaneous control over their victims. Each time retrained, the blast can break apart again resulting in an extra victim captured.
Description: A modification to Shintenshin. Using their ability to have their soul exit their body, the clan member will focus on the person they wish to enter and then form the needed hand seals. Their soul will then exit their body and clone itself, allowing the ninja to inhabit and utilize two different bodies. This type of training can lead to multiple soul clones.
Domain: Yamanaka. Shintenshin no Jutsu 'C'.
[/spoiler]
Total Yamanaka Jutsu: 425 Exp
[spoiler=Iryou Ninjutsu [/u]]
Shousen no Jutsu (Mystical Hand Technique)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Highest rank known also determines the amount of time a medic must spend over their target in order for the healing chakra to be passed on correctly.
• D: Full Turn healing contact (5 seconds)
• C: 3/4th's of a Turn (4 seconds)
• B: Half of a Turn (3 seconds)
• A: 1/4tyh of a Turn (2 seconds)
• S: Near-Instant (>1 second)
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
Masui no Jutsu (Anesthesia no Jutsu)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The numbing effect remains in place for one (1) second, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Naite no Jutsu (Dead Hands Technique)
Rank: D, C, B, A, S
Type: Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Highest rank known also determines the amount of time a medic must spend over their target in order for the damaging chakra to be passed on correctly.
o D: Full Turn damaging contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
o A: 1/4tyh of a Turn (2 seconds)
o S: Near-Instant (>1 second)
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Suji Rirakkusu (Muscle Relaxer) x2 [1 retrain]
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Relaxes the muscles in the area surrounding touch with the user's Medical Chakra. Useful for bruised or injured muscle. The relaxing effect is retained for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles, relieving the pain of overworked muscles. Having the ability performed on the same area too times within a certain time period will cause the patient's muscles to begin forgetting muscle memory, resulting in "dead baby arm syndrome".
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Seimei no Jutsu (Clean and Pure Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Immediately sterilizes a wound in order to prevent infection. Has no effect on poisons or toxins.
Description: The most dangerous thing in concerning medical care is infection of a wound. With this technique, the user immediately sterilizes a wound with their chakra by running their white medical chakra through their hands and then hovering their hands over the patient's body. The wound, now sterilized, can now be bandaged and otherwise healed properly.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Yuketsu no Jutsu (Blood Transfusion Technique)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Mid [initial + upkeep]
Special: Massively reproduces red blood cells in a patient to deal with blood loss. Overuse of the technique can cause high blood pressure. If the technique is used for more than 3 turns, the patient's blood pressure begins to increase dramatically; more than 6 turns, the patient can suffer from burst blood vessels and internal bleeding.
Description: The user channels chakra through their hands and into the patient, a soft red light enveloping the user's hands. The chakra, once inside of the patient's body, begins to rapidly produce red blood cells, saturating and thickening the current blood to allow for quick repair of blood loss.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Kanetsu Kirikae (Heat Conversion)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Converts the heat of a patient's fever into chakra which produces white blood cells to assist in fighting the cause of the fever.
Description: With white hands glowing and full of medical chakra, the Medic touches the patient's forehead and begins to rapidly convert the heat of fever into chakra which enters the patient's body to mass produce white blood cells. This double-pronged assault is usually enough to overcome most common sicknesses.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Gantai no Jutsu (Bandage Technique) x5[x4 retrains]
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Low
Special: Creates up to half a meter's worth of bandages from close material, plus another half meter's worth of bandages for each time the technique is retrained; however, after every fifth retraining, chakra consumption goes up by one.
Description: Channeling chakra into the user's hands, the user touches source material, whether it be cloth, grass, or even water or dirt. The chakra flows into the source and modifies the materials to become thin, sterile strips of bandages which can be used to seal wounds.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra Ijou (Chakra Transfer)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given.
D: Very Low chakra gift
C: Low
B: Mid
A: High
S: Very High
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, up to a High amount of chakra per turn may be sent to the patient.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Sansokyoukyuu (Oxygen Supply) X5 [4 Retrains]
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Opens and relaxes the throat, trachea, lungs, and heart, allowing for ease of breathing. Useful for those unable to breath properly. The effect lasts for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: Channeling chakra into the user's hands, a green light envelops them. The medical shinobi then places his hands on the patient's chest, sending this chakra through the patient's body, widening and relaxing the entire organ set of the respiratory system, allowing easy breathing and protecting against choking. This treatment allows the target to breath twice as easier for a certain amount of time, the medic's special chakra cleansing their lungs by the second.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Toushi no Jutsu (X-Ray Technique)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Mid [initial + upkeep]
Special: Creates a field of chakra 1x1 feet large, which, when pressed into skin, causes the skin to take on transparency until the technique is canceled.
Description: Sometimes a Medical Ninja just needs to know what's going on inside of a patient's body. Rather than cutting them open, the user performs this technique, creating a field of chakra which, when placed upon skin, causes the skin to become transparent to see the inside of a body. The user may move the field in order to view more than one area, and the field lasts until the user removes their hands from the area and cancels the technique.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
• Seichuu no Jutsu (Control Technique)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Allows the user to control their body through sheer chakra force, even if the body's nerves would normally be paralyzed or incapable of working. The technique may only be used on oneself or on other people. Keep in mind this can only be used on other people in a scenario where they already have no control over their body, and for it to work, the medic must touch the target first in order to transfer the control. Can only control one body at a time. Highest rank known establishes the length of time needed to maintain contact with target in order to transfer the control chakra, as well as the strength of their strikes (since jutsu can't actually be used on controlled bodies outside one's own).
o D: Full Turn control contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
o A: 1/4th of a Turn (2 seconds)
o S: Near-Instant (>1 second)
Description: A medical Ninjutsu that will allow the user to fight even if the opponent is skilled in the use of poisons, toxins, or electricity that disallow movement. By sending a large amount of chakra into the effected area, the user simply controls their body by the chakra and not by the nervous system.
Domain: Iryou Ninjutsu.
Sosei no Jutsu (Resuscitation Technique)
Rank: B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: High
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread, plus one more each time retrained.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: D, C, B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Medium
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. Rank determines the level of poison a medic can remove, as well as the time they need to keep the bubble on a target's body before the extraction is complete.
o D: Full Turn damaging contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Horisageru no Karada (To Delve Into The Body)
Rank: A.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High.
Special: The user creates a chakra 'sonar' which delves into a patient's body and confers the complete state of the body to the user after a turn. Can only be used once per thread, plus one more each time retrained.
Description: A highly precise Medical ninjutsu, the user channels chakra into their hands and then places them both on the patient's solar plexus. The chakra pulses through the body in several waves, taking all important information about the condition of the body and relaying it to the user. In this way a Medical ninja is capable of instantly understanding what is wrong with the body, although not necessarily what is needed to fix the problem.
Domain: Iryou Ninjutsu.
Zoukiishoku (Mystical Transplanting Organ Technique)
Rank: D, C
Type: Supplementary / Medical Ninjutsu / Kinjutsu
Range: Self
Chakra: Massive
Special: [/b]Medic is able to transplant organic material equal to highest rank known. Highest rank also determines the amount of posts it takes for the transplant to complete, as well as the amount of overall experience in Medical techniques needed before that level can be acquired. Finally, after surgery, user must await approval from any one member of the upper staff (Lead Moderators and/or Administrators) to confirm everything went well.
D: 1k Medical EXP // 2 posts for surgery
C: 2k Medical EXP // 4 posts for surgery
Description: Although a pinnacle of medical ninjutsu, its very existence has caused controversy among many well regarded medical experts within the community. Enter Zoukiishoku, a refined medical ninjutsu allowing the practitioner to successfully transplant organs from one person to another. However, these parts are not regular parts designed for everyday use; the technique has been refined to the point it can transfer enchanted organics such as doujutsu, or even the cells of a certain individual, so that the recipient of the procedure winds up a powered-up version of their former self. It is because of this that many experts are weary of the benefits of such a technique over its harm, hence the Kinjutsu label - they insist individuals will use it for harm and evil rather than for good. Regardless, the technique is still taught to certain skilled medics who have proven their knowledge and dedication to medicine, so that wounded soldiers can dream of living normal once more. in the end however, regardless of opinion, it is imperative both patients and medic remain uninterrupted during the transplant; even the smallest mistake may scar an indivual for life.
Domain: Medics. Iryo Ninja.
[/spoiler]
Total (Iryou): 2275 Exp
[spoiler=Sensors]
Kagura Shingan (Kagura Mind's Eye)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Handseals: Yes [1]
Chakra: Very Low
Special: Determines the range at which they can detect chakra, whether it comes from person, animal or even object, By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Highest rank known also determines detection time, as well as the amount of chakra-related masteries needed in order for that level of Kagura to be reached. Keep in mind chakra masteries do not need to be from the same group; as long as it has chakra, any form of ninjutsu mastery (from releases to clan jutsu) will do.
D: Full Turn detection delay // 1 Mastery
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Very Low [only when detection occurs!]
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Low [initial + upkeep]
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool.
Domain: Sensors. (Requires Kagura Shingan 'D')
[/spoiler]
Total (Sensors) - 75
Total: 2275 EXP + 550 from Sidebar [2825]
[/ul]