Deacan Graves [Done]
Apr 28, 2012 21:29:50 GMT -8
Post by Deacan on Apr 28, 2012 21:29:50 GMT -8
[/li][li]Jutsu
Sanzengarasu no Jutsu (Scattering One Thousand Crows Technique) x7 [70 Crows]
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Chakra: Mid
Special: Crows can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Up to 10 are summoned initially, with 10 more each time this jutsu is re-learned for a maximum of 100 crows. Crows move almost as fast as kunai, and maintain a mental chakra connection to the user for the sake of communication.
Description: The base behind the Akegarasu is their control and use of crows in battle, displayed well with this technique. After forming a few simple seals, the crow king will call upon a murder of crows to fly around and envelop the target, causing confusion with their dark forms and quick movement. From here, either a comrade or the user can move within the flock wearing dark clothes and wielding a dark weapon almost undetected. With the target distracted by the crows, the ninja can strike more efficiently. Finally, the mass of crows can obscure any retreating ninja, as the crows are massive in numbers and composed of the user's chakra. When no longer needed, the murder of crows will simply puff away in smoke.
Domain: Akegarasu.
Karasu Tengu no Jutsu (Crow Vision Technique)
Rank: D
Type: Supplementary / Secret Technique
Range: See special.
Chakra: Low
Special: Bird seal must be held and eyes must be closed at all times in order for the vision to remain uninterrupted.
Description: Intended for surveillance in any form of situation, the crow king will perform a single handseal - bird - and call upon the mental connection of any available crows. Once the user's eyes are closed, they will be granted a clear, concise moving image of whatever it is that select crow is watching. Although not ideal for direct, confrontational conflict, a hidden enemy can use this to aid an attacking mate, or even if the user requires some form of tracking.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Bochi no ômen (Graveyard's Omen)
Rank: C
Type: Supplementary / Secret Technique
Range: See Special!
Chakra: Mid
Special: Crows are trained to detect fresh corpses relative to the user's mission, and can do so quite quickly. Crows can operate as far as the eye can see.
Description: Lore has tended to look down upon crows as bringers of death, omens of bad luck and messengers of ill intent. In reality, they are but scavengers of the dead- who in turn can be utilized as reliable trackers in the ninja world. With this technique, the user's summoned crows will henceforth gain the ability to track down and lead their master to dead bodies within range. Whether these bodies are underground, hidden in brush, or burned to ashes, the crows in question will use all of their senses- including their sixth- to locate the deceased corpse. They've been known to perch ominously on branches, gravestones, or any other stationary object near the carcass before cawing out to their master- part of the reason it is called, "Graveyard's Omen".
Domain: Akegarasu.
Satsujin no Nami (Murder's Wave)
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Chakra: Mid
Special: Crows can operate as far as the eye can see, following the same restrictions as the 'Sanzengarasu no Jutsu'. Requires at least 10 crows summoned with the 'Sanzengarasu no Jutsu'. Number of crows used determines the number of targets capable of being carried off and the number of secondary weapons that can be swept away. By using the 'Kurafutikarasu' technique, secondary items that have been swept away can be held by the crows in question and used against the opponent following the restrictions of said technique. Crows sweep target's away at 5 meters a second, until said target escapes their grip or until the user is comfortable with the distance and-or result.
10 crows // 5 secondary weapons
20 crows // 10 secondary weapons // 1 person
30 crows // 20 secondary weapons // 2 people
40 crows // 30 secondary weapons // 3 people
50 crows // 40 secondary weapons // 4 people
+10 crows // +10 secondary weapons // +1 person
Description: Often used as a counter by Akegarasu, this effective technique utilizes the user's crows to fend off projectile-weaponry and even drag away targets who may be too close for the user's comfort. Through means of their mental connection with the master, the murder will flock towards and repel whatever it has been designated to counter. Using their beaks and talons, they will amass in unison to carry off projectile-weapons thrown or pull a person backwards. Though it has been used many times in the past as a means of fending off someone or using their projectiles against them, there have quite a few cases in which the Murder's Wave truly lived up to its name- by throwing people off a cliff, for example, or driving them into a wave of fire.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Kurou Shuriken no Jutsu (Crow Shuriken Technique)
Rank: C
Type: Offensive / Secret Technique
Range: 20 meters
Chakra: Mid
Special: Requires crows summoned by the 'Sanzengarasu no Jutsu'. Fires one shuriken per crow used. Shuriken cast lose substance and disappear after two turns. Any of the user's crows within eyesight can be utilized for the technique.
Description: A basic yet effective Akegarasu technique, the user can utilize one or more of their own crows and transform them into deadly shuriken mid-flight. Solidified and sharpened to the point of surpassing even their original counterparts, these shuriken are powered by the user's burst of chakra, resulting in a deadly bombardment of black-starred projectiles, depending on the number of crows used.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
[/spoiler]
Total (Akegarasu): 525
[spoiler=Iryou Ninjutsu[/u]]
Shousen no Jutsu (Mystical Hand Technique)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Highest rank known also determines the amount of time a medic must spend over their target in order for the healing chakra to be passed on correctly.
• D: Full Turn healing contact (5 seconds)
• C: 3/4th's of a Turn (4 seconds)
• B: Half of a Turn (3 seconds)
• A: 1/4tyh of a Turn (2 seconds)
• S: Near-Instant (>1 second)
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
Masui no Jutsu (Anesthesia no Jutsu)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The numbing effect remains in place for one (1) second, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Naite no Jutsu (Dead Hands Technique)
Rank: D, C, B, A, S
Type: Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Highest rank known also determines the amount of time a medic must spend over their target in order for the damaging chakra to be passed on correctly.
o D: Full Turn damaging contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
o A: 1/4tyh of a Turn (2 seconds)
o S: Near-Instant (>1 second)
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Suji Rirakkusu (Muscle Relaxer)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Relaxes the muscles in the area surrounding touch with the user's Medical Chakra. Useful for bruised or injured muscle. The relaxing effect is retained for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles, relieving the pain of overworked muscles. Having the ability performed on the same area too times within a certain time period will cause the patient's muscles to begin forgetting muscle memory, resulting in "dead baby arm syndrome".
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Seimei no Jutsu (Clean and Pure Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Immediately sterilizes a wound in order to prevent infection. Has no effect on poisons or toxins.
Description: The most dangerous thing in concerning medical care is infection of a wound. With this technique, the user immediately sterilizes a wound with their chakra by running their white medical chakra through their hands and then hovering their hands over the patient's body. The wound, now sterilized, can now be bandaged and otherwise healed properly.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Yuketsu no Jutsu (Blood Transfusion Technique)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Mid [initial + upkeep]
Special: Massively reproduces red blood cells in a patient to deal with blood loss. Overuse of the technique can cause high blood pressure. If the technique is used for more than 3 turns, the patient's blood pressure begins to increase dramatically; more than 6 turns, the patient can suffer from burst blood vessels and internal bleeding.
Description: The user channels chakra through their hands and into the patient, a soft red light enveloping the user's hands. The chakra, once inside of the patient's body, begins to rapidly produce red blood cells, saturating and thickening the current blood to allow for quick repair of blood loss.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Kanetsu Kirikae (Heat Conversion)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Converts the heat of a patient's fever into chakra which produces white blood cells to assist in fighting the cause of the fever.
Description: With white hands glowing and full of medical chakra, the Medic touches the patient's forehead and begins to rapidly convert the heat of fever into chakra which enters the patient's body to mass produce white blood cells. This double-pronged assault is usually enough to overcome most common sicknesses.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Gantai no Jutsu (Bandage Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Low
Special: Creates up to half a meter's worth of bandages from close material, plus another half meter's worth of bandages for each time the technique is retrained; however, after every fifth retraining, chakra consumption goes up by one.
Description: Channeling chakra into the user's hands, the user touches source material, whether it be cloth, grass, or even water or dirt. The chakra flows into the source and modifies the materials to become thin, sterile strips of bandages which can be used to seal wounds.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra Ijou (Chakra Transfer)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given.
D: Very Low chakra gift
C: Low
B: Mid
A: High
S: Very High
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, up to a High amount of chakra per turn may be sent to the patient.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Sansokyoukyuu (Oxygen Supply) X5 [4 Retrains]
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Opens and relaxes the throat, trachea, lungs, and heart, allowing for ease of breathing. Useful for those unable to breath properly. The effect lasts for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: Channeling chakra into the user's hands, a green light envelops them. The medical shinobi then places his hands on the patient's chest, sending this chakra through the patient's body, widening and relaxing the entire organ set of the respiratory system, allowing easy breathing and protecting against choking. This treatment allows the target to breath twice as easier for a certain amount of time, the medic's special chakra cleansing their lungs by the second.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Toushi no Jutsu (X-Ray Technique)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Mid [initial + upkeep]
Special: Creates a field of chakra 1x1 feet large, which, when pressed into skin, causes the skin to take on transparency until the technique is canceled.
Description: Sometimes a Medical Ninja just needs to know what's going on inside of a patient's body. Rather than cutting them open, the user performs this technique, creating a field of chakra which, when placed upon skin, causes the skin to become transparent to see the inside of a body. The user may move the field in order to view more than one area, and the field lasts until the user removes their hands from the area and cancels the technique.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
• Seichuu no Jutsu (Control Technique)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Allows the user to control their body through sheer chakra force, even if the body's nerves would normally be paralyzed or incapable of working. The technique may only be used on oneself or on other people. Keep in mind this can only be used on other people in a scenario where they already have no control over their body, and for it to work, the medic must touch the target first in order to transfer the control. Can only control one body at a time. Highest rank known establishes the length of time needed to maintain contact with target in order to transfer the control chakra, as well as the strength of their strikes (since jutsu can't actually be used on controlled bodies outside one's own).
o D: Full Turn control contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
o A: 1/4th of a Turn (2 seconds)
o S: Near-Instant (>1 second)
Sosei no Jutsu (Resuscitation Technique)
Rank: B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: High
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread, plus one more each time retrained.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: D, C, B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Medium
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. Rank determines the level of poison a medic can remove, as well as the time they need to keep the bubble on a target's body before the extraction is complete.
o D: Full Turn damaging contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[/spoiler]
Total (Iryou): 1675 ExP
Iryou Mastery: Chakra Reduction I.
[spoiler=Sensors]
Kagura Shingan (Kagura Mind's Eye)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Handseals: Yes [1]
Chakra: Very Low
Special: Determines the range at which they can detect chakra, whether it comes from person, animal or even object, By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Highest rank known also determines detection time, as well as the amount of chakra-related masteries needed in order for that level of Kagura to be reached. Keep in mind chakra masteries do not need to be from the same group; as long as it has chakra, any form of ninjutsu mastery (from releases to clan jutsu) will do.
D: Full Turn detection delay // 1 Mastery
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Very Low [only when detection occurs!]
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Low [initial + upkeep]
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool.
Domain: Sensors. (Requires Kagura Shingan 'D')
[/spoiler]
Total (Sensors) - 75
Total: 2275 EXP
[/ul]
Sanzengarasu no Jutsu (Scattering One Thousand Crows Technique) x7 [70 Crows]
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Chakra: Mid
Special: Crows can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Up to 10 are summoned initially, with 10 more each time this jutsu is re-learned for a maximum of 100 crows. Crows move almost as fast as kunai, and maintain a mental chakra connection to the user for the sake of communication.
Description: The base behind the Akegarasu is their control and use of crows in battle, displayed well with this technique. After forming a few simple seals, the crow king will call upon a murder of crows to fly around and envelop the target, causing confusion with their dark forms and quick movement. From here, either a comrade or the user can move within the flock wearing dark clothes and wielding a dark weapon almost undetected. With the target distracted by the crows, the ninja can strike more efficiently. Finally, the mass of crows can obscure any retreating ninja, as the crows are massive in numbers and composed of the user's chakra. When no longer needed, the murder of crows will simply puff away in smoke.
Domain: Akegarasu.
Karasu Tengu no Jutsu (Crow Vision Technique)
Rank: D
Type: Supplementary / Secret Technique
Range: See special.
Chakra: Low
Special: Bird seal must be held and eyes must be closed at all times in order for the vision to remain uninterrupted.
Description: Intended for surveillance in any form of situation, the crow king will perform a single handseal - bird - and call upon the mental connection of any available crows. Once the user's eyes are closed, they will be granted a clear, concise moving image of whatever it is that select crow is watching. Although not ideal for direct, confrontational conflict, a hidden enemy can use this to aid an attacking mate, or even if the user requires some form of tracking.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Bochi no ômen (Graveyard's Omen)
Rank: C
Type: Supplementary / Secret Technique
Range: See Special!
Chakra: Mid
Special: Crows are trained to detect fresh corpses relative to the user's mission, and can do so quite quickly. Crows can operate as far as the eye can see.
Description: Lore has tended to look down upon crows as bringers of death, omens of bad luck and messengers of ill intent. In reality, they are but scavengers of the dead- who in turn can be utilized as reliable trackers in the ninja world. With this technique, the user's summoned crows will henceforth gain the ability to track down and lead their master to dead bodies within range. Whether these bodies are underground, hidden in brush, or burned to ashes, the crows in question will use all of their senses- including their sixth- to locate the deceased corpse. They've been known to perch ominously on branches, gravestones, or any other stationary object near the carcass before cawing out to their master- part of the reason it is called, "Graveyard's Omen".
Domain: Akegarasu.
Satsujin no Nami (Murder's Wave)
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Chakra: Mid
Special: Crows can operate as far as the eye can see, following the same restrictions as the 'Sanzengarasu no Jutsu'. Requires at least 10 crows summoned with the 'Sanzengarasu no Jutsu'. Number of crows used determines the number of targets capable of being carried off and the number of secondary weapons that can be swept away. By using the 'Kurafutikarasu' technique, secondary items that have been swept away can be held by the crows in question and used against the opponent following the restrictions of said technique. Crows sweep target's away at 5 meters a second, until said target escapes their grip or until the user is comfortable with the distance and-or result.
10 crows // 5 secondary weapons
20 crows // 10 secondary weapons // 1 person
30 crows // 20 secondary weapons // 2 people
40 crows // 30 secondary weapons // 3 people
50 crows // 40 secondary weapons // 4 people
+10 crows // +10 secondary weapons // +1 person
Description: Often used as a counter by Akegarasu, this effective technique utilizes the user's crows to fend off projectile-weaponry and even drag away targets who may be too close for the user's comfort. Through means of their mental connection with the master, the murder will flock towards and repel whatever it has been designated to counter. Using their beaks and talons, they will amass in unison to carry off projectile-weapons thrown or pull a person backwards. Though it has been used many times in the past as a means of fending off someone or using their projectiles against them, there have quite a few cases in which the Murder's Wave truly lived up to its name- by throwing people off a cliff, for example, or driving them into a wave of fire.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Kurou Shuriken no Jutsu (Crow Shuriken Technique)
Rank: C
Type: Offensive / Secret Technique
Range: 20 meters
Chakra: Mid
Special: Requires crows summoned by the 'Sanzengarasu no Jutsu'. Fires one shuriken per crow used. Shuriken cast lose substance and disappear after two turns. Any of the user's crows within eyesight can be utilized for the technique.
Description: A basic yet effective Akegarasu technique, the user can utilize one or more of their own crows and transform them into deadly shuriken mid-flight. Solidified and sharpened to the point of surpassing even their original counterparts, these shuriken are powered by the user's burst of chakra, resulting in a deadly bombardment of black-starred projectiles, depending on the number of crows used.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
[/spoiler]
Total (Akegarasu): 525
[spoiler=Iryou Ninjutsu[/u]]
Shousen no Jutsu (Mystical Hand Technique)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Highest rank known also determines the amount of time a medic must spend over their target in order for the healing chakra to be passed on correctly.
• D: Full Turn healing contact (5 seconds)
• C: 3/4th's of a Turn (4 seconds)
• B: Half of a Turn (3 seconds)
• A: 1/4tyh of a Turn (2 seconds)
• S: Near-Instant (>1 second)
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
Masui no Jutsu (Anesthesia no Jutsu)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The numbing effect remains in place for one (1) second, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Naite no Jutsu (Dead Hands Technique)
Rank: D, C, B, A, S
Type: Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Highest rank known also determines the amount of time a medic must spend over their target in order for the damaging chakra to be passed on correctly.
o D: Full Turn damaging contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
o A: 1/4tyh of a Turn (2 seconds)
o S: Near-Instant (>1 second)
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Suji Rirakkusu (Muscle Relaxer)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Relaxes the muscles in the area surrounding touch with the user's Medical Chakra. Useful for bruised or injured muscle. The relaxing effect is retained for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles, relieving the pain of overworked muscles. Having the ability performed on the same area too times within a certain time period will cause the patient's muscles to begin forgetting muscle memory, resulting in "dead baby arm syndrome".
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Seimei no Jutsu (Clean and Pure Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Immediately sterilizes a wound in order to prevent infection. Has no effect on poisons or toxins.
Description: The most dangerous thing in concerning medical care is infection of a wound. With this technique, the user immediately sterilizes a wound with their chakra by running their white medical chakra through their hands and then hovering their hands over the patient's body. The wound, now sterilized, can now be bandaged and otherwise healed properly.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Yuketsu no Jutsu (Blood Transfusion Technique)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Mid [initial + upkeep]
Special: Massively reproduces red blood cells in a patient to deal with blood loss. Overuse of the technique can cause high blood pressure. If the technique is used for more than 3 turns, the patient's blood pressure begins to increase dramatically; more than 6 turns, the patient can suffer from burst blood vessels and internal bleeding.
Description: The user channels chakra through their hands and into the patient, a soft red light enveloping the user's hands. The chakra, once inside of the patient's body, begins to rapidly produce red blood cells, saturating and thickening the current blood to allow for quick repair of blood loss.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Kanetsu Kirikae (Heat Conversion)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Converts the heat of a patient's fever into chakra which produces white blood cells to assist in fighting the cause of the fever.
Description: With white hands glowing and full of medical chakra, the Medic touches the patient's forehead and begins to rapidly convert the heat of fever into chakra which enters the patient's body to mass produce white blood cells. This double-pronged assault is usually enough to overcome most common sicknesses.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Gantai no Jutsu (Bandage Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Low
Special: Creates up to half a meter's worth of bandages from close material, plus another half meter's worth of bandages for each time the technique is retrained; however, after every fifth retraining, chakra consumption goes up by one.
Description: Channeling chakra into the user's hands, the user touches source material, whether it be cloth, grass, or even water or dirt. The chakra flows into the source and modifies the materials to become thin, sterile strips of bandages which can be used to seal wounds.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra Ijou (Chakra Transfer)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given.
D: Very Low chakra gift
C: Low
B: Mid
A: High
S: Very High
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, up to a High amount of chakra per turn may be sent to the patient.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Sansokyoukyuu (Oxygen Supply) X5 [4 Retrains]
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Opens and relaxes the throat, trachea, lungs, and heart, allowing for ease of breathing. Useful for those unable to breath properly. The effect lasts for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: Channeling chakra into the user's hands, a green light envelops them. The medical shinobi then places his hands on the patient's chest, sending this chakra through the patient's body, widening and relaxing the entire organ set of the respiratory system, allowing easy breathing and protecting against choking. This treatment allows the target to breath twice as easier for a certain amount of time, the medic's special chakra cleansing their lungs by the second.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Toushi no Jutsu (X-Ray Technique)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Mid [initial + upkeep]
Special: Creates a field of chakra 1x1 feet large, which, when pressed into skin, causes the skin to take on transparency until the technique is canceled.
Description: Sometimes a Medical Ninja just needs to know what's going on inside of a patient's body. Rather than cutting them open, the user performs this technique, creating a field of chakra which, when placed upon skin, causes the skin to become transparent to see the inside of a body. The user may move the field in order to view more than one area, and the field lasts until the user removes their hands from the area and cancels the technique.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
• Seichuu no Jutsu (Control Technique)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Allows the user to control their body through sheer chakra force, even if the body's nerves would normally be paralyzed or incapable of working. The technique may only be used on oneself or on other people. Keep in mind this can only be used on other people in a scenario where they already have no control over their body, and for it to work, the medic must touch the target first in order to transfer the control. Can only control one body at a time. Highest rank known establishes the length of time needed to maintain contact with target in order to transfer the control chakra, as well as the strength of their strikes (since jutsu can't actually be used on controlled bodies outside one's own).
o D: Full Turn control contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
o A: 1/4th of a Turn (2 seconds)
o S: Near-Instant (>1 second)
Sosei no Jutsu (Resuscitation Technique)
Rank: B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: High
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread, plus one more each time retrained.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: D, C, B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Medium
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. Rank determines the level of poison a medic can remove, as well as the time they need to keep the bubble on a target's body before the extraction is complete.
o D: Full Turn damaging contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[/spoiler]
Total (Iryou): 1675 ExP
Iryou Mastery: Chakra Reduction I.
[spoiler=Sensors]
Kagura Shingan (Kagura Mind's Eye)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Handseals: Yes [1]
Chakra: Very Low
Special: Determines the range at which they can detect chakra, whether it comes from person, animal or even object, By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Highest rank known also determines detection time, as well as the amount of chakra-related masteries needed in order for that level of Kagura to be reached. Keep in mind chakra masteries do not need to be from the same group; as long as it has chakra, any form of ninjutsu mastery (from releases to clan jutsu) will do.
D: Full Turn detection delay // 1 Mastery
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Very Low [only when detection occurs!]
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Low [initial + upkeep]
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool.
Domain: Sensors. (Requires Kagura Shingan 'D')
[/spoiler]
Total (Sensors) - 75
Total: 2275 EXP
[/ul]