Whats A Medic Good For?
May 28, 2012 11:33:41 GMT -8
Post by Muu Yanagi on May 28, 2012 11:33:41 GMT -8
Medical Mastery!
Chakra Reduction I
The Chakra Reduction mastery allows the user excellent control over the chakra they use, how it's molded, and ultimately, how much is used, so much so that they can lower the chakra consumption of all mastery jutsu. When first learned, the user can cast jutsu of the Mastery class for one chakra consumption tier less than normal. Each time re-acquired, cost continues to drop by one less tier each time.
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In'yu Shōmetsu (Yin Healing Wound Destruction)
Rank:D, C, B, A, S
Type: Defensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra no Mesu (Chakra Scalpel)
Rank: D, C, B, A, S
Type: Supplementary / Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Produces unique chakra cutting damage that bypases physical barriers such as skin, clothing or armor and cuts within the body. Highest rank known establishes the lethality of the scalpel, as well as the opportunity for internal damage and bleeding if it strikes; internal damage, if successful, leads to ranked damage per turn until treated, with the damage rank being whatever 'Chakra Scalpel' level was used against the victim.
D: 15% chance of internal damage
C: 30% chance
B: 45% chance
A: 60% chance
S: 75% chance
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Gantai no Jutsu (Bandage Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Low
Special: Creates up to half a meter's worth of bandages from close material, plus another half meter's worth of bandages for each time the technique is retrained; however, after every fifth retraining, chakra consumption goes up by one.
Description: Channeling chakra into the user's hands, the user touches source material, whether it be cloth, grass, or even water or dirt. The chakra flows into the source and modifies the materials to become thin, sterile strips of bandages which can be used to seal wounds.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Ranshinshou (Chaotic Mental Collision)
Rank: B
Type: Supplementary / Offensive / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: High
Special: Forces all physical movement to be destroyed, to the point a normal movement produces the opposite effect. Lasts one turn, plus one more each time retrained.
Description: Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Masui no Jutsu (Anesthesia no Jutsu)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The numbing effect remains in place for one (1) second, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Suji Rirakkusu (Muscle Relaxer)
Rank: D + D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Relaxes the muscles in the area surrounding touch with the user's Medical Chakra. Useful for bruised or injured muscle. The relaxing effect is retained for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles, relieving the pain of overworked muscles. Having the ability performed on the same area too times within a certain time period will cause the patient's muscles to begin forgetting muscle memory, resulting in "dead baby arm syndrome".
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Rank:
Type: Defensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra no Mesu (Chakra Scalpel)
Rank: D, C, B, A, S
Type: Supplementary / Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Produces unique chakra cutting damage that bypases physical barriers such as skin, clothing or armor and cuts within the body. Highest rank known establishes the lethality of the scalpel, as well as the opportunity for internal damage and bleeding if it strikes; internal damage, if successful, leads to ranked damage per turn until treated, with the damage rank being whatever 'Chakra Scalpel' level was used against the victim.
D: 15% chance of internal damage
C: 30% chance
B: 45% chance
A: 60% chance
S: 75% chance
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Gantai no Jutsu (Bandage Technique)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: Low
Special: Creates up to half a meter's worth of bandages from close material, plus another half meter's worth of bandages for each time the technique is retrained; however, after every fifth retraining, chakra consumption goes up by one.
Description: Channeling chakra into the user's hands, the user touches source material, whether it be cloth, grass, or even water or dirt. The chakra flows into the source and modifies the materials to become thin, sterile strips of bandages which can be used to seal wounds.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Ranshinshou (Chaotic Mental Collision)
Rank: B
Type: Supplementary / Offensive / Medical Ninjutsu
Range: Self
Handseals: Yes
Chakra: High
Special: Forces all physical movement to be destroyed, to the point a normal movement produces the opposite effect. Lasts one turn, plus one more each time retrained.
Description: Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Masui no Jutsu (Anesthesia no Jutsu)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The numbing effect remains in place for one (1) second, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Suji Rirakkusu (Muscle Relaxer)
Rank: D + D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Relaxes the muscles in the area surrounding touch with the user's Medical Chakra. Useful for bruised or injured muscle. The relaxing effect is retained for one (1) second, plus another each time retrained. However, after every fifth retraining, chakra consumption will go up by one.
Description: The user focuses chakra into their hands and causing a light blue glow to emit from their hands. The user then places their hands over the afflicted area, relaxing the muscles, relieving the pain of overworked muscles. Having the ability performed on the same area too times within a certain time period will cause the patient's muscles to begin forgetting muscle memory, resulting in "dead baby arm syndrome".
Domain: Iryou Ninjutsu. Shousen no Jutsu.
1,000 exp
Chakura no Iko (Chakra Strength Gathering)
Rank: D, C B, A, S
Type: Supplementary / Medical Nintaijutsu / Souin
Range: Self
Chakra/Stamina: Very Low - Very High
Special: Serves as a base for all Medic-Strength techniques by boosting Souin with power equal to highest rank known. Highest rank known also determines the amount of time needed for Souin users to momentarily gather their strength and energy before unleashing the powered-up strike. Most importantly, highest rank determines the level of subjutsu one can learn. Finally, the more Masteries one has in Iryou, the stronger their Souin will be!
• D: Whole Turn (5 seconds) / 0 Iryou mastery required
• C: 3/4th of a Turn (4 seconds) / 1 Iryou mastery
• B: Half a Turn (3 seconds) / 2 Iryou m's
• A: 1/4th of a Turn (2 seconds) / 3 Iryou m's
• S: Near-Instant! (1 second) / 4 Iryou m's
Description: The basic behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Domain: Souin.
Oukashou (Cherry Blossom Collision)
Rank:D, ,C, B, A, S
Type: Offensive / Medical Nintaijutsu / Souin
Range: Arm's reach
Handseals: No
Chakra/Stamina: Very Low - Very High
Special: Can destroy barriers equal or lower to the highest rank known. Because this is a smashing technique, bonus damage of strike depends on highest rank of 'Chakura no Iko' known, double-ranked (so if you're 'CnI' level is 'A', then by performing the 'A' ranked version of 'Cherry Blossom', you deliver 'AAA' damage at once!).
Description: Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Domain: Souin. Chakura no Iko.
Yuuen Shougeki (Grand Impact)
Rank:D,C,B, A, S
Type: Defensive / Medical Nintaijutsu / Souin
Range: Self
Chakra/Stamina: Very Low - Very High
Special: Creates a sudden chakra shock-wave centered around the user which can push back most small to medium sized objects within its radius, much like a very powerful blast of wind. Easily deflects projectiles one rank less than the highest rank known; highest rank also determines the power of the shock-wave, and the speed at which it travels in all directions away from the user.
D: 2 meter shockwave / 2 meters per second
C: 4 m / 4 mps
B: 6 m / 6 mps
A: 8 m / 8 mps
S: 10 m / 10 mps
Description:This is a simple technique, in which the practitioner of Souin smashes their hands (or even feet--any appendages) together infused with chakra. Upon impact, the force between both blows creates a spherical shock wave which rockets out from the user.
Domain: Souin. Chakura no Ikou.
Tsuuten Kyaku (Bruising Sky Leg)
Rank: D, C, B, A, S
Type: Offensive / Medical Nintaijutsu / Souin
Range: Leg's reach
Chakra/Stamina: Very Low - Very High
Special: Can create craters where one's leg lands from the force of the strike, creating a wave of extremely unbalancing tremors to all those around save the Medic themselves. Bonus damage of strike depends on highest rank of 'Chakura no Iko' known. Highest rank known determines area of crater and deepness of strike, as well as the duration of the tremor produced by one's attack; can only be used once per turn. Tremor range is equal to the crater's diameter, and it extends away from the edge of the crater out.
• D: 2 meter diameter + 1 meter depth / Near-Instant tremor (1 second)
• C: 4 m x 2 m / 1/4th of a Turn (2 seconds)
• B: 6 m x 3 m / Half of a Turn (3 seconds)
• A: 8 m x 4 m / 3/4th's of a Turn (4 seconds)
• S: 10 m x 5 m / Full Turn (5 seconds)
Description: Using the monstrous strength gathered from their fine turned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Domain: Souin. Chakura no Iko.
Rank:
Type: Supplementary / Medical Nintaijutsu / Souin
Range: Self
Chakra/Stamina: Very Low - Very High
Special: Serves as a base for all Medic-Strength techniques by boosting Souin with power equal to highest rank known. Highest rank known also determines the amount of time needed for Souin users to momentarily gather their strength and energy before unleashing the powered-up strike. Most importantly, highest rank determines the level of subjutsu one can learn. Finally, the more Masteries one has in Iryou, the stronger their Souin will be!
• D: Whole Turn (5 seconds) / 0 Iryou mastery required
• C: 3/4th of a Turn (4 seconds) / 1 Iryou mastery
• B: Half a Turn (3 seconds) / 2 Iryou m's
• A: 1/4th of a Turn (2 seconds) / 3 Iryou m's
• S: Near-Instant! (1 second) / 4 Iryou m's
Description: The basic behind the Chakra Strength lies in gathering one's chakra at a fine point in their body while performing quick, volatile movements so that their strength is enhanced. By molding their chakra at the desired appendage, it glows a unique color, representing the presence of Chakra Strength. Users of this style should not be taken lightly.
Domain: Souin.
Oukashou (Cherry Blossom Collision)
Rank:
Type: Offensive / Medical Nintaijutsu / Souin
Range: Arm's reach
Handseals: No
Chakra/Stamina: Very Low - Very High
Special: Can destroy barriers equal or lower to the highest rank known. Because this is a smashing technique, bonus damage of strike depends on highest rank of 'Chakura no Iko' known, double-ranked (so if you're 'CnI' level is 'A', then by performing the 'A' ranked version of 'Cherry Blossom', you deliver 'AAA' damage at once!).
Description: Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Domain: Souin. Chakura no Iko.
Yuuen Shougeki (Grand Impact)
Rank:
Type: Defensive / Medical Nintaijutsu / Souin
Range: Self
Chakra/Stamina: Very Low - Very High
Special: Creates a sudden chakra shock-wave centered around the user which can push back most small to medium sized objects within its radius, much like a very powerful blast of wind. Easily deflects projectiles one rank less than the highest rank known; highest rank also determines the power of the shock-wave, and the speed at which it travels in all directions away from the user.
D: 2 meter shockwave / 2 meters per second
C: 4 m / 4 mps
B: 6 m / 6 mps
A: 8 m / 8 mps
S: 10 m / 10 mps
Description:This is a simple technique, in which the practitioner of Souin smashes their hands (or even feet--any appendages) together infused with chakra. Upon impact, the force between both blows creates a spherical shock wave which rockets out from the user.
Domain: Souin. Chakura no Ikou.
Tsuuten Kyaku (Bruising Sky Leg)
Rank:
Type: Offensive / Medical Nintaijutsu / Souin
Range: Leg's reach
Chakra/Stamina: Very Low - Very High
Special: Can create craters where one's leg lands from the force of the strike, creating a wave of extremely unbalancing tremors to all those around save the Medic themselves. Bonus damage of strike depends on highest rank of 'Chakura no Iko' known. Highest rank known determines area of crater and deepness of strike, as well as the duration of the tremor produced by one's attack; can only be used once per turn. Tremor range is equal to the crater's diameter, and it extends away from the edge of the crater out.
• D: 2 meter diameter + 1 meter depth / Near-Instant tremor (1 second)
• C: 4 m x 2 m / 1/4th of a Turn (2 seconds)
• B: 6 m x 3 m / Half of a Turn (3 seconds)
• A: 8 m x 4 m / 3/4th's of a Turn (4 seconds)
• S: 10 m x 5 m / Full Turn (5 seconds)
Description: Using the monstrous strength gathered from their fine turned chakra, the medic will raise their leg in a high arc, and bring it thundering down causing massive damage to whatever it impacts. If one of these kicks or strikes were to connect, they would kill a normal ninja.
Domain: Souin. Chakura no Iko.
200 exp
'X' Joutou! ('X' Jump)
Rank: C+C
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu.
Kaneau (Good Balance)
Rank: C.
Type: Supplementary / Taijutsu
Range: Self.
Stamina: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 6 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
Rank: C+C
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu.
Kaneau (Good Balance)
Rank: C.
Type: Supplementary / Taijutsu
Range: Self.
Stamina: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 6 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
150 exp
Shunshin no Jutsu (Body Flicker Technique)
Rank: D+D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Allows the user to move in a linear fashion at the speed of ten (10) meters per second. Maximum distance of a Flicker is 10 meters, though one can always lower the range. Once a flicker is started, unless subjutsu are known to alter direction, the user is destined to end where they aimed the speed burst at. Can be used once per thread, plus once more each time it is retrained. Finally, one cannot while performing Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be somewhat visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu. Ninjutsu Primary only.
Rank: D+D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Allows the user to move in a linear fashion at the speed of ten (10) meters per second. Maximum distance of a Flicker is 10 meters, though one can always lower the range. Once a flicker is started, unless subjutsu are known to alter direction, the user is destined to end where they aimed the speed burst at. Can be used once per thread, plus once more each time it is retrained. Finally, one cannot while performing Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be somewhat visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu. Ninjutsu Primary only.
50 exp
Total:: 1,400 exp spent.
Iryou:1,000
Souin:200
Universal Taijutsu: 150
Body Flicker: 50
Iryou:1,000
Souin:200
Universal Taijutsu: 150
Body Flicker: 50