gimme dat sound bby
May 30, 2012 22:47:40 GMT -8
Post by dreamer. on May 30, 2012 22:47:40 GMT -8
BUYING:
Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid
Special: Requires the appropriate Path in order to complete the summoning - look below! Keep in mind chakra costs will always combine between Kuchiyose as base and whatever specialty as an add-on.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people, animals and even special Animal Familiars, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Domain: Kuchiyose - Universal Ninjutsu.
Kuchiyose - Tenjibutsu (Summoning Path - Items)
Rank: D, C, B, A, S,
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: --
Chakra: Very Low - Very High
Special: Can only summon non-organinc items (armor, weapons, puppets, bags,etc.) of equal or lower rank, that have been previously sealed away, or stored somewhere and marked upon a small contract for summoning. Unlike people or Animals, these items get the contract written on THEM, usually in the form of a single kanj. Can only summon one mark item at a time. Please visit the Fuuinjutsu index for more information on how to seal away items!
Description: This version of Kuchiyose allows the summoner to effectively call weapons within their possession, stored away somewhere distant. Useful when the ninja is weaponless and in a pinch.
Domain: Kuchiyose no Jutsu.
Rank: C
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid
Special: Requires the appropriate Path in order to complete the summoning - look below! Keep in mind chakra costs will always combine between Kuchiyose as base and whatever specialty as an add-on.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people, animals and even special Animal Familiars, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Domain: Kuchiyose - Universal Ninjutsu.
Kuchiyose - Tenjibutsu (Summoning Path - Items)
Rank: D, C, B, A, S,
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: --
Chakra: Very Low - Very High
Special: Can only summon non-organinc items (armor, weapons, puppets, bags,etc.) of equal or lower rank, that have been previously sealed away, or stored somewhere and marked upon a small contract for summoning. Unlike people or Animals, these items get the contract written on THEM, usually in the form of a single kanj. Can only summon one mark item at a time. Please visit the Fuuinjutsu index for more information on how to seal away items!
Description: This version of Kuchiyose allows the summoner to effectively call weapons within their possession, stored away somewhere distant. Useful when the ninja is weaponless and in a pinch.
Domain: Kuchiyose no Jutsu.
Ototon no Tate (Shield of Sound)
Rank: D, C, B, A, S
Type: Supplementary / Defensive / Ototon Ninjutsu
Range: Self
Handseals: Yes
Chakra: Very Low - Very High
Special: The shield of sound is only capable of sending incoming attacks off course, and does not actually "block" them. As such, it interferes with incoming items one rank less than the highest rank known.
Description: A fairly basic oto-based ninjutsu, the shield of sound is used to send projectiles veering off course. After forming the needed handseals, the user aims to create sound-waves through whichever means possible, like singing or even clapping their hands, creating enough sound for the chakra to manifest into an opposing current that sends the impeding projectiles in any which direction.
Domain: Ototon. Ototon Ryouuken of equal rank.
Kiai (Scream!)
Rank: D, C, B, A, S
Type: Offensive / Ototon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Very Low - Very High
Special: Scream range depends on the user's highest 'Sound Dominion' range, and it effects friends and foe alive, including the user. Scream induces heavy vomiting, disorientation, lack of balance, lack of overall bodily homeostasis, and panic. While screaming, user must remain in place. Highest rank known determines how long the effects of the user's scream can last upon its victims; effects cannot stack.
D: 1 second
D: 2 s
C: 3 s
B: 4 s
A: 5 s
Description: A very straight forward and offensive technique, scream allows the user to attack multiple targets at once with a powerful, almost deafening scream. The user will need to draw in a deep breath before performing the technique, which will then expand all around the user for the duration of the technique.
Domain: Ototon. Ototon Ryouuken of equal rank.
Oto Bunshin no Jutsu (Sound Clone Technique)
Rank: C
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being "elementally" based, the clone use any "C" ranked or lower Ototon techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Ototon user is able to call upon aid from a perfect copy of themselves. Comprised purely of elementally recomposed sound chakra, this clone retains the user's movement speed and strength. Best of all, due to its flowing essence, the clone is capable of using a hefty amount of the original user's sound-based techniques either for defensive means or offensive.
Domain: Ototon. Ototon Ryouuken 'C'.
Oto-Juugan (Sound Bullet)
Rank: B
Type: Offensive / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range and bonus vibrating damage depends on the user's highest 'Sound Dominion'. Up to one bullet can be shot per use, plus one more each time retrained; regardless of bullets shot however, they still shoot forth in a straight line one after another, not simultaneously. User must remain in place while firing.
Description: As the name would imply, the sound bullet technique allows the user to shoot small pockets of sound at their target from any source of sound they create. After forming a few small hand seals, the user will produce a quick intense sound, such as clapping, screaming, or anything that can power the bullets. This whistle is the creation and expulsion of the bullet(s), with the number varying on the rank of the technique.
Domain: Ototon. Ototon Ryouuken 'B'.
Isseppaku [Vocal Pressure]
Rank: D, C, B, A, S
Type: Offensive / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Very Low - Very High
Special: Pressure range and speed depends on the user's highest 'Sound Dominion' range. Blast come in the form of a stream no larger than 2 meters in diameter. Causes both physical and neurological pain, inducing nausea, temporary dizziness, and difficulty with balance. While screaming, the user must remain in place. Highest rank known determines knock-back range and how long the effects of the user's scream last upon it's victims.
D: 2 meters // Near-Instant
C: 4 m // 1/4 th of a Turn
B: 6 m // Half a turn
A: 8 m // 3/4 th's of a Turn
S: 10 m // Full Turn!
Description: Isseppaku is quite a powerful technique created by the masters of the Sound Element, allowing advanced control over their vocal distribution. Upon completing the necessary handseals, the user collects chakra within their vocal cords, allowing the pressure to build. Once enough chakra is sustained, the user screams forth in a specific direction, releasing pressurized sound waves to blast into the distance, knocking any unfortunate beings within the technique's range off their feet and thrown meters behind. The size of the sound wave is a mere meter-by-meter diameter.
Domain: Ototon. Ototon Ryouuken of equal rank.
[/font][/blockquote][/justify]Rank: D, C, B, A, S
Type: Supplementary / Defensive / Ototon Ninjutsu
Range: Self
Handseals: Yes
Chakra: Very Low - Very High
Special: The shield of sound is only capable of sending incoming attacks off course, and does not actually "block" them. As such, it interferes with incoming items one rank less than the highest rank known.
Description: A fairly basic oto-based ninjutsu, the shield of sound is used to send projectiles veering off course. After forming the needed handseals, the user aims to create sound-waves through whichever means possible, like singing or even clapping their hands, creating enough sound for the chakra to manifest into an opposing current that sends the impeding projectiles in any which direction.
Domain: Ototon. Ototon Ryouuken of equal rank.
Kiai (Scream!)
Rank: D, C, B, A, S
Type: Offensive / Ototon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Very Low - Very High
Special: Scream range depends on the user's highest 'Sound Dominion' range, and it effects friends and foe alive, including the user. Scream induces heavy vomiting, disorientation, lack of balance, lack of overall bodily homeostasis, and panic. While screaming, user must remain in place. Highest rank known determines how long the effects of the user's scream can last upon its victims; effects cannot stack.
D: 1 second
D: 2 s
C: 3 s
B: 4 s
A: 5 s
Description: A very straight forward and offensive technique, scream allows the user to attack multiple targets at once with a powerful, almost deafening scream. The user will need to draw in a deep breath before performing the technique, which will then expand all around the user for the duration of the technique.
Domain: Ototon. Ototon Ryouuken of equal rank.
Oto Bunshin no Jutsu (Sound Clone Technique)
Rank: C
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being "elementally" based, the clone use any "C" ranked or lower Ototon techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Ototon user is able to call upon aid from a perfect copy of themselves. Comprised purely of elementally recomposed sound chakra, this clone retains the user's movement speed and strength. Best of all, due to its flowing essence, the clone is capable of using a hefty amount of the original user's sound-based techniques either for defensive means or offensive.
Domain: Ototon. Ototon Ryouuken 'C'.
Oto-Juugan (Sound Bullet)
Rank: B
Type: Offensive / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range and bonus vibrating damage depends on the user's highest 'Sound Dominion'. Up to one bullet can be shot per use, plus one more each time retrained; regardless of bullets shot however, they still shoot forth in a straight line one after another, not simultaneously. User must remain in place while firing.
Description: As the name would imply, the sound bullet technique allows the user to shoot small pockets of sound at their target from any source of sound they create. After forming a few small hand seals, the user will produce a quick intense sound, such as clapping, screaming, or anything that can power the bullets. This whistle is the creation and expulsion of the bullet(s), with the number varying on the rank of the technique.
Domain: Ototon. Ototon Ryouuken 'B'.
Isseppaku [Vocal Pressure]
Rank: D, C, B, A, S
Type: Offensive / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Very Low - Very High
Special: Pressure range and speed depends on the user's highest 'Sound Dominion' range. Blast come in the form of a stream no larger than 2 meters in diameter. Causes both physical and neurological pain, inducing nausea, temporary dizziness, and difficulty with balance. While screaming, the user must remain in place. Highest rank known determines knock-back range and how long the effects of the user's scream last upon it's victims.
D: 2 meters // Near-Instant
C: 4 m // 1/4 th of a Turn
B: 6 m // Half a turn
A: 8 m // 3/4 th's of a Turn
S: 10 m // Full Turn!
Description: Isseppaku is quite a powerful technique created by the masters of the Sound Element, allowing advanced control over their vocal distribution. Upon completing the necessary handseals, the user collects chakra within their vocal cords, allowing the pressure to build. Once enough chakra is sustained, the user screams forth in a specific direction, releasing pressurized sound waves to blast into the distance, knocking any unfortunate beings within the technique's range off their feet and thrown meters behind. The size of the sound wave is a mere meter-by-meter diameter.
Domain: Ototon. Ototon Ryouuken of equal rank.