Tetsuki no Raijin (Thunder Hand)
Jun 1, 2012 12:39:18 GMT -8
Post by ☆ F ☆ on Jun 1, 2012 12:39:18 GMT -8
Tetsuki no Raijin (Thunder Hand)
Rank: A
Type: Main / Gauntlet [unique/selfish]
Special: Imbued in Raiton, the gauntlets allow Faust wield the power of Raiton like few could ever aspire by simply 'charging' them - that is, the Uchiha will ball his fists momentarily as the gauntlet gains strength through chakra, glowing a deep blue in the process. Though the weapon has its own techniques, on its own, as long as Faust has chakra, he may enhance the claws with Raiton in order to produce a chakra enhanced 'A' ranked slashing attack. Even without the energy, the strength of the weapon's dark steel nonetheless produces lasting damage.
Description: Comprised of dark, arcane metals a deep and inescapable black, these gauntlets serve to protect Faust's hands from either the strongest or sharpest attacks, as well as serve as a medium for Raiton jutsu. Their layering makes his hands retain their normality as they are not bulky by any means, but nonetheless they are sturdy. To compliment the strength of the gauntlets, each tip is long and razor sharp, extending well past what a normal finger would, and capable of tearing away at the hardest of surfaces without effort. Tattooed on the top of each gauntlet is an ancient kanji that thunder. The gauntlets themselves extend all the way up to the forearm and elbow, require chakra to activate, and when charging, turn a deep intense blue. When dormant, they are jet black, and make the user's fingertips appear like claws.
Cost: 100,000 Ryo
[/blockquote]
[/u]
Shunrai (Thunder Hand Charge)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Nintaijutsu / Tetsuki no Raijin
Range: See special!
Chakra/Stamina: Very Low - Very High [per use]
Special: The base technique to the Thunder Hands, this allows the user to control the power and charge time behind all their techniques, as well as control the level of attacks used by the gauntlets. Charge is used for every attack involving the glove. Power and speed of Raiton is equal the user's level of 'Karai Shin'.
- D: Very Low / Full Turn (5 seconds) charge
- C: Low / 3/4th's of a turn (4 seconds)
- B: Mid / Low / Half a Turn (3 seconds)
- A: High / 1/4th of a Turn (2 seconds)
- S: Very High / Near Instant (>1 second)
Description: With enough training, the user of the Tetsuki no Raijin begins to discover how control their inner Raiton chakra and channel it into their weapons, thus creating an avenue of new potential damage.
Domain: Raiton. Tetsuki no Raijin.
- Banrai (Glowing Thunder Hands)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Nintaijutsu / Tetsuki no Raijin
Range: -
Chakra/Stamina: See special!
Special: Allows Tetsuki no Raijin to absorb Raiton chakra for the sake of storage and use. Highest rank known determines the amount of chakra siphoned. Stored chakra may only be used for gauntlet-based jutsu, can only be used within the same thread it was taken, and cannot be assimilated unless the user possesses special means of doing so (i.e. Akadou, Medics, etc.). Finally, user can store chakra and perform techniques at the same time, but only if they use gauntlet-based jutsu; with this in mind, the longer the chakra remains stored, the less effective it is, losing a rank of strength each turn passed the first that it is retained.
Description: With enough training, the user of the Makuden begins to discover how to cast Raiton jutsu purely through the gloves.
Domain: Tetsuki no Raijin. Shunrai (Thunder Hand Charge).
[/li][li]Kyuuden (Thunder Hand Shock)[/u]
Rank: B
Type: Offensive / Raiton Nintaijutsu / Tetsuki no Raijin
Range: See special!
Chakra/Stamina: High
Special: Attack appears in the form of launched spherical charge 1 meter in diameter, traveling in a straight line wherever the user aims. Charge travel distance, speed and bonus damage depends on 'Karai Shin'; duration of shock and paralysis is equal to half of the total turn; does not stack once afflicted. Each time retrained, charge grows another meter in size; however, after every third retraining, chakra consumption will go up by one.
Description: The first variation of Tetski no Raijin involves the user charging either gauntlet for a moment, and as they cock back let the weapon go, as if they were throwing something. the result is a wad of pure electricity, bundled together in a packet the size of two adult heads, flying wherever the user wishes. Anyone struck by it will surely feel the effects.
Domain: Tetsuki no Raijin. Shunrai (Thunder Hand Charge).
[/li][li]Makuden (Thunder Hand Slash)[/u]
Rank: A
Type: Offensive / Raiton Nintaijutsu / Tetsuki no Raijin
Range: See special!
Chakra/Stamina: Very High
Special: Attack appears in the form of a slash. Cutter travel distance and speed depends on 'Karai Shin'; length of cutters is 1/5th total traveling distance. Due to the cutting nature of the jutsu, each time retrained, extra 'A' ranked damage is added on. However, after every second retraining, chakra consumption will go up by one.
Description: After gathering a sufficient amount of Raiton chakra in one's claws, they can unleash an open-palmed slash which extends a cutter of lightning from each finger tip uniformly. The result is sheer devastation, as the lethality of the strike is only rivaled by its sharpness.
Domain: Tetsuki no Raijin. Shunrai (Thunder Hand Charge).
[/li][li]Raiden (Thunder Hand Blast)[/u]
Rank: S
Type: Offensive / Raiton Nintaijutsu / Tetsuki no Raijin
Range: See special!
Chakra/Stamina: Massive
Special: Attack appears in the form of a concentrated beam. Beam travel distance and speed depends on 'Karai Shin'; distance of knock-back is 1/5th total traveling distance. Due to the penetrative nature of the jutsu, each time retrained, extra 'S' ranked damage is added on. However, after every retraining, chakra consumption will go up by one.
Description: The third, and arguably the most devastating variation of Tetsuki no Raijin involves a beaming, penetrating attack. Comprised of the lightning gathered within the claws, the user brings them forward, but instead allows the gauntlets to meet at the user's front, where a beam of concentrated electricity proceeds to shoot out at anything the user aims at. The beam itself is approximately the size of the user's entire upper body, and is quite bright. If it were to catch any part of the victim, the power of the blast will automatically force their body flying back, a small, one second pause existing between when the victim is hit and when the knock-back effect takes place.
Domain: Tetsuki no Raijin. Shunrai (Thunder Hand Charge).
[/li][/ul]
[/font][/blockquote]