Get Toady With It
Jun 13, 2012 10:58:55 GMT -8
Post by Whoa Man on Jun 13, 2012 10:58:55 GMT -8
Kouzetsu Kama no Jutsu (Extending Toad Tongue Techniqe)
Rank: D, C, B, A, S [325]
Type: Offensive / Special Bloodline Technique / Nintaijutsu
Range: Self
Handseals: No.
Chakra/Stamina: Very Low - Very High
Special: Highest rank known determines tongue delivery speed, range it can reach, and natural defense level of said organ. Tongue is roughly half a meter thick in diameter when extended, and shoots out in a straight line, but can bend mid-flight.
D: 3 meters per second // 6 meter range
C: 6 mps // 12 m range
B: 9 mps // 18 m range
A: 12 mps // 24 m range
S: 15 mps // 30 m range
Description: One of the toad warrior's most basic technique, the usage of the tongue allows them to offensively strike their opponents, grasp items, or even attempt to save a comrade. With time, the clan member's tongue will grow in strength and stretching capabilities, becoming a true assets in battle!
Domain: Gamabushi. Suzugaeru.
-Suzugaeru (The Way of the Toad)
Rank: B, [100]
Type: Supplementary / Special Bloodline Technique / Nintaijutsu
Range: Self
Handseals: No.
Chakra/Stamina: Very Low - Very High
Special: The basis behind all toad techniques, this allows the clan member to embody the spirit of the toad. From acting like one to tapping into the toad sage's special techniques as past down across generations, the highest rank known will establish one's skill in being a toad, which includes improve toad-like agility and movement.
D: 5 meter leaping range // 120% movement speed
C: 10 mlr // 140%
B: 15 mlr // 160%
A: 20 mlr // 180%
S: 25 mlr // 200% (twice as fast as normal!)
Description: One of the distinguishing features to the toad people involves their physical resemblance, including certain features. However, a more definitive and useful trait is the clan member's ability to move about like a toad, which greatly improves their battling capabilities!
Domain: Gamabushi
Gamayudan (Toad Oil Stream)
Rank: D, C,B, A, S [175]
Type: Supplementary / Special Bloodline Technique / Nintaijutsu
Range: Self
Handseals: No.
Chakra/Stamina: Very Low - Very High
Special: Highest rank known determines the speed and range at which the toad oil comes forth, as well as the effect it has on the victim. Can only be used once per turn, and after adhesion, victim shall suffer speed loss for the rest of the turn and following one unless oil is removed. Oil can only be taken away by extensive immersion in water, or by burning it off. Finally, highest rank known also determines the bonus damage should the target/victim in question be lit on fire once the toad oil settles.
D: 2 meters per second @ 4 meter range // 10% speed loss
C: 4 mps @ 8 m range // 20%
B: 6 mps @ 12 m range // 30%
A: 8 mps @ 16 m range // 40%
S: 10 mps @ 20 m range // 50% (speed is halved!)
Description: This special oil comes from a specific gland found only within the Gamabushi, a gland their toad cousins have been known to show. With this, they can produce a viscous, highly flamable substance which, upon contact, can serve to restrict a victim in place, and even after they break free, slow them down until they are able to fully remove the substance. Best of all, the nature of the oil allows the toad warrior to set their targets on fire once doused!
Domain: Gamabushi. Kouzetsu Kama no Jutsu
Gamakure no Jutsu (Hiding in a Toad Technique)
Rank: B [100]
Type: Supplementary / Special Bloodline Technique / Ninjutsu
Range: Self
Handseals: Yes.
Chakra/Stamina: High [initial + upkeep]
Special: Can be used as a means of exiting a thread, and even traveling. Can be held for one thread, plus one more each time retrained. However, for every third retraining, chakra consumption will go up by one. Must use in conjunction with a real toad, summoned or natural. When in a toad, movement speed is doubled. Finally, it takes half a turn to either enter or exit a toad.
Description: Gamagakure no jutsu is a simple yet effective ninjutsu technique used by the Gamabushi, and defines the clan’s role overall. Taking advantage of their connection with toads, the Gamabushi can use their space/time transportation ability to "travel" inside a toad and then emerge at any given location they instruct the animal to travel to. This hidden means of transportation makes it an excellent jutsu for infiltration, as a mere toad can go where a highly renowned ninja cannot, and whilst hidden within the toad, the user essentially becomes invisible to the world as their chakra readings are no longer available. The frog appears like any other frogs and has no properties to help one determine otherwise.
Domain: Gamabushi. Suzugaeru 'B'.
Gamabushi Ninpou – Kaeru Kaeru (Frog Conversion Technique)
Rank: A [150]
Type: Supplementary / Special Bloodline Technique / Ninjutsu
Range: Self
Handseals: Yes.
Chakra/Stamina: High
Special: User must touch the victim physically after forming the nescesary handseals for this technique. When a victim is in frog form, they cannot cast any jutsu and instead use only the taijutsu they know with the capabilities of the toad body they are in. Last up to one turn, plus one more each time retrained. However, after every second retraining, chakra consumption will go up by one.
Description: Kaeru Kaeru no Jutsu is a ninjutsu technique used by Gamabushin in order to bully a victim whenever they need to obtain information, quickly. Using their connection to toads, the user will form a hand seal and then touch the forehead of their target, instantly canceling whatever chakra they currently had molded and turning them into a frog. This jutsu is useful as a means to scare another into talking, as it makes the victim think they will be trapped in this mode forever!
Domain: Gamabushi. Suzugaeru 'A'.
Shunpo (Flashing Light Steps)
Rank: D D D D D D D D [200]
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Allows the user to move in a linear fashion at the speed of ten (10) meters per second. Maximum distance of a Shunpo is 10 meters, though one can always lower the range. Once a Shunpo is started, unless subjutsu are known to alter direction, the user is destined to end where they aimed the speed burst at. Can be used once per thread, plus once more each time it is retrained. Finally, one cannot attack while performing Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal. However, while a high-speed movement, if used in broad daylight, one will still be somewhat visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Taijutsu. Taijutsu Primary.
Shunpo-Tweh (Light Step Retreat)
Rank: B [100]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo backwards.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to limit their forward travel speed in exchange for a near-instantaneous backwards move. This essentially allows rapid movement to retreat or create distance between user and opponent.
Domain: Shunpo.
Shunpo-Jin (Light Step Advance)
Rank: B [100]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to curve in the direction of their target. If the target is out of the user's Shunpo range, the user will be drawn as close as possible.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to read an opponent's movement and Shunpo in a curved way towards their target's last known location. With the angled attack, it increases the user's ability to strike after the Shunpo.
Domain: Shunpo.
Shunpo-Kyuk (Light Step Shimmer)
Rank: B [100]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to side-step around at high speeds.
Description: Useful for evading attacks or moving in and confusing an opponent, Kyuk, allows the Taijutsu Master to do whatever they desire with their newfound zigzagging/shimmying/side-stepping powers.
Domain: Shunpo.
Shunpo-Hawn (Light Step After-Image)
Rank: B [100]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo.
*"No Escape!"
Rank: D, C, B, A, S [25] [150]
Type: Supplementary / Specialized Taijutsu / Archery
Range: See Special!
Stamina: Very Low - Very High
Special: This modifying technique allows to either strike the users gear, clothing or body with a shot while moving, in a way that pins them to the nearest surface. This has to be explained in RP, such as hitting a hand to the wall or a shirt to a tree or their foot to the floor. The range of the shot is directly dependent on the users rank in “The Stalker”. Highest rank known determines the amount of time a victim is pinned, as well as the strength (in rank) of the restraint.
D: .5 second pin // (Near-Instant)
C: 1 second pin
B: 1.5 second pin
A: 2 second pin
S: 2.5 second pin // (Half a Turn)
Description: A skill shot utilized by hunters who want to keep their pray alive but unable to move. Through practice they learn how to strike the opponent in just the right place to keep them anchored to a nearby object. Thanks to the depth of the arrow in it, it could take quite some time to secure their freedom.
Domain: Kyuudou (Archery). The Way of The Stalker.
'X' Joutou! ('X' Jump)
Rank: C C C C C [250]
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu.
Rank: D, C, B, A, S [325]
Type: Offensive / Special Bloodline Technique / Nintaijutsu
Range: Self
Handseals: No.
Chakra/Stamina: Very Low - Very High
Special: Highest rank known determines tongue delivery speed, range it can reach, and natural defense level of said organ. Tongue is roughly half a meter thick in diameter when extended, and shoots out in a straight line, but can bend mid-flight.
D: 3 meters per second // 6 meter range
C: 6 mps // 12 m range
B: 9 mps // 18 m range
A: 12 mps // 24 m range
S: 15 mps // 30 m range
Description: One of the toad warrior's most basic technique, the usage of the tongue allows them to offensively strike their opponents, grasp items, or even attempt to save a comrade. With time, the clan member's tongue will grow in strength and stretching capabilities, becoming a true assets in battle!
Domain: Gamabushi. Suzugaeru.
-Suzugaeru (The Way of the Toad)
Rank: B, [100]
Type: Supplementary / Special Bloodline Technique / Nintaijutsu
Range: Self
Handseals: No.
Chakra/Stamina: Very Low - Very High
Special: The basis behind all toad techniques, this allows the clan member to embody the spirit of the toad. From acting like one to tapping into the toad sage's special techniques as past down across generations, the highest rank known will establish one's skill in being a toad, which includes improve toad-like agility and movement.
D: 5 meter leaping range // 120% movement speed
C: 10 mlr // 140%
B: 15 mlr // 160%
A: 20 mlr // 180%
S: 25 mlr // 200% (twice as fast as normal!)
Description: One of the distinguishing features to the toad people involves their physical resemblance, including certain features. However, a more definitive and useful trait is the clan member's ability to move about like a toad, which greatly improves their battling capabilities!
Domain: Gamabushi
Gamayudan (Toad Oil Stream)
Rank: D, C,B, A, S [175]
Type: Supplementary / Special Bloodline Technique / Nintaijutsu
Range: Self
Handseals: No.
Chakra/Stamina: Very Low - Very High
Special: Highest rank known determines the speed and range at which the toad oil comes forth, as well as the effect it has on the victim. Can only be used once per turn, and after adhesion, victim shall suffer speed loss for the rest of the turn and following one unless oil is removed. Oil can only be taken away by extensive immersion in water, or by burning it off. Finally, highest rank known also determines the bonus damage should the target/victim in question be lit on fire once the toad oil settles.
D: 2 meters per second @ 4 meter range // 10% speed loss
C: 4 mps @ 8 m range // 20%
B: 6 mps @ 12 m range // 30%
A: 8 mps @ 16 m range // 40%
S: 10 mps @ 20 m range // 50% (speed is halved!)
Description: This special oil comes from a specific gland found only within the Gamabushi, a gland their toad cousins have been known to show. With this, they can produce a viscous, highly flamable substance which, upon contact, can serve to restrict a victim in place, and even after they break free, slow them down until they are able to fully remove the substance. Best of all, the nature of the oil allows the toad warrior to set their targets on fire once doused!
Domain: Gamabushi. Kouzetsu Kama no Jutsu
Gamakure no Jutsu (Hiding in a Toad Technique)
Rank: B [100]
Type: Supplementary / Special Bloodline Technique / Ninjutsu
Range: Self
Handseals: Yes.
Chakra/Stamina: High [initial + upkeep]
Special: Can be used as a means of exiting a thread, and even traveling. Can be held for one thread, plus one more each time retrained. However, for every third retraining, chakra consumption will go up by one. Must use in conjunction with a real toad, summoned or natural. When in a toad, movement speed is doubled. Finally, it takes half a turn to either enter or exit a toad.
Description: Gamagakure no jutsu is a simple yet effective ninjutsu technique used by the Gamabushi, and defines the clan’s role overall. Taking advantage of their connection with toads, the Gamabushi can use their space/time transportation ability to "travel" inside a toad and then emerge at any given location they instruct the animal to travel to. This hidden means of transportation makes it an excellent jutsu for infiltration, as a mere toad can go where a highly renowned ninja cannot, and whilst hidden within the toad, the user essentially becomes invisible to the world as their chakra readings are no longer available. The frog appears like any other frogs and has no properties to help one determine otherwise.
Domain: Gamabushi. Suzugaeru 'B'.
Gamabushi Ninpou – Kaeru Kaeru (Frog Conversion Technique)
Rank: A [150]
Type: Supplementary / Special Bloodline Technique / Ninjutsu
Range: Self
Handseals: Yes.
Chakra/Stamina: High
Special: User must touch the victim physically after forming the nescesary handseals for this technique. When a victim is in frog form, they cannot cast any jutsu and instead use only the taijutsu they know with the capabilities of the toad body they are in. Last up to one turn, plus one more each time retrained. However, after every second retraining, chakra consumption will go up by one.
Description: Kaeru Kaeru no Jutsu is a ninjutsu technique used by Gamabushin in order to bully a victim whenever they need to obtain information, quickly. Using their connection to toads, the user will form a hand seal and then touch the forehead of their target, instantly canceling whatever chakra they currently had molded and turning them into a frog. This jutsu is useful as a means to scare another into talking, as it makes the victim think they will be trapped in this mode forever!
Domain: Gamabushi. Suzugaeru 'A'.
Shunpo (Flashing Light Steps)
Rank: D D D D D D D D [200]
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Allows the user to move in a linear fashion at the speed of ten (10) meters per second. Maximum distance of a Shunpo is 10 meters, though one can always lower the range. Once a Shunpo is started, unless subjutsu are known to alter direction, the user is destined to end where they aimed the speed burst at. Can be used once per thread, plus once more each time it is retrained. Finally, one cannot attack while performing Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal. However, while a high-speed movement, if used in broad daylight, one will still be somewhat visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Taijutsu. Taijutsu Primary.
Shunpo-Tweh (Light Step Retreat)
Rank: B [100]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo backwards.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to limit their forward travel speed in exchange for a near-instantaneous backwards move. This essentially allows rapid movement to retreat or create distance between user and opponent.
Domain: Shunpo.
Shunpo-Jin (Light Step Advance)
Rank: B [100]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to curve in the direction of their target. If the target is out of the user's Shunpo range, the user will be drawn as close as possible.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to read an opponent's movement and Shunpo in a curved way towards their target's last known location. With the angled attack, it increases the user's ability to strike after the Shunpo.
Domain: Shunpo.
Shunpo-Kyuk (Light Step Shimmer)
Rank: B [100]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to side-step around at high speeds.
Description: Useful for evading attacks or moving in and confusing an opponent, Kyuk, allows the Taijutsu Master to do whatever they desire with their newfound zigzagging/shimmying/side-stepping powers.
Domain: Shunpo.
Shunpo-Hawn (Light Step After-Image)
Rank: B [100]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo.
*"No Escape!"
Rank: D, C, B, A, S [25] [150]
Type: Supplementary / Specialized Taijutsu / Archery
Range: See Special!
Stamina: Very Low - Very High
Special: This modifying technique allows to either strike the users gear, clothing or body with a shot while moving, in a way that pins them to the nearest surface. This has to be explained in RP, such as hitting a hand to the wall or a shirt to a tree or their foot to the floor. The range of the shot is directly dependent on the users rank in “The Stalker”. Highest rank known determines the amount of time a victim is pinned, as well as the strength (in rank) of the restraint.
D: .5 second pin // (Near-Instant)
C: 1 second pin
B: 1.5 second pin
A: 2 second pin
S: 2.5 second pin // (Half a Turn)
Description: A skill shot utilized by hunters who want to keep their pray alive but unable to move. Through practice they learn how to strike the opponent in just the right place to keep them anchored to a nearby object. Thanks to the depth of the arrow in it, it could take quite some time to secure their freedom.
Domain: Kyuudou (Archery). The Way of The Stalker.
'X' Joutou! ('X' Jump)
Rank: C C C C C [250]
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu.