Harada, Omura
Jun 17, 2012 23:15:19 GMT -8
Post by Omura Harada on Jun 17, 2012 23:15:19 GMT -8
Omura Harada
[bg=222222] Nothing is true, Everything is permitted |
PERSONOLOGY
- Name:: Omura Harada
- Age:: 15
- Clan, BL, or Kekkei Touta?:: None
- Country and/or Village:: Kirigakure (Hidden Mist)
- Rank & Profession:: Genin
- Difficulty Setting:: Hard/Advanced
- Releases/Senses:: Raiton
- Types:: Ninjutsu1, Taijutsu2, Genjutsu3
PHYSICALITY[/u]
- Height:: 5'7
- Weight:: 146lbs
- Apparel:: Here
- Body Appearance:: Omura, like many young men of his age is of a slender build. Not incredibly built, but not terribly skinny either. With the use of his sword the young shinobi has been getting stronger, but only slightly.
As noticed, Omura does sport burgundy color hair that falls down almost to his shoulders. Along with unusual hair, he also has slightly unusual yellow eyes. Apart from his unique appearance, Omura makes up for it with his charming face that many young women die for. - Blemishes & Scars:: From training with his sword and practicing with friends, it would be surprising if Omura didn't have any scars. There are cuts on his shoulders where opponent swords have came down but Omura was lucky enough to get away with only a few cuts. There are also a few scrapes here and there from the normal every day training most shinobi go through.
COGNITION[/u]
- Personality:: Like many teens, they all think that they know best and no one can tell them what to do right? Well Omura takes most of that to heart. He even has a personal saying that takes on the typical teen mentality; "My name is Omura Harada and I do what I want!".....unless told otherwise by a senior Jonin. Omura truly believes that he is capable of looking out for himself and working as a team, although sometime helpful, is more of a burden than anything else. But in order to satisfy the current rules of his village, Omura reluctantly accepts to work with others.
Aside from his team work issue, Omura does favor his analytic abilities. Always taking in every bit of the moment at hand, he likes to think he rarely misses anything. Planing every little move he makes, Omura tries to be at least two steps ahead of everyone else. But even though for his age he is an expert analyst, it is his age and by extension his recklessness that is often his downfall.
It is no mystery that Omura has a lot of growing up to do. - Alignment:: Chaotic Good
- Allegiance:: Kirigakure (Hidden Mist)
- Quirks & Tendencies::
- Sword fighting
- Reading
- Biting his nails
- Challenging authority
- Drinking different types of tea
- Likes & Dislikes::
+ Weapons
+ Challenges
+ Change
+ Tea
- Rules
- Any time between 11pm and 10am
- Authority
- The cold
ARMAMENTS[/u]
- Primary Weapons:: A shorter, lighter version of a Kubikiri
- Secondary Weapons:: None
- Items:: None
- Jutsu::
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Kanashibari no Jutsu - Temporary Body Paralysis Technique
Rank: D
Type: Supplementary / Ninjutsu
Range: 0-10 meters
Handseals: Yes
Chakra: Low
Description: Kanashibari no Jutsu is an advanced Ninjutsu used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.
Domain: Ninjutsu primary only
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Allows the user to move in a linear fashion at the speed of ten (10) meters per second. Maximum distance of a Flicker is 10 meters, though one can always lower the range. Once a flicker is started, unless subjutsu are known to alter direction, the user is destined to end where they aimed the speed burst at. Can be used once per thread, plus once more each time it is retrained. Finally, one cannot while performing Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be somewhat visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu. Ninjutsu Primary only.
Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the thunder, the distance at which one can control it, and finally, the speed at which the user can displace it.
D: 10 meter range / 3 meter per second
C: 20 ms / 6 mps
B: 30 ms / 9 mps
A: 40 ms / 12 mps
S: 50 ms / 15 mps
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Purazuma Booru (Plasma Ball Technique)
Rank: D, C, B, A, S
Type: Defensive / Raiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Very Low - Very High
Special: Highest rank learned determines strength of lightning sphere.Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it. Highest rank known determines strength of sphere. Area of sphere is determine by the user's highest 'Karai Shin' range, halved.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton. Karai Shin.
Mekurumeku (Blinding Flash)
Rank: D, C, B, A, S
Type: Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: Yes.
Chakra: Very Low - Very High
Special: Distance of flash depends on the user's 'Karai Shin' range. Highest rank known determines light amplitude. Any person(s) effected are blinded for one turn.
D: 1/5th (20%) Karai Shin range
C: 2/5th's (40%) Karai Shin range
B: 3/5th's (60%) Karai Shin range
A: 4/5th's (80%) Karai Shin range
S: Full Karai Shin range
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton. Karai Shin.
Hiraishin Kiru (Human Lightning Rod)
Rank: D, C, B, A, S
Type: Raiton Ninjutsu
Range: Touch
Handseals: Yes
Chakra: Very Low - Very High
Special: Once the victim is struck by lightning, the user is required to re-apply the effects. If the victim is not struck by lightning before they leave the given battle thread, the effects are neutralized and the jutsu must be reapplied. Highest rank determines the strength of the charge placed on the victim, and thus, the strength of lightning that can strike them.
Description: As the name implies, this simple technique allows the user to alter their internal electric charge temporarily, so that all Raiton chakra subsequently made by the user (as well as natural lightning!) is more susceptible to strike the victim, as well as damage them higher than normal. This alteration usually occurs during some form of contact, where the user’s charged appendage can simple tough, strike or graze the victim and quickly place the effects on them.
Domain: Raiton. Karai Shin.
Danpen Inazuma (Shooting Thunder)
Rank: D, C, B, A, S
Type: Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Very Low - Very High
Special: Highest rank known determines range of bolt, as well as the level (rank) and speed at which it is shot out.
D: 1/5th (20%) Karai Shin range + speed
C: 2/5th's (40%) KS range
B: 3/5th's (60%) KS range
A: 4/5th's (80%) KS range
S: Full KS range
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton. Karai Shin.
Raikyuu (Lightning Ball)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Travels in a straight line and cannot be altered once shot. Ball's size measure half a meter diameter, and grows by another half each time retrained. However, after every fourth retraining, the consumption will go up by one. Speed of ball's delivery, as well as the range it can cover depends on the user's 'Karai Shin'. Being struck by this results in the area in question being paralyzed for half a turn - a hit to the head affects the whole body. Paralysis effects do not stack once victim is struck.
Description: A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned.
Domain: Raiton. Karai Shin 'C'.
Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: Touch
Handseals: Yes
Chakra: Mid
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are usually numbed for a whole turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
Matoudai Zeusu (Strike of Zeus)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Distance bolt can travel and speed at which it is propelled depends on the user's highest 'Karai Shin'. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage. However, after every fourth retraining, the consumption will go up by one.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky faster than most projectiles, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.
Jakura (Lightning Sparrow Cometh)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained, for a maximum of 50 sparrows active at any given time. However, after every fourth retraining, the consumption will go up by one. Sparrows fly as fast their 'Karai Shin' allows, and retain the size of their normal counterparts. No other jutsu may be performed while controlling the sparrows, and the user must remain still. Range at which sparrows can be controlled depends on the user's highest 'Karai Shin' range.
Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows.
Domain: Raiton. Karai Shin 'C'.
Raiton Bunshin no Jutsu (Shocking Clone Technique)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower raiton techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Raiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of lightning, this clone retains the user movement speed and strength. While easily capable of being use for offensive means, the raiton bunshin also makes for an equally solid defense due to its ability to harness raiton-based techniques.
Domain: Raiton. Karai Shin 'C'.
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