Medic Souin Techniques 2 [Jutsu]
Apr 26, 2011 13:11:23 GMT -8
Post by Kii! on Apr 26, 2011 13:11:23 GMT -8
Sangaiheki (Havoc Break)
Rank: A
Type: Offensive / Specialized Ninjutsu
Range: Self
Special: Damage of strike depends on highest rank of 'Chakura no Iko' known. Each time re-trained, an extra 5 meters is added.
Description: Utilizing their chakra-imbued strength, the Souin practitioner bends down, thrusting their hands into the ground. They grip at the earth and pull, ripping the ground from its confines down nearly 3 meters. This force extends 10 meters ahead, like an upwards tidal wave, causing anyone standing on the area to be sent flying into the air. Can also be used defensively, if the earth is pulled up to block any attack 'A' rank or below. Offensively, this technique is limited, as it cannot lift opponents into the air very forcefully--most of the chakra-imbued strength is utilized to rip the earth out, and not to hurdle enemies into the air. In general, it is used as a disruption more than anything; most shinobi will be able to land safely even after being flung by the earth.
Domain: Medic Souin. Chakura no Iko 'A'.
Kaihoushou (Ballistic Release)
Rank: S
Type: Offensive / Specialized Ninjutsu
Range: Self
Special: Damage of strike depends on highest rank of 'Chakura no Iko' known. Each time re-trained, extra 'S' damage is stacked, and possible crater size increases by 10 meters. After being re-trained 5 times, the jutsu no longer shatters the bones, and only puts great strain on the limb. After 10, it has no adverse effects on the user's body.
Description: The embodiment of Medic Souin power, this technique amasses an intense amount of chakra into a single limb. This punch or kick has enough power to create a crater 100 by 100 (+10 per time re-trained) meters large, and can send a victim flying out of eyesight. However, the force from this technique will shatter the bones of the limb used, should it come into contact with anything, and render it unusable until healed.
Domain: Medic Souin. Chakura no Iko 'S'.
Rank: A
Type: Offensive / Specialized Ninjutsu
Range: Self
Special: Damage of strike depends on highest rank of 'Chakura no Iko' known. Each time re-trained, an extra 5 meters is added.
Description: Utilizing their chakra-imbued strength, the Souin practitioner bends down, thrusting their hands into the ground. They grip at the earth and pull, ripping the ground from its confines down nearly 3 meters. This force extends 10 meters ahead, like an upwards tidal wave, causing anyone standing on the area to be sent flying into the air. Can also be used defensively, if the earth is pulled up to block any attack 'A' rank or below. Offensively, this technique is limited, as it cannot lift opponents into the air very forcefully--most of the chakra-imbued strength is utilized to rip the earth out, and not to hurdle enemies into the air. In general, it is used as a disruption more than anything; most shinobi will be able to land safely even after being flung by the earth.
Domain: Medic Souin. Chakura no Iko 'A'.
Kaihoushou (Ballistic Release)
Rank: S
Type: Offensive / Specialized Ninjutsu
Range: Self
Special: Damage of strike depends on highest rank of 'Chakura no Iko' known. Each time re-trained, extra 'S' damage is stacked, and possible crater size increases by 10 meters. After being re-trained 5 times, the jutsu no longer shatters the bones, and only puts great strain on the limb. After 10, it has no adverse effects on the user's body.
Description: The embodiment of Medic Souin power, this technique amasses an intense amount of chakra into a single limb. This punch or kick has enough power to create a crater 100 by 100 (+10 per time re-trained) meters large, and can send a victim flying out of eyesight. However, the force from this technique will shatter the bones of the limb used, should it come into contact with anything, and render it unusable until healed.
Domain: Medic Souin. Chakura no Iko 'S'.