Wolf Eating Banner Burning Throne Breaker!
Jul 30, 2012 0:47:51 GMT -8
Post by Sharkk on Jul 30, 2012 0:47:51 GMT -8
[1] Kaimon (Gate of Opening)x5
Rank: C
Type: Supplementary.
Range: Self.
Chakra: Mid to activate and sustain.
Handseals: No
Special: See subjutsu. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'D' ranked and lower. Once activated, the user moves at 50% (6 mps) more than their normal top speed. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields strain, but does not restrict the user's level of Taijutsu.
Description: The first stage of the Eight Gates, the Gate of Opening (開門, Kaimon) is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus.
Domain: Hachimon.
Strength
Rank: C
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents strength boost received from Kaimon. Once activated, all Taijutsu, basic or advanced, shall have 'C' ranked damage stacked on at all times, equal to the amount of times retrained.
[2] Kyuumon (Gate of Rest)
Rank: B.x4
Type: Supplementary.
Range: Self.
Chakra: Mid to activate, x2 Mid to sustain.
Handseals: No
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'C' ranked and lower. Once activated, the user moves at 100% (8 mps) more than their normal top speed. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields moderate strain, and restricts user to Taijutsu 'S' ranked and under for the remainder of the fatigue.
Description: Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re energize their body.
Domain: Hachimon - Gate 1.
Endurance
Rank: Cx2
Type: Passive.
Range: Self
Special: Represents defensive endurance boost received from Kaimon. Once activated, the user shall have a defense to 'C' ranked Taijutsu damage stacked on at all times, equal to the amount of times retrained.
[3] Seimon (Gate of Life)
Rank: B.x4
Type: Supplementary.
Range: Self.
Chakra: x2 Mid to activate and sustain.
Handseals: No
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'C' ranked and lower. Once activated, the user moves at 150% (10 mps) more than their normal top speed. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields intense strain that makes moving hard, and restricts user to Taijutsu 'A' ranked and under for the remainder of the fatigue.
Description: Located within the spinal cord, the third gate, the Gate of Life, begins to prepare the body for extreme movement and muscle destruction. However, the user's body is left intact for the most part, as this new level brings the user mostly benefits. A notable feature of this gate is that the user's skin suddenly begins to turn red.
Domain: Hachimon - Gate 2.
Attack Speed
Rank: B
Type: Passive.
Range: Self
Special: Represents speed boost in overall appendage agility for kicking and general hand to hand combat. Once activated, the user shall be able to deliver 2 attacks per regular Taijutsu strike, plus 1 more each time retrained.
[4] Shoumon (Gate of Wound)
Rank: A.x3
Type: Supplementary.
Range: Self
Chakra: High to activate, mid to sustain.
Handseals: No
Special:See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'B' ranked and lower. Once activated, the user moves at 200% (12 mps) more than their normal top speed. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields intense strain that makes moving nearly impossible, and restricts user to Taijutsu 'B' ranked and under for the remainder of the fatigue.
Description: Located within the spinal cord, the fourth gate, the Gate of Wound, further's the body's destructive potential, evident by a more intense shade of red taking the user over, as well as a powerful aura that flows all around them. At this point, the user's muscles slowly begin to tear from use.
Domain: Hachimon - Gate 3.
Inner Strength
Rank: B
Type: Passive.
Range: Self
Special: Represents the user's inner strength, giving them the ability to neglect the self-inflicted damage caused after deactivating the gates for a total of two additional posts.
-1850
Rank: C
Type: Supplementary.
Range: Self.
Chakra: Mid to activate and sustain.
Handseals: No
Special: See subjutsu. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'D' ranked and lower. Once activated, the user moves at 50% (6 mps) more than their normal top speed. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields strain, but does not restrict the user's level of Taijutsu.
Description: The first stage of the Eight Gates, the Gate of Opening (開門, Kaimon) is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus.
Domain: Hachimon.
Strength
Rank: C
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents strength boost received from Kaimon. Once activated, all Taijutsu, basic or advanced, shall have 'C' ranked damage stacked on at all times, equal to the amount of times retrained.
[2] Kyuumon (Gate of Rest)
Rank: B.x4
Type: Supplementary.
Range: Self.
Chakra: Mid to activate, x2 Mid to sustain.
Handseals: No
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'C' ranked and lower. Once activated, the user moves at 100% (8 mps) more than their normal top speed. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields moderate strain, and restricts user to Taijutsu 'S' ranked and under for the remainder of the fatigue.
Description: Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re energize their body.
Domain: Hachimon - Gate 1.
Endurance
Rank: Cx2
Type: Passive.
Range: Self
Special: Represents defensive endurance boost received from Kaimon. Once activated, the user shall have a defense to 'C' ranked Taijutsu damage stacked on at all times, equal to the amount of times retrained.
[3] Seimon (Gate of Life)
Rank: B.x4
Type: Supplementary.
Range: Self.
Chakra: x2 Mid to activate and sustain.
Handseals: No
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'C' ranked and lower. Once activated, the user moves at 150% (10 mps) more than their normal top speed. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields intense strain that makes moving hard, and restricts user to Taijutsu 'A' ranked and under for the remainder of the fatigue.
Description: Located within the spinal cord, the third gate, the Gate of Life, begins to prepare the body for extreme movement and muscle destruction. However, the user's body is left intact for the most part, as this new level brings the user mostly benefits. A notable feature of this gate is that the user's skin suddenly begins to turn red.
Domain: Hachimon - Gate 2.
Attack Speed
Rank: B
Type: Passive.
Range: Self
Special: Represents speed boost in overall appendage agility for kicking and general hand to hand combat. Once activated, the user shall be able to deliver 2 attacks per regular Taijutsu strike, plus 1 more each time retrained.
[4] Shoumon (Gate of Wound)
Rank: A.x3
Type: Supplementary.
Range: Self
Chakra: High to activate, mid to sustain.
Handseals: No
Special:See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'B' ranked and lower. Once activated, the user moves at 200% (12 mps) more than their normal top speed. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields intense strain that makes moving nearly impossible, and restricts user to Taijutsu 'B' ranked and under for the remainder of the fatigue.
Description: Located within the spinal cord, the fourth gate, the Gate of Wound, further's the body's destructive potential, evident by a more intense shade of red taking the user over, as well as a powerful aura that flows all around them. At this point, the user's muscles slowly begin to tear from use.
Domain: Hachimon - Gate 3.
Inner Strength
Rank: B
Type: Passive.
Range: Self
Special: Represents the user's inner strength, giving them the ability to neglect the self-inflicted damage caused after deactivating the gates for a total of two additional posts.
-1850