Error
Jul 30, 2012 5:04:37 GMT -8
Post by Katsumaru on Jul 30, 2012 5:04:37 GMT -8
Due to this I will have to change around some techniques. It was missed during the revamp by both me and staff.
Removing
Goken- 250 Exp
Shoufuu (Rising Wind) [50 Exp][Once]
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wielding, sending either or flying in the air.
Domain: Goken.
Hien (Flight of the Swallow) [200 Exp][Twice]
Rank: B
Type: Supplementary / Taijutsu
Range: Self
Chakra: Mid
Special: Allows the user to change momentum and jump in midair. 5 meters per jump. Can be used once per jump, plus one more each time retrained.
Description: By kicking against the air and utilizing chakra similar to the way it is used when walking on water, the user is able to "double jump." This can be used in any direction, for a second upward boost, to alter momentum midair to avoid an attack, or even upwards to plummet to the ground with a boost of momentum.
Domain: Tenjouken.
Adding
Kendo - 250 Exp
Exquisite Counter [175 Exp]
Rank: D, C, B, A, S
Type: Passive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: N/A
Special: Allows the user to increase the accuracy and speed of his countering maneuvers. Made possible by continual work on form and reflexive training, this makes up the base of the users defensive capabilities. Each rank earned allows stronger, faster and much more game changing counter techniques to take place.
D: Whole Turn countering capabilities
C: 3/4 th of a Turn
B: Half a Turn
A: 1/4 [supth[/sup of a Turn
S: Near-Instant
Description: One of, if not the, most important aspect of fencing is that of the counter. It enables such a thin and some would say fragile blade stand up to all manner of horrendous offensive devices. Utilizing it's quick speed and maneuverable form to speedily snap attackers away from it.
Domain: The Gentleman's Art
Tap Away [25 Exp]
Rank: D
Type: Defensive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: Low
Special: By utilizing their quick reflexes and slender blade, the user can speedily smack away any basic attack one rank lower than 'Exquisite Counter' and leave an opening to step in with a return of their own. Please keep in mind the deflection must be realistic, as it is impossible to redirect large, area covering objects or abstract concepts, such a meteors, giant monsters, streams of fire, lightning bolts, love, emotions, the meaning of life, sexuality, etc.
Description: The most basic of all deflection techniques, a simple smacking away with a bit of force. Made possible by a combination of a strong wrist movement, firm grip and the design of a slender sword. When confronted with a basic level attack, the user watches the direction it's coming and simply taps it a bit to send it of course. Once moved, this leaves an immediate opening for the user to strike with their own technique.
Domain: The Gentleman's Art, Exquisite Counter "D"
Flying Parry [50 Exp]
Rank: C
Type: Defensive / Specialized Taijutsu / Kendo
Range: Self
Chakra: Mid
Special: A technique in which the user applies their melee countering abilities to a ranged threat. By watching the trajectory in which it approaches and the velocity it travels at, the user deduces the proper form and amount of push to send the object hurling safely away from them. The user's 'Exquisite Counter' rank determines the distance they can possibly deflect, with the 'D' rank starting at 10 meters, and each extra rank adding 10 more. Deflecting moves in a straight line whereever the user aims, and retains the same speed it originally carried on its way to the user. Can deflect up to one (1) object, plus one more each time retrained.
Description: A practiced technique that allows the user to transfer what they know about blocking melee attacks on to deflecting away ranged ones. The tricky part comes with learning how to judge speed and angle but that comes with time. Eventually the user learns how to whip their sword about in a way that stops most things in the air from reaching them.
Domain: The Gentleman's Art, Exquisite Counter "C"
A Nin\Gen primary can learn one taijutsu style, up to a maximum of b-rank techniques.
Removing
Goken- 250 Exp
Shoufuu (Rising Wind) [50 Exp][Once]
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wielding, sending either or flying in the air.
Domain: Goken.
Hien (Flight of the Swallow) [200 Exp][Twice]
Rank: B
Type: Supplementary / Taijutsu
Range: Self
Chakra: Mid
Special: Allows the user to change momentum and jump in midair. 5 meters per jump. Can be used once per jump, plus one more each time retrained.
Description: By kicking against the air and utilizing chakra similar to the way it is used when walking on water, the user is able to "double jump." This can be used in any direction, for a second upward boost, to alter momentum midair to avoid an attack, or even upwards to plummet to the ground with a boost of momentum.
Domain: Tenjouken.
Adding
Kendo - 250 Exp
Exquisite Counter [175 Exp]
Rank: D, C, B, A, S
Type: Passive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: N/A
Special: Allows the user to increase the accuracy and speed of his countering maneuvers. Made possible by continual work on form and reflexive training, this makes up the base of the users defensive capabilities. Each rank earned allows stronger, faster and much more game changing counter techniques to take place.
D: Whole Turn countering capabilities
C: 3/4 th of a Turn
B: Half a Turn
A: 1/4 [supth[/sup of a Turn
S: Near-Instant
Description: One of, if not the, most important aspect of fencing is that of the counter. It enables such a thin and some would say fragile blade stand up to all manner of horrendous offensive devices. Utilizing it's quick speed and maneuverable form to speedily snap attackers away from it.
Domain: The Gentleman's Art
Tap Away [25 Exp]
Rank: D
Type: Defensive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: Low
Special: By utilizing their quick reflexes and slender blade, the user can speedily smack away any basic attack one rank lower than 'Exquisite Counter' and leave an opening to step in with a return of their own. Please keep in mind the deflection must be realistic, as it is impossible to redirect large, area covering objects or abstract concepts, such a meteors, giant monsters, streams of fire, lightning bolts, love, emotions, the meaning of life, sexuality, etc.
Description: The most basic of all deflection techniques, a simple smacking away with a bit of force. Made possible by a combination of a strong wrist movement, firm grip and the design of a slender sword. When confronted with a basic level attack, the user watches the direction it's coming and simply taps it a bit to send it of course. Once moved, this leaves an immediate opening for the user to strike with their own technique.
Domain: The Gentleman's Art, Exquisite Counter "D"
Flying Parry [50 Exp]
Rank: C
Type: Defensive / Specialized Taijutsu / Kendo
Range: Self
Chakra: Mid
Special: A technique in which the user applies their melee countering abilities to a ranged threat. By watching the trajectory in which it approaches and the velocity it travels at, the user deduces the proper form and amount of push to send the object hurling safely away from them. The user's 'Exquisite Counter' rank determines the distance they can possibly deflect, with the 'D' rank starting at 10 meters, and each extra rank adding 10 more. Deflecting moves in a straight line whereever the user aims, and retains the same speed it originally carried on its way to the user. Can deflect up to one (1) object, plus one more each time retrained.
Description: A practiced technique that allows the user to transfer what they know about blocking melee attacks on to deflecting away ranged ones. The tricky part comes with learning how to judge speed and angle but that comes with time. Eventually the user learns how to whip their sword about in a way that stops most things in the air from reaching them.
Domain: The Gentleman's Art, Exquisite Counter "C"