Spending That EXP
Aug 1, 2012 13:22:15 GMT -8
Post by Superguest on Aug 1, 2012 13:22:15 GMT -8
Buying me some Jutsu with my new Ad XP
[/b]
Rank: D, C, B, A, S
Type: Supplementary / Special Bloodline Technique / Ninjutsu
Range: Self
Handseals: No.
Chakra: Low
Special: Determines the power placed behind the clan member's clay explosions when a hand-mouth is molding clay in preparation for an explosion, as well as the range the bombs can travel away from the user before automatically detonation; explosion range varies by technique. When first learned, bombs can travel up to 10 meters away, plus 10 more with each new rank acquired.
Description: Said to be the clan member's most gross yet most fundamental power, the ability to control one's hand-mouths is the key towards victory or defeat on the battlefield. With the hand-mouth open and ready for clay, the user learns to feed it and near-instantly send their Bakuton chakra into their creation, carried by how well they can control Blast chakra. However, after a second or so, the hand-mouth spits out the user's full representation of explosive power within their clay creation, allowing the Kibaku-Nendo to proceed further with other clan techniques. As for detonation? Through the simple formation of 'Katsu' - the single seal that symbolizes standard explosive note blasts everywhere.
Domain: Kibaku-Nendo.
Kibaku Iritsuku (Clay Infusion Point)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Ninjutsu
Range: Self
Chakra: --
Special: Determines the speed at which the Kibaku-Nendo creates their explosive clay. When attempting to mold a creation of clay ranked higher than the user's highest rank in this technique, a creation time penalty is incurred in the form of a single turn for every rank the creation is above the user's highest 'Clay Infusion Point'.
'D' - 3 turns
'C' - 2 turns
'B' - 1 turn
'A' - Half of a turn
'S' - 1/4th of a turn
Description: Though it is crucial the clan member awakens their hand-mouth in order to even have a shot at mastering the Kibaku-Nendo clan techniques, with time and practice, they can get faster and faster at making their explosions, regardless of the clay's size, shape, or rank of explosion. In the end, once the mouth grows comfortable chewing on a certain piece of ranked clay, it will surely create the next one in less time!
Domain: Kibaku-Nendo. Kouguchi Bakuha.
Kibaku-Nendo • C1 "Shī Wan" (Exploding Clay • C1)
Rank: D, C, B, A, S
Type: Offensive / Special Bloodline Technique / Ninjutsu
Range: See special!
Handseals: No.
Chakra: Mid
Special: Creates small bombs for short-range and/or quick combat. Explosive power and distance that creations can travel is determined by the user's highest 'Kouguchi Bakuha' rank; creation time is determined by the user's highest 'Kibaku Iritsuku' rank. When first learned, up to 2 small bombs could be created from a single clay use; each rank above 'D' adds 2 more bombs created per clay use each time. C1 explosions cover a 5 meter radius. Requires 1 standard clay blob.
Description: Simple but deadly, this effective combat technique allows the clan member to use their clay to fashion creatures and animals capable of bearing their unique Bakuton chakra. After withdrawing a bit of clay from their pouch, the clan member will use either hand-mouth in the palms of their hands in order to consume the it, in the process infusing it with Blast chakra. The result are these small animated clay-dolls that often resemble animals and insects of nature. Best of all? Depending upon which variation is created, they will retain the abilities of the creatures they where modelled after - i.e. those resembling birds can still fly, those resembling fish can still swim, those resembling insects can still crawl on surfaces, etc.
Domain: Kibaku-Nendo. Kouguchi Bakuha. Kibaku Iritsuku.
Nendo Keishiki (Clay Formation)
Rank: C, B
Type: Supplementary/Bloodline Technique/Ninjutsu
Range: --
Handseals: No.
Chakra: Mid
Special: While time for a rock to turn into clay is forcibly shortened, process still takes a full two turns at 'C' Rank, and one turn at 'B' rank. The user must keep at least one hand on the rock at all times. A rock with a diameter of 30cm would be the equivalent of 1 blob of molding clay.
Description: Clay is naturally made through long periods of time, which involve weathering away at rocks. For people who use clay for battle or crafting this can be a hassle to wait for. With this jutsu, the user can take any decent sized rock nearby about the size of their palm(or if they have a method of pulling a chunk of earth from the ground), they can use their chakra to speed up this process. Their chakra working miracles as the rock will wither away before their eyes, turning into clay. Once the process is done, it will possess the properties of any piece of clay naturally made. This can be conventional for Kibaku-Nendo members in need of clay.
Domain: Kibaku-Nendo[/ul] [/spoiler]
[/b]
Rank: D, D, D, D, D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Up to one roundhouse kick can be performed while hovering per use, plus one more each time retrained.
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Domain: Goken.
Dai Senpuu (Great Whirlwind)
Rank: C, C, C, C, C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Knock-back equals 5 meters, plus 1 more each time retrained. User retains amount of spins from Senpuu. Each roundhouse that lands does "C" ranked damage.
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerate knockback power, to the point bones could be broken.
Domain: Goken. 'Senpuu'.[/ul][/spoiler]
[/b]
Rank: D, C, B, A, S
Type: Supplementary.
Range: 0 - 50 meters
Handseals: One.
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - x2 Mid.
Special: Each rank determines the range at which they can detect chakra, whether it comes from a person, animal or even an object. By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the s-ranked version, the user will no longer have to close their eyes nor form handseals to activate.
D: 10 meters.
C: 20 meters.
B: 30 meters.
A: 40 meters.
S: 50 meters.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After performing the necessary handseal, the sensor closes their eyes and uses their innate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank: D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: D - Mid, C - Mid, B - Mid, A - x2 Mid, S - x2 Mid.
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Low to cast and sustain.
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool.
Domain: Sensors. (Requires Kagura Shingan 'D')
Kagura Kinzu (Kagura's Supression)
Rank: C
Type: Supplementary / Sensory Taijutsu
Range: See 'Mind's Eye'
Handseals: No
Stamina: Low to cast and sustain.
Special: Allows the Sensor to suppress their chakra so that other sensors or even chakra sensing vision cannot spot them.
Description: With this enhancement to Kagura Shingan, the sensor is now able to block out their chakra signal, so that other methods of chakra detection cannot trace them. While they remain nonetheless visible, without a chakra trail the sensor is free to move about stealthily without having fear of getting caught.
Domain: Sensors. (Requires Kagura Shingan 'C')[/ul][/spoiler]
Total EXP spent 2625
Genbu gave me permission to learn Kagura. I can forward his pm if need be.
Rank: D, C, B, A, S
Type: Supplementary / Special Bloodline Technique / Ninjutsu
Range: Self
Handseals: No.
Chakra: Low
Special: Determines the power placed behind the clan member's clay explosions when a hand-mouth is molding clay in preparation for an explosion, as well as the range the bombs can travel away from the user before automatically detonation; explosion range varies by technique. When first learned, bombs can travel up to 10 meters away, plus 10 more with each new rank acquired.
Description: Said to be the clan member's most gross yet most fundamental power, the ability to control one's hand-mouths is the key towards victory or defeat on the battlefield. With the hand-mouth open and ready for clay, the user learns to feed it and near-instantly send their Bakuton chakra into their creation, carried by how well they can control Blast chakra. However, after a second or so, the hand-mouth spits out the user's full representation of explosive power within their clay creation, allowing the Kibaku-Nendo to proceed further with other clan techniques. As for detonation? Through the simple formation of 'Katsu' - the single seal that symbolizes standard explosive note blasts everywhere.
Domain: Kibaku-Nendo.
Kibaku Iritsuku (Clay Infusion Point)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Ninjutsu
Range: Self
Chakra: --
Special: Determines the speed at which the Kibaku-Nendo creates their explosive clay. When attempting to mold a creation of clay ranked higher than the user's highest rank in this technique, a creation time penalty is incurred in the form of a single turn for every rank the creation is above the user's highest 'Clay Infusion Point'.
'D' - 3 turns
'C' - 2 turns
'B' - 1 turn
'A' - Half of a turn
'S' - 1/4th of a turn
Description: Though it is crucial the clan member awakens their hand-mouth in order to even have a shot at mastering the Kibaku-Nendo clan techniques, with time and practice, they can get faster and faster at making their explosions, regardless of the clay's size, shape, or rank of explosion. In the end, once the mouth grows comfortable chewing on a certain piece of ranked clay, it will surely create the next one in less time!
Domain: Kibaku-Nendo. Kouguchi Bakuha.
Kibaku-Nendo • C1 "Shī Wan" (Exploding Clay • C1)
Rank: D, C, B, A, S
Type: Offensive / Special Bloodline Technique / Ninjutsu
Range: See special!
Handseals: No.
Chakra: Mid
Special: Creates small bombs for short-range and/or quick combat. Explosive power and distance that creations can travel is determined by the user's highest 'Kouguchi Bakuha' rank; creation time is determined by the user's highest 'Kibaku Iritsuku' rank. When first learned, up to 2 small bombs could be created from a single clay use; each rank above 'D' adds 2 more bombs created per clay use each time. C1 explosions cover a 5 meter radius. Requires 1 standard clay blob.
Description: Simple but deadly, this effective combat technique allows the clan member to use their clay to fashion creatures and animals capable of bearing their unique Bakuton chakra. After withdrawing a bit of clay from their pouch, the clan member will use either hand-mouth in the palms of their hands in order to consume the it, in the process infusing it with Blast chakra. The result are these small animated clay-dolls that often resemble animals and insects of nature. Best of all? Depending upon which variation is created, they will retain the abilities of the creatures they where modelled after - i.e. those resembling birds can still fly, those resembling fish can still swim, those resembling insects can still crawl on surfaces, etc.
Domain: Kibaku-Nendo. Kouguchi Bakuha. Kibaku Iritsuku.
Nendo Keishiki (Clay Formation)
Rank: C, B
Type: Supplementary/Bloodline Technique/Ninjutsu
Range: --
Handseals: No.
Chakra: Mid
Special: While time for a rock to turn into clay is forcibly shortened, process still takes a full two turns at 'C' Rank, and one turn at 'B' rank. The user must keep at least one hand on the rock at all times. A rock with a diameter of 30cm would be the equivalent of 1 blob of molding clay.
Description: Clay is naturally made through long periods of time, which involve weathering away at rocks. For people who use clay for battle or crafting this can be a hassle to wait for. With this jutsu, the user can take any decent sized rock nearby about the size of their palm(or if they have a method of pulling a chunk of earth from the ground), they can use their chakra to speed up this process. Their chakra working miracles as the rock will wither away before their eyes, turning into clay. Once the process is done, it will possess the properties of any piece of clay naturally made. This can be conventional for Kibaku-Nendo members in need of clay.
Domain: Kibaku-Nendo[/ul] [/spoiler]
Rank: D, D, D, D, D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Up to one roundhouse kick can be performed while hovering per use, plus one more each time retrained.
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack.
Domain: Goken.
Dai Senpuu (Great Whirlwind)
Rank: C, C, C, C, C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Knock-back equals 5 meters, plus 1 more each time retrained. User retains amount of spins from Senpuu. Each roundhouse that lands does "C" ranked damage.
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerate knockback power, to the point bones could be broken.
Domain: Goken. 'Senpuu'.[/ul][/spoiler]
Rank: D, C, B, A, S
Type: Supplementary.
Range: 0 - 50 meters
Handseals: One.
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - x2 Mid.
Special: Each rank determines the range at which they can detect chakra, whether it comes from a person, animal or even an object. By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the s-ranked version, the user will no longer have to close their eyes nor form handseals to activate.
D: 10 meters.
C: 20 meters.
B: 30 meters.
A: 40 meters.
S: 50 meters.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After performing the necessary handseal, the sensor closes their eyes and uses their innate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank: D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: D - Mid, C - Mid, B - Mid, A - x2 Mid, S - x2 Mid.
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Low to cast and sustain.
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool.
Domain: Sensors. (Requires Kagura Shingan 'D')
Kagura Kinzu (Kagura's Supression)
Rank: C
Type: Supplementary / Sensory Taijutsu
Range: See 'Mind's Eye'
Handseals: No
Stamina: Low to cast and sustain.
Special: Allows the Sensor to suppress their chakra so that other sensors or even chakra sensing vision cannot spot them.
Description: With this enhancement to Kagura Shingan, the sensor is now able to block out their chakra signal, so that other methods of chakra detection cannot trace them. While they remain nonetheless visible, without a chakra trail the sensor is free to move about stealthily without having fear of getting caught.
Domain: Sensors. (Requires Kagura Shingan 'C')[/ul][/spoiler]
Total EXP spent 2625
Genbu gave me permission to learn Kagura. I can forward his pm if need be.