Ikari's new powers.
Aug 4, 2012 16:55:22 GMT -8
Post by dajia on Aug 4, 2012 16:55:22 GMT -8
Ranton Ryuuken (Storm Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Ranton Kekkei Touta
Range: 0 - 50 meters
Chakra: --
Special: Allows the user the ability to create, control and move Ranton (Storm) chakra of their own for multiple purposes. Area at which the user can control Storm chakra, as well as the speed at which the blasts are dispersed, depends on the highest rank known.
D: 10 meters // 4 meters per second
C: 20 meters // 8 meters per second
B: 30 meters // 12 meters per second
A: 40 meters // 16 meters per second
S: 50 meters // 20 meters per second
Description: Ranton, the marriage of Thunder, Wind and Water, yields a new and truly terrifying substance - storm. Birthed from the user's very chakra control and the simultaneous binding of these two substances, the Storm Dominion exists to gauge the user's ability to control the speed and strength of their creations. Essentially, as their control over the kekkei touta grows, so will the strength of laser-like Storm chakra, as well as the size and area of control.
Domain: Ranton.
Reizaa Saakasu (Laser Circus - Diligent Crushing Chain Torment Element)
Rank: D, C, B, A, S
Type: Offensive / Ranton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Distance at which lasers travel depends on the user's highest 'Ranton Ryuuken' rank. Lasers are as thick as the diameter of a baseball, and travel/are as long as their 'Ranton Ryuuken' range. Highest rank known determines the amount of lasers shot out, as well as how severe of a turn they can take while in midair. In order to ensure a strike, the user's target must remain within their general visible eyesight at all times, as well as within 'Ryuuken' range at all times.
D: 2 lasers / 30 degree turn
C: 4 lasers / 60 degrees
B: 6 lasers / 90 degrees
A: 8 lasers / 120 degrees
S: 10 lasers / 150 degrees
Description: Upon refining their chakra molding skills, the Ranton user is able to send out electrical bursts of light which can bend towards their opponent and deliver an explosive charge. First a halo of bright energy spreads around the user's hands as this technique is activated, which quick prompts bright beams to be shot out towards the enemy. Best of all, the user is able to alter the beam's direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy.
Domain: Ranton. Ranton Ryuuken.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid per clone created.
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). As elemental clones, they cannot exist outside the user's 'Suiton Ryuuken' range in terms of distance away from their creator, and as such, can never exit the thread they were made in nor travel unless by their creator's side. Due to their watery nature, water clones can absorb attacks one rank lower than their maximum 'Suiton Ryuuken' rank mainly by altering the density of their water; any attack above that will instantly burst them. When defeated, clone explodes in a mist of water. Finally, because they are mentally linked their creator, water clones can use any c-rank or lower suiton based jutsu their creator knows.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the thunder, the distance at which one can control it, and finally, the speed at which the user can displace it.
D: 10 meter range / 3 meter per second
C: 20 meter range / 6 meter per second
B: 30 meter range / 9 meter per second
A: 40 meter range / 12 meter per second
S: 50 meter range / 15 meter per second
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Matoudai Zeusu (Strike of Zeus)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Distance bolt can travel depends on the user's highest 'Karai Shin'. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage. However, after every fourth retraining, the consumption will go up by one.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky quite fast, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.
Fuusajin (Dust Wind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: No
Chakra: Mid
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Distance at which the blast can travel depends on the user's Kiroku Gaijuu range, halved.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton. Kiroku Gaijuu 'C'.
Jakura (Lightning Sparrow Cometh)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained, for a maximum of 50 sparrows active at any given time. However, after every fourth retraining, the consumption will go up by one. Sparrows retain the size of their normal counterparts. No other jutsu may be performed while controlling the sparrows, and the user must remain still. Range at which sparrows can be controlled depends on the user's highest 'Karai Shin' range.
Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows.
Domain: Raiton. Karai Shin 'C'.
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Rank: D, C, B, A, S
Type: Supplementary / Ranton Kekkei Touta
Range: 0 - 50 meters
Chakra: --
Special: Allows the user the ability to create, control and move Ranton (Storm) chakra of their own for multiple purposes. Area at which the user can control Storm chakra, as well as the speed at which the blasts are dispersed, depends on the highest rank known.
D: 10 meters // 4 meters per second
C: 20 meters // 8 meters per second
B: 30 meters // 12 meters per second
A: 40 meters // 16 meters per second
S: 50 meters // 20 meters per second
Description: Ranton, the marriage of Thunder, Wind and Water, yields a new and truly terrifying substance - storm. Birthed from the user's very chakra control and the simultaneous binding of these two substances, the Storm Dominion exists to gauge the user's ability to control the speed and strength of their creations. Essentially, as their control over the kekkei touta grows, so will the strength of laser-like Storm chakra, as well as the size and area of control.
Domain: Ranton.
Reizaa Saakasu (Laser Circus - Diligent Crushing Chain Torment Element)
Rank: D, C, B, A, S
Type: Offensive / Ranton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: Distance at which lasers travel depends on the user's highest 'Ranton Ryuuken' rank. Lasers are as thick as the diameter of a baseball, and travel/are as long as their 'Ranton Ryuuken' range. Highest rank known determines the amount of lasers shot out, as well as how severe of a turn they can take while in midair. In order to ensure a strike, the user's target must remain within their general visible eyesight at all times, as well as within 'Ryuuken' range at all times.
D: 2 lasers / 30 degree turn
C: 4 lasers / 60 degrees
B: 6 lasers / 90 degrees
A: 8 lasers / 120 degrees
S: 10 lasers / 150 degrees
Description: Upon refining their chakra molding skills, the Ranton user is able to send out electrical bursts of light which can bend towards their opponent and deliver an explosive charge. First a halo of bright energy spreads around the user's hands as this technique is activated, which quick prompts bright beams to be shot out towards the enemy. Best of all, the user is able to alter the beam's direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy.
Domain: Ranton. Ranton Ryuuken.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid per clone created.
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). As elemental clones, they cannot exist outside the user's 'Suiton Ryuuken' range in terms of distance away from their creator, and as such, can never exit the thread they were made in nor travel unless by their creator's side. Due to their watery nature, water clones can absorb attacks one rank lower than their maximum 'Suiton Ryuuken' rank mainly by altering the density of their water; any attack above that will instantly burst them. When defeated, clone explodes in a mist of water. Finally, because they are mentally linked their creator, water clones can use any c-rank or lower suiton based jutsu their creator knows.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the thunder, the distance at which one can control it, and finally, the speed at which the user can displace it.
D: 10 meter range / 3 meter per second
C: 20 meter range / 6 meter per second
B: 30 meter range / 9 meter per second
A: 40 meter range / 12 meter per second
S: 50 meter range / 15 meter per second
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Matoudai Zeusu (Strike of Zeus)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Distance bolt can travel depends on the user's highest 'Karai Shin'. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage. However, after every fourth retraining, the consumption will go up by one.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky quite fast, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.
Fuusajin (Dust Wind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: No
Chakra: Mid
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Distance at which the blast can travel depends on the user's Kiroku Gaijuu range, halved.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton. Kiroku Gaijuu 'C'.
Jakura (Lightning Sparrow Cometh)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained, for a maximum of 50 sparrows active at any given time. However, after every fourth retraining, the consumption will go up by one. Sparrows retain the size of their normal counterparts. No other jutsu may be performed while controlling the sparrows, and the user must remain still. Range at which sparrows can be controlled depends on the user's highest 'Karai Shin' range.
Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows.
Domain: Raiton. Karai Shin 'C'.
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