Rabbit Family
Jul 15, 2011 9:38:50 GMT -8
Post by Yasou on Jul 15, 2011 9:38:50 GMT -8
Kenzoku Usagi – Rabbit Family[/u]
Type: Rabbit Family
History: Rabbits have been in existent as far back as the original mammals walked the earth and the same applies to Kenzoku Usagi. They originated in the Grass Country and have close relations with the villagers of that past specifically. When the Old War became new and the Grass Country destroyed, the Rabbit Family branched out and were summoned by Shinobi around the world. Throughout time, mankind kind has regarded the Rabbit Family as the most adorable summoning type in existence, but they are also greatly revered for their loyalty and courage. Members of Kenzoku Usagi remain together from birth up until death. It is through this method that they are able to protect and nurture one another, which has allowed them to gain flourish and gain survival skills unparallel to other Summoning Families. There are so many bunnies upon countless generations that a full record of their history does not exist, but rest assured-they have been around for a very long time under the watchful eye of Yumi, the Rabbit Sage.
Himi
Rank: D
Types: Ninjutsu – Genjutsu – Taijutsu
Release: Raiton ( Lightning )
Description: Himi is the first summon under the Rabbit Contract and is a lower-type within the Rabbit Family. She is completely white with electric blue markings around her eyes and lips. Himi sports a black jacket with the kanji-symbol of lightning on her back. The bunny is very lighthearts; he has a very bubbly attitude and loves to jump around. Her energetic personality represents her release. Himi is small enough to fit on the head of her user.
Equipment[/u]
N/A
Jutsu List
Kanden – Gadget Overload
Rank: D
Type: Supplementary / Raiton Ninjutsu
Range: Touch
Special: Disables all forms of small electronics touched for the remainder of the user’s presence within the area/thread.
Description: Though simple, this technique was designed so that the user could approach an electronic creation, such as a camera, recording device, monitor, etc. and send several quick shocks into it, effectively destroying the mechanisms within and whatever data was stored. Highly useful for those aspiring espionage, as the shocking produces no noise whatsoever.
Domain: Raiton.
Mekurumeku – Blinding Flash[/u]
Rank: D
Type: Supplementary / Raiton Ninjutsu
Range: 0 -1 0 meters
Special: For RP purposes outside of battle, this can be used at lower intensities to light up dark areas.
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton[/blockquote]
Jakkumi[/u]
Rank: C
Types: Taijutsu – Ninjutsu – Genjutsu
Release: N/A
Description: Jakkumi is a considered an unorthodox summoning within the contract. His stature reaches at a height of about five-feet when he stands like a human. His coloration and appearance matches that of a Jack Rabbit. Jakkumi’s oversized hands are free to shape into fists for battle and a fist-fighter, he has placed bandage-wraps around his arms to soak up the blood of his victims. Jakkumi prefer Taijutsu over any other type and is extremely competitive. He takes fighting very seriously, but will continually mock an enemy while he fights. Jakkumi also wear tattered black shorts.
Equipment[/u]
N/A
Jutsu List
Dynamic Action – Dainamikku Akushon[/u]
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained.
Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks.
Domain: Goken
Reppuu – Violent Wind
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken
Dynamic Entry – Dainamikku Entorii
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Entry extends up to 5 meter, and during rush, user's speed temporarily increases; each time retrained, the distance at which they begin their rush increases by 1 meter.
Description: After encountering a distracted opponent, the user moves in to their blind-spot, delivering a quick, deliberate kick to the face that is meant to catch them off guard and knock them out.
Domain: Goken
Kaiten Kakatou Otoshi – Spinning Heel Drop
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu[/blockquote]
Keikomi[/u]
Rank: B
Types: Ninjutsu – Taijutsu – Genjutsu
Release: Fuuton ( Wind )
Description: As an advanced summon, Keikomi is a very large rabbit, large enough for the user to ride upon its back. Her blue-steel colored body is covered in blue marking. Covering her left eye is a Genin Headband that was placed upon his head by a previous user of the Grass Country. Keikomi wears a bracelet that wraps around her arms. The bracelet has many oversized beads and the center (largest beads) presents the kanji-symbol of wind. In battle, she is seen sporting a Gigantic Fan.
Equipment[/u]
Kyodai Sensu – Gigantic Fan[/u]
Rank: B
Type: Main / Specialty / Melee + Ranged
Special: -
Description: As its name implies, the Kyoodai is a giant fan spanning three feet when fully open. Although appearing cumbersome and unwieldy, Fuuton specialists can use their chakra in conjunction with the swinging of the fan in order to create truly devastating gusts and cyclones. By imbuing their chakra further into the wind, they can even paralyze victims in place, so that their slicing gales can be more effective.
Cost: 10,000 Ryo
Jutsu List[/u]
Amakaze – Gale Burst Release[/u]
Rank: D – C – B – A – S
Type: Passive / Fuuton Ninjutsu
Range: See special!
Special: Allows the user to perform any Fuuton jutsu in conjunction with the fan without the need of seals.
Description: Amakaze is a specialized ninjutsu technique utilized in conjunction with the Giant Fan. By gaining an understanding of the unique weapon, the user learns to cast Fuuton jutsu on a whim without the need of handseals, as long as the fan is used as a medium.
Domain: Fuuton. Must use with Giant Fan.
Godaikaze – Gale Burst Reflect[/u]
Rank: D – C – B – A – S
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Special: Deflects ninjutsu and taijutsu of equal or lower rank. Deflection distance depends on jutsu being negated.
Description: As its name implies, the Godai Kaze allows the user to send forth a sudden burst of wind with the swing of their fan. By imbuing their chakra into the wind burst, they are able to reflect or return back any physical attack coming the user's way.
Domain: Fuuton. Must use with Giant Fan.[/blockquote]
Machimi[/u]
Rank: A
Types: Taijutsu – Genjutsu – Ninjutsu
Release: N/A
Description: Machimi is a Chief Rabbit of the family. He is a very large Rabbit who easily towers over trees and most buildings. In fact, his size is comparable to a Tailed-Beast. He is white with rusty grey marking across his entire body with bright-blue marking around her eyes, nose, and chest. A slice resides across her left ear; a scar from when he was used in the Old War. Machimi often wears a white sash across his waist to carry two huge Katanas.
Equipment[/u]
Katana[/u]
Rank: C
Type: Primary / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 1,000 Ryo
Jutsu List[/u]
Battojutsu – Art of the Drawing Sword[/u]
Rank: D – C – B – A – S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu
Mae Zuki – Front Thrust[/u]
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker then quickly sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu 'D'.
Ushiro Zuki – Rear Thrust[/u]
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battojutsu 'D'.
Nibaigiri – Double Cut[/u]
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strikes depends on the user's highest 'Battojutsu' rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes.The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battojutsu 'C'.
Sandangamaegiri – Triple Cut[/u]
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strikes depends on the user's highest 'Battojutsu' rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws to make three fast strikes at one opponent.The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battojutsu 'B'.
Morote Giri – Two Handed Cut[/u]
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Can be retrained in order to stack damage per strike.
Description: Commencing from a kneeling position, the practitioner rises, gathers their strength for one moment, and then strikes with their sword in both hands, performing a single strong attack that is capable of breaking through defenses and delivering massive damage.
Domain: Kenjutsu. Battojutsu 'B'.
Marugiri – Circle Cut[/u]
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strike(s) depends on the user's highest 'Battojutsu' rank. User performs a single spiral cut per use when first learned, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner draws, rises and spins in one fluid motion, forestalling opponents all around and then quickly sheathes. Rotating a full three hundred and sixty degrees, this cutting strike is useful for assaulting targets all around the user at once. Upon finishing the twisting cut, the user sheathes the weapon.
Domain: Kenjutsu. Battojutsu 'B'.[/blockquote][/blockquote]