Bathed in Golden Flames
Jan 16, 2012 11:29:04 GMT -8
Post by chiatsuki on Jan 16, 2012 11:29:04 GMT -8
[/i] seems less rigorous.
真紅の不死鳥 (Fenikkusu) FLAMING BIRD
A very long time ago a man named Bura-kuro, hidden within the depths of a barbaric village, had heard rumor of the dragon. Bura-kuro knew nothing about dragon slaying but he was skilled in the art of fire and lightning and knew that a man could not fight a beast such as that alone. Though he was skilled he had little money and needed anything he could manage to gather and dragonhide cost a pretty penny in the village. His journey to fame would begin the day he stepped afoot towards the path of the flaming bird. No one in history had been able to capture one but he saw it in his destiny to do so.
Bura-kuro travelled far and wide to the outskirts of what is now known as the village of leaf in search for the mythical beasts. He would not only find out that the phoenix’s resting grounds changed every year but he would also learn of the obstacles one had to go through in order to get to obtain these prodigy of flames. These facts only made the brute want it more. . and so he conjured an army, promised to pay them after selling the bird family to the highest bidder. Little did he know. . only one man would actually be able to see this colossal entity in person.
And so they searched for weeks for any sign of the beast but all they would receive was rumor. These weeks turned to months and those months turned to years. Finally after four years of searching the beast would portray itself before them as they reached the heart of the land of wind. Gousu, the king of the family, showed himself in a mighty flash of fire. . eyes of gold blazing through the thickness of the flame into the hearts of Bura-kuro and his men.
Just over these caves a large volcano acts as resting place for the phoenix and only one person is chosen every three decades to protect its location. These men, sometimes women, tame the phoenix using a contract seal and are the only people capable of guiding someone through the lair of the phoenix. [/ul]
RESTRICTIONS
Search must be GM'd by a storyteller or Sohyo.
Search must be GM'd by a storyteller or Sohyo.
Enten ‘The Obnoxious’
Gender: male
Rank: D, SS
Classification: Sage
Size: 5 ft.
Type: Flight - Fire
Description: Spliff, the most popular of the summons, is the eldest member of the family but acts as if he’s the youngest due to his size. Only five feet tall with glowing, bright, burgundy feathers, this particular phoenix is the sage of this family, known for his cocky attitude and ability to use his intellect at a mature level to help maneuver out of harm’s way. Because he has no true power unless activated in sage mode he is of no use but can be a friend when needed. Spliff is quick to talk back to the enemy but hesitant to put himself into battle unlike his brothers. In times of imminent danger he takes on the persona of his son, ‘Gousu’, in the way of protecting his contractor by any means necessary. Though this ‘cocky bird’ seems to be working on his own accord he proves to be the most noble of all the clan because of his connection to Ei.
Special Ability: Increases the strength of all katon based jutsu by a 'D' rank.
Attributes: After the user has quested for the path of the sage and has proved his/herself worthy a transformation will occur amongst the smallest of the phoenix family. Spliff, the eldest, will take the form of two flaming wings on each side of the user. These wings do not allow the ability to fly but gives a special attribute when sage mode is activated. Every katon jutsu used by the user will increase two-fold of any attack used. B = BB, A = AA, and so forth.
Connectivity: These birds share a mental connection with the user instantaneously after the sage mode has been commenced.
Limits: Both wings must be attached for any of the attributes to work.
Sparky ‘The Bard Prince’
Gender: Male
Rank: C
Classification: Junior
Size: 10 ft.
Type: Flight - Lightning
Description: `Spark, the courageous, stands at ten feet tall and is considered the black sheep of his family mainly because of his yellow feathers draping down his spine and over the top of his wings; unlike the chakra molding capabilities of his kin. Spark, like his elder cousin Spliff, isn’t able to cast any jutsu but provides the user with a boost in all fire based jutsu with a 'C' rank addition.
Special Ability: Increases the strength of all katon based jutsu by a 'C' rank.
None. Read special !
Yia ‘The Princess’
Gender: Female
Rank: B
Size: 20 ft.
Classification: Senior
Type: Flight - Fuuton
Description:When it comes to complete control over one’s own power and over others Yia takes the cake. Somewhat as an elder to her two younger brothers Yia acts as she’s a superior to them. Though she likes to take charge of her younger brothers Yia remains completely loyal to the summoner to such extent she is even willing to die for him/her. Standing at twenty tall this bird is somewhat larger than her two brothers but nowhere near the size of her mother and father. The color of all her feathers is all blue unlike the rest of her family.
Special Ability: Fuuton
Kazekaeshi (Wind Return)
Rank: B
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: D: Low; C, B: Mid; A, S: High
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance starts off at 10 meters, and increases by 10 more with each new rank acquired.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton.
Kaiten Shuriken (Rotating Shuriken)[/u]
Rank: D
Type: Supplementary / Fuuton Ninjutsu
Range: 10+ meters
Handseals: No.
Chakra: Low
Special: Wind boost travels up to 10 meters and can control up to 5 projectiles at a time; when relearned, the wind gains 10 extra meters of travel and 5 more projectiles to control.
Description: One of the simplest Fuuton techniques, this supplementary technique allows the user to take any secondary/projectile weaponry they have on them and coat them in Fuuton chakra. This allows the user to shoot them at high speeds under the wind manipulation, adding rotation and tumbling power to increase the speed of normal weapon attacks, as well as its deadliness.
Domain: Fuuton.
Daitoppa (Great Breakthrough)[/u]
Rank: C x 5
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Handseals: Yes.
Chakra: Mid
Special: Wind blast can travel 10 meters, plus 10 more each time relearned. Due to the pressure of the wind blasts on the lungs, this can only be used once per thread, plus once more each time retrained.
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton.
Fuusajin (Dust Wind)[/u]
Rank: C x 5
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Handseals: No.
Chakra: Mid
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Wind blasts can travel 10 meters, plus 10 more each time relearned.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton.
Kamaitachi (Cutting Whirlwind)[/u]
Rank: C x 3
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Handseals: See Special!
Chakra: Mid
Special: Size of tunnel opening measures 5 meters, and wind blasts can travel 10 meters. Each time relearned, the mouth grows by 5 meters and the blast itself travels an extra 10 meters with a maximum of fifteen meters in width and thirty meters in length. This technique requires no hand seals when used with a fan type weapon; however, the technique will requires seals if the arm is used to facilitate it.
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon, the user swings it around and brings forth a most intense tornado, coming out from the weapon. Once it strikes the opponent, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward.
Domain: Fuuton.
- Dai Kamaitachi (Great Cutting Whirlwind)
Rank: B x 5
Type: Offensive / Fuuton Ninjutsu
Range: 5+ meters
Handseals: See Special.
Chakra: High
Special: Wind blast can travel 5 meters, plus 5 more each time relearned. Pierces barriers 'B' ranked and below. This technique requires no hand seals when used with a fan type weapon; however, the technique will requires seals if the arm is used to facilitate it.
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling chakra to a limb or weapon, the user executes a large swipe, letting loose an intense wind in a sixty degree cone. The winds are razor sharp, cover a wide area, and can cut through trees like butter.
Domain: Fuuton.
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Kamikaze (Hair Wind)[/u]
Rank: B
Type: Supplementary / Fuuton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Increases damage of Katon jutsu by one rank, and increases area of attack, up to double the normal creation size. Range depends on katon jutsu/item being enhanced.
Description: Although not meant for direct attacks, this technique can greatly enhance any offense with a simple burst of wind. Intended mainly for katon jutsu and fires overall, the user will use this in conjunction with their flames, enhancing their damage and area of effect greatly. The winds come in the form of pillars, and its currents can flow anyway the user desires in order to manipulate the flow of fire.
Domain: Fuuton.
Kami Oroshi (Godly Winds From the Mountain)[/u]
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: 0 - 30 meters
Handseals: No.
Chakra: Mid
Special: Drill measures 5 meters all around, and moves roughly at twice the speed of a kunai.
Description: With this technique, the user will send a drilling vortex of wind straight at the opponent, capable of ripping through wood, rock and even light metals. The attack itself is linear and cannot be controlled mid-flight, but it moves at a rather fast pace, becoming a real threat regardless.
Domain: Fuuton.
[/spoiler]
Aena ‘The Queen’
Gender: Female
Rank: A
Classification: Senior
Size: 30 ft.
Type: Flight - Katon + Raiton
Description: Aena, the mother of the lot and the wife of Gousu, is by far the most exotic thing to ever be created. The left side of her is bright red whilst the other half of her is blue much like her daughter Yia. As her feathers reach towards her rear end her feathers turn bright purple. Aena is very laid back and aims to protect all that she can but she knows when to call it quits unlike her children. Because of her maturity she hates getting in fights and hates it even more when her children are the ones sparring.
Special Ability: Katon + Raiton.
Enkou Shinka (Essence of the Sacred Flames)
Rank: A
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
- D: 10 meters
- C: 20 meters
- B: 30 meters
- A: 40 meters
- S: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
- Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: A
Type: Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid - High
Special: Range of mist spray depends on the user's 'Enkou Shinka' rank. Highest rank known determines bonus katon damage,
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka.
[/li][li]Housenka no Jutsu (Mythical Fire Phoenix Technique)[/u]
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low - Mid
Special: Distance of fireballs and intensity of flames depends on the highest rank known of 'Enkou Shinka'. Up to one fireball can be made, plus one more each time retrained.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon. Enkou Shinka.
[/li][li]Ryuuka no Jutsu (Dragon Fire Technique)[/u]
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low - Mid
Special: By default, only one opponent can be trapped by the wire. However, each time re-learned, the user can trap an additional opponent. Trapping each opponent consumes 20 meters worth of wire, so the user must have sufficient wire in the first place to trap his opponent.
Description: With this technique, the user takes advantage of what projectiles and accessories grant a shinobi in battle. In this case, armed with extensive wire, the user uses their chakra to move and bind the opponent, and once trapped, a stream of hot fire travels across the wire and envelops the victim whole.
Domain: Katon. Enkou Shinka.
[/li][li]Endan (Fireball)[/u]
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid - High
Special: Distance that fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Fireball measures 1 meter, plus 1 more each time retrained. Fireballs travel at the speed of a kunai, and explode on impact for 5 meters all around.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon. Enkou Shinka 'C'.
- Dai Endan (Great Fireball)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High - Very High
Special: Distance that fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Fireball measures the same as the user's current 'Endan'. Fireballs travel at twice the speed of a kunai, and explode on impact for 10 meters all around. Up to 2 fireballs can be fired off at once, plus 1 one each time retrained.
Description: An upgrade to the 'Endan' technique, this allows the user to expel an even greater stream of fire now that they are more adept at controlling their Katon chakra. With the stream of fire, they can quickly shoot off several larger fireballs in quick succession, resulting in an overwhelming set of blasts all carrying an explosive fate.
Domain: Katon. Enkou Shinka 'B'. Endan.[/li][/ul]
[/li][li]Haisekishou (Burning Ash Accumulation)[/u]
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid - High
Special: Distance that ash can travel and size of the ash cloud depends on the user's highest 'Enkou Shinka' rank, halved. Ash is expelled through the mouth in the form of a stream. Cone measures 90 degrees at opening. Explosion resembles napalm.
Description: After forming the needed handseals, the user will expel an ash cloud from his mouth, tinted a dark stoic gray. This large cloud will quickly begin to envelope the area in which a foe stands and when the user clicks their teeth, the cloud will ignite in an violent, fiery napalm-like explosion.
Domain: Katon. Enkou Shinka 'B'.
[/li][li]Hibashiri (Running Fire)[/u]
Rank: A
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High - Very High
Special: Distance the stream can travel and height of flame rings depends on the user's highest 'Enkou Shika' rank. Fire stream travels at twice the speed of a well thrown kunai along the ground, but can be defeated prematurely by higher ranked techniques. Up to 1 stream can be produced at any given time, resulting in one imprisoned target; each time retrained however, one extra stream is gained, and thus, one extra potential target.
Description: An excellent trapping jutsu, this allows the Katon user to essentially generate rings of fire around their opponent. After a few brief handseals, the user sends a stream of fire across the ground moving at high speeds, aiming to strike their target. However, rather than burning on impact, the fire stream quickly splits in two so that it may surround the target in a circular manner. Once the two meet again on the other side, a wall of fire double that of the victim's size is erected all around (underground included), with heat and intensity of flame doubling. From there, the user may choose to either close the prison in on the victim, or keep it active for the sake of interrogation.
Domain: Katon. Enkou Shinka 'A'.
[/spoiler]
Gousu ‘The King’
Gender: Male
Rank: S
Classification: Senior
Size: 40 ft.
Type: Flight - Fire
Description: Gousu is the true definition of a bird bathed in flame. His feathers glow bright orange and a flame is always evident and glowing upon his tail and draping from his feathers. Standing at a colossal height of forty feet this phoenix is by far the strongest and fiercest of them all. Gousu does not take ‘no’ for an answer and always makes it his goal to prevail even at his last drop of chakra. Unlike Aena he does not like to lose and will give his all before accepting defeat.
Special Ability: ---
Enkou Shinka (Essence of the Sacred Flames)
Rank: S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
- D: 10 meters
- C: 20 meters
- B: 30 meters
- A: 40 meters
- S: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
- Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: S
Type: Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid - High
Special: Range of mist spray depends on the user's 'Enkou Shinka' rank. Highest rank known determines bonus katon damage,
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka.
[/li][li]Housenka no Jutsu (Mythical Fire Phoenix Technique)[/u]
Rank: C x 5
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low - Mid
Special: Distance of fireballs and intensity of flames depends on the highest rank known of 'Enkou Shinka'. Up to one fireball can be made, plus one more each time retrained.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon. Enkou Shinka.
[/li][li]Ryuuka no Jutsu (Dragon Fire Technique)[/u]
Rank: C x 5
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low - Mid
Special: By default, only one opponent can be trapped by the wire. However, each time re-learned, the user can trap an additional opponent. Trapping each opponent consumes 20 meters worth of wire, so the user must have sufficient wire in the first place to trap his opponent.
Description: With this technique, the user takes advantage of what projectiles and accessories grant a shinobi in battle. In this case, armed with extensive wire, the user uses their chakra to move and bind the opponent, and once trapped, a stream of hot fire travels across the wire and envelops the victim whole.
Domain: Katon. Enkou Shinka.
[/li][li]Endan (Fireball)[/u]
Rank: C x 5
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid - High
Special: Distance that fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Fireball measures 1 meter, plus 1 more each time retrained. Fireballs travel at the speed of a kunai, and explode on impact for 5 meters all around.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon. Enkou Shinka 'C'.
- Dai Endan (Great Fireball)
Rank: B x 4
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High - Very High
Special: Distance that fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Fireball measures the same as the user's current 'Endan'. Fireballs travel at twice the speed of a kunai, and explode on impact for 10 meters all around. Up to 2 fireballs can be fired off at once, plus 1 one each time retrained.
Description: An upgrade to the 'Endan' technique, this allows the user to expel an even greater stream of fire now that they are more adept at controlling their Katon chakra. With the stream of fire, they can quickly shoot off several larger fireballs in quick succession, resulting in an overwhelming set of blasts all carrying an explosive fate.
Domain: Katon. Enkou Shinka 'B'. Endan.[/li][/ul]
[/li][li]Haisekishou (Burning Ash Accumulation)[/u]
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid - High
Special: Distance that ash can travel and size of the ash cloud depends on the user's highest 'Enkou Shinka' rank, halved. Ash is expelled through the mouth in the form of a stream. Cone measures 90 degrees at opening. Explosion resembles napalm.
Description: After forming the needed handseals, the user will expel an ash cloud from his mouth, tinted a dark stoic gray. This large cloud will quickly begin to envelope the area in which a foe stands and when the user clicks their teeth, the cloud will ignite in an violent, fiery napalm-like explosion.
Domain: Katon. Enkou Shinka 'B'.
[/li][li]Hibashiri (Running Fire)[/u]
Rank: A x 2
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High - Very High
Special: Distance the stream can travel and height of flame rings depends on the user's highest 'Enkou Shika' rank. Fire stream travels at twice the speed of a well thrown kunai along the ground, but can be defeated prematurely by higher ranked techniques. Up to 1 stream can be produced at any given time, resulting in one imprisoned target; each time retrained however, one extra stream is gained, and thus, one extra potential target.
Description: An excellent trapping jutsu, this allows the Katon user to essentially generate rings of fire around their opponent. After a few brief handseals, the user sends a stream of fire across the ground moving at high speeds, aiming to strike their target. However, rather than burning on impact, the fire stream quickly splits in two so that it may surround the target in a circular manner. Once the two meet again on the other side, a wall of fire double that of the victim's size is erected all around (underground included), with heat and intensity of flame doubling. From there, the user may choose to either close the prison in on the victim, or keep it active for the sake of interrogation.
Domain: Katon. Enkou Shinka 'A'.
[/li][/ul]
[/spoiler]
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