Yeshua Mir
Aug 15, 2012 18:36:33 GMT -8
Post by 大蛇丸 on Aug 15, 2012 18:36:33 GMT -8
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PERSONOLOGY
Yeshua Mir
Age;
Nine
D.O.B
December 7th
Gender;
Male
Clan, BL, or Kekkei Touta;
N/A
Country;
Land of Water
Village;
Hidden Mist
Rank;
Genin
Types;
Ninjutsu [Primary], Taijutsu [Secondary]
Difficulty Setting;
Hard / Advanced
Release(s);
Suiton
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PHYSICALITY[/u]
4' 8"
Weight;
81 lbs
Bloodtype;
AB
Apparel;
Adorned as minor nobility might be, Mir prefers to wear a variety of white-colored kimono, often with twin black stripes running down the center, and tied at the waist with a violet sash. He wears a mesh shirt underneath, the top portion which can be seen covering his upper chest. A pair of black ninja sandals completes his usual attire.
Body Appearance;
Deceptively slender and above average height, Mir's most startling trait even from afar is his alabaster skin, leading some to question whether he is entirely human. His raven hair is worn long, and despite a ninja's harsh lifestyle, somehow manages to remain in pristine condition at nearly all times. They often frame a pair of serpentine eyes the shade of amber, and can shift from apathy to unbridled rage in an instant under circumstances. Aside from that, he possesses relatively soft features, said to be easy on the eyes.
Blemishes & Scars;
None worth mentioning; he has the usual calluses on his palms and knuckles from handling kunai and taijutsu exercises, respectively.
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COGNITION[/u]
Mature for his age, Mir listens more than he speaks, most of the time keeping out of conversations while garnering information from the sidelines. As such, he often picks up on the little details, which more often than not come in handy down the road. Even-tempered and rational, it takes a lot to ruffle his composure; panicking is something he personally frowns upon. Rather than running headlong into unknown situations, whether it be during missions or his daily life, he prefers to proceed with caution, having numerous plans well thought out in advance.
"Be respectful to your elders, courteous to your peers, and tolerant of the antics from the young." By following the previous rule, Mir manages to avoid much conflict with his fellow shinobi and the civilians of Mist. Though talented to some degree, he is not nearly so arrogant to believe himself better than anyone else, nor foolish enough to think he knows everything about anything. He is somewhat puzzled when others come to him for assistance, but nonetheless obliges whenever possible.
Silently eager to begin his journey as a shinobi in earnest, only time and the trials ahead will teach him what its means to live up to the name.
Alignment;
Lawful Neutral
Allegiance;
His Kage and the village.
Quirks & Tendencies;
Seems to alternate solely between expressions of apathy and frowning.
Likes;
- Cold climates
- Drinking iced tea, without the sugar and other disgusting preservatives
- Expanding his knowledge on the history of the Elemental Nations
- Learning about the finer points of politics
Dislikes;
- Being singled out for embarrassing purposes
- Warm temperatures
- Loud environments (namely people)
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ARMAMENTS[/u]
Kunai [Throwing Knife]1
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Shuriken [Ninja Star]1
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Makibishi [Ground Spikes]1
Rank: D
Type: Secondary / Ranged
Special: 20 per Pack.
Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
Cost: 200 Ryo per Pack
Satchel1
Rank: C
Type: Universal Accessory / Extension / Self
Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character!
Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
Cost: 10,000 Ryo
Blank Scroll1
Rank: D, C, B, A, S
Type: Universal Accessory / Self
Special: Rank of scroll determines the type of object that may be sealed within, the amount it can hold, and finally, the amount of accesory slots they take up (and can store within the seal on top of the packs!) without the use of a scroll extension. Main weapons, armor and shields consume one full scroll, with nothing else able to be sealed within along side them.
D: 5 pack spaces / 1 accessory slot
C: 10 pack spaces / 2 slots
N/A
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JUTSU[/u]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu [Transformation Technique]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu [Clone Technique]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu [Magic Cloak of Invisibility Technique]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu [Escaping Skill]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
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Shunshin no Jutsu [Body Flicker Technique]
Rank: D
Type: Supplementary.
Range: 0 - 10 meters.
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Kuchiyose no Jutsu [Summoning Technique]
Rank: C
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Low - Massive.
Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Domain: Universal Ninjutsu.
Kai [Release]
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Fuubaku Houjin [Exploding Seal Method Formation]
Rank: C
Type: Supplementary.
Range: 0 - 15 meters.
Handseals: Yes.
Chakra: Mid
Special: Requires exploding notes. Doubles the total explosive potential of the trap, regardless of amount of explosives used.
Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. Arranging the seals in a square formation, the user will draw their target within the array. Once the target enters the zone with the planted explosives, the trap ignites. The user forms handseals to activate the tags and prep them for explosion, amplifying their power all at once.
Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin [Barrier • Dome Method Formation]
Rank: D, C, B, A, S.
Type: Supplementary / Defensive.
Range: 0 - 50 meters
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid, A - High, S - x2 High.
Special: D-rank is 10 meters, and each rank increases by 10. Must be standing still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
Suiton Ryuuken [Water Dominion]
Rank: D, C, B, A, S.
Type: Supplementary.
Range: 0 - 50 meters.
Handseals: No.
Chakra: -
Special: Allows the user the ability to control and move Suiton (Water) chakra of their own for multiple purposes; keep in mind Water technique require a water source! Range of water control and speed at which one can move it depends on the highest rank known.
* C: 20 meters / 4 mps
Description: Suiton, the often mystic ability to control water at one's will. Though one cannot create their own amount of water, they can control any previously formed body of it, bending the source at their will and making it highly malleable. From prison type techniques to simple overwhelming the user with an abundance of waves, Suiton is truly a release to be feared once mastered.
Domain: Suiton.
Kirigakure no Jutsu [Hidden Mist Technique]
Rank: D
Type: Supplementary / Suiton Ninjutsu / Hidden Village Secret
Range: See special!
Handseals: Yes
Chakra: Low [initial + upkeep]
Special: Fills an area with thick mist, equivalent to the user's 'Suiton Ryuuken range. Mist takes a second to settle in, and blocks out vision, leaving visibility at no more than 5 meters. Can be blowen away (Fuuton) or evaporated by heat (Katon, Shakuton, Bakuton, Youton, Futton), by attacks one rank higher than the Kiri Nin's 'Suiton Ryuuken' rank. Each time retrained, one can add 10 meters extra to their mist range. However, after every fifth retraining, chakra consumption will go up by one.
Description: A strategic Kiri Secret, the Hidden Mist Technique allows for the stealthier side of combat to rule by obscuring one's battlefield. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard. The mist can be unsettled by a very strong wind based technique, though if not strong enough, it will eventually return.
Domain: Suiton. Suiton Ryuuken 'D'. Kirigakure Secret Scrolls.
Suijinheki [Water Encampment Wall]
Rank: C.
Type: Defensive.
Range: 0 - 20 meters.
Handseals: Yes.
Chakra: Mid.
Special: The water barrier blocks a single attack of equivalent or lower rank before needing to be recast. The user can either spit the stream out, or cause a body of water to rise up and around them on all sides (must be on the body of water in question).
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, and then-- either by releasing it from their mouth or controlling a nearby body of water --form a high-speed barrier of liquid to stand between them and the danger before them.
Domain: Suiton.
Mizu Bunshin no Jutsu [Water Clone Technique]
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid per clone created.
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). As elemental clones, they cannot exist outside the user's 'Suiton Ryuuken' range in terms of distance away from their creator, and as such, can never exit the thread they were made in nor travel unless by their creator's side. Due to their watery nature, water clones can absorb attacks one rank lower than their maximum 'Suiton Ryuuken' rank mainly by altering the density of their water; any attack above that will instantly burst them. When defeated, clone explodes in a mist of water. Finally, because they are mentally linked their creator, water clones can use any c-rank or lower suiton based jutsu their creator knows.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user's movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Suirou no Jutsu [Water Prison Technique]
Rank: C.
Type: Supplementary.
Range: 0 - 5 meters.
Handseals: Yes.
Chakra: Mid to cast and sustain.
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals, and will slowly drown unless they can somehow hold their breath. In order for a victim to break free, they must offer a chakra burst equal to thrice that of the prison.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Shikoku Fuuin [Finger Engraving Seal]
Rank: D, C, B , A, S
Type: Passive / Fuuinjutsu / General
Special: In order to produce a seal, one must first be able to write out its incantation, as well as transfer the chakra needed to power it. Highest rank known establishes the level of seal incantations one can produce.
Description: A staple to all seal creation, the user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This is used when a traditional form of writing out the incantation is not available. This technique however requires them to be very delicate with their chakra control, as they are not only imprinting the letters of the seal, but the chakra needed to power it as well. This technique causes slight discomfort for a living target and if it is used directly on flesh, it will scar.
Domain: Fuuinjutsu.
Gekimetsu Fuuin [Destructive Sealing]
Rank: D, C, B , A, S
Type: Passive / Fuuinjutsu / General
Special: In order to produce variations of destructive seals, one must first understand the very nature of producing destruction chakra and containing it within a seal. Highest rank known establishes the rank of destructive seals a user may perform. Without this, it is impossible to learn any specific types of Destructive Sealing.
Description: The idea of destructive sealing involves containing a negative, damaging type of chakra within an essence, so that when triggered, the seal unleashes all of this power at once onto whatever has set the seal off.
Domain: Fuuinjutsu.
Uchikesu Fuuin [Negation & Absorption Sealing]
Rank: D, C, B , A, S
Type: Passive / Fuuinjutsu / General
Special: In order to produce variations of negation and absorption seals, one must first understand the very nature of producing negation and absorption chakra and containing it within a seal. Highest rank known establishes the rank of negation and absorption seals a user may perform. Without this, it is impossible to learn any specific types of Negation & Absorption Sealing.
Description: The idea of negation and absorption sealing involves creating vacuums of chakra that can either absorb a certain a type of energy for the benefit of the Sealist, or shut down a certain function with an opposing force. The idea behind this training is to understand the flow of a preexisting chakra source in order to either enhance it or diffuse it.
Domain: Fuuinjutsu.
Reijuu Fuuin [Enslavement Sealing]
Rank: D, C, B , A, S
Type: Passive / Fuuinjutsu / General
Special: In order to produce variations of enslavement seals, one must first understand the very nature of producing enslavement chakra and containing it within a seal. Highest rank known establishes the rank of enslavement seals a user may perform. Without this, it is impossible to learn any specific types of Enslavement Sealing.
Description: Enslavement Sealing deals with any seal that produces a form of control upon the one being to have activated it. Strong enough to hold that being against their will, these seals can control many aspects of a victim, from their speech and their memory, to their very thoughts and past. In the hands of the most skilled, armies of eternally devoted followers have been produced at the hands of these seals.
Domain: Fuuinjutsu.
Jikuukan Fuuin [Space-Time Sealing]
Rank: D, C, B , A, S
Type: Passive / Fuuinjutsu / General
Special: In order to produce variations of space-time altering seals, one must first understand the very nature of producing space-time chakra and containing it within a seal. Highest rank known establishes the rank of space-time seals a user may perform. Without this, it is impossible to learn any specific types of Space-Time Sealing.
Description: The idea of manipulating space-time involves techniques that allow their users to manipulate the space–time continuum to their will by exerting a specific amount and shape of chakra, all at once in the form of a triggered seal. By manipulating a specific point of space, the user can warp anything targeted into a dimensional void and teleport it to another location instantaneously, or vice-versa. These kinds of seals are rare, and as such, rarely see the light of day due to their capacity and drain on the user.
Domain: Fuuinjutsu.
Shouheki Fuuin [Barrier & Prison Sealing]
Rank: D, C, B , A, S
Type: Passive / Fuuinjutsu / General
Special: In order to produce variations of barrier and prison seals, one must first understand the very nature of producing barrier chakra and containing it within a seal. Highest rank known establishes the rank of barrier and prison seals a user may perform. Without this, it is impossible to learn any specific types of Barrier & Prison Sealing.
Description: Producing a barrier or prison in the form of a Seal is not the easiest of tasks to do, requiring the user to master art of producing intricate, entrapping waves of chakra strong enough to overcome the target while still being packeted off in the form of a small seal. If even the slightest part of the incantation is off, there is a chance the prison won't be formed in its true sense.
Domain: Fuuinjutsu.
Fukko Fuuin [Restoration & Boost Sealing]
Rank: D, C, B , A, S
Type: Passive / Fuuinjutsu / General
Special: In order to produce variations of restoration and boosting seals, one must first understand the very nature of producing restorative chakra and containing it within a seal. Highest rank known establishes the rank of restoration & boosting seals a user may perform. Without this, it is impossible to learn any specific types of Restoration & Boosting Sealing.
Description: Restorative and Boosting Sealing allows the Sealist to prepare a seal with a positive effect towards those it influences. Whether restoring ones health via their wounds, or providing them with more sudden chakra, the boost and restoration is made with the intent of saving whomever receives its graces!
Domain: Fuuinjutsu.
Reiryoku Fuuin [Spiritual Sealing]
Rank: D, C, B , A, S
Type: Passive / Fuuinjutsu / General
Special: In order to produce variations of spiritual seals, one must first understand the very nature of producing spiritual chakra and containing it within a seal. Highest rank known establishes the rank of spiritual seals a user may perform. Without this, it is impossible to learn any specific types of Spiritual Sealing.
Description: Like Space-Time sealing, spiritual sealing is one of the rarer forms of sealing, allowing the Sealist whose achieved enough training to unlock the power of mingling spirits beyond the mortal plan into their technique. From beings of energy to judgmental ghosts, these techniques are few and far between, but deservedly so.
Domain: Fuuinjutsu.