Adrianna (Revamp)
Sept 2, 2012 20:00:00 GMT -8
Post by Exar Kun on Sept 2, 2012 20:00:00 GMT -8
- Age: 22
- Country and/or Village: Sunagakure
- Rank & Profession: Chuunin
- Difficulty Setting: Advanced
- Releases/Senses: Doton
- Kekke Genkai: Hyuuga (Main House)
- Specialties: Taijutsu Primary
- Height: 5’8
- Weight: 155 pounds
- Body Type: Athletic
- Eyes: Green
- Skin Tone: Peach
- Hair color: Blonde
- Inquisitive: Adrianna has an almost child-like sense of curiosity. This manifests itself in many ways, from a tendency to ask too many questions, to an impulsive thirsty for adventure. Often times she can be easily distracted by something as irrelevant as an animal having a color combination she’s never seen before.
- Practical: Adrianna is not a flashy or suave fighter. Her tactics are often spur of the moment and impulsive, which serves as a double-edged sword by making her predictable but also leaving her aimless with no back-up plan if an attack fails.
- Lawful Good: On an alignment chart, Adrianna would score as lawfully good. Lawful Good is known as the "Saintly" or "Crusader" alignment. A Lawful Good character typically acts with compassion, and always with honor and a sense of duty. Lawful Good characters may sometimes find themselves faced with the dilemma of whether to obey law or good when the two conflict—for example, upholding a sworn oath when it would lead innocents to come to harm—or conflicts between two orders, such as between their religious law and the law of the local ruler. Batman, Dick Tracy and Indiana Jones are cited as examples of lawful good characters.
- Primary Weapons
50 lbs. Shortbow
Rank: C-Rank
Type:Primary / Ranged
Description: A deceptively simple weapon comprised of a carved piece of wood and a string, the bow is one of the most ancient weapons made by man. By using a combination of leverage, torque and flexibility, the bow is able to launch projectiles at a deadly speed and over large distances. The 50 lbs. short-bow has a default firing range of 55 meters; this range is lowered by 50% when the user fires while running, jumping, riding on an animal or performing other aggressive movements. The bow has a default nock and fire rate of 1 arrow per every 2 seconds, and when launched, the arrow travel at 15 meters per second.
Cost: 5,000 Ryo- Secondary Weapons
Napalm Arrow x 6 (3 packs)
Rank: C-Rank
Type: Ranged / Area of Affect
Range: 4 meter radius
Special: 2 per pack
Description: Napalm arrows are designed specifically for area-denial and large area of affect damage. Each arrow ends in a small, aerodynamically shaped glass container that contains sticky napalm jelly. When a napalm arrow is fired and the glass container hits a target, it shatters, creating a spark that instantly ignites the napalm jelly into a roaring fire. Once ignited, this jelly burns for 15 seconds (3 turns), doing a D-rank of fire damage to anything within the radius for each turn. After 15 seconds, the napalm is completely burnt up and only a smoldering black mark on the ground is left. Napalm by its characteristics is water-proof.
Cost: 1000 Ryo / Pack
Light Arrow x 2 (1 pack)
Rank: C-Rank
Type: Ranged / Area of Affect
Range: 5 meter radius
Special: 2 per pack
Description: When these non-lethal arrows hit a target they burst into a bright flash of pure light, blinding all victims within its radius for one turn. Blindness can be averted by looking away or covering your eyes before before the arrowhead explodes. Flash will still blind victims through closed eyelids.
Cost: 1000 Ryo / Pack
Foam Arrow x2 ((1 pack)
Rank: C-Ranked
Type: Ranged / Area of Affect
Range: 2 meter radius
Special: 2 per pack
Description: When these non-lethal arrows hit a target they explode in a shower of thick white foam that covers everything in a 2 meter radius. This foam has a chemical reaction with air that causes it to dry in seconds, hardening into a single rock solid mass around an object, preventing it from moving. This hardened foam has a short life-cycle however, and it breaks down into white crumbs of dust after 15 seconds (3 turns). In addition, strong force can also shatter the foam constructs easily (C-rank physical force will shatter the foam). These arrows are famous due to their utility. Common uses are for binding a captives hands or legs and gluing victims to surfaces.
Cost: 1000 Ryp / Pack
Arrow x 50 (5 packs)
Rank: D
Type: Secondary, Melee/Range
Special: 10 Arrows / Pack
Description: Arrows can come in multiple shapes and sizes, depending upon the user's choice. The average length of an arrow from tip to fletching is 27".
Cost: 500 Ryo / Pack
Exploding Note x 20 (2 Packs)
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack- Accessories
Two-Way Transceiver
Rank: B
Type: Accessory / Self
Special: Unlimited range. Receiver must also have the same item, as the frequencies are not compatible with a normal Radio.
Description: The Two-Way Transceiver (otherwise known as the Two-Way Radio) is capable of keeping a shinobi in contact with others no matter the distance. It is a compact headset device, with a knob to change frequency and a button near the earpiece to communicate. Because of its duplex feature it is host to a variety of channels, both public and private, handy for secret operations. A durable and practical design ensures that it will hold up to water and high altitudes while also remaining inconspicuous.
Cost: 5,000 ryo each.