Shiro Hyuuga
Sept 17, 2012 5:59:37 GMT -8
Post by benderr on Sept 17, 2012 5:59:37 GMT -8
PERSONOLOGY[/u]
Granted permission for Hyuuga by Genbu
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Shiro Hyuuga
- 17
- Male
- Hyuuga [Main]
- Kirigakure
- Genin
- Tai/Nin
- Hard/Advanced
- Fuuton
Granted permission for Hyuuga by Genbu
PHYSICALITY[/u]
- Much like this personality, his appearance bears that of a warrior. Around his head, he wears his headband. It displays the symbol of his village, Kirigakure, and he wears it proudly. His garments are traditional clothing. A customized kimono, shortened, and cut at the top of the arms to allow more mobility. The colors of his clothing are that of the beautiful season of autumn. Patterned on it are brown leaves.
Being well trained by his grandmother, his body is well built and there are many old scars scattered across his body. His slender, muscular body assists him in many of his daily activities. He may look scrawny and skinny when wearing his kimono though.
The main color is gray. His sleeves come all the way down to cover his hands, but when raised, come up to his elbows. Under them are fishnets that meets share his arm with black leather gloves. Tying his whole outfit together is two black and gold rope belts, with gold circle buckles. The last part of his attire is the accessories he carries. His main two weapons are his quiver, and bow. With them, he can exhibit his extraordinary archery skill.
His quiver is all light brown. His arrows are also brown, but have hints of red added in certain places. The bow that he carries is brown. It has a red feather hanging from a gold rope at the tip of the bottom. His pants are grey, and are stuffed into his sandals. The sandals he wears are special versions of the usual blue ones that most shinobi wear. Instead of being short, and blue, they are long, and black.
COGNITION[/u]
- Shiro is what you call a noble warrior. A man willing to sacrifice anything for the sake of his village. His lawful good personality comes in handy for those who need to be saved. Whenever somebody is in trouble, he is there to rescue them. He lives up to the expectations of the elite Hyuuga clan. Very capable in the art of Gentle Fist, there isn’t a being he fears. His heart is full of courage, and hard as steel.
Shiro is known to uphold the law. He doesn’t believe that anybody should come above it. Those who break the law should be killed. If somebody from enemy territory needs to be taken out, he’s willing to do it. Every chance he gets, he takes missions. The more he successfully completes them, the higher the status of his clan. Eventually, he has dreams of leading his clan into a new era, where both branches can be one.
Shiro is very popular, and has many friends. He tends to be social when not taking care of shinobi business. He does the usual things that average civilians do. The ladies love him, and he gives them just as much back. Sometimes he mentors at the academy, telling the students about the glory of his clan, and the accomplishments of their village. He’s an overall benevolent person, with the best wishes to everybody.
ARMAMENTS[/u]
- 50 lbs. Shortbow
Rank: C-Rank
Type:Primary / Ranged
Description: A deceptively simple weapon comprised of a carved piece of wood and a string, the bow is one of the most ancient weapons made by man. By using a combination of leverage, torque and flexibility, the bow is able to launch projectiles at a deadly speed and over large distances. The 50 lbs. short-bow has a default firing range of 55 meters; this range is lowered by 50% when the user fires while running, jumping, riding on an animal or performing other aggressive movements. The bow has a default nock and fire rate of 1 arrow per every 2 seconds, and discharges said projectile faster than its Longbow counterpart.
Cost: 5,000 Ryo
Kodachi
Rank: C
Type: Primary / Sword / Melee
Description: If a Nodachi is an oversized version of the Katana, the the Kodachi is the opposite. Just a bit larger than a Wakizachi, the sixty inch blade nonetheless retains its brethren's cutting ability, and with its compact size, makes it ideal for travel and rough terrain.
Cost: 5,000 Ryo - Arrows
Rank: D-Rank
Type: Secondary, Melee/Range
Special: 10 Arrows / Pack
Description: Arrows can come in multiple shapes and sizes, depending upon the user's choice. The average length of an arrow from tip to fletching is 27''
Cost: 500 Ryo / Pack
Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack - Breath Mask
Rank: D
Type: Universal Accessory / Self
Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask. Each mask takes up one (1) accessory slot.
D: 2 turns of underwater breathing
C: 4 turns
B: 6 turns
A: 8 turns
S: 10 turns
Description: With this accessory, the ninja is able to breath underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color.
Cost: 6,000
Handheld Radio
Rank: C
Type: Universal Accessory / Self
Special: Has a range of up to 50 meters all around the user. Waterproof, as well as built-in surge protection. Each radio takes up one (1) accessory slot.
Description: This handheld device weighs almost nothing, has a small extendable antenna at the end, and is activated by pushing a simple talking button. No more than a few inches in diameter, the radio can accept multiple frequencies, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 10,000 Ryo
High-Frequency Ear Plugs
Rank: C
Type: Universal Accessory / Self
Special: When worn, the plugs negate Ototon (Sound) based chakra one rank lower than the rank of the plugs. However, in order to receive full protection, one must accept the fact they will be fully deaf while wearing them. Finally, athough it takes a simple action to take them on or off, it takes a second delay before the chakra can seal the plugs across the ear in order to block out sound. Each pair of plugs take up one (1) accessory slot.
Description: Though appearing insignificant at first, these specially modified ear plugs allow the user to block out more than just regular sound. Though it cannot fully stop chakra induced sounds, it does an excellent job of keeping most of them out!
Cost: 6,000 - N/A
- Byakugan (All Seeing White Eye)
Rank: C.
Type: Supplementary.
Range:
Chakra: Mid to cast, low to sustain.
Handseals: No
Special: Allows the Hyuuga to see up to to 359 degrees all around them, in all directions, and through many surfaces, including rock, cement, and even metal; only special chakra barriers can block a Byakugan out. Byakugan is also able to magnify and zoom, effectively seeing every small insect in the area and even see the infrared spectrum, allowing clan member detect things through their body heat. The maximum distance is 1KM. Finally, because the Byakugan can essentially see chakra and everything around it, it can detect illusionary chakra (Genjutsu) in order to defeat it.
Description: As its name implies, the Byakugan is just that, a featureless white eye that can occasioanlly posses hints of blue-gray and lavender, respectively. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge, representing the sudden chakra activation that makes the doujutsu possible. All members of the clan possess and can use the kekkei genkai from birth, as opposed to needing to awaken it. Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the third thoracic vertebra. With this vision, the Hyuuga can see through solid objects, and can use a degree of telescopic sight. The distance and the degree of telescopic sight varies from person to person, and can be improved. Finally, one of the greatest uses of the Byakugan is the ability to see chakra, chakra flow as well as the chakra circulation system inside the body with great detail. It is from this particular ability that they are able to employ their ultimate attack style - the Gentle Fist.
Domain: Hyuuga.
Fukusenshi (Clone Detection)
Rank: D, C, B, A, S
Type: Passive / Doujutsu / Hyuuga Kekkei Genkai
Range: Eyesight
Chakra: --
Handseals: --
Special: Highest rank known determines the type of clone that the Hyuuga's Byakugan is able to detect and discern as fake versus real every time it is activated.
D: Illusion/Fake
C: Basic Release
B: Clan + Kekkei Touta (2 releases)
A: Kekkei Genkai + Kekkei Touta (3 releases)
S: Kinjutsu (Kage Bunshin, etc.) & Special/Unique
Description: The Byakugan is able to not only detect the differences in chakra nature before them, but also whether a creation is real or fake. Their chakra reading abilities have becomes so refined that, when faced with the uncertainty of a possible enemy clone, an instant visual inspection reveals all. Useful when outnumbered.
Domain: Hyuuga. Byakugan.
Hakke Shouhen (Eight Divination Signs, Creation Rebirth)
Rank: D, C, B, A, S
Type: Supplementary.
Range: See special!
Chakra: -
Special: Creates a 'Hakke' field that enables the use of Jyuuken. Highest rank known establishes the range of their Hakke field.
D: 1m.
C: 2m.
B: 3m.
A: 4m.
S: 5m.
Description: The basis of all Gentle Fist techniques relies on the opponent entering the Hakke, or Eight Divination Signs field. Visible only to the user, this circular area is represented by a ying-yang symbol and other clan variations appearing below the opponent they are targeting. With intense training, the Hyuuga will be able to extend their Hakke, thus furthering their reach with all techniques that are executed in conjunction with the field.
Domain: Hyuuga.
Kiroku Gaijuu (Blasting Wind Domain)
Rank: D, C, B, A, S
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 20 meters.
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the range of the user's techniques.
D: 5 meter range.
C: 10 meter range.
B: 10 meter range.
A: 15 meter range.
S: 20 meter range.
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Domain: Fuuton.
Kazekaeshi (Wind Return)
Rank: D, C, B, A, S
Type: Defensive.
Range: -
Handseals: 6.
Chakra: Equal to the technique being reflected.
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance is equal to the user's 'Kiroku Gaijuu'. If a jutsu's power has been increased due to retraining or mastery, Kazekaeshi has to be of equal rank to the actual damage to be effective.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton. Kiroku Gaijuu of equal rank.
Kaiten Shuriken (Rotating Shuriken)
Rank: D
Type: Supplementary.
Range: See special!
Handseals: 4.
Chakra: Low
Special: Can control one projectile per use, plus one more each time retrained up to a maximum of five. Projectiles cannot be altered in flight once thrown. The distance that they can travel depends on the user's Kiroku Gaijuu range. The speed boost generated from this technique doubles the projectile's speed.
Description: One of the simplest Fuuton techniques, this supplementary technique allows the user to take any secondary/projectile weaponry they have on them and coat them in Fuuton chakra. This allows the user to shoot them at high speeds under the wind manipulation, adding rotation and tumbling power to increase the speed of normal weapon attacks, as well as its deadliness.
Domain: Fuuton. Kiroku Gaijuu 'D'.
Kamikaze (Hair Wind)
Rank: C
Type: Supplementary.
Range: See special!
Handseals: 2.
Chakra: Mid x2
Special: Increases damage of Katon jutsu by one rank, and increases area of attack, up to double the normal creation size. Range depends on Katon jutsu being enhanced.
Description: Although not meant for direct attacks, this technique can greatly enhance any offense with a simple burst of wind. Intended mainly for Katon jutsu and fires overall, the user will use this in conjunction with their flames, enhancing their damage and area of effect greatly. The winds come in the form of pillars, and its currents can flow anyway the user desires in order to manipulate the flow of fire.
Domain: Fuuton. Kiroku Gaijuu of equal rank.
Daitoppa (Great Breakthrough)
Rank: C
Type: Offensive.
Range: See special!
Handseals: 3.
Chakra: Mid.
Special: Distance at which blast can travel depends on the user's Kiroku Gaijuu range, halved; it is also half as wide as the user's he maximum Kiroku Gaijuu rank, as well. Each time retrained, additional 'C' ranked blasting wind damage is added. However, for every 4th one obtained, chakra consumption for this technique will go up by one! Can be learned a maximum of 8 times.
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton. Kiroku Gaijuu 'C'.
Fuusajin (Dust Wind)
Rank: C
Type: Offensive.
Range: See special!
Handseals: -
Chakra: Mid
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Distance at which the blast can travel depends on the user's Kiroku Gaijuu range, halved. This ability requires half a post to charge.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton. Kiroku Gaijuu 'C'.
Shinkuu Gyoku (Vacuum Sphere)
Rank: C, C, C
Type: Offensive.
Range: See special!
Handseals: 5.
Chakra: Mid.
Special: Creates up a single wind bullet no larger than 1 foot, plus one more each time retrained up to a maximum of five. The distance that the wind bullet can travel depends on the user's Kiroku Gaijuu range. Moves in a straight line.
Description: After a deep breath, the user will allow the air to mix with their chakra; compressing the mixture into a large ball of wind chakra, bullet emerge from the users mouth, moving fast and ravishing anything in its path.
Domain: Fuuton. Kiroku Gaijuu 'C'.
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive.
Range: -
Chakra: Mid.
Special: If kick connects with head, the victim will be stunned for one turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power (C ranked) each time. Each retrain stacks another Mid consumption to this technique. May be learned 8 times total (7 retrains).
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Hayabusa Otoshi (Peregrine Falcon Drop)
Rank: C
Type: Offensive.
Range: -
Chakra: Mid.
Special: Most effective when used on extremely hard surfaces.
Description: A very deadly and efficient taijutsu attack. While at an elevated position, the user will grab their opponent from behind. Firmly locking themselves to their back, the user will then lock their ankles onto the opponent's neck in order to get their body rigid. Finally, on the descent, the user proceeds to drive and plant the victim head first into the ground. Essentially a belly to back pile-driver, the move can provide a great concussion to his opponent's head.
Domain: Universal Taijutsu.
Shishi Rendan (Lion Combo)
Rank: C
Type: Offensive / Taijutsu
Range: -
Chakra: Mid.
Special: Due to the nature of the combination, once the first hit connects, the rest usually do. Damage stacks per successful hit. Up to 2 hits can be made per combo, plus 1 more each time retrained up to a maximum of five.
Description: An effective aerial attack, the user first begins to maneuver to their opponent in a vulnerable aerial position. While shadowing them, the user will attempt to strike them from a vulnerable angle. First, they will strike as a feint in order to draw their target's attention and defense to one area. Then, a true strike is made towards the most undefended area, proceeded by several more until the user violently begins knocking them down and towards the ground. As the enemy falls back to the earth, the user will deftly rotate their body around to deliver a full force kick to their chest.
Domain: Universal Taijutsu.
Dynamic • Action (Dainamikku • Akushon)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low - High
Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained. May be learned 5 times (4 retrains). Every 2 retrains increases tier consumption by one.
Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks.
Domain: Goken.
Dynamic • Entry (Dainamikku • Entorii)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Entry extends up to 5 meter; each time retrained, the distance at which they 'enter' increases by 1 meter.
Description: After encountering a distracted opponent, the user leaps towards an opponent from their blind-spot, delivering a quick, deliberate kick to the face that is meant to catch them off guard and knock them out.
Domain: Goken.
Reppuu (Violent Wind)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken.
Raiken (Thunder Fist)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Each time retrained, the user spins once more. Every spin increases Raiken's attack grade and stack one Mid chakra consumption. May be learned 8 times (5 retrains).
Description: Yet another wild and unpredictable Goken technique, the user proceeds to rush at their opponent with all their might, jump and then spin to gain momentum, so that they may lay a powerful strike onto their target.
Domain: Goken.
Hakke Kuushou (Eight Divination Signs Air Palm)
Rank: C.
Type: Offensive.
Range: 0 - 10 meters.
Chakra: x2 Mid.
Special: The column of chakra sent forward is roughly two meters tall and one meters wide, and has enough force to lift a grown man clean off his feet and throw them several (five) meters back. When used at close range, the force can easily knock the breath out of their victim and leave them dazed.
Description: Once the Hyuuga understands the art of summoning energy all at once into a single, fine strike, they are able to execute with the same precision, but from a distance. Extending chakra from their body, the Hyuuga will thrust their palm at the target, sending out an vicious wave of wind that can knock the opponent back greatly.
Domain: Hyuuga 'Branch' House. Byakugan.