Hyuuga Kenji [ignore]
Sept 26, 2012 6:39:27 GMT -8
Post by Hogosha Kenji on Sept 26, 2012 6:39:27 GMT -8
Personal
- Name: Hyuuga Kenji
- Age: 23
- Gender: Male
- Clan: Hyuuga
- Kekkei Genkai: Byakugan
- Kekkei Touta: N/A
- Birth Country: Hi no Kuni
- Current Village: Kusagakure no Sato
- Rank & Profession: Genin
- Primary: Taijutsu
- Secondary: Ninjutsu
- Difficulty Setting: Easy
- Fighting Style: Jyuuken & Goken
- Release: Wind
- Brief History:
As a young child, war had chased many away from their homes, seeking refuge in other places till some of the troubles died down. Konoha was frequently targeted, and so to protect their son, Kenji’s parents hid him away in a small temple town away from the direct paths between Konoha and their enemies. Kenji grew up in that town, and never knew them. Unfortunately, they died in the war, and Kenji spent a few years following the war in that town, on his own, only learning about the Hyuuga and Konoha from the friends his parents had entrusted to watch over him. When he was 20 years old, he would return to Konoha on his own, curious and seeking the whereabouts of his parents. He had been for some time, wondering where they were, and if they had truly left him there for protection, or if they had abandoned him. No matter the answers those at the temple gave him, he left for Konoha curious and enraged.
He had received little trainning from the monks, with no oficial training as a ninja, and he would find that this would become the brunt of further arguments. In Konoha, he found that not only were his parents dead, but that his parents families treated him as if he were trash. Due to his lack of skill, they did not view him as a member of a Branch house or Main house, despite his parents lineage. Finding that his parents did not abandon him, he no longer hated them, but instead, his anger was strengthened and redirected.
Kenji became bitter, hateful of the Hyuuga in general and left Konoha once more, to look for a new home. He knew he would find no safety in the Fire Country though, sure they would seek to seal up his Byakugan so that no other country could get it. However, he held no fear of being marked as a missing nin. He fled to other countries, looking for a home, and eventually came upon Kusagakure no Sato.
He had received minor training from the monks that had protected him during the war, but he did not return to them for their own safety, and of course for his. He never had the official teachings of an academy, so in Kusagakure, he would seek the official teaching, in order to learn how to be a better shinobi, and protect himself since his family refused to do so. Perhaps one day, he would even seek to punish those that rejected him despite the blood he carried.
Visage
- Height: 5’11”
- Weight: 165 lbs
- Eyes: White(Byakugan)
- Hair: Black, shoulder/upper back length
- Bloodtype: AB
- Apparel: White pants and shirt, with a full length green sleeveless robe over it, slit to the hip, for ease of movement. Green sandals, gloves, and belt.
- Body Appearance: Slender, fit looking, with long black hair and the typical white eyes of the Hyuuga. Smooth, pale skin.
- Blemishes & Scars: None
Aspect
- Personality: Withdrawn and distant. Though he has found more welcome in Kusagakure then he had in Konoha, he is still quite reclusive. He rarely talks, and when he does, it is only to the degree of what is necessary. It is generally hard for him to make friends, not because he is mean in any way, but he does not go out of his way to attain them. Despite his growing skill with his Hyuuga power, he still despises the Hyuuga. His animosity for the Hyuuga at times borders on that oh so familiar dark path of revenge. It is unclear if he would regard any other non-Konoha Hyuuga in such a way. Only when he meets one, can such be told.
- Alignment: Chaotic Neutral
- Allegiance: Kusagakure
- Quirks & Tendencies:
1: Tends to keep his back against something solid, in a subconscious protection of his blind spot.
2: Though no iris is visible in his Byakugan, one still gets the sense that he is always watchful and searching in all directions.
3: Obsessive Compulsive most of the time, almost always adjusting his clothing so that it looks neat.
4: Though mostly silent, and preferring such quietness, he does tend to stay in small groups for the company. - Likes & Dislikes:
Likes: Quiet, Plans, Order, Company
Dislikes: The Hyuuga, Messes, Disorder, Noise, Solitude
- Primary Weapons:
N/A - Secondary Weapons:
(1) Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
(2) Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items. - Accessories:
(1) Satchel
Rank: C
Type: Universal Accessory / Extension / Self
Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character!
Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
(1) Handheld Radio
Rank: C
Type: Universal Accessory / Self
Special: Has a range of up to 50 meters all around the user. Waterproof, as well as built-in surge protection. Each radio takes up one (1) accessory slot.
Description: This handheld device weighs almost nothing, has a small extendable antenna at the end, and is activated by pushing a simple talking button. No more than a few inches in diameter, the radio can accept multiple frequencies, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
(2) Scroll Sleeve
Rank: C
Type: Universal Accessory / Extension / Self
Special: Carries a single 'D' or 'C' ranked scroll. Each sleeve takes up half of an accessory slot.
Description: A simple, single-scroll carrying method, this sleeve is no more than five inches long and an inch or so wide, and can fit a scrolls snugly. Straps and laces exist to keep the scroll locked tightly, yet all the while still easily accessible when the time comes. Usually worn by one's hip. - Protectorates:
(1) Bandage Wrap
Rank: C
Type: Neck
Limit: All
Description: Wrappings that cover the face and protect the shinobi's identity. Although light, the leather fabric that comprises it allows the user to at least have minimal protection to their face without suffering any movement loss.
(1) Ninja Tabi Boots
Rank: C
Type: Legs & Feet
Limit: All
Description: The standard open toed sandal/boots worn by shinobi worn by basic shinobi across the world. Although light and not very protective, it allows the user to retain their movement speed while still being somewhat guarded from very basic attacks.
- Kekkei Genkai
Byakugan (All Seeing White Eye)
Rank: C.
Type: Supplementary.
Range:
Chakra: Mid to cast, low to sustain.
Handseals: No
Special: Allows the Hyuuga to see up to to 359 degrees all around them, in all directions, and through many surfaces, including rock, cement, and even metal; only special chakra barriers can block a Byakugan out. Byakugan is also able to magnify and zoom, effectively seeing every small insect in the area and even see the infrared spectrum, allowing clan member detect things through their body heat. The maximum distance is 1KM. Finally, because the Byakugan can essentially see chakra and everything around it, it can detect illusionary chakra (Genjutsu) in order to defeat it.
Description: As its name implies, the Byakugan is just that, a featureless white eye that can occasioanlly posses hints of blue-gray and lavender, respectively. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge, representing the sudden chakra activation that makes the doujutsu possible. All members of the clan possess and can use the kekkei genkai from birth, as opposed to needing to awaken it. Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the third thoracic vertebra. With this vision, the Hyuuga can see through solid objects, and can use a degree of telescopic sight. The distance and the degree of telescopic sight varies from person to person, and can be improved. Finally, one of the greatest uses of the Byakugan is the ability to see chakra, chakra flow as well as the chakra circulation system inside the body with great detail. It is from this particular ability that they are able to employ their ultimate attack style - the Gentle Fist.
Hakke Shouhen (Eight Trigrams, Creation Rebirth)
Rank: D, C
Type: Supplementary.
Range: See special!
Chakra: -
Special: Creates a 'Hakke' field that enables the use of Jyuuken. Highest rank known establishes the range of their Hakke field.
D: 1m.
C: 2m.
B: 3m.
A: 4m.
S: 5m.
Description: The basis of all Gentle Fist techniques relies on the opponent entering the Hakke, or Eight Divination Signs field. Visible only to the user, this circular area is represented by a ying-yang symbol and other clan variations appearing below the opponent they are targeting. With intense training, the Hyuuga will be able to extend their Hakke, thus furthering their reach with all techniques that are executed in conjunction with the field. - Jyuuken Taijutsu
Hakke SanJuuNi Shou (Eight Trigrams, Thirty-Two Palms of the Hand)
Rank: C.
Type: Offensive.
Range: Melee range.
Chakra: x2 Mid.
Special: Presuming the opponent is caught by the first strike, the remaining thirty-five strikes will connect (presuming the situation is feasible). This technique leaves the opponent paralyzed for one post. They will be able to resume using chakra after two turns.
Description: Once the Hyuuga is comfortable envisioning their Hakke domain and establishing it as their own personal striking grounds, they are taught the art of striking and sealing tenketsu. Moving their hands and arms and bullet like speeds, the Hyuuga extends their palm towards their enemy, and leads with both hands outstretched, so that their fingers land first - 2 strikes, then 4, 8, 16, and finally, 32 tenketsu. As the victim is caught in attack, they are temporarily paralyzed if they are touched even once. Although the result isn't as drastic as 64 or 128 strikes, it can nonetheless close off a specific type of chakra flow within the victim of the Hyuuga's choosing.
Juuho Soushiken (Gentle Step Twin Lion Fist)
Rank: C.
Type: Offensive.
Range: -
Chakra: Mid.
Special: The "claws" are able of cutting through steel, and drain a mid worth of chakra from victims that they touch.
Description: Of the few non-main Gentle Fist techniques, Juuho Soushiken is nonetheless an attack to be feared. After gathering chakra into their fists, the Hyuuga will skillfully spin and rush towards their target in order strike them. Spectral heads of pure, Hyuuga chakra will then form around their fists, forming two large lion-shaped shrouds that can be used to attacks the opponent. Because of their nature, they can move past solid defenses and attack the opponent internally. Best of all, because of the chakra's nature, any contact the claws have with the victim's chakra network results in immediate chakra loss - a condition made likely with the tenketsu revealing powers of Byakugan. - Goken Taijutsu
Dynamic • Action (Dainamikku • Akushon)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low - High
Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained. May be learned 5 times (4 retrains). Every 2 retrains increases tier consumption by one.
Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks.
Dynamic • Entry (Dainamikku • Entorii)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Entry extends up to 5 meter; each time retrained, the distance at which they 'enter' increases by 1 meter.
Description: After encountering a distracted opponent, the user leaps towards an opponent from their blind-spot, delivering a quick, deliberate kick to the face that is meant to catch them off guard and knock them out.
Reppuu (Violent Wind)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Senpuu (Whirlwind)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Chakra: Low
Special: --
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user'srange of attack. - Academy Ninjutsu
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. - Universal Ninjutsu
Shunshin no Jutsu (Body Flicker Technique)
Rank: D.
Type: Supplementary.
Range: 0 - 10m.
Handseals: -
Chakra: Low.
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Genjutsu Kai! (Release)
Rank: D, C
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: Low - Massive.
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Sūpa Henge Appugurēdo! (Super Transformation Upgrade!)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Handseals: -
Chakra: Changes Henge no Jutsu's cost to low.
Special: Upgrades Henge no Jutsu to be more resilient, no longer breaking when the user is struck or falls unconscious. The only way for the Henge to break is if the user runs out of turns, runs out of chakra, or dispels it themselves.
Description: An upgrade to Henge no Jutsu, this technique causes all of the user's Henge no Jutsu to become pseudo-permanent. That is, while their turn limit from Henge no Jutsu still applies, taking hits or even falling unconscious will not break the jutsu.
Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Type: Supplementary.
Range: -
Handseals: 3.
Chakra: Low - Massive.
Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location. - Sensory Ninjutsu
Kagura Shingan (Kagura Mind's Eye)
Rank: D, C
Type: Supplementary.
Range: 0 - 50 meters
Handseals: 1.
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - x2 Mid.
Special: Each rank determines the range at which they can detect chakra, whether it comes from a person, animal or even an object. By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the s-ranked version, the user will no longer need to form a hand seal to activate this technique. However, this technique still requires a large portion of concentration to use, and therefor is generally incapable of being used in combat (unless the user was to hide for a moment in order to activate it).
D: 10 meters.
C: 20 meters.
B: 30 meters.
A: 40 meters.
S: 50 meters.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After performing the necessary handseal, the sensor closes their eyes and uses their innate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Kagura Genzou (Kagura's Illusion)
Rank: D, C
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: -
Chakra: D - Mid, C - Mid, B - Mid, A - x2 Mid, S - x2 Mid.
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: -
Chakra: Low to cast and sustain.
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool. - Fuuton Ninjutsu
Kiroku Gaijuu (Blasting Wind Domain)
Rank: D, C
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 20 meters.
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the range of the user's techniques.
D: 5 meter range.
C: 10 meter range.
B: 10 meter range.
A: 15 meter range.
S: 20 meter range.
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Kazekaeshi (Wind Return)
Rank: D, C
Type: Defensive.
Range: -
Handseals: 6.
Chakra: Equal to the technique being reflected.
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance is equal to the user's 'Kiroku Gaijuu'. If a jutsu's power has been increased due to retraining or mastery, Kazekaeshi has to be of equal rank to the actual damage to be effective.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
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