♥ iwagakure - ebony
Aug 4, 2012 10:03:24 GMT -8
Post by daisy on Aug 4, 2012 10:03:24 GMT -8
DOSSIER :
name; ebony
occupation; none [captain of the iwagakure guard]
gender; female
age; unknown
rank; jounin [a-rank]
total exp; 15,000
EQUIPMENT :
claws
primary weapon, fist, melee
SHINOBI ARTS :
wind release;
[3100]Kiroku Gaijuu (Blasting Wind Domain) [25, 50, 100, 150]
Rank: (D), (C), (B), (A), S
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the winds, the distance at which one can control them, and finally, the speed at which the user can displace them.
D: 10 meter range / 3 meter per second
C: 20 meter range / 6 meter per second
B: 30 meter range / 9 meter per second
A: 40 meter range / 12 meter per second
S: 50 meter range / 15 meter per second
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Domain: Fuuton.Kazekaeshi (Wind Return) [25, 50, 100, 150]
Rank: (D), (C), (B), (A), S
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Equal to the technique being reflected.
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance is equal to the user's 'Kiroku Gaijuu'. Cannot block jutsu whose attack power has been increased due to retraining or mastery, as those simply would pass through.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton. Kiroku Gaijuu of equal rank.Kaiten Shuriken (Rotating Shuriken) [25]
Rank: D
Type: Supplementary / Fuuton Ninjutsu
Range: See special!
Handseals: No
Chakra: Low
Special: Can control one projectile per use, plus one more each time retrained. Projectiles cannot be altered in flight once thrown. The distance that they can travel depends on the user's Kiroku Gaijuu range. However, every fifth training increases the chakra consumption by one.
Description: One of the simplest Fuuton techniques, this supplementary technique allows the user to take any secondary/projectile weaponry they have on them and coat them in Fuuton chakra. This allows the user to shoot them at high speeds under the wind manipulation, adding rotation and tumbling power to increase the speed of normal weapon attacks, as well as its deadliness.
Domain: Fuuton. Kiroku Gaijuu 'D'.Kamikaze (Hair Wind) [50]
Rank: C
Type: Supplementary / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid x2
Special: Increases damage of Katon jutsu by one rank, and increases area of attack, up to double the normal creation size. Range depends on Katon jutsu being enhanced.
Description: Although not meant for direct attacks, this technique can greatly enhance any offense with a simple burst of wind. Intended mainly for Katon jutsu and fires overall, the user will use this in conjunction with their flames, enhancing their damage and area of effect greatly. The winds come in the form of pillars, and its currents can flow anyway the user desires in order to manipulate the flow of fire.
Domain: Fuuton. Kiroku Gaijuu of equal rank.Daitoppa (Great Breakthrough)[50]
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Distance at which blast can travel depends on the user's Kiroku Gaijuu range, halved. Each time retrained, additional 'C' ranked blasting wind damage is added. However, for every 4th one obtained, chakra consumption for this technique will go up by one!
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton. Kiroku Gaijuu 'C'.Fuusajin (Dust Wind) [50]
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: No
Chakra: Mid
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Distance at which the blast can travel depends on the user's Kiroku Gaijuu range, halved.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton. Kiroku Gaijuu 'C'.Shinkuu Gyoku (Vacuum Sphere) [50]
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Creates up a single wind bullet no larger than 1 foot, plus one more each time retrained. The distance that the wind bullet can travel depends on the user's Kiroku Gaijuu range. Moves in a straight line.
Description: After a deep breath, the user will allow the air to mix with their chakra; compressing the mixture into a large ball of wind chakra, bullet emerge from the users mouth, moving fast and ravishing anything in its path.
Domain: Fuuton. Kiroku Gaijuu 'C'.Shinkū Taigyoku (Vacuum Great Sphere) [100]
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Creates a 10 meter wind blast in the form of a large ball that can travel and crash into anything the user targets, producing a nasty explosion of torrential slicing winds soon after. Distance at which wind sphere can travel upwards and outwards depends on the user's Kiroku Gaijuu range, and the size of the wind blast is equal to the size of the ball. Each time retrained, size of ball increases by a meter. However, after every third retraining, chakra consumption will increase by one.
Description: After a deep breath, the user will allow the air to mix with their chakra; compressing the mixture into a large ball of wind to be expelled with great force. Flying at impressive speeds, this jutsu soars towards its target in attempt to crush anything within it's path. The force of this wrecking ball can match the concussive force of many exploding notes, barreling through jutsu of equal prowess.
Domain: Fuuton. Shinkuu Gyoku (Vacuum Sphere). Kiroku Gaijuu 'B'.Kamaitachi (Cutting Whirlwind) [100]
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes [No with Fan]
Chakra: Mid
Special: Can capture up to 1 victim in a mini tornado finisher, plus one more each time retrained. This technique requires no hand seals when used with a fan type weapon; however, the technique will require seals if the arm is used to facilitate it. Distance at which the blast can travel and cover depends on the user's Kiroku Gaijuu range.
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon, the user swings it around and brings forth a most intense tornado, coming out from the weapon. Once it strikes the opponent, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward.
Domain: Fuuton. Kiroku Gaijuu 'C'.Dai Kamaitachi (Great Cutting Whirlwind) [100]
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes [No with fan]
Chakra: High
Special: Blast measures between 10 meters, pierces barriers 'B' ranked and below, and can stack 'B' ranked bonus damage each time retrained. However, after every third retraining, the consumption will go up by one. This technique requires no hand seals when used with a fan type weapon; however, the technique will requires seals if the arm is used to facilitate it. Distance at which it can travel depends on the user's Kiroku Gaijuu range.
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling chakra to a limb or weapon, the user executes a large swipe, letting loose an intense wind in a sixty degree cone. The winds are razor sharp, cover a wide area, and can cut through trees like butter.
Domain: Fuuton. Kamaitachi. Kiroku Gaijuu 'B'.Shinkūha (Vacuum Wave) [100]
Rank: B
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Releases wind blades up and around the user in a defensive, twisting manner, with the blades measuring 1/5th of the user's Kiroku Gaijuu range. Up to three (3) blades may be fired off when first learned, plus one more each time retrained. However, after every third retraining, the consumption will go up by one. Finally, the distance that they can travel upwards and outwards depends on the user's Kiroku Gaijuu range. For every 5 blades that can be fired, the chakra consumption increases by one.
Description: After performing the requires seals the user takes a deep breath and spins while exhaling, compressing the released air into set of wind blades that cover a substantial area around the user due to their circular motion. After a deep breath, the user unleashes the blast. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries amongst those hit, which may even prove fatal. .
Domain: Fuuton. Kiroku Gaijuu 'B'.Kami Oroshi (Godly Winds From the Mountain) [100]
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Drill moves in a straight line, and its range will be determined by the user's Kiroku Gaijuu. Drill measures 2 meters all around, and can grow by a single meter each time retrained. However, after every third retraining, the consumption will go up by one.
Description: With this technique, the user will send a drilling vortex of wind straight at the opponent, capable of ripping through wood, rock and even light metals. The attack itself is linear and cannot be controlled mid-flight, but it moves at a rather fast pace, becoming a real threat regardless.
Domain: Fuuton. Kiroku Gaijuu 'B'.Shinkū Suikomi (Vacuum Suction) [150]
Rank: A
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High x2
Special: Inhalation range is determined by the user's highest Kiroku Gaiju rank. Inhalation occurs in the form of a 90 degree cone initiating at the user's lips; each time retrained, the cone widens by 10 degrees, for a maximum of 180 degrees. However, after every second retraining, the consumption will go up by one.
Description: Once the user completes the hand-seals, they inhale, and continuously began drawing air from the outside. Anything within its effective range is immediately and abruptly pulled in by the strong suction. While inhaling the user cannot move or the technique is canceled. Shinkū Suikomi is powerful enough to spirit away a total weight of five hundred pounds.
Domain: Fuuton. Kiroku Gaijuu 'A'.Kaze no Yaiba (Sword of Wind) [150]
Rank: A
Type: Offensive / Fuuton Ninjutsu
Range: Self
Handseals: Yes
Chakra: High
Special: Creates a sharp, near invisible wind blade in one's dominant hand. Standard blade length maximum is 1 meter. Each time retrained, 'A' ranked damage is stacked. However, after every second retraining, the consumption will go up by one.
Description: A very deadly Fuuton technique, the Yaiba is as its name implies – a pressurized sword of wind forms at the user’s appendage, long and sharp, able to cut through almost anything. This is because unlike a real sword which can face resistance, the wind blade will be able to slice with little difficulty.
Domain: Fuuton. Kiroku Gaijuu 'A'.Kaze no Yaiba Noberu (Sword of Wind Extension) [150, 150, 150, 150, 150]
Rank: A, A, A, A, A
Type: Passive / Fuuton Ninjutsu
Range: --
Handseals: --
Chakra: --
Special: Allows the extension of the Kaze no Yaiba blade by a single meter each time trained.
Description: As if Kaze no Yaiba wasn't deadly enough, with which addition, the user is able to extend the blade for even more lethality!
Domain: Fuuton. Kiroku Gaijuu 'A'. Kaze no Yaiba.Shinkū Renpa (Vacuum Blast Barrage) [100]
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Five blades of wind able to be unleashed at once in one breath, plus one each time when retrained. The distance the blades can travel depend upon the user's Kiroku Gaijuu.
Description: The user takes a deep breath and exhales several large blades of wind at different angles, by rapidly moving their head in various directions. Each blade of wind is released in the one breath exhaled and move very fast. The blades of wind are five meters in total width and length, and are sharp enough to cut through limbs, boulders, or trees. Can cut right through jutsu of equal or lower rank.
Domain: Fuuton. Kiroku Gaijuu 'B'.Kaze Bunshin no Jutsu (Wind Clone Technique) [50, 50, 50, 50, 50]
Rank: C, C, C, C, C
Type: Supplementary / Fuuton Ninjutsu
Range: See Special!
Handseals: Yes
Chakra: Mid [per clone]
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any 'C' ranked or lower Fuuton technique the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Fuuton user is able to call upon aid from a perfect copy of themselves. Comprised purely of wind chakra, this clone retains the user's movement speed and strength. While easily capable of being used for offensive means, the Fuuton bunshin also makes for an equally solid defense due to its ability to harness Fuuton-based techniques.
Domain: Fuuton. Kiroku Gaiju 'C'.Kaze Bakudan (Wind Bomb) [25]
Rank: D
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Low
Special: The explosion is more powerful at the site of detonation and becomes weaker the farther the opponent is from it. Distance at which wind bomb can travel depends on the user's Kiroku Gaijuu range, and range of explosion measures 1 meter. Each time retrained, explosion range goes up by 1. However, after every fifth retraining, the consumption will go up by one.
Description: The user holds up a hand after performing a short series of handseals. Their chakra is focused into this point, and a small, swirling green ball is created as wind is tightly compacted. The bomb is then thrown, and upon contacting a solid object will detonate. The explosion has roughly the same power as an Exploding Tag.
Domain: Fuuton. Kiroku Gaijuu 'D'.Kaze Dangan (Wind Bullet) [50, 50, 50]
Rank: C, C, C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Fires up to one bullet per use, plus one more each time retrained. However, after every fourth retraining, the consumption will go up by one. A half second cool down exists between bullet shots. Distance bullets travel depends on the user's Kiroku Gaiju.
Description: The user performs a set of handseals, ending with Tiger, and holds it. Chakra is focused into the point at the tip of their fingers; a bullet-sized and shaped ball of green energy begins to form. By aiming at an opponent as if using a gun, they can fire this streamlined pellet. It travels very fast and hits hard. The drawback is that it shoots in a linear path and, like every other object, is pulled down by gravity as it travels. The farther away the target, the less likely it will be to connect.
Domain: Fuuton. Kiroku Gaijuu 'C'.Kaze no Chakram (Wind Chakram) [150]
Rank: A
Type: Offensive / Fuuton Ninjutsu
Range: Self
Handseals: Yes
Chakra: High
Special: Kiroku Gaiju determines the chakram's traveling distance. When thrown, the Chakram is also able to be called back to the user, as long as it hasn't move out of their Kiroku Gaiju range of control. Each time retrained, additional bonus 'A' ranked damage is stacked. However, after every second retraining, the consumption will go up by one.
Description: By performing a set of handseals, the user is able to condense their Fuuton chakra into a visible, green ring with a curved handle inside. The outer edge is sharp enough to slice through most barriers and can have devastating effects on flesh. The Chakram is mainly used as a long-distance weapon, but is also suited for close combat, capable of slashing, parrying, and even disarming an opponent.
Domain: Fuuton. Kiroku Gaiju 'A'.
earth release;
[4150]Doton Ryouuken (Earth Dominion) [25, 50, 100, 150]
Rank: (D), (C), (B), (A), S
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: No
Chakra: --
Special: Establishes the area of earth a user can control for their earthen techniques. Because Doton is a solid essence with physical mass, its creations deal more with strength and endurance of the earth; as such, each earthen creation from the user will have have a natural, built-in defense against any attacks equally ranked or lower. Highest rank known also establishes the size of Doton creations they can produce.
D: 10 meter range
C: 20 meter range
B: 30 meter range
A: 40 meter range
S: 50 meter range
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.Domu (Earth Spear Essence) [25, 50, 100, 150]
Rank: (D), (C), (B), (A), S
Type: Defensive / Doton Ninjutsu
Range: Self
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Can withstand a single Ninjutsu or Taijutsu strike made upon the user of equal or lower rank before needing to recast the jutsu. During this, no other chakra-related jutsu outside of Doton may be used.
D: 20% speed loss
C: 40% speed loss
B: 60% speed loss
A: 80% speed loss
S: User cannot run, only walk.
Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu. However, like other Doton based jutsu, it is weak against Raiton attacks.
Domain: Doton. Doton Ryouuken of equal rank.Doro Gaeshi (Mud Overturn) [25, 50, 100, 150]
Rank: (D), (C), (B), (A), S
Type: Defensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Size of mud wall depends on the user’s level of Doton Ryouuken. Blocks a single attack equal to the highest rank known.
Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Doton affinity. After striking the ground with their hands, a large wall of earth will rise into place as defense. This allows the user to protect themselves from a variety of physical attacks, both ninjutsu and taijutsu. The defense is not perfect though, as a hard or drilling impact can puncture the wall.
Domain: Doton. Doton Ryouuken of equal rank.Retsudo Tenshou (Revolving Split Earth Palm) [25, 50, 100, 150]
Rank: (D), (C), (B), (A), S
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: The whirlpool is created with the victim(s) always at the center. User’s 'Doton Ryouuken' rank determines the size and range of the whirlpool. The higher the rank known of this technique, the larger and more dangerous the churning rocks, boulders and the whirlpool itself will be. Can only be performed within an area with natural earth and rock.
Description: This technique allows the ninja to control nearby stone and rock, allowing them to create a circular whirlpool of earthen death for their opponent’s to enjoy. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock around their victims will begin to churn and twist up crushing all those trapped within it.
Domain: Doton. Doton Ryouuken of equal rank.Tsuchi Kairou (Trapping Earth Corridor) [25, 50, 100, 150]
Rank: (D), (C), (B), (A), S
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Range and size of prison depends on the user’s level of 'Doton Ryouuken'; opening up top is 20% of the user's 'Doton Ryouuken' size. Walls can hold up to attacks of equal or lower rank.
Description: After forming the needed handseals, the user slams his fists to the ground, sending their chakra into the earth so that it will rise up and over their target, imprisoning them in the form of a circle. Unlike Earth Dome Prison, this jutsu does not enclose over the targets. Instead, it simple creates a high wall, making escape viable only through flight; trying to climb up the wall will result in the victim's foot being impaled by sudden earthen spikes emerging from the wall.
Domain: Doton. Doton Ryouuken of equal rank.Arijigoku (Inescapable Hell) [25, 50, 100, 150]
Rank: (D), (C), (B), (A), S
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High, S - High x2
Special: Creates a crater underneath a victim within the user's 'Doton Ryouuken' range which sucks them in deep underground. Distance at which they could be sucked in depends on the user's 'Doton Ryouuken' distance. Crater always will be slightly larger than the victim that's being absorbed.
D: Full post suction
C: 3/4 post suction
B: Half post suction
A: 1/4 post suction
S: Near-Instant!
Description: Doton • Arijigoku is a Ninjutsu utilizing the Earth Element. After forming the needed hand seals, the user will create a conical crater below their opponent that serves to suck in an opponent. If trapped, this twisting, sinking pit will pull the target below ground to imprison and suffocate them.
Domain: Doton. Doton Ryouuken of equal rank.Ganban Kyuu (Rock Plate Coffin) [25, 50, 100, 150]
Rank: (D), (C), (B), (A), S
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Requires a natural earth source. Creates a circle underneath the victim with them in the middle, sized at half the user's 'Doton Ryouuken' range, which folds in two with the victim inside and in the middle. Aims to crush victims.
D: Full post suction
C: 3/4 post suction
B: Half post suction
A: 1/4 post suction
S: Near-Instant!
Description: Doton • Ganban Kyuu is a Ninjutsu utilzing the Earth Element. After forming the needed hand seals, the user will generate plates of rock which will rise from around their target, entomb and then crush them. The better they get with this technique, the quicker they can crush their targets.
Domain: Doton. Doton Ryouuken of equal rank.Hitsugi no Jutsu (Descending Earth Coffin Technique) [25]
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Low
Special: The indentation created can vary by size, but at a maximum, it can measure no more than half the user's maximum 'Doton Ryouuken' range. Contents invisible to almost anything, except chakra sensing methods. Up to one indentation/burial can be created per thread, plus one more each time retrained.
Description: A very basic and essential Doton ninjutsu, the user performs a single handseal, and with a bit of chakra, creates a rectangular like opening underground. This indentation resembles a coffin, and is used for just that – burying secrets, human or inanimate, that one does not wish others to find. Coffins established can always be visited at a later time, and can only be activated by the user that made them. If someone is using a form of underground travel, they cannot see the contents within or the box for that matter, and should they travel on its same path, will run into what seems to be an underground block of steel.
Domain: Doton. Doton Ryouuken 'D'.Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) [25]
Rank: D
Type: Supplementary / Doton Ninjutsu
Range:Self
Handseals: No
Chakra: Low
Special: User cannot move while underground, but they can detect anyone that walks along the earth directly above them. User can remain underground for a single turn before needing to resurface. Can only be used once per thread, plus one more each time retrained.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Doton Ryouuken 'D'.Dochuu Eigyo (Underground Fish Projection) [50]
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Range of movement depends on the user’s level of 'Doton Ryouuken'. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user may remain underground for one extra turn. However, after every fourth retraining, their chakra consumption will go up by one,
Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time.
Domain: Doton. Doton Ryouuken 'C'. Shinjuu Zanshu no JutsuMoguragakure no Jutsu (Mole Hiding Technique) [100]
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range of movement depends on the user’s level of 'Doton Ryouuken'. All doton jutsu used whilst underground cost one rank less than normal due to the overwhelming earth source. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn. However, every three times trained the chakra consumption raises by one.
Description: An upgrade to Dochuu Eigyo, this underground variation grants the user movement AND the ability to attack with jutsu whilst underground. After a few short seals, the user merely sinks below, and can remain there for a small amount of time, allowing them an extremely strategic position, as well as the ability to laid explosives along the ground for the opponent to ‘enjoy’.
Domain: Doton. Doton Ryouuken 'B'. Dochuu Eigyo.Dochuu Senkou (Underground Submarine Voyage) [150]
Rank: A
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High x2
Special: Can only travel one country at a time before needing to resurface and rest for a single post. Can switch from this to 'Moguragakure no Jutsu' underground travel if faced with a sudden threat.
Description: This now allows the user to travel across countries whilst underground, moving quickly through the earth as if they were sprinting on land. This jutsu was designed mainly for quick and stealthy travel, as this medium cuts random encounters out completely. The radar function is not present anymore, mainly due to this not being meant for combat, so the user must exercise care before commencing their Submarine Voyage.
Domain: Doton. Doton Ryouuken 'A'. Dochuu Eigyo.Chuusijin no Jutsu (Stomping Monkey’s Quake Technique) [50]
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid [initial + upkeep]
Special: Range of earthquake depends on the user’s level of Doton Ryouuken. As long as anyone except the user is within range of the quake and standing atop the ground, they will automatically suffer serious balance and orientation disruption, resulting in a 50% loss of speed - effects aren't auto however, and can be evaded with clever RP. Quake lasts the entire turn, and can be used once per thread, plus one more each time retrained.
Description: As its name implies, this basic yet efficient technique results in the wielder forming a few simple handseals and then stomping and pounding the ground wildly, their limbs coated in a special chakra. As they pound away, the earthquake consumes the area, disrupting balance and speed. Very good for when faced with waves of opponents, or for taking down weakened edifices.
Domain: Doton. Doton Ryouuken 'C'.Iwa Nadare (Stone Avalanche) [50]
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: The general size of the avalanche will depend on the user’s knowledge of 'Doton Ryouuken'. Boulders measure the distance of 'Doton Ryouuken'. Due to its extreme nature, this can only be used once per thread, plus one more each time retrained.
Description: Although not a conventional technique, it becomes useful whenever the user is battling within the vicinity of a mountain. As long as the user is physically in contact with the upper part of the mountain, they can instigate dreadful avalanches meant to affect those below. Not only is the rock natural, but with a bit of one’s own chakra, the boulders the roll down can grow in size!
Domain: Doton. Doton Ryouuken 'C'.Iwa Bunshin (Rock Clone Technique) [50, 50, 50, 50, 50]
Rank: C, C, C, C, C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone is capable of using any c-rank and lower Doton techniques the users knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: Doton • Iwa Bunshin no Jutsu is a Ninjutsu that utilizes rock to create a Bunshin clone. Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target, especially with its rocky earthen frame, adding power to its attacks.
Domain: Doton. Doton Ryouuken 'C'.Iwa Yado Kuzushi (Stone Lodging Destruction) [50]
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Rocks pulled and used cannot exceed the user’s current range of 'Doton Ryouuken'. Can control rocks up to 20% of the user's 'Doton Ryouuken' distance, and can only control up to 1 rock per 'Destruction', plus one more each time retrained. However, after every 4th retraining, chakra consumption of the technique will go up by one.
Description: This jutsu is completely dependent on the shinobi’s surroundings. After the necessary handseals, this technique allows the ninja to control nearby stone and rock, as long as they are within some form of enclosed rock/stone/earth creation, such as a cave. With their chakra specifically placed onto anywhere the user can see, this technique can loosen the rocks and cause them to come raining down on whomever is trapped inside, or reversely, can stop falling boulders from crushing those bellow.
Domain: Doton. Doton Ryouuken 'C'.Doryū Taiga (Earth Flow Rivers) [100]
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range at which river can be created depends on the user's highest 'Doton Ryouuken' rank; width of the river is equal to 20% of it. River originates from the user's feet, and moves in a straight line; once river begins, direction cannot be altered.
Description: After performing the necessary hand seals, the user will transform the ground upon which the enemy stands into a river of mud. This river suddenly materializes flowing at fast paces completely against the direction the opponent is moving, making movement very, very difficult. The river itself shoots in a relatively straightly line, and as the user's rank increases, so does their skill with this technique. Excellent for slowing people down and facilitating escapes, as the mud itself is highly constricting.
Domain: Doton. Doton Ryouuken of equal rank.Doryuudan (Earth Dragon Projectile) [25, 50, 100, 150]
Rank: (D), (C), (B), (A), S
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Can only be used after 'Earth Flow Rivers'. Range of projectile travel distance depends on user's 'Doton Ryouuken'. Dragon head measures 5 meters in diameter and can fire off projectiles at high speed. Highest rank known determines the amount of projectiles.
D: 2 earth projectiles
C: 4 earth projectiles
B: 6 earth projectiles
A: 8 earth projectiles
S: 10 earth projectiles
Description: One of the strongest Doton jutsu, mainly for its power and spread, but also for its total lack of dependency of an earth source. After the ninja creates the river of mud before them out of thin air, a few handseals are performed, and a grand dragon's head emerges. The beast proceeds to quickly open its maw, shooting out sharp mud projectiles from its mouth towards anywhere its owner wills it, covering a wide area.
Domain: Doton. Doton Ryouuken of equal rank. Doryuu Taiga of equal rank.Doton Kekkai – Dorou Doumu (Earth Barrier – Earth Dome Prison) [100]
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Size and range of dome depends on the user's 'Doton Ryouuken' rank. Dome defense is determined by the user's 'Doton Ryouuken' and can withstand up to one strike from the outside, plus one more each time retrained. However, after every third retraining, consumption will go up by one. Strikes to the dome made from within are stronger, meaning it takes strikes one rank less than the user's highest 'Doton Ryouuken' in order to break free.
Description: This advanced Doton ninjutsu acts as its name implies – it facilitates the user creating a prison around their victims, comprised of pure dirt. After forming the necessary handseals and striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. As long as they keep their hands on it and feed it chakra, the prison can withstand most attempts to break free from within. As a bonus, if the user knows of any chakra absorbing techniques, they may place their hands against the dome, sucking out the chakra from the people trapped inside and bring it back into one’s own body, as well as combine it with his own in order to spread throughout the dome, allowing the user to repair any damage their opponents manage to inflict on the inside.
Domain: Doton. Doton Ryouuken 'B'.Doryuu Jouheki (Earth Style Rampart) [100]
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High [initial + upkeep]
Special: Size and width of wall depends on the user's 'Doton Ryouuken' rank; thickness is equal to 20% of the user's 'Doton Ryouuken'. Wall is created from beneath the user's very feet, and requires them to be in contact with it at all times. Can be held as long as the user wishes to pay for it, as long as the user is in contact with it.
Description: An intense world shaper, the ninja will do the necessary hand seals and slam their hands on the ground. As they transfer their chakra down and begin to take control of the land, a large earthen wall will erupt from the ground, right underneath the user's feet. This wall can always vary by size, shape and width, and can be moved anywhere user wishes too, as long as they have enough chakra. This is the concept behind Doryu – use one’s power over Doton to influence the land. Useful for aiding or foiling escapes, disrupting large areas, etc.
Domain: Doton. Doton Ryouuken 'B'.Gansetsukon (Rock Spear) [100]
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Requires a natural rock source. Spear measures no more than a meter long, but can travel as far as the user's 'Doton Ryouuken' allows. Each time relearned, additional spears may be created. However, after every third retraining, consumption costs raises by one.
Description: Doton • Gansetsukon is a Ninjutsu utilzing the Earth Element. This jutsu allows the user to break up nearby stone and shape it into a rock spear, which can then be launched at one's opponent.
Domain: Doton. Doton Ryouuken 'B'.Doryou Dango (Mausoleum Earth Dumpling) [100]
Rank: B
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Distance mausoleum can travel depends on user's 'Doton Ryouuken'. Highest rank known determines strength of mausoleum.
Description: Doryou Dango is a Ninjutsu technique utilizing the Earth affinity. After striking the ground with their hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using a combination of their immense strength and chakra control, one can lift up the ball and hurl it at their opponent with impressive speeds and accuracy, flattening all in its path.
Domain: Doton. Doton Ryouuken 'B'.Ganchuusou (Rock Pillar Spears) [150]
Rank: A
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High
Special: Range of spear prison depends on the user's 'Doton Ryouuken' rank; thickness is equal to 20% of the user's 'Doton Ryouuken'. Amount of spears created depends on the user's 'Gansetsukon' rank. Up to one opponent can be impaled at any single time, plus one more each time retrained. However, after every second retraining, chakra consumption goes up by one.
Description: Doton • Ganchuusou is a Ninjutsu utilzing the Earth Element. An evolution to Gansetsukon, the user can generate spears of rock which can rise up and impale their target.
Domain: Doton. Gansetsukon.Yomi Numa (Swamp of the Underworld) [150]
Rank: A
Type: Offensive / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range, size and depth of swamp, depends on the user’s level of Doton Ryouuken. Takes a full turn to sink and seal, but if the target cannot escape the range of the swamp in time, they soon become the victim, sealed away in an alternate swamp dimension. Can be used once per thread, plus one more each time retrained.
Description: After forming the needed handseals, the user summons a vast filthy, bubbling swamp that can appear directly beneath their target to sink and kill it. The benefit of this is that no earth source is needed as the user creates their own, meaning they could potentially sink targets over any source. The swamp can be perceived as being on its own dimension - once absorbed, the swamp and its victims are gone forever. Due to its size, this jutsu was meant to take out large summons, creatures and even armies of men.
Domain: Doton. Doton Ryouuken 'A'.Doryū Ookami (Earth Flow Wolves) [150]
Rank: A
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Range in which wolves can be summoned depends the users max 'Doryuu Taiga' range, meaning they cannot exist outside of the river itself. Wolves can only be summoned anywhere within the rivers maximum range. Up to one wolf can be summoned, plus one more each time retrained. However, after every two retrainings, their chakra consumption goes up by one. Upon impact, each wolf has the capability of exploding into a 5 meter radius of restricting mud, keeping victims in place.
Description: After performing the necessary hand seals and transforms the ground upon which the enemy stands into a river of mud, the user is able to call upon a pack of lethal wolves comprised of mud. These wolves move at high speeds, aiming to further damage and constrict their opponent.
Domain: Doton. Doton Ryouuken 'A'. Doryuu Taiga.