Kumo, Denkou
Oct 8, 2012 12:35:21 GMT -8
Post by Denkou on Oct 8, 2012 12:35:21 GMT -8
[/b] Ninjutsu/GenjutsuThe Storm is Coming
Aesthetics;
— Name; Denkou Kumo
— Aliases; Den/Denden
— Titles; N/A
— Age; 14
— Date of Birth; April 4th
— Gender; Male
— Blood Type; Group O
— Laterality; Right
— Birth Land; Kaminari No Kuni
— Village; Kumogakure No Sato
— Rank; Genin
— Profession; None
— Clan; Kumo
— Kekkai Genkai; None
— Kekkai Touta; None
— Difficulty; HARD / ADVANCED
— Experience/Pool; 1xMassive 2xHigh
Secondary; Taijutsu
Elemental Release(s); Raiton[/ul]
Facade;
— Height; 5"2'
— Weight; 112lbs
— Skin Tone; Pale
— Eye Color; Dark Orange/Brown
— Hair Color; Silver
— Apperance;
Image Here
Aspect;
— Cognition;
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A cocky and egotistic young lad with the lifestyle to match it. Learning only from his family, it is in his nature to act big and tough. All of his family have been great Shinobi and it would be no doubt that he would follow in their footsteps. Gaining the natural release of the majority of his clan, his father told him that soon he would teach him the Clans own jutsu, but only when he grows stronger. For that, even with his big ego, Denkou trains tremendously hard to become a great Shinobi.
Although his cocky nature may be overwelming for some, it is a fact that all the Kuma clan have great and powerful emotions that are only seen behind closed doors. Creating an every strong connection between the members of his clan. As for material things, they mean little to nothing to him, only the pride that comes with his work is all that he needs, Combined with the pride of serving his Village until the end.
Becuased of the families big ego's it is often quite difficult to argue against one of them, as they all seem to think they are right. Often creating large heated fights with one another untill one backs down. Stubborn as any can be, it has been proven to be their downfall. For him their is no limit, even when he can see it straight in front of him, he wil not let his ego and pride down.
Kindness is still a mayor part of Denkou's life. As he would treat those how he himself wished to be treated. Althought sometimes he can seem intimidating, more often than not, he means no harm. From the bond his clan shares, he knowns he must carry that forwards and at times will put his ego aside to save a comrade who is in need. Which ultimately will only prove to add to his pride. He wishes to become the strongest member of his Clan, so that he can not only master his clans jutsu, but then create the next generation of the Kumo clan in his image.
Chronicles;
— Prologue;
info here
Equipment;
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Dagger x 2
Rank: C
Type: Primary / Knife / Melee
Description: A dagger is a double-edged blade used for hitting, stabbing or thrusting. Short and small, it is wielded easily in one hand, and is perfect when wishing to perform quick stabbings.
Cost: 5,000 Ryo
Ninja Wire Strings 1 Pack
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack
Exploding Note 1 Pack
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
Makibishi (Ground Spikes) 2 Packs
Rank: D
Type: Secondary / Ranged
Special: 20 per Pack.
Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
Cost: 200 Ryo per Pack
Shuriken (Ninja Star) 2 Packs
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Senbon (Throwing Needles) 1 Pack
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost: 200 Ryo per Pack
Giant Shuriken 1 Pack
Rank: C
Type: Secondary / Ranged
Special: 1 per Pack.
Description: Although there is nothing special about these enlarged creation, they are nonetheless deadly. These large shuriken are hurled by the user at an opponent, as their large size increases the damage they inflict on the target as they fly through the air and gain momentum.
Cost: 500 Ryo per Pack
Blank Sealing Scrolls
Rank: D, C, B, A, S (Click for scroll sizes)
Type: Universal Accessory.
Special: The rank of the scroll determines the number of items, elements, or techniques that can be sealed within them. Likewise, the rank also determines how many accessory slots the scroll takes up (without an extension item purchased). It should be noted that elements being sealed inside of the scrolls are raw and uncontrollable, and not in unnecessarily large quantities. The "burst" of element extends roughly five meters fanning out from the scroll's open face, and can harm the user in certain situations. Likewise, the scroll must be open in order to summon the element in question.
D: D-rank scrolls can store a total of five secondary weapon packs, or one basic element. This scroll takes up one accessory slot.
C: C-rank scrolls can store a total of ten secondary weapon packs, or one basic element. This scroll takes up two accessory slots.
B: B-rank scrolls can store a total of fifteen secondary weapon packs, or one two basic elements. This scroll takes up three accessory slots.
A: A-rank scrolls can store either a total of twenty secondary weapon packs, ten primary weapons, or three basic elements. This scroll takes up four accessory slots.
S: S-rank scrolls can store either a total of twenty-five secondary weapon packs, fifteen primary weapons, or four basic elements. This scroll takes up five accessory slots.
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid. There are also larger scrolls that ninja keep on their back, these are notably A and S-ranked.
Cost: 2,000 / 4,000 / 8,000 / 12,000 / 16,000 Ryo (price per scroll!)
Satchel
Rank: C
Type: Universal Accessory / Extension / Self
Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character!
Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
Cost: 10,000 Ryo
Renown;
Current Plots; -
— Allegiance; Kumogakure no Sato
— Alignment; Chaotic Good
— Relationships;
Techniques;
[/justify][/blockquote][/justify]Masteries
Academy Jutsu;
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
Domain: Academy Ninjutsu.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Domain: Academy Ninjutsu.
Universal Ninjutsu;
Shunshin no Jutsu (Body Flicker Technique)
Rank: D.
Type: Supplementary.
Range: 0 - 10m.
Handseals: -
Chakra: Low.
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation)
Rank: D, C, B, A, S.
Type: Defensive.
Range: 0 - 50 meters.
Handseals: 7.
Chakra: D - Low, C - Mid, B - Mid, A - High, S - x2 High.
Special: D-rank is 10 meters, and each rank increases by 10. Must be standing still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
Genjutsu Kai! (Release)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: Low - Massive.
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Type: Supplementary.
Range: -
Handseals: 3.
Chakra: Low - Massive.
Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Domain: Universal Ninjutsu.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: C
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: -
Special: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Domain: Universal Ninjutsu.
Raiton
Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S
Type: Supplementary.
Range: 0 - 20 meters.
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the thunder, the distance at which one can control it, and finally, the speed at which the user can displace it.
D: 5 meter range.
C: 10 meter range.
B: 10 meter range.
A: 15 meter range.
S: 20 meter range.
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Purazuma Booru (Plasma Ball Technique)
Rank: D, C, B, A, S
Type: Defensive / Raiton Ninjutsu
Range: See special!
Handseals: 8.
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Highest rank learned determines strength of lightning sphere. Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it. Highest rank known determines strength of sphere. Area of sphere is determine by the user's highest Karai Shin range, halved.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton. Karai Shin of equal rank.
Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive.
Range: -
Handseals: 4.
Chakra: Mid.
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are numbed for a whole turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained for a total of five posts. The user must touch the victim with their hand to achieve the desired effects.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
Matoudai Zeusu (Strike of Zeus)
Rank: C.
Type: Supplementary.
Range: See special!
Handseals: 6.
Chakra: Mid.
Special: Distance bolt can travel depends on the user's highest 'Karai Shin'. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage. However, after every fourth retraining, the consumption will go up by one. Can be learned a maximum of 8 times.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky quite fast, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.
Mekurumeku (Blinding Flash)
Rank: D, C, B, A, S
Type: Raiton Ninjutsu
Range: See special!
Handseals: 5.
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2
Special: Distance of flash depends on the user's Karai Shin range. Highest rank known determines light amplitude. Any person(s) effected are blinded for one turn.
D: 20% Karai Shin range
C: 40% Karai Shin range
B: 60% Karai Shin range
A: 80% Karai Shin range
S: Full Karai Shin range
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton. Karai Shin of equal rank
Eshaku Raikou (Lightning Bow)
Rank: C.
Type: Offensive.
Range: See special!
Handseals: 4.
Chakra: Mid.
Special: Range of arrows is determined by the user's highest 'Karai Shin' range. Up to one arrow can be made and shot each time, plus one more each time retrained. However, for every 4 arrows the user is able to fire off, their chakra consumption will automatically go up by one.
Description: After performing the needed handseals, the user will wave both arms through the air, leaving Raiton chakra behind in the shape of bow and arrow. The lightning arrow can then be shot at an opponent and stun them from afar. By taking extra time to focus their energy, the arrow can be re-shaped for distance, rather than power.
Domain: Raiton. Karai Shin 'C'.
chiren Raiu Disuku (Chained Thunderstrom Disk)
Rank: C, C
Type: Offensive
Range: Special
Handseals: 3
Chakra: Mid
Special: Range of Disk is determined by the user's highest 'Karai Shin' range. One can be made and thrown individually, plus one more each time retrained up to a Maximum of 10. However, for every 4 retrains the user, chakra consumption will automatically go up by one.
Description:After performing the needed handseals, the user will hold out both hands, allowing Raiton chakra to form the 1/4 meter radius Disk. The lightning Disks can then be thrown when desired at any opponent. Comprised of Raiton Chakra, the Disk moves through the air faster than a standard projectile would. Upon hitting, the sharpness of the Disk will cut, before stunning them for half a post. If thrown in conjunction with another Ichiren Raiu Disuku and the distance that separates the two is less than 2 Meters, a chain will be formed linking the two (or More). This chain holds the same properties of the actual disk, their sole purpose is to increase the attacking range, making avoiding the attack much more difficult.
Domain: Raiton, Karai Shin
Raiton Bunshin no Jutsu (Lightning Clone Technique)150EXP
Rank: A.
Type: Supplementary.
Range: See special!
Handseals: 3.
Chakra: 75% of the user's chakra.
Special: This clone is considered to be the second strongest next to the Kage Bunshin. Due to being comprised purely of raiton chakra, upon being destroyed, it completely paralyzes the enemy for two full posts (presuming they destroyed the clone via contact). Likewise, this clone can perform all a-rank raiton jutsu and below that the user knows.
Description: With this technique, the Raiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of lightning, this clone retains the user's movement speed and strength. While easily capable of being use for offensive means, the Raiton Bunshin also makes for an equally solid defense due to its ability to harness Raiton-based techniques.
Domain: Raiton. Karai Shin 'C'.
Village
Denkou Kyuusou
Rank: C
Type: Offensive / Raiton Ninjutsu / Kumogakure Secret Technique
Range: 0 - 10 meters
Handseals: Yes
Chakra: Mid
Special: Allows the user to provide a sudden surge of Raiton chakra around a ten meter radius. Does not discern between friend or foe, and if hit, paralysis sets in for half of a turn (2 - 3 seconds). Each time retrained, additional 'C' ranked shocking damage is added on, but for every fourth retraining, chakra consumption will go up by one. Can be learned a maximum of 8 times.
Description: Denkou Kyuuzou is one of the most useful techniques within’ Kumogakure no Sato. Because of its sudden attack it generally shocks the victim mentally and physically. The techniques ability is simple. When the user finishes the measly handseals a sudden surge of lightning appears wildly in a ten meter radius around the user. Any victim being shocked within’ this radius of the sudden lightning surge will be paralyzed for two seconds. Unable to properly move their body from that sudden surge or Raiton chakra coursing through their body.
Domain: Raiton. Karai Shin. Shunshin no Jutsu. Kumogakure.
Kumogakure no Jutsu (Hidden Cloud Technique)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu / Kumogakure Secret Technique
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2 [initial + upkeep]
Special: Creates a large cloud the size of one's 'Karai Shin' range to hover over the battlefield and provide the user with an extra source of intensified lightning. Highest rank known determines the rank of jutsu that can be cast using the cloud as a medium, as well as the rank of bonus damage attached to them due to the cloud's intensity. Maximum damage cannot exceed 'S' rank regardless. Cloud can only be moved when user is still, observing it, and holding the last handseal of the technique. Finally, it takes a full turn for the cloud to be conjured.
Description: Taking its namesake from the very village which create it, this technique is a staple Kumogakure jutsu to use during their more arduous battles. Because they deal with lightning, a lot of natural attacks come from the very sky, and may take a moment to be delivered due to weather - no more! With this technique, the Kumo shinobi produces their own thunderclouds, able to float around the vicinity of the user's battle while providing a boosted source of Raiton.
Domain: Raiton. Karai Shin. Kumogakure.
Taijutsu