De Compras.
Oct 23, 2012 21:13:24 GMT -8
Post by Estilo on Oct 23, 2012 21:13:24 GMT -8
IMPORTANT TO NOTE
The EXP used in this thread, and the two last techniques, can only be applicable if my previous transactions have been completed. I refunded EXP here, and spent RYO for the weapon required here. If these aren't done yet, I kindly request that you attend to them first, mystery mod! Before completing the transaction in this thread. You have my complete thanks~ !
Purchasing:Keiyaku Fuuin (Contract Seal)
Rank: D, C, B, A, S
Type: Supplementary / Enslavement Fuuinjutsu
Range: See special!
Handseals: Yes
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3
Special: The rank of Keiyaku Fuuin known determines the rank of the summoned creature that can be sealed. The 'S' rank of this technique is capable of sealing a summoning family's Sage. The user needs to touch the Summoner for the seal to work. This technique removes the Summoner's control over the summon, and they are incapable of summoning it again afterward. The user of this seal does not gain the ability to use the sealed summon. Likewise, the effects are set onto a particular summon, so if the target summons a different creature from the same tree the seal will have to be reapplied.
Description: After performing a set of handseals, the user must focus chakra into their dominant hand and place their palm upon the target. A quick connection is made between the two chakra systems and the seal is activated, removing the target's control over their summoned creature for a short time. The creature, no longer held to the thread by its user, disappears.
Domain: Fuuinjutsu. Shikoku Fuuin, Yuukitai Fuuin, Sonzoku Fuuin of equal rank.
Fuuka Houin (Elemental Sealing Method)
Rank: D, C, B, A, S
Type: Supplementary / Absorption Fuuinjutsu
Range: See special!
Handseals: Yes
Chakra: Same as sealed technique [to place] / Low [to activate]
Special: This method can only seal an elemental technique of equal or lower rank to the user's known rank of Fuuka Houin. The vapor can travel a distance of 10 meters from the scroll, therefore only a technique that is within 10 meters from it can be sealed inside.
Description: The user unravels a scroll and writes the needed sealing incantation upon it, leaving a space in the center blank. After performing the needed handseals, vapor appears from the scroll and envelops the element that the user is trying to seal, sucking it inside. The kanji for seal (封) appears in the center, certifying the technique's completion. To activate the scroll at a later time, the user imbibes the scroll with a Low amount of chakra and breaks the seal. The sealed element is then released, perfect for circumventing damage from a dangerous enemy.
Domain: Fuuinjutsu. Shikoku Fuuin, Yuukitai Fuuin, Sonzoku Fuuin of equal rank.
Gogyou Kaiin (Five Elements Unseal)
Rank: A
Type: Supplementary / Restoration Fuuinjutsu
Range: See special!
Handseals: Yes
Chakra: High x2
Special: The activated fingers must be held against the target's body for a total of 2 seconds to work, and must touch the seal that the user wishes to remove. Gogyou Kaiin can only remove seals 'A' rank or below.
Description: After performing the necessary handseals, the user focuses chakra into their hand. The tips of their fingers are encased in ethereal flames the color of their dominant chakra type. When these fingers are pressed against a seal on the target's body, the chakra melds with the old seal and breaks it, effectively removing it and stopping its effects. While this counter-seal can be used to help someone, it can also be used against seals that may have aided an opponent.
Domain: Fuuinjutsu. Shikoku Fuuin, Yuukitai Fuuin, Sonzoku Fuuin of equal rank.
Gogyou Fuuin (Five Elements Seal)
Rank: A
Type: Supplementary / Negation Fuuinjutsu
Range: See special!
Handseals: Yes
Chakra: High x2
Special: The activated fingers must be held against the opponent's body for a total of 2 seconds to be placed. They do not need to come in contact with bare flesh because the fingers burn through normal clothing, however cannot be placed through metal armor. The seal prevents the target from using any chakra not natural to them, such that provided by bijuu and absorption seals or techniques. The only way this seal can be removed is through use of Gogyou Kaiin.
Description: After performing a set of handseals, the user grasps their wrist and focuses chakra into the hand attached to it. The tips of their fingers are encased in ethereal flames the color of their dominant chakra type. If these fingers are pressed against an opponent, even through clothing, the seal will be placed. Gogyou Fuuin causes the target to lose control of any unnatural chakra within their body, becoming unable to tap into it and use it until the seal is removed. Gogyou Fuuin appears on the target's body as five finger-sized swirls that form a circle, because of the positioning of the user's hand.
Domain: Fuuinjutsu. Shikoku Fuuin, Yuukitai Fuuin, Sonzoku Fuuin of equal rank.
Tensha Fuuin (Transcription Seal)
Rank: S
Type: Supplementary / Boosting & Restoration Fuuinjutsu
Range: See special!
Handseals: No
Chakra: ---
Special: Utilizes all of its users remaining chakra. This can only work with a close acquaintanceship, friend, loved one, and/or person overall that the ninja would protect above all else and is quite literally willing to give their life for. After this seal has been placed, the user will die.
Description: Tensha Fuuin is a Boosting & Restoration type Fuuinjutsu utilized by those on the verge of death wishing to pass on a part of themselves onto another. Once physical contact with the receiver has been made, the user transfers their complete knowledge of a single technique into the recipient, which can be set to activate by 'triggering' with almost any condition the user imagines. Once met, the nigh undetectable seal within the recipient reacts with the chakra encoded ability, freeing the technique from its dormant state and giving them permanent access to whichever jutsu was transferred.
Domain: Fuuinjutsu. Shikoku Fuuin, Yuukitai Fuuin, Sonzoku Fuuin of equal rank.
Ura Shishou (Reverse Four Symbols Seal)
Rank: S
Type: Offensive / Space-Time Fuuinjutsu
Range: See special!
Handseals: Yes
Chakra: High x2 [to place]
Special: The sphere expands 15 meters in all directions. This seal does not activate through use of chakra, but the shutting down of chakra in one's body. When that happens, the user dies and the seal is put into motion.
Description: Ura Shishou is a seal that the user places across their chest, set to activate upon their death. The seal's appearance represents lesser yin, great yin, lesser yang, and great yang. When activated, these seals are released and form a large, black sphere around the user's body. Anything caught inside the sphere's area is then drawn in and sealed within the user's corpse, forever lost.
Domain: Fuuinjutsu. Shikoku Fuuin, Yuukitai Fuuin, Sonzoku Fuuin of equal rank. Death of character.
Raion no Hōkō (Lion's Claws)
Rank: B
Type: Supplementary | Ninjutsu
Range: 0 - 20 meters
Handseals: -
Chakra: High to activate, Mid to sustain.
Special: User does not have to issue hand seals to activate, but must "charge" a time equal to the amount of time it would take to form '6' hand seals- a 'B' ranks worth. Claws have a base length of '4' inches, beginning at the tip of each finger. In addition to providing the user with handy close-combat appendages, the user may amplifiy their claws with more of the 'Raion no Tategami' chakra they have stored in order to power the strength of their attacks even further. 'Raion no Tategami' chakra used to boost an attack only lasts for '1' turn after its conception, or until it's used in an attack prior to that limit. Once a boost of 'Raion no Tategami' chakra has been issued, the user may not stack the boost with additional chakra at a later time, until the aforementioned boost has been issued in the form of an attack or depleted after the '1' turn limit. The amount of 'Raion no Tategami' chakra used to boost the attack is based on the user's discretion, but must follow the same usage restrictions as the 'Raion no Tategami' short bursts. In regards to the long-ranged slashes, lion claw slash power and size depends on the amount of 'Raion no Tategami' chakra used. A 'Low' or 'D' ranked powered attack starts off with a '1' meter long slash- and each subsequent rank adds '1' extra meter, as well as increases the overall strength of the technique. User has the option of deactivating the 'Raion no Hōkō' at any moment.
Description: After gathering a sufficient amount of 'Raion no Tategami' chakra in one's hands, the user can form a pair of chakra-condensed claws, capable of tearing through flesh with ease. In addition, they can power their claws with a burst of chakra, and unleash an open-palmed slash which extends a cutter of chakra from each finger tip uniformly. The result is sheer devastation, as the lethality of the strike is only rivaled by its sharpness.
Domain: Ninjutsu, Raion no Tategami 'S'. Atlas Burabiya.
Magen • Narakumi no Jutsu (Demonic Illusion • Hell Viewing Technique)
Rank: D, C, B, A, S
Type: Offensive.
Range: See special!
Chakra: x2 Mid.
Handseals: 1.
Special: Can only affect up to one victim at a time, and they must be within eyesight of the caster.
Description: Magen • Narakumi no Jutsu is a specialized Genjutsu technique utilized by ANBU to instill fear into their targets, either for combat or interrogation. The illusion is so strong that it essentially causes its target to see a horrifying vision. The ANBU will use the serpent hand seal to cause a circle of leaves or any loose particles nearby to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.
Domain: ANBU.
Jigyakkou no Jutsu (Time Regression Technique)
Rank: B
Type: Offensive.
Range: See special!
Chakra: High to cast and sustain.
Handseals: 4.
Special: Allows the ANBU to dive into the victim's memory for as long as they can supply the chakra needed. Can last 1 turn, plus 1 more each time retrained. After a victim's mind has been dived once it needs rest; doing so again within the same thread risks permanent brain damage upon the victim.
Description: One of the more advanced and non-combative ANBU techniques, Jigyakkou no Jutsu is a Ninjutsu technique used by the ANBU to pull out forgotten memories. After forming the needed hand seals, the ANBU will put the target into a forced trance. After counting back to the day they wish to learn about, they will ask the target to remember incidents they have since forgotten. This allows the ANBU to gather intel that would other be inaccessible.
Domain: ANBU.
Jisshitsu Shinen (Essence of Thought)
Rank: D, C, B, A, S
Type: Passive / Raiton Ninjutsu / Kumogakure Secret Technique
Range: --
Chakra: --
Handseals: No
Special: Rather than replacing sealing, this simply replaces the need for physical handseals for Raiton related techniques. Instead of handseals, there is a small 'charging time', a pause equal to the amount of seals needed to make in order to prepare the technique. Finally, highest rank determines the rank of Raiton jutsu that can be used without seals.
Description: The final stage in mastery. With this, the user can activate the jutsu without the requirement of hand-seals. Making an already formidable technique seem unbelievable. Though the jutsu will no longer require hand-seals, one must still take the time to must the chakra needed. Each rank of this technique will still require the time used for the formation of seals, just without the actual movement it's self.
Domain: Raiton. Karai Shin. Kumogakure.
脱兎の Chisoku Inadzuma no Jutsu
Rank: D, D, D, D, D, D
Type: Supplementary / Raiton Ninjutsu / Kumogakure Secret Technique
Range: See special!
Handseals: No
Chakra: Low [per use]
Special: 'Chisoku Inadzuma no Jutsu' is an add-on to 'Shunshin'. Blinding flash extends 5 meters in every direction from the user, plus 1 more extra each time retrained. However, after every fourth retraining, consumption will go up by one. If in range of flash, blinding will last a single turn; unstackable.
Description: Everything is practically mimicked from Shunshin no Jutsu. However the only difference with Chisoku Inadzuma no Jutsu is raiton chakra is used to blind the victim whom is looking upon the user before the technique happens. This blinding lightning is enough to cause a simple distraction so anyone looking upon the user can’t read the Shunshin and where the user is headed. The simple blinding lightning appears automatically for the user, blinding anyone looking upon the user and requires no extra timing. The potency of the flash obviously weakens the further the victim is from the user. Sadly, this technique will surely give away the users location if they’re being stealthy.
Domain: Raiton. Karai Shin. Shunshin no Jutsu. Kumogakure.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation)
Rank: D, C, B, A, S.
Type: Defensive.
Range: 0 - 50 meters.
Handseals: 7.
Chakra: D - Low, C - Mid, B - Mid, A - High, S - x2 High.
Special: D-rank is 10 meters, and each rank increases by 10. Must be standing still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
Shokkusuramu [Shock Slam]
Rank: C, C, C, C
Type: Offensive.
Range: See special!
Handseals: 3.
Chakra: Mid.
Special: Maximum possible range is half the user's highest 'Storm Channeling' rank. Wave emitted is 2.5 meters wide and high. Each time retrained, width and height increases by 2.5 each, up to a maximum of 10 meters (maximum 4 trainings). Upon contact with a target, all covered areas will be numb and have their speed halved for one turn. Successive hits do not stack; they restart the turn counter.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the Ranton user fires a wide, cone-shaped wave of Storm energy in front of him or her. The wave moves swiftly out, and will splash onto the first target in the way, while the remaining part of the wave that had no made contact would keep moving forward. Those hit by the wave will be blasted by a shocking wave along the areas hit.
Domain: Ranton.
Seiteki Misuto [Static Mist]
Rank: C
Type: Supplementary.
Range: See special!
Handseals: 3.
Chakra: x2 Mid + Low Per Turn.
Special: Max size depends on the user's highest 'Storm Channeling' rank. The mist may not move, and stays oriented to the origin. Clan member must stay within the mist and pay an additional Low chakra amount per turn to maintain. Upon leaving the range or dropping the maintenance, the mist will stay up for one more turn after the turn it was dropped before disappearing. Chakra-infused projectiles will not have their trajectories skewed by the winds. Will be pierced by Doujutsu, and other individuals may see at most three meters in front of them. The Ranton user may see through it as if it was not there. Fuuton techniques of a higher rank will disperse the mist. The mist is slow-moving upon activation.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the Ranton user summons an electrically-charged, swirling mist in the area around. Occasional sparks of Ranton will light small areas of the mist. Those caught in these areas will have their silhouette visible by everyone in and out of the mist for a brief second. The humid mist will perpetually spin, creating gusts of wind strong enough to skew the trajectories of projectiles thrown inside it. A constant drain is needed after activation, but no handseal is required to be held to maintain it after activation. All other individuals caught in the mist will have their whole body statically charged. Anything they come in contact with will painfully shock them.
Domain: Ranton.
Unryō [Cloud Cover]
Rank: C
Type: Supplementary.
Range: See special!
Handseals: 3.
Chakra: Mid.
Special: Max size is half the user's highest 'Storm Channeling' rank. The cloud's shape and form may be completely manipulated by the clan member after summon. When activated, the cloud will last three turns before naturally dispersing. Other individuals may only see up to one meter ahead of them when inside the cloud, while the Ranton user may see through it like it was not there. Will be pierced by Doujutsu. Fuuton techniques of a higher rank will disperse the mist.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the Ranton user summons a thundercloud capable of being manipulated by them. The thunderclouds will boom with dulled thunder and flash with harmless lightning, further emphasizing the stormy nature of the cloud. The user has the ability to modify its size and shape at will while it is active.
Domain: Ranton.
Kami no Sensha [Storm God's Chariot]
Rank: A
Type: Offensive.
Range: See special!
Handseals: 11.
Chakra: x2 High.
Special: If the user maintains a hold on the reigns, the chariot may travel indefinite distances. If the chariot is being controlled from a distance, maximum range depends on the user's highest 'Storm Channeling' rank. An upkeep of one High per turn is required to keep it active. Its path is controlled by the Ranton user. Upon impact, an explosion is created equal to 1/5th the user's highest 'Storm Channeling' rank. Those caught in the explosion, if not dead, are paralyzed for one turn. The user may be injured if caught in the blast.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the user summons a chariot led by horses, all made out of Storm energy. The user may hold onto the reigns on the chariot and ride it like one would a normal mobile transport. Upon remote detonation by the user or a collision with something hard enough, the whole ability will explode, damaging and shocking all those caught within range of the explosion. Allies may hold onto the reigns with no fear of being hurt, but will get hurt if within detonation radius.
Domain: Ranton
Raitoningurōpu [Lightning Rope]
Rank: B, B, B
Type: Offensive.
Range: See special!
Handseals: 1.
Chakra: High.
Special: Max range depends on the user's highest 'Storm Channeling' rank. May only be activated while Raitoninguchariotto is summoned. Only one person may be roped at one time. With each retraining, an additional person may be roped simultaneously within range. If multiple enemy targets are caught, the ropes may slam the targets against each other before reeling them in. May target humans and other objects.
Description: With Raitoninguchariotto active, instead of summoning reigns for the user to hold on, ropes of lightning may shoot out from the chariot and grab any targets within its vicinity. The ropes will deal absolutely no damage. Instead, upon contact with the target, if human, will separate into three thinner ropes at the end, two pulling each of the target's hands away from each other, and the third tying the target's arms to his sides. After capture, the ropes may slam enemy targets to each other, before pulling them onto the chariot.
Domain: Ranton. Raitoninguchariotto.
Chakra Kyuuin no Jutsu (Chakra Absorption Technique)
Rank: C.
Type: Supplementary.
Range: -
Chakra: Mid to cast, low to sustain.
Handseals: -
Special: This ability can only be channeled through one's hand(s). The chakra absorbed by this technique, per post, is equivalent to x2 Mid. Furthermore, despite being channeled through the hand(s), the user is only capable of draining one person at a time.
Description: The root of all Akadou jutsu, Chakra Kyuuin no Jutsu is a special ninjutsu techinque used to quickly extract a victim's chakra for the purpose of using it for oneself . After activitating the technique, the user's hands will glow a neon-blue color, the sign of reverse-flow chakra. As they place their palm on their opponent's body, or any chakra surface for that matter, they can proceed to withdraw the physical and spiritual energy out of them. By reducing the opponents chakra, it greatly increases their overall advantage in battle.
Domain: Akadou.
Chakra Keihin no Jutsu (Chakra Gifting Technique)
Rank: D, C, B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra: D - Mid, C - x2 Mid, B - High, A - x2 High, S - x3 High.
Special: Can only be channeled through one's hand(s). Highest jutsu rank determines amount of chakra transfered per use. Chakra giving can take place within anyone or anything that can house, contain and use chakra. In order for gifting to succeed, contact with the victim must be established. The transfer, regardless of rank, takes one full turn.
Description: Once the Akadou learns to control the altering chakra flow of their victims, they understand the nature of reversing that flow so that it fulls their targets rather than empty them. After activating the technique, the user's hand will glow with a special chakra hue which, when their palm touches the target's body, can pass their own chakra onto whomever they wish.
Domain: Akadou. Chakra Kyuun.
Chakura Kanaami (Chakra Effect Transfer Skill)
Rank: C.
Type: Offensive.
Range: -
Handseals: -
Chakra: x2 Mid to cast, and Mid to sustain.
Special: With this ability, which can be activated at any time, the user can channel their "chakra leeching" ability into any object their choose. Whether its a shield, sword, kunai or hammer, the user can extend their devouring chakra into the item, increasing their versatility and lethality in combat. The chakra drained from these weapons coming in contact with enemies is identical to Chakra Absorption technique.
Description: Master manipulators of chakra, Akadou are able to transfer their chakra in or out of anything they touch. With that in mind, experienced members will be able to transfer their effects onto their objects they hold, mainly weapons and items. Whether its a sword or a simple rod, with this technique, the clan member can make whatever they are holding as lethal as their secret technique, adding to their overall versatility in combat.
Domain: Akadou. Chakra Keihin no Jutsu.
Chakra Ichida no Jutsu (Chakra Paralysis Technique)
Rank: D, C, B, A.
Type: Offensive.
Range: -
Handseals: -
Chakra: D - Low, C - x2 Mid, B - High, A - x2 High.
Special: Can only be channeled through one's hand(s). Paralysis lasts as long as the user's hands are on the opponent. Highest rank known determines the amount of chakra required to break the paralysis; that is, afflicted victim must provide a chakra burst one rank higher than the one being used by the Akadou in order to break free (for example, the 'D' ranked version uses 'low' chakra on the user's part, so the victim must provide a burst of 'x2 low' or more in order to break free!).
Description: With this variation of 'Chakra Kyuuin', the Akadou finally learns to enhance the potency of their special chakra, to the point it renders their victim's useless midst leeching. Rather than just provide discomfort through absorption, the victim will now be forcefully paralyzed while being touched unless they can provide a chakra surge larger than the one overtaking them.
Domain: Akadou. Chakra Kyuun.
Chakra Shouhen no Jutsu (Chakra Poisoning Technique)
Rank: D, C, B, A, S.
Type: Offensive.
Range: -
Handseals: Yes.
Chakra: D - Mid, C - x2 Mid, B - High, A - x2 High, S - x3 High.
Special: This ability can only be channeled through one's hand(s). The poison remains in system until it is defeated or until the victim is without chakra. The poison can be disrupted only by a Soldier Pill, a sudden disruption from an outside chakra source such as: a Bijuu, Hachimontonkou, the Cursed Seal, the Black Heaven and Hell seal, relics like Samehada. A d-rank, it will take the poison ten posts to deplete the victim's chakra; a c-rank it will take the poison eight posts; a b-rank it will take the poison six posts; at a-rank it will take the poison four posts; and at s-rank it will only take the poison two posts.
Description: Building on the principle of Chakra Kyuuin, the clan member learns to transfer their special chakra into the networks of their opponent's in order to infect them with a virus that causes an imbalance in their victim's chakra control. The virus will remain in the system for as long as the victim has chakra, or until they can produce a sudden, massive unexpected surge of chakra that is large enough to disrupt the poison.
Domain: Akadou. Chakra Kyuun.
Chakra Shinkuu no Jutsu (Chakra Vacuum Technique)
Rank: A.
Type: Supplementary.
Range: -
Handseals: -
Chakra: High to cast, mid to sustain.
Special: Creates similar effects to 'Chakra Kyuun' but across one's whole body rather than just the hands, which opens the door to more absorption at the cost of higher chakra spent in order to amplify the effects. With this technique, the chakra absorbed, per post, is equivalent to x3 Mid.
Description: Once the Akadou is comfortable with their chakra suctioning abilities, they will then learn to focus the power of Chakra Kyuin all around their body, creating a fiery glow that wraps all around their form. Whenever the user is touched on any part of their body, the chakra of their assailants will begin to be drained. Effective when outnumbered, or under the assault of Taijutsu.
Domain: Akadou. Chakra Kyuun.
Chakura Kenchi (Chakra Layered Detection Skill)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: Self
Handseals: No
Chakra: D - Low, C - Low, B - Mid, A - High, S - x2 High.
Special: Aside from A and S-rank (which are instant), all other ranks require one full post to channel information. Sensing can only occur when the user is in contact with the ground beneath them. The "layer" of detection chakra is circular, with the user in the middle. Highest rank known determines the distance at which the Akadou can extend their sensing chakra all around them. Because it is a layer, it cannot detect underground activity, unless it somehow comes in contact with the Akadou's chakra.
D: 5m.
C: 10m.
B: 15m.
A: 20m.
S: 25m.
Description: Once the clan member manages to understand the concept of leeching chakra and the idea of spreading such effects across the body, they take it to the next level by affecting the environment that surrounds them. By extending their unique chakra in the form of a thing layer that contours perfectly across any terrain the Akadou is currently stepping on, they are able to "give" and "receive" changes in chakra, such as when other surfaces collide with each other. This exchange of chakra, when mastered, allows the clan member to detect rather quickly if an influx has occured,
Domain: Akadou. Chakra Shinkuu.
Sufiaofu (Off Sphere)
Rank: C
Type: Supplementary.
Range: See special!
Handseals: 3.
Chakra: Mid.
Special: Range of flash depends on the user's Karai Shin. Only lasts for one turn, obliterating any bugs caught in its radius in a quick flash. Can only harm those intended creatures.
Description: After issuing the hand seals, the user will emit a bright, almost translucent, sphere from their body. The sphere appears and expands in a flash, fine-tuned with just the right amount of electricity to debilitate and neutralize any small insects caught in its quick fury.
Domain: Raiton. Karai Shin of equal rank.
Zankuuha (Decapitating Air Waves)
Rank: B.
Type: Offensive.
Range: 0 - 10 meters.
Chakra: x2 Mid.
Special: Despite the jutsu's name, this technique does not simply shred the target apart. Instead, while it does deal moderate "cutting" damage, the true force delivered comes in the form of blunt damage (a five meter knock-back). The blast comes forth in the form of a large cone, growing wider the further away it is from the user's palm. Naturally, being closer to the point of release (i.e closer to the user's palm) will significantly increase the aspects of all damage being delivered by this technique. This technique takes half a post to charge.
Description: Zankuuha is a specialized ninjutsu technique utilized in conjunction with Air Vents. By concentrating elementally recomposed sound and wind chakra in their arms, the user can control supersonic waves and air pressure so that it may be expelled all at once. The Zankuuha creates a massive gust of wind which can blast at an opponent with a force so strong it can even break rock.
Domain: Air Vents.
Zankyokukuuha (Extreme Decapitating Air Waves)
Rank: S.
Type: Offensive.
Range: 0 - 10 meters.
Chakra: Massive.
Special: This is considered to be the 'true' form of the technique, Zankyokukuuha deals the highest form of cutting damage with the overkill being the knock-back (five meters) as well. The blast comes forth in the form of a large cone, growing wider the further away it is from the user's palm. Naturally, being closer to the point of release (i.e closer to the user's palms) will significantly increase the aspects of all damage being delivered by this technique. This technique takes a full post to charge.
Description: Zankyokukuuha is a specialized ninjutsu technique and an advanced variation of the Zankuuhaa. Like the Zankuuha, the user creates a large gust of air pressure from the vents in their arms. However this jutsu is the ultimate version of the lesser technique, creating a massive gust of wind capable of totally wiping out a target and the surrounding area.
Domain: Air Vents; Zankuuha.
Receipt:
Ryuuchishi Summons : All (Minus E-Rank Dragon) : 1350 EXP
Keiyaku Fuuin : COMBO : 625 EXP
Fuuka Houin : COMBO : 625 EXP
Gogyou Kaiin : A : 150 EXP
Gogyou Fuuin : A : 150 EXP
Tensha Fuuin : S : 300 EXP
Ura Shishou : S : 300 EXP
Raion no Hōkō : B : 100 EXP
Magen : COMBO : 625 EXP
Jigyakkou : B : 100 EXP
Jisshitsu Shinen : COMBO : 625 EXP
Chisoku Inadzuma : D x 6 : 150 EXP
Tengai Houjin : COMBO : 625 EXP
Shokkusuramu : C x 4 : 200 EXP
Seiteki Misuto : C : 50 EXP
Unryō : C : 50 EXP
Kami no Sensha : A : 150 EXP
Raitoningurōpu : B x 3 : 300 EXP
Chakra Kyuuin : C : 50 EXP
Chakra Keihin : COMBO : 625 EXP
Chakura Kanaami : C : 50 EXP
Chakra Ichida : [ D, C, B, A ] : 325 EXP
Chakra Shouhen : COMBO : 625 EXP
Chakra Shinkuu : A : 150 EXP
Chakura Kenchi : COMBO : 625 EXP
Sufiaofu : C : 50 EXP
Zankuuha : B : 100 EXP
Zankyokukuuha : S : 300 EXP
9375 EXP
Total (To Be Taken): 9375 EXP
Should end up having around 2094 EXP in sidebar. Thank you!