revamp
Oct 29, 2012 15:59:02 GMT -8
Post by Akihiko on Oct 29, 2012 15:59:02 GMT -8
this is a necessary revamp due to all the changes to kage-hebi and the removal of ototon. I have 3800 exp + 14 in my side bar.
purchases:
total exp in sidebar: 14
purchases:
Tier 1 - Might of Fire: All offensive Katon jutsu now do an additional rank of damage, up to a maximum of 'S' rank.
Tier 2 - Fiery Spirit: Chakra costs for Katon jutsu are reduced by one tier.
Enkou Shinka (Essence of the Sacred Flames) 625
Rank: D, C, B, A, S
Type: Supplementary.
Range: 0 - 30 meters.
Handseals: No
Chakra: -
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Range of flame control depends solely on the user's dominion rank.
D: 10 meter range.
C: 15 meter range.
B: 20 meter range.
A: 25 meter range.
S: 30 meter range.
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Goukakyuu no Jutsu (Great Fireball Technique) 200
Rank: C, C, C, C
Type: Offensive.
Range: See special!
Handseals: 4.
Chakra: Mid.
Special: Produces an intense stream of fire that can move as far as one's 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other Katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, for every fourth retraining, chakra consumption will go up by one. Can be trained a maximum of 8 times. Stream can last up to a whole turn, but when using this jutsu, the user must be standing still.
Description: Goukakyuu no Jutsu is a fundamental Katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
Gouryuuka no Jutsu (Great Dragon Fire Technique) 500
Rank: B, B, B, B, B
Type: Offensive.
Range: See special!
Handseals: 7.
Chakra: High
Special: Distance that the dragon heads can travel depends on the user's highest 'Enkou Shinka' rank. Dragon heads measure 20% of one's 'Enkou Shinka' distance. Up to 1 dragon head can be fired, plus one more each time retrained. However, after every third retraining, chakra consumption shall go up by one. Upon contact, dragon heads explode in a napalm like nature, spreading the flames all around in a radius equal to the size of its head; each explosion contains bonus burning damage equivalent to the stacked 'Great Fireball' retraining (up to a maximum of 'S' rank damage!). As with 'Great Fireball', when using this jutsu, the user must be standing still in order to control the powerful blasts of fire.
Description: An evolution of the Great Fireball, the user is now able to take the flames expelled and morph them into fast moving projectiles. Fierce and potent, this Katon ninjutsu allows the user to expel fireballs in the form of a dragon’s head after forming the needed hand seals. Shot from the mouth, these powerful fireballs can punch through concrete and wood with ease, and leaves a terrible fiery explosion in its wake.
Domain: Katon. Enkou Shinka 'B'. Goukakyuu no Jutsu.
Haisekishou (Burning Ash Accumulation) 200
Rank: B, B
Type: Offensive.
Range: See special!
Handseals: 6.
Chakra: High
Special: Distance that ash can travel and size of the ash cloud depends on the user's highest 'Enkou Shinka' rank, halved. Ash is expelled through the mouth in the form of a stream. Cone measures 90 degrees at opening. Explosion resembles napalm. Each time retrained, extra 'B' ranked burning damage is stacked; however, after every third retraining, chakra consumption will go up by one. Can be trained a maximum of 4 times.
Description: After forming the needed handseals, the user will expel an ash cloud from his mouth, tinted a dark stoic gray. This large cloud will quickly begin to envelope the area in which a foe stands and when the user clicks their teeth, the cloud will ignite in an violent, fiery napalm-like explosion.
Domain: Katon. Enkou Shinka 'B'.
Netsu-ha (Heat Wave) 100
Rank: B
Type: Offensive.
Range: See special!
Handseals: 5.
Chakra: High.
Special: Extends out at the same distance as 'Enkou Shika'. Those caught within the first half of the attack, starting at the user's extended arms and up to half the attack's potential range, will receive severe burns, teary-eyed vision, trouble breathing, and are knocked back a few feet. Those caught within the other half of the blast will receive substantial burns, teary-eyed vision, and trouble breathing.
Description: After forming the hand seals, the user will extend both arms forward with their palms facing outwards- charging those appendages with heat within a few mere seconds. With their target aimed, the user will then release a howling gust of extremely heated air from both their arms, shooting it forwards with such power it issues a low concussion into the air. The wave of heat sweeps over the area the user had pointed their arms towards, lighting all flammable objects (like paper) and reddening the skin of all those caught in its path with burns.
Domain: Katon. Enkou Shinka 'B'.
Furasshu Kasai (Flash Fire) 150
Rank: A
Type: Offensive.
Range: See special!
Handseals: 4.
Chakra: x2 High.
Special: Sphere travels outwards to the range of their 'Enkou Shika', and dies out when it reaches its limit. Anyone caught in its radius will receive substantial burns.
Description: After forming the hand seals, the user will emit a flashy, spherical orb of flames around their body, capable of substantially burning anyone or anything caught in its path. Though quick and short-lived, it has a notorious reputation as a life-saver when one is outnumbered and surrounded, even proving to ignite enemies and items caught in its path on certain occasions.
Domain: Katon. Enkou Shinka 'A'. Netsu-ha.
Chirashi Honoo (Scattering Flames) 100
Rank: B
Type: Offensive.
Range: See special!
Handseals: 8.
Chakra: High
Special: Size of fire ring and height it can reach depends on the user's higest 'Enkou Shika' rank, halved. Flames move away from the user in all directions in a wave/pulse like form. On top of this, expanding flames act as a barrier against projectiles of equal or lower rank. Each time retrained, the user stacks the strength of the fire ('B' rank), making it burn stronger and defend better. However, every third time trained, the chakra consumption goes up by one. Can be trained a maximum of 4 times.
Description: With both hands engulfed in flames, the user slams both palms into the ground from which a ring of flames appear immediately around the user and expands as it sweeps outwards. The Chirashi Honoo proves to an effective technique at crowd control as well as defending against attacks.
Domain: Katon. Enkou Shika 'B'.
Kishou Hisuzaku no Jutsu (Art of the Rising Flame Phoenix) 300
Rank: S
Type: Offensive.
Range: See special!
Handseals: 15.
Chakra: Massive.
Special: Creates a massive explosion upon impact, covering an area of up to ten meters in radius. After the explosion, the user can spend an additional High amount of chakra to recreate the phoenix at a third of its original size, which causes the second impact's explosion to be cut down to 10 meters but maintaining the deadly aspect of it. This process may only be repeated once per time the jutsu is cast.
Description: The user performs the handseals, gathering chakra while inhaling deeply. Then, with a powerful exhale, the user will release a stream of flame. Spatial manipulation rapidly shapes the flames into the form of a large phoenix with a wingspan of ten meters and a body length of four meters. Upon impact, the entirety of the phoenix will wrap itself up into a small ball, taking just under a half second to complete, before detonating and releasing a massive explosion, enveloping anyone, including the user, that is too close.
Domain: Katon. Enkou Shinka 'S'.
Tier 2 - Fiery Spirit: Chakra costs for Katon jutsu are reduced by one tier.
Enkou Shinka (Essence of the Sacred Flames) 625
Rank: D, C, B, A, S
Type: Supplementary.
Range: 0 - 30 meters.
Handseals: No
Chakra: -
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Range of flame control depends solely on the user's dominion rank.
D: 10 meter range.
C: 15 meter range.
B: 20 meter range.
A: 25 meter range.
S: 30 meter range.
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Goukakyuu no Jutsu (Great Fireball Technique) 200
Rank: C, C, C, C
Type: Offensive.
Range: See special!
Handseals: 4.
Chakra: Mid.
Special: Produces an intense stream of fire that can move as far as one's 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other Katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, for every fourth retraining, chakra consumption will go up by one. Can be trained a maximum of 8 times. Stream can last up to a whole turn, but when using this jutsu, the user must be standing still.
Description: Goukakyuu no Jutsu is a fundamental Katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
Gouryuuka no Jutsu (Great Dragon Fire Technique) 500
Rank: B, B, B, B, B
Type: Offensive.
Range: See special!
Handseals: 7.
Chakra: High
Special: Distance that the dragon heads can travel depends on the user's highest 'Enkou Shinka' rank. Dragon heads measure 20% of one's 'Enkou Shinka' distance. Up to 1 dragon head can be fired, plus one more each time retrained. However, after every third retraining, chakra consumption shall go up by one. Upon contact, dragon heads explode in a napalm like nature, spreading the flames all around in a radius equal to the size of its head; each explosion contains bonus burning damage equivalent to the stacked 'Great Fireball' retraining (up to a maximum of 'S' rank damage!). As with 'Great Fireball', when using this jutsu, the user must be standing still in order to control the powerful blasts of fire.
Description: An evolution of the Great Fireball, the user is now able to take the flames expelled and morph them into fast moving projectiles. Fierce and potent, this Katon ninjutsu allows the user to expel fireballs in the form of a dragon’s head after forming the needed hand seals. Shot from the mouth, these powerful fireballs can punch through concrete and wood with ease, and leaves a terrible fiery explosion in its wake.
Domain: Katon. Enkou Shinka 'B'. Goukakyuu no Jutsu.
Haisekishou (Burning Ash Accumulation) 200
Rank: B, B
Type: Offensive.
Range: See special!
Handseals: 6.
Chakra: High
Special: Distance that ash can travel and size of the ash cloud depends on the user's highest 'Enkou Shinka' rank, halved. Ash is expelled through the mouth in the form of a stream. Cone measures 90 degrees at opening. Explosion resembles napalm. Each time retrained, extra 'B' ranked burning damage is stacked; however, after every third retraining, chakra consumption will go up by one. Can be trained a maximum of 4 times.
Description: After forming the needed handseals, the user will expel an ash cloud from his mouth, tinted a dark stoic gray. This large cloud will quickly begin to envelope the area in which a foe stands and when the user clicks their teeth, the cloud will ignite in an violent, fiery napalm-like explosion.
Domain: Katon. Enkou Shinka 'B'.
Netsu-ha (Heat Wave) 100
Rank: B
Type: Offensive.
Range: See special!
Handseals: 5.
Chakra: High.
Special: Extends out at the same distance as 'Enkou Shika'. Those caught within the first half of the attack, starting at the user's extended arms and up to half the attack's potential range, will receive severe burns, teary-eyed vision, trouble breathing, and are knocked back a few feet. Those caught within the other half of the blast will receive substantial burns, teary-eyed vision, and trouble breathing.
Description: After forming the hand seals, the user will extend both arms forward with their palms facing outwards- charging those appendages with heat within a few mere seconds. With their target aimed, the user will then release a howling gust of extremely heated air from both their arms, shooting it forwards with such power it issues a low concussion into the air. The wave of heat sweeps over the area the user had pointed their arms towards, lighting all flammable objects (like paper) and reddening the skin of all those caught in its path with burns.
Domain: Katon. Enkou Shinka 'B'.
Furasshu Kasai (Flash Fire) 150
Rank: A
Type: Offensive.
Range: See special!
Handseals: 4.
Chakra: x2 High.
Special: Sphere travels outwards to the range of their 'Enkou Shika', and dies out when it reaches its limit. Anyone caught in its radius will receive substantial burns.
Description: After forming the hand seals, the user will emit a flashy, spherical orb of flames around their body, capable of substantially burning anyone or anything caught in its path. Though quick and short-lived, it has a notorious reputation as a life-saver when one is outnumbered and surrounded, even proving to ignite enemies and items caught in its path on certain occasions.
Domain: Katon. Enkou Shinka 'A'. Netsu-ha.
Chirashi Honoo (Scattering Flames) 100
Rank: B
Type: Offensive.
Range: See special!
Handseals: 8.
Chakra: High
Special: Size of fire ring and height it can reach depends on the user's higest 'Enkou Shika' rank, halved. Flames move away from the user in all directions in a wave/pulse like form. On top of this, expanding flames act as a barrier against projectiles of equal or lower rank. Each time retrained, the user stacks the strength of the fire ('B' rank), making it burn stronger and defend better. However, every third time trained, the chakra consumption goes up by one. Can be trained a maximum of 4 times.
Description: With both hands engulfed in flames, the user slams both palms into the ground from which a ring of flames appear immediately around the user and expands as it sweeps outwards. The Chirashi Honoo proves to an effective technique at crowd control as well as defending against attacks.
Domain: Katon. Enkou Shika 'B'.
Kishou Hisuzaku no Jutsu (Art of the Rising Flame Phoenix) 300
Rank: S
Type: Offensive.
Range: See special!
Handseals: 15.
Chakra: Massive.
Special: Creates a massive explosion upon impact, covering an area of up to ten meters in radius. After the explosion, the user can spend an additional High amount of chakra to recreate the phoenix at a third of its original size, which causes the second impact's explosion to be cut down to 10 meters but maintaining the deadly aspect of it. This process may only be repeated once per time the jutsu is cast.
Description: The user performs the handseals, gathering chakra while inhaling deeply. Then, with a powerful exhale, the user will release a stream of flame. Spatial manipulation rapidly shapes the flames into the form of a large phoenix with a wingspan of ten meters and a body length of four meters. Upon impact, the entirety of the phoenix will wrap itself up into a small ball, taking just under a half second to complete, before detonating and releasing a massive explosion, enveloping anyone, including the user, that is too close.
Domain: Katon. Enkou Shinka 'S'.
Tier 1 - Predator: Due to their unique bodies, the Kage-Hebi have an innate ability to soften the damage from blunt-force trauma by quickly making the impacted area more malleable than natural. And while they aren't able to eliminate the force entirely, they're able to substantially hinder the damage caused by the attack in question (this does not work on slicing or piercing abilities).
Jatai no Daija (Head of the Snake [Snake Scent]) 600
Rank: C, B, A, S
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: Mid.
Special: Able to sense those around the clan member. Highest rank determines the time it takes for a detection to return to the user, as well as the range of their detection. Aside from s-rank which, which is instant, all other levels require one full post for the "sensory" ability to be completed. Keep in mind one ting - sensing becomes inhibited when the Kage-Hebi is within 10 meters of considerable amounts of either Hyouton (Ice), Futton (Boil), or Youton (Lava) chakra.
Description: Snakes are wonderful sensors, able to locate things within their surroundings through
changes in temperature, as well as the intermingling of odors within the micro-cells in its mouth, and finally, vibrations created across the air as received by their tongues; as such, the user's birthed with the snake blood have learned to hone this ability, able to spot disturbances in their surroundings at all times. The catch? Extreme temperatures knock the sensor off completely.
Drawback: Kagehebi.
Jatai no Sasori (Strike of the Snake [Venom Fangs]) 625
Rank: D, C, B, A, S
Type: Passive.
Range: Self
Handseals: 5.
Chakra: -
Special: Adds a unique poison to all Kage Hebi related techniques and strikes. Must be prepared before the intended Kage-Hebi jutsu is made. Highest rank known determines amount of time needed for bite to sustain before poisoning is successful. Wounds where this venom enters the bloodstream will bleed continuously unless triaged with pressure and bandages. A trained medical shinobi must have an equal or higher rank to remove the venom with the appropriate technique. This poison comes from a unique snake venom, and healing a wound before extracting the poison will require twice as much time to close. This effect persists for the duration of an entire thread, or until treated by a medic. Poisons from the mastery tree may be substituted, but follow the same bite time requirements as this jutsu.
Description: Snakes are one of the most venomous creatures of the animal kingdom, an important attribute for survival and dominance. In the case of the Kagehebi, this trait has not been overlooked. With intense training, the clan member can learn to produce a uniquely strong poison which can be added to their clan jutsu in order to leave their victims helpless.
Drawback: Kagehebi. Nan-Kaizou.
Tenshourinne (Rebirth-Replacement Skin Shedding) 300
Rank: S.
Type: Supplementary.
Range: Self
Handseals: Yes
Chakra: x2 High.
Special: This technique allows the user to essentially cheat death. When faced with any real mortal damage, the user is capable of shedding their old body like a second skin (presuming the body is still in tact). Extreme instances such as being cut completely in half are still within the boundaries of this technique, including being decapitated and other severe forms of damage. This ability can only be used once per thread.
Description: The pinnacle of all Kagehebi Nintaijutsu, it allows the clan member to experience a near total rebirth of their physical form at the cost of a large amount of chakra being used. Should a significant portion of their body be damaged in battle, the Kagehebi can emerge from their unscathed mouth and cast off the skin of their former body. This new body will not bear the damage of the previous incarnation; however over-use of this technique will greatly weaken the user. This jutsu can also be used as a form of Kawarimi, allowing the Kagehebi to avoid an attack by leaving their previous skin behind.
Drawback: Kagehebi. Nan-Kaizou.
Nan-Kaizou (Way of the Snake - Soften Modification) 50
Rank: C, B, A, S
Type: Supplementary.
Range: Self
Handseals: -
Chakra: 1 limb: Low 2 - 4 limbs: Mid Whole body : High
Special: By default, this jutsu allows the user to move one appendages (legs or arms) to stretch. With each rank earned, one more appendage can be stretched at the same time, as well as for longer distances. The head and torso can only be stretched once the user learn the ‘S’ ranked version of this jutsu. Highest rank known determines limb stretching range.
C: 5 meter range
B: 10 meter range
A: 15 meter range
S: 20 meter range
Description: Nan Kaizou is one the most essential Kagehebi Nintaijutsu technique, as it allows a ninja to make their body extremely malleable, much like a snake. It was originally developed for spying activities, but perfected in the hands of the Kagehebi and their natural snake-infused blood. When used the clan member can stretch and twist their body at any angle, allowing them to surprise their opponents, spy on situations normally out of reach, and react much like a snake would. The only drawback is that while malleable, their bodies are highly susceptible to damage in this form as their bone structure is no longer ‘normal’.
Domain: Kagehebi.
Jagei Jubaku (Snake Authority Spell) 50
Rank: C
Type: Offensive.
Range: See special!
Handseals: 5
Chakra: x2 Mid.
Special: Distance and strength of extending snakes depends on the user's 'Nan-Kaizou'. Sends out a thick snake from each of the user's arms in order to shoot out and bind a target. Snakes can alter their travel direction at any time. Snakes are about half a meter thick each, and are strong, ranked the same as the user's 'Nan Kaizou' rank. If bind is successful, they can hold a victim down for half a turn, plus another half each time retrained; victims can only break free by investing double the amount of chakra used to power this technique. However, after every fourth retraining, consumption will go up by one. Can only bind one victim per snake.
Description: Using their snake charming abilities, the Kagehebi can extend large snakes from their sleeves by way of the Senei Jashu, enveloping the target in a flurry of snakes which will coil around the them and bind of impact instantly. The further addition of the user's murderous intent can weaken their target's resolve, and only a giant burst of chakra such as the Gates may break free of the snake's hold, which constricts onto the victim's skin as if the reptiles were comprised of pure iron; digging into the skin and biting, a most horrendous way to expire.
Domain: Kagehebi. Nan-Kaizou 'C'.
Jatai no Daija (Head of the Snake [Snake Scent]) 600
Rank: C, B, A, S
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: Mid.
Special: Able to sense those around the clan member. Highest rank determines the time it takes for a detection to return to the user, as well as the range of their detection. Aside from s-rank which, which is instant, all other levels require one full post for the "sensory" ability to be completed. Keep in mind one ting - sensing becomes inhibited when the Kage-Hebi is within 10 meters of considerable amounts of either Hyouton (Ice), Futton (Boil), or Youton (Lava) chakra.
Description: Snakes are wonderful sensors, able to locate things within their surroundings through
changes in temperature, as well as the intermingling of odors within the micro-cells in its mouth, and finally, vibrations created across the air as received by their tongues; as such, the user's birthed with the snake blood have learned to hone this ability, able to spot disturbances in their surroundings at all times. The catch? Extreme temperatures knock the sensor off completely.
Drawback: Kagehebi.
Jatai no Sasori (Strike of the Snake [Venom Fangs]) 625
Rank: D, C, B, A, S
Type: Passive.
Range: Self
Handseals: 5.
Chakra: -
Special: Adds a unique poison to all Kage Hebi related techniques and strikes. Must be prepared before the intended Kage-Hebi jutsu is made. Highest rank known determines amount of time needed for bite to sustain before poisoning is successful. Wounds where this venom enters the bloodstream will bleed continuously unless triaged with pressure and bandages. A trained medical shinobi must have an equal or higher rank to remove the venom with the appropriate technique. This poison comes from a unique snake venom, and healing a wound before extracting the poison will require twice as much time to close. This effect persists for the duration of an entire thread, or until treated by a medic. Poisons from the mastery tree may be substituted, but follow the same bite time requirements as this jutsu.
Description: Snakes are one of the most venomous creatures of the animal kingdom, an important attribute for survival and dominance. In the case of the Kagehebi, this trait has not been overlooked. With intense training, the clan member can learn to produce a uniquely strong poison which can be added to their clan jutsu in order to leave their victims helpless.
Drawback: Kagehebi. Nan-Kaizou.
Tenshourinne (Rebirth-Replacement Skin Shedding) 300
Rank: S.
Type: Supplementary.
Range: Self
Handseals: Yes
Chakra: x2 High.
Special: This technique allows the user to essentially cheat death. When faced with any real mortal damage, the user is capable of shedding their old body like a second skin (presuming the body is still in tact). Extreme instances such as being cut completely in half are still within the boundaries of this technique, including being decapitated and other severe forms of damage. This ability can only be used once per thread.
Description: The pinnacle of all Kagehebi Nintaijutsu, it allows the clan member to experience a near total rebirth of their physical form at the cost of a large amount of chakra being used. Should a significant portion of their body be damaged in battle, the Kagehebi can emerge from their unscathed mouth and cast off the skin of their former body. This new body will not bear the damage of the previous incarnation; however over-use of this technique will greatly weaken the user. This jutsu can also be used as a form of Kawarimi, allowing the Kagehebi to avoid an attack by leaving their previous skin behind.
Drawback: Kagehebi. Nan-Kaizou.
Nan-Kaizou (Way of the Snake - Soften Modification) 50
Rank: C, B, A, S
Type: Supplementary.
Range: Self
Handseals: -
Chakra: 1 limb: Low 2 - 4 limbs: Mid Whole body : High
Special: By default, this jutsu allows the user to move one appendages (legs or arms) to stretch. With each rank earned, one more appendage can be stretched at the same time, as well as for longer distances. The head and torso can only be stretched once the user learn the ‘S’ ranked version of this jutsu. Highest rank known determines limb stretching range.
C: 5 meter range
B: 10 meter range
A: 15 meter range
S: 20 meter range
Description: Nan Kaizou is one the most essential Kagehebi Nintaijutsu technique, as it allows a ninja to make their body extremely malleable, much like a snake. It was originally developed for spying activities, but perfected in the hands of the Kagehebi and their natural snake-infused blood. When used the clan member can stretch and twist their body at any angle, allowing them to surprise their opponents, spy on situations normally out of reach, and react much like a snake would. The only drawback is that while malleable, their bodies are highly susceptible to damage in this form as their bone structure is no longer ‘normal’.
Domain: Kagehebi.
Jagei Jubaku (Snake Authority Spell) 50
Rank: C
Type: Offensive.
Range: See special!
Handseals: 5
Chakra: x2 Mid.
Special: Distance and strength of extending snakes depends on the user's 'Nan-Kaizou'. Sends out a thick snake from each of the user's arms in order to shoot out and bind a target. Snakes can alter their travel direction at any time. Snakes are about half a meter thick each, and are strong, ranked the same as the user's 'Nan Kaizou' rank. If bind is successful, they can hold a victim down for half a turn, plus another half each time retrained; victims can only break free by investing double the amount of chakra used to power this technique. However, after every fourth retraining, consumption will go up by one. Can only bind one victim per snake.
Description: Using their snake charming abilities, the Kagehebi can extend large snakes from their sleeves by way of the Senei Jashu, enveloping the target in a flurry of snakes which will coil around the them and bind of impact instantly. The further addition of the user's murderous intent can weaken their target's resolve, and only a giant burst of chakra such as the Gates may break free of the snake's hold, which constricts onto the victim's skin as if the reptiles were comprised of pure iron; digging into the skin and biting, a most horrendous way to expire.
Domain: Kagehebi. Nan-Kaizou 'C'.
total exp in sidebar: 14