The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
When not geared for battle, Jiyuu dons a white leather tunic, worn by constant wear and repeated washing. It's sleeves are long, extending to to the wrists. The tunic is also quite tight, almost clinging to the skin. Various patches cover it, an attempt to repair the damage that had been done to it over the years. His trousers are matching in color, also rather long, down to the ankles, and equally tight.
His ANBU armor has undergone several modifications. The mask, chest-plate, shin and forearm guards and boots have been died completely white, matching in shade to the paper which springs forth from his body. The mask received further modifications, with a single hole in place of the mouth, fitting for a breath mask. The breath mask, too, has been dyed white. The ANBU armor as a whole has been carefully changed so that it appears as if it were common armor, leaving little hints towards its original origin. His flak jacket, too, has been dyed white.
Standing at five feet and eleven inches, Jiyuu is of no more than average height. While he does not stand notably high, he is muscled quite well from his service during the wars. A pair of finely defined arms, a thick chest, and a toned abdomen hint that this man has not sat and wasted away, but rather continued to be in fine physical shape. He weights only one hundred and fifty pounds, but what little fat he has is muscle.
His black hairs have been cut rather short and close, not a single hair left to grow. Jiyuu’s hairline, on the contrary, is quite uneven with little care given towards it. His face is shaved roughly, the remnants of black hairs visible rather easily, even without an attentive glance. His bodily hairs have grown rather thick, especially the chest.
Two gray eyes are set into his face rather deeply, giving the Shikigami a rather gaunt appearance, worsened by his revealed cheekbones. A thin mouth rests above his angular chin, filled with slightly yellow stained teeth. A single scar runs along his neck.
Jiyuu is a veteran of the First and Second war. He fought fiercely on the side of Konoha, serving as no more than a mere pawn, a simple soldier whose duty lied in following orders without hesitation. Yet, he was not ignorant of the greater scheme, for the Shikigami is perceptive of men, well versed in human psychology, and watched those in power closely. Jiyuu understood the implications and consequences of his every action, each and every order. But he followed even the immoral commands; he sinned many times, taking the lives of the undeserving, but no sin was greater than mutiny. Only after the Second War ended did this Shikigami develop a strong sense of individuality.
While Jiyuu still believes in the importance of order and discipline, he no longer serves without hesitation. Blind obedience stained his hands with the blood of the undeserving, ended lives needlessly, and even after years the thoughts are difficult to bear.The Shikigami regrets many actions, whether they were committed under the pretense of the greater good or not; a life taken to protect the village or the weak was still a life taken, and the sheer implications of a murdered man were never to be overshadowed or forgotten regardless of justification.
Having seen men at their worst, Jiyuu has become extraordinarily bitter over the years. He is slow to place faith in any man, but quick to forgive. He shows mercy even to foes, for he sees their enmity as the result of duty. As he himself had acted out of duty for much of his life, Jiyuu rarely holds ill will towards any who acted against him.
Tanto Rank: C Type: Primary / Knife / Melee Description: The Tanto is a single or double-edged straight knife no longer than fifteen inches. The tantō was designed primarily as a stabbing weapon, but the edge can be used for slashing as well. Cost: 5,000 Ryo
Smoke Grenade [One Pack] Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 3 per pack Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging. Cost: 600 per Pack
Exploding Note [One Pack] Rank: D Type: Tool / Area of Effect Range: 0 - 5 meters Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command. Cost: 500 per Pack
Kakkou (Retractable Wrist Blade) [One Pack] Rank: C Type: Secondary / Melee Special: 1 per Pack. Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat. Cost: 500 Ryo per Pack
Hikari (Light Bomb) [One Pack] Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 1 per pack Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters. Cost: 500 per Pack
Kunai (Throwing Knife) [Three Packs] Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items. Cost: 100 Ryo per Pack
Senbon (Throwing Needles) [One Pack] Rank: D Type: Secondary / Ranged Special: 10 per Pack. Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death. Cost: 200 Ryo per Pack
Hyourougan (Soldier Provision Pills) Rank: A Type: Medical Item / Self Special: Only one pill may be used per thread or else the user will die. Provides the user with an amount of chakra and stamina equal to their DOUBLE their natural maximum, allowing it to stack on top of whatever remaining amounts their Stamina and Chakra Pools possess. Each pill takes up one (1) pack slot. Description: Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's stamina and chakra and nourish the body. It's made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Although the former is a slighy exaggeration, the pill nonetheless provides extreme stimulative boosts. however, abuse of the pill, especially to an unprepared chakra system, can lead to death. Cost: 30,000 Ryo per Pill
Satchel Rank: C Type: Universal Accessory / Extension / Self Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character! Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access. Cost: 10,000 Ryo
Makibishi (Ground Spikes) [One Pack] Rank: D Type: Secondary / Ranged Special: 20 per Pack. Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use. Cost: 200 Ryo per Pack
Senbon Launcher [One Launcher][One Pack][2 Pack Slots] Rank: C Type: Modification Special: Launcher holds up to 5 Senbon. Takes up 2 'Pack' slots. Senbon travel 20 meters at double their normal speed before losing effectiveness and crashing. Description: Usually hidden on either of the user's forearm, this launcher can be used to send needles at their opponents at higher speeds with better accuracy. Up to five needles can be launched at once, resulting in deadly surprise. Cost: 500 Ryo
Kunai Grenade [One Pack] Rank: B Type: Secondary / Area of Effect Range: 0 - 10 meters Special: 1 per pack Description: A ninja tool mostly used for widespread damage to a group of enemies. It's a metal sphere with kunai welded into it, which also has a plethora of hidden exploding tags that causes it to explode upon contact, sending out flying kunai and shrapnel. Cost: 1,000 per pack
Shuriken (Ninja Star) [One Pack] Rank: D Type: Secondary / Ranged Special: 5 per Pack. Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. Cost: 100 Ryo per Pack
Flak Jacket Rank: B Type: Universal Accessory / Extension / Self Special: Allows the storage of 10 extra Packs. Only available to Chuunin & Jounin. Each jacket takes up one (1) accessory slot. Description: The Flack Jacket is a stap above the Satchell, allowing for even more item space all across the user's upper body and torso. Excellent for easy access. Cost: 60,000 Ryo
Ninja Wire Strings [Three Packs] Rank: D Type: Secondary / Ranged Special: 20 ft. of wire per pack. Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi. Cost: 200 Ryo per pack
black valentine; vous en tenez serré [One Pack] Rank: B Type: item Special: poison. spray can reach up to five meters, spreading two meters. target is inflicted upon inhaling the perfume. Effects: non-fatal. a dehabilitating poison, that upon inhalation begins to cause paralysis. limbs begin to feel stiff and unwieldy, and continued exposure can stop the use of arms or legs. Description: a bottle of light blue glass, decorated with opaque silver. the vous en tenez serré is a fresh and startling scent. a limited edition, featuring the fragrances of sandalwood, belladonna and hints of iris. Cost: 5000
Kunai Grenade [Two Packs] Rank: B Type: Secondary / Area of Effect Range: 0 - 10 meters Special: 1 per pack Description: A ninja tool mostly used for widespread damage to a group of enemies. It's a metal sphere with kunai welded into it, which also has a plethora of hidden exploding tags that causes it to explode upon contact, sending out flying kunai and shrapnel. Cost: 1,000 per pack
Zoketsugan (Blood Increasing Pill)[One Pack] Rank: B Type: Medical Item / Self Special: Only one pill may be used per thread, otherwise the user will mass produce blood, which causes serious blood pressure and heart failure, meaning death. Only to be used if the user has lost more than 50% of their blood. This pill allows the user to fight with a major injury such as loss of limb or internal bleeding for an amount of turns equal to the time from when the user was injured to the time they took the pill. However, afterwards the user will faint. Each pill takes up one (1) pack slot. Description: The Blood Increasing Pill (増血丸, Zōketsugan) is a pill used by ninja to speed up the formation and increase of blood in the body. After having lost a significant amount of blood in battle, a ninja can use this pill to replenish the blood, so they can keep on fighting. Cost: 20,000 Ryo per pill
Hikari (Light Bomb)[Two Packs] Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 1 per pack Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters. Cost: 500 per Pack
Karaku (Chaff Grenade) [One Pack] Rank: B Type: Tool / Area of Effect Range: 0 - 30 meters Special: 1 per pack Description: This specialized grenade is not intended to incur physical harm, but instead aims to disrupt enemy communication across radio waves in a small area. Packed with special metallic components laced in unique chakra, this canister upon impact releases the shards everywhere, resulting in a shower of disruptive frequencies that lasts up to 3 posts. Cost: 500 per Pack
Scroll Pouch Rank: B Type: Universal Accessory / Extension / Self Special: Carries up to 4 'D' ranked scroll, or 2 'C' ranked scrolls. Each pouch takes up one (1) accessory slot. Description: An upgrade to the Scroll Sleeve, the Pouch is meant to house several scrolls. Excellent for warriors which use scrolls in order to hide away their tools. About eighteen inches wide, it is usually worn at one's side. Cost: 15,000 Ryo
Blank Sealing Scrolls - 4 D ranked Scrolls Rank: D, C, B, A, S (Click for scroll sizes) Type: Universal Accessory. Special: The rank of the scroll determines the number of items, elements, or techniques that can be sealed within them. Likewise, the rank also determines how many accessory slots the scroll takes up (without an extension item purchased). It should be noted that elements being sealed inside of the scrolls are raw and uncontrollable, and not in unnecessarily large quantities. The "burst" of element extends roughly five meters fanning out from the scroll's open face, and can harm the user in certain situations. Likewise, the scroll must be open in order to summon the element in question. • D: D-rank scrolls can store a total of five secondary weapon packs, or one basic element. This scroll takes up one accessory slot. • C: C-rank scrolls can store a total of ten secondary weapon packs, or one basic element. This scroll takes up two accessory slots. • B: B-rank scrolls can store a total of fifteen secondary weapon packs, or one two basic elements. This scroll takes up three accessory slots. • A: A-rank scrolls can store either a total of twenty secondary weapon packs, ten primary weapons, or three basic elements. This scroll takes up four accessory slots. • S: S-rank scrolls can store either a total of twenty-five secondary weapon packs, fifteen primary weapons, or four basic elements. This scroll takes up five accessory slots. Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid. There are also larger scrolls that ninja keep on their back, these are notably A and S-ranked. Cost: 2,000 / 4,000 / 8,000 / 12,000 / 16,000 Ryo (price per scroll!)
World Recorder Rank: A Type: Universal Accessory / Self Special: Allows the player to record unique locations, such as hidden villages, gates, special event areas, etc. with the use of their chakra. Locations are remembered until they are somehow changed (like hidden village gates, for example). Each recorder takes up one (1) accessory slot. Description: Given the extreme topographical changes suffered by the world as a result of the Great War, things are no longer as they used to be. However, with the World Recorded equipped, the shinobi will never have to be worried about getting lost again! Cost: 30,000 Ryo
Breath Mask Rank: D – S Type: Universal Accessory / Self Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask. Each mask takes up one (1) accessory slot.
Description: With this accessory, the ninja is able to breath underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color. Cost: 6,000 / 10,000 / 15,000 / 25,000 / 45,000 Ryo
ANBU Armor Rank: B Type: Head | Torso | Arms | Legs Limit: ANBU. Description: The official ANBU armor worn by all on-duty ANBU agents. Protection the agents identity and health while keeping them versatile, this piece of armor certainly isn't one to be overindulgent! Cost: 80,000 Ryo per set // 20,000 Ryo per piece
Kunai (Throwing Knife) [One Pack] Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items. Cost: 100 Ryo per Pack
Tier One - Literary Adaptation: Being able to manipulate the countless folds of paper their bodies are capable of reverting into, Shikigami possess an adept level of chakra control. Through greater means of focus and refinement of their technique(s), Shikigami that have mastered their art to this degree have reduced the cost (to cast and sustain) of their kekkei genkai specific jutsu by a single tier.
Tier Two - Literature Abroad: Though the range of their techniques is rather impressive, there are those of the Shikigami kekkei genkai that have learned to increase these numbers by a substantial amount. With this mastery, the user has learned to increase their current Sujimae Kami (Folding Paper) rank's range by an additional twenty-five meters.
Tier Three - Elementary Literature: Like most people of their nature (being able to transform their body), there are two primary elements (and their sub elements) which pose the greatest risk to a Shikigami's existence; these are suiton and katon. Shikigami of this level have learned to increase their resistance to these two elements, eliminating the additional damage (the critical effect) one would suffer from being struck by this. However, these elements still greatly effect the user's ability transition from one form to the next.
Hatoronshi no Kami (Crafting Paper Skill) – 625 Exp Rank: D, C, B, A, S Type: Supplementary. Range: Self. Handseals: - Chakra: - Special: The user may convert their entire body into paper one time per thread, plus one more for each additional rank learned (for a total of five). However, the user may convert one appendage (and arm, leg, head, or the torso; converting two limbs at the same time will count as two separate usages) into paper a total of two times per thread, plus two more for each additional rank learned (for a total of ten). Due to being able to transform themselves into paper at any point in time, all Shikigami are impervious to non-elemental physical strikes, but are extremely susceptible to Suiton and Katon (and all of their sub-elements, such as hyouton and youton, etc). Any and all katon does a critical amount of damage on Shikigami, and when hit with the element they are unable to disperse properly. Likewise, any and all suiton reacts adhesively with the paper-infused chakra of the Shikigami body, soaking the areas it comes in contact with and preventing them from dispersing at all (until they've thoroughly dried). It should be noted that Shikigami are not made of paper, but instead simply possess a genetic disorder which allows them to revert their entire bodies into such. When knocked unconscious or extremely exhausted and\or low on chakra, the user remains in their solid humanoid figure. Description: Like their distant cousins the Sunagami and Hozuki, those of the Shikigami lineage possess the unique ability to render themselves into paper. And while this does pose some relatively high risks, the pay off is equally as substantial. Due to the malleable nature of paper, Shikigami have been revered to be some of the most potent scouts and espionage operatives in the known world. Despite being comprised of "paper," their jutsu possess incredible strength and, more often than not, are comparable to steel. Domain: Shikigami.
Sujimae Kami (Folding Paper) [625 Exp] Rank: D, C, B, A, S. Type: Supplementary. Range: 0 - 50 meters. Handseals: - Chakra: - Special: Suijimae Kami determines the maximum distance that a user's paper creations may travel away from them before all control is lost, and the construct scatters into harmless sheets of paper. D: 10 meters. C: 20 meters. B: 30 meters. A: 40 meters. S: 50 meters. Description: The foundation for all of a Shikigami's range-based assaults, this proficiency allows them to progressively increase the range their techniques may travel from their creator before being voided of all of their superlative properties. Shikigami must be cautious of this limit, as their paper becomes all but useless when not in their control. While not entirely impressive during the beginning stages, Shikigami have learned to reach rather long distances in their later stages. Domain: Shikigami.
Kami Gisou (Paper Camouflage) [25 Exp] Rank: D Type: Supplementary. Range: - Handseals: No. Chakra: Low. Special: Allows the user to cause his or her paper to change in a variety of ways, including different pigments and folds, in order to create optical illusions. This ability requires a series of handseals -or- the paper must be changed to a certain color/appearance while the user is creating it. Description: One of the Shikigami's most dangerous talents is their ability to create a battlefield in advance that directly resembles the outside world. This ability, not a Genjutsu due to the fact that the user actually changes his or her paper's shapes and colors, allows the user to facilitate the appearance of just about anything, leaving the ability to cleverly trick and attack the opponent. Domain: Shikigami.
Pepa Tenshin no Kami (Paper Angel Wings) [25 Exp] Rank: D Type: Supplementary. Range: See special! Handseals: 4. Chakra: x2 Mid to cast, mid to sustain. Special: Grants the clan member wings that allow them to take flight. The user cannot perform any other chakra related jutsu outside of clan techniques while wings are active. Though these wings are best used for hovering and gliding, they are also fairly decent for sustained flight, as well (though the user cannot exceeded heights twice that of their folding paper rank). Description: After a few simple seals, the clan member can utilize their paper in order to create a flurry of wings meant for stable flight. The wings created by the user can be be any color, size, and type they wish, and will carry them across even the greatest of distances and chasms - as long as the user has enough chakra to continuously power it. Domain: Shikigami.
Hatoronshi Bakuha (Crafting Paper Explosive Addition) [50 Exp] Rank: C. Type: Supplementary. Range: See special! Handseals: - Chakra: Mid. Special: This technique allows the Shikigami to create explosive notes at their will, up to three per post. Likewise, they can also convert a single Pepa Shuriken no Jutsu cast (all of the shuriken associated with the single cast) into explosive rounds. These abilities cannot be used at the same time (you either make notes or turn the shuriken into explosive shuriken). Furthermore, the cost of converting the paper shuriken stacks with the cost of making the shuriken. Description: As its name implies, the clan member is able to imbue their paper creations in the same explosive properties that ignite a regular exploding note, spreading the effect over across a mass amount of paper sheets. When combined with other clan jutsu, the explosive additions result in a truly terrifying offensive combination. Domain: Shikigami.
Pepa Shuriken no Jutsu (Paper Shuriken Technique) [200 Exp][Four Times] Rank: C Type: Offensive. Range: See special! Handseals: 2. Chakra: Mid. Special: The maximum distance these projectiles may travel is determined by the user's highest known Sujimae Kami (Folding Paper) rank. Though made of paper, these shuriken are as sharp as traditional steel. Up to three shuriken be created per use, increasing by three each time this technique is retrained for a maximum of twelve. Description: A simple, basic yet effective paper techniques, the user can take one or more paper creations of their own and turn them into deadly shuriken. Retaining their infamous paper strength, these shuriken are sent flying by the user's chakra alone, resulting in a deadly barrage of projectiles. Domain: Shikigami.
Kami Arashi no Jutsu (Paper Storm Technique) [100 Exp] Rank: B Type: Offensive. Range: See Special Handseals: 6 to cast [hold the last seal]. Chakra: High to cast, Mid to sustain. Special: The range of the jutsu is dependent on the user's range of Sujimae Kami (Folding Paper). The user creates six large, levitating and spinning pieces of paper which fly around the opponent continuously in an attempt to strike the opponent off guard. These constructs take on the in the shape of shuriken (they are roughly one meter wide, an several inches thick), and possess a high amount of momentum being their movements. Unlike the Pepa Shuriken technique, this attack can be directed and manipulated, giving more lethal control to the user. However, the user cannot perform any other technique while this one is active; furthermore, the user must hold the final seal. Description: An offensive technique that fills an area with multitudes of sharp, spinning, and flying sheets of paper that attempt to rapidly attack the opponent. If a sheet of paper strikes a solid surface, then that piece of paper loses its potency and cannot be reanimated by the user unless he or she performs the technique once more. Domain: Shikigami.
Kami no Chixyou (Paper Butterfly) [100 Exp] Rank: B Type: Supplementary. Range: - Handseals: 4. Chakra: High Special: Every retraining of this technique allows the user to directly control and see through the eyes of a butterfly for the maximum of five butterflies. The butteflies may travel one country away and retain all relevant paper characteristics as dictated by user. These butterflies cannot attack and only when all remaining butterflies coalesce can the user return to normal form. When a butterfly is destroyed, the user takes damage equating to half of the damage the butterfly sustained. Description:An espionage technique developed specifically for covert reconnaissance, Kami no Chixyou turns the paper user into a group of butterflies, each with the ability to scout a different location for the sake of reconnaissance. Looking like no more than a harmless butterfly, the user can get away with spying on all numbers of people and locations without themselves being seen. Domain: Shikigami.
Kami no Hitoku (Concealment of Paper) [100 Exp] Rank: B Type: Supplementary. Range: - Handseals: 12. Chakra: x2 High to cast, x2 Mid to sustain. Special: The user cannot use any technique besides Kami Gisou (Paper Camouflage) while in this form. Specifically, this ability grants the user to alter their dimensional shape (3rd, 2d, 1d), which gives them greater access to a myriad of locations. Description: An espionage technique developed to allow personalized reconnaissance and evasion alike, Kami no Hitoku transforms the user into a life-sized origami version of themselves. The user in this form can then contort their body into nearly any shape. When this ability is used in combination with Kami Gisou (Paper Camouflage) they can look to be almost anything. Domain: Shikigami.
Tate Kami (Paper Shield) Rank: C. Type: Defensive Range: Self. Handseals: - Chakra: x2 Mid. Special: Allows the user to instantly create a thin wall of paper around a portion of his or herself to protect the user from harm. The "strength" of this thin shield is equivalent to traditional steel. This ability has a one post cooldown. Description: Sometimes, an opponent can perform a technique that can catch even a skilled warrior off-guard. In these moments, the Shikigami can call upon reserves of paper to instantly form a small protective wall up to a meter in front of him or her. The wall remains in place for a singular turn, and cannot be used again for a single post. Domain: Shikigami.
Kamijinheki (Paper Encampment Wall) [100 Exp] Rank: B Type: Ninjutsu, Defensive Range: Self. Handseals: 5. Chakra: High. Special: Creates a wall of Paper in front of the user which protects anyone behind the wall from incoming damage that is erected a couple of feet before the user, starting from the ground up. The wall created is roughly five meters high and ten meters long (from side to side). This is primarily used to defend against blunt forces, however, is extremely susceptible to explosions of any impact and or abilities focused around piercing aspects. Description: After performing the required handseals, the user will extend his or her hands, causing numerous pieces of paper to form and rush outwards, filling an area in front of the user with the paper in the shape of a solid wall. The wall lasts until the user dismisses it or until it is broken by damage received. Domain: Shikigami.
Pepa Bunshin no Jutsu (Paper Clone Technique) [300 Exp][Three Times] Rank: B Type: Supplementary. Range: See special! Handseals: 3. Chakra: High Special: Up to one clone can be made at a time, plus one more each time retrained up to a maximum of five clones. When struck, the paper clone will disperse into a clump of paper which can then be reused (at another high cost of chakra) to form another bunshin. There is a one post duration between reforming these clones. These clones can use their hands and feet as weapons, being as how the paper created possesses the same sharpness as steel. Description: With a sufficient amount of paper, the user forms a three seals and calls them together in order to form a perfect clone of themselves. Unlike regular bunshin, the paper clone has substance, can move at improved speeds, and best of all, scatters when struck for re-use. On the other hand, paper clones are not spawned with the user's inventory. These clones can perform c-ranked or lower Shikigami techniques. Domain: Shikigami.
Kyodaina Pepa Taoru (Giant Paper Towel) [150 Exp] Rank: A Type: Supplementary. Range: - Handseals: 6. Chakra: x2 High. Special: Essentially a giant sheet of double-ply paper (no more than 3 meters long, two meters wide), this huge sheet soaks up any water it touches. The water that is soaked up by this technique is nullified from chakra use until the sheet is willfully dissipated, or forcefully pierced. However, the water absorbed is permanently lost. This paper technique can absorb up to five suiton jutsu of a-rank or below. Description: Since the genesis of Shikigami their bane has been the elements of water and fire. Over decades of practice has allowed them to circumvent one of their weaknesses by creating the most absorbent of paper towels. Domain: Shikigami.
Kami Yoroi no Jutsu (Paper Armor) [300 Exp] Rank: S. Type: Defensive. Range: Self Handseals: - Chakra: x2 High. Special: No seals are needed to apply the armor, but it still takes a single full turn for it to cover the user. Raises the user's defense at the cost of weakening their offense (all attacks do 50% less damage when this is active). Kami Yoroi No Jutsu can withstand a single high-impact assault, but then it will need to be recast. This technique can only be used once per thread, and once more per times retrained for a maximum of five. Description: A thin and lightweight armor ninjutsu, this technique covers the user from head to toe in paper. When blended correctly with other Shikigami Ninjutsu, the opponent usually will be incapable of even telling that the user is guarded in this manner. Should the opponent attack the user, they will find the paper defense in the ready to absorb the blow. An attack of equal strength will break the armor, creating the need for the armor to be recast, while an attack of greater strength will pierce through the defense, damaging the user. Domain: Shikigami.
Shikigami no Mai (Dance of the Paper God) Rank: S Type: Defensive. Chakra: Massive. Range: See special. Handseals: - Special: This allows the user to fully control the hundreds of sheets of paper defining their being while dispersed. By employing this technique, the user can disperse their body into a cloud of hundreds of sheets of paper, which they can then direct to any location they wish (within a range of three times that of their folding paper rank). Any damage received by these sheets of paper is reduced by 90%, giving the user a "perfect escape." This technique can only be used once per thread. Description: Considered the Shikigami trump card, and the succession technique of their style, the ability to control individual sheets of paper allows the user to temporarily shift form and turn themselves into paper, float away as countless sheets of paper, and then reform somewhere else. Just before an attack lands the user shifts into nothing but sheets of paper, floats about, and then reforms somewhere else. The paper can be any color, or form that the person wishes. In this form the user cannot use or control any other sheets of paper besides those that represent their 'being', and these sheets cannot be used to attack. Domain: Shikigami.
Shikigami Zouheishou (Paper Angel’s Armory) [Twice][200 Exp] Rank: B Type: Offensive Range: See Special Handseals: 5 Chakra: High, Mid to Maintain Special: The maximum distance these projectiles may travel is determined by the user's highest known Sujimae Kami (Folding Paper) rank. Initially, the user can create one object. For each time the technique is retrained, the amount of objects created increases by three, for a maximum of 10. For every three times the technique is retrained, the chakra consumption increases by one. The user cannot perform any other techniques while Shikigami Zouheishou is active. Must hold the last seal to control. Objects created can be no larger than five meters. Due to its advanced nature, Shikigami Zouheishou requires a certain mastery over Shikigami techniques.The created objects move as fast as thrown projectiles. Cannot be used with Crafting Paper Explosive Addition. Description: Shikigami Zouheishou is a technique designed to employ the full versatility of the Paper Angel’s ability to manipulate paper and is build upon the concept of Kami Arashi no Jutsu. The user forms the hand seals, and upon completion, morphs the shape of the paper into one or more inanimate object. The Shikigami can create a variety of objects, such as arrows, spears, and chains. These are as sharp and hard as steel. The user can manipulate these objects freely while holding the last seal, but these objects can no longer be controlled should they come in contact with a surface. Domain: Shikigami, Hatoronshi no Kami (Crafting Paper Skill); B, Kami Arashi no Jutsu, Requires three masteries in the Shikigami tree.
Shikoku Fuuin (Finger Engraving Seal) [325 Exp] Rank: D, C, B, A, S. Type: Passive. Special: In order to produce a seal, one must first be able to write out its incantation, as well as transfer the chakra needed to power it. Highest rank known establishes the level of seal incantations one can produce, and likewise, remove. Description: A staple to all seal creation, the user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This is used when a traditional form of writing out the incantation is not available. This technique however requires them to be very delicate with their chakra control, as they are not only imprinting the letters of the seal, but the chakra needed to power it as well. This technique causes slight discomfort for a living target and if it is used directly on flesh, it will scar. Domain: Fuuinjutsu.
Yuukitai Fuuin (Organic/Living Sealing) [325 Exp] Rank: D, C, B , A, S. Type: Passive. Special: In order to produce a seal, one must first be able to write out its incantation and pass it onto a receptor, as well as transfer the chakra needed to power it. However, without proper training, seals places on living objects with their own chakra could backfire. As such, highest rank known establishes the level of seal incantations one can produce and place upon a living entity with its own chakra source. Description: Because all living objects carry chakra, placing a foreign source of chakra against it will be slightly more challenging than on a non-living object. Regardless, it certainly is not impossible, not with the right training anyways! Domain: Fuuinjutsu.
Sonzoku no Fuuinjutsu (Fuuinjutsu Duration) [325 Exp] Rank: D, C, B, A, S. Type: Passive. Handseals: No. Chakra: - Special: Highest rank determines the duration of the seal of the person\object in question. D: Remainder of thread that seal is placed. C: Ten threads after the seal is placed. B: Twenty threads after the seal is placed. A: Thirty threads after the seal is placed. S: Permanently. Description: An essential passive Fuuinjutsu Skill, this represents the user's ability to manipulate sealing chakra in order to make it last longer. The more and more they hone their Fuuinjutsu skill, the longer their seals will last. Domain: Fuuinjutsu.
Keiyaku Fuuin (Contract Seal) [625 Exp] Rank: D, C, B, A, S Type: Supplementary. Range: See special! Handseals: 7 Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3 Special: The rank of Keiyaku Fuuin known determines the rank of the summoned creature that can be sealed. The 'S' rank of this technique is capable of sealing a summoning family's Sage. The user needs to touch the Summoner for the seal to work. This technique removes the Summoner's control over the summon, and they are incapable of summoning it again afterward. The user of this seal does not gain the ability to use the sealed summon. Likewise, the effects are set onto a particular summon, so if the target summons a different creature from the same tree the seal will have to be reapplied. Description: After performing a set of handseals, the user must focus chakra into their dominant hand and place their palm upon the target. A quick connection is made between the two chakra systems and the seal is activated, removing the target's control over their summoned creature for a short time. The creature, no longer held to the thread by its user, disappears. Domain: Fuuinjutsu. Shikoku Fuuin, Yuukitai Fuuin, Sonzoku Fuuin of equal rank.
Fuuka Houin (Elemental Sealing Method) [325 Exp] Rank: D, C, B, A, S Type: Supplementary / Absorption Fuuinjutsu Range: See special! Handseals: 6 Chakra: Same as sealed technique [to place] / Low [to activate] Special: This method can only seal an elemental technique of equal or lower rank to the user's known rank of Fuuka Houin. The vapor can travel a distance of 10 meters from the scroll, therefore only a technique that is within 10 meters from it can be sealed inside. Description: The user unravels a scroll and writes the needed sealing incantation upon it, leaving a space in the center blank. After performing the needed handseals, vapor appears from the scroll and envelops the element that the user is trying to seal, sucking it inside. The kanji for seal (封) appears in the center, certifying the technique's completion. To activate the scroll at a later time, the user imbibes the scroll with a Low amount of chakra and breaks the seal. The sealed element is then released, perfect for circumventing damage from a dangerous enemy. Domain: Fuuinjutsu. Shikoku Fuuin, Yuukitai Fuuin, Sonzoku Fuuin of equal rank.
Gogyou Kaiin (Five Elements Unseal) [150 Exp] Rank: A Type: Supplementary / Restoration Fuuinjutsu Range: See special! Handseals: 5 Chakra: High x2 Special: The activated fingers must be held against the target's body for a total of 2 seconds to work, and must touch the seal that the user wishes to remove. Gogyou Kaiin can only remove seals 'A' rank or below. Description: After performing the necessary handseals, the user focuses chakra into their hand. The tips of their fingers are encased in ethereal flames the color of their dominant chakra type. When these fingers are pressed against a seal on the target's body, the chakra melds with the old seal and breaks it, effectively removing it and stopping its effects. While this counter-seal can be used to help someone, it can also be used against seals that may have aided an opponent. Domain: Fuuinjutsu. Shikoku Fuuin, Yuukitai Fuuin, Sonzoku Fuuin of equal rank.
Gogyou Fuuin (Five Elements Seal) [150 Exp] Rank: A Type: Supplementary / Negation Fuuinjutsu Range: See special! Handseals: 2 Chakra: High x2 Special: The activated fingers must be held against the opponent's body for a total of 2 seconds to be placed. They do not need to come in contact with bare flesh because the fingers burn through normal clothing, however cannot be placed through metal armor. The seal prevents the target from using any chakra not natural to them, such that provided by bijuu and absorption seals or techniques. The only way this seal can be removed is through use of Gogyou Kaiin. Description: After performing a set of handseals, the user grasps their wrist and focuses chakra into the hand attached to it. The tips of their fingers are encased in ethereal flames the color of their dominant chakra type. If these fingers are pressed against an opponent, even through clothing, the seal will be placed. Gogyou Fuuin causes the target to lose control of any unnatural chakra within their body, becoming unable to tap into it and use it until the seal is removed. Gogyou Fuuin appears on the target's body as five finger-sized swirls that form a circle, because of the positioning of the user's hand. Domain: Fuuinjutsu. Shikoku Fuuin, Yuukitai Fuuin, Sonzoku Fuuin of equal rank.
Rigouaku Fuuin (Strength Theft Seal) [100 Exp] Rank: B Type: Supplementary / Entrapment Fuuinjutsu Range: Hand's reach Handseals: Yes. Chakra: High Special: Can hold a person for one round, plus one more for each time retrained, up to a limit of five rounds. A surge of chakra, such as from a higher ranked Chakra Gate or a Bijuu, can break the seal. Description: This technique paralyses an opponent for a brief amount of time. The user performs the required hand seals, then places their hand on their opponent. Even a light touch is sufficient. A black '+' shape will appear on the opponent's body where contact was made. Immediately, short black lines will spread out from the initial mark, covering the victim's limbs. The opponent's body will be frozen in mid-motion as the muscles are forcibly locked into position by the seal's chakra, leaving them totally paralyzed until the seal wears off. Domain: Fuuinjutsu. Yuukitai Fuuin 'B'. Shouheki Fuuin 'B'.
Karai Shin (Lightning Wrath's Reach) – 625 Exp Rank: D, C, B, A, S Type: Supplementary. Range: 0 - 20 meters. Handseals: No Chakra: -- Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the thunder, the distance at which one can control it, and finally, the speed at which the user can displace it. • D: 5 meter range. • C: 10 meter range. • B: 10 meter range. • A: 15 meter range. • S: 20 meter range. Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it. Domain: Raiton.
Mekurumeku (Blinding Flash) [175 Exp] Rank: D, C, B, A, S Type: Raiton Ninjutsu Range: See special! Handseals: 5. Chakra: D - Low, C - Mid, B - Mid x2, A - High, S - High x2 Special: Distance of flash depends on the user's Karai Shin range. Highest rank known determines light amplitude. Any person(s) effected are blinded for one turn.
• D: 20% Karai Shin range • C: 40% Karai Shin range • B: 60% Karai Shin range • A: 80% Karai Shin range • S: Full Karai Shin range Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways. Domain: Raiton. Karai Shin of equal rank.
Kanden (Gadget Overload) [125 Exp][Five Times] Rank: D Type: Supplementary. Range: - Handseals: 2. Chakra: Low. Special: Disables all forms of small electronics touched by the user. Jamming effects last 1 turn, plus 1 more each time retrained. However, after every fifth retraining, the consumption will go up by one. The user must touch the device they wish to deactivate. Description: Though simple, this technique was designed so that the user could approach an electronic creation, such as a camera, recording device, monitor, etc. and send several quick shocks into it, effectively destroying the mechanisms within and whatever data was stored. Highly useful for those aspiring espionage, as the shocking produces no noise whatsoever. Domain: Raiton. Karai Shin 'D'.
Raikyuu (Lightning Ball) [50 Exp] Rank: C Type: Offensive. Range: See special! Handseals: 4. Chakra: Mid. Special: Travels in a straight line and cannot be altered once shot. Ball's size measure half a meter diameter, and grows by another half each time retrained. However, after every fourth retraining, the consumption will go up by one. The range it can cover depends on the user's 'Karai Shin'. Being struck by this results in the area in question being paralyzed for half a turn - a hit to the head affects the whole body. Paralysis effects do not stack once victim is struck. Description: A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned. Domain: Raiton. Karai Shin 'C'.
Danpen Inazuma (Shooting Thunder) [50 Exp] Rank: C Type: Raiton Ninjutsu Range: 0 - 50 meters Handseals: No Chakra: Mid Special: The range of the bolt is determined by user's 'Kirai Shin'. Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds. Domain: Raiton. Karai Shin of equal rank.
Sutangan no Jutsu (Limb Stunning Technique) [150 Exp][Three Times] Rank: C Type: Offensive. Range: - Handseals: 4. Chakra: Mid. Special: If used on a person’s head, they will be knocked out for a single post. Limbs are numbed for a whole turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained for a total of five posts. The user must touch the victim with their hand to achieve the desired effects. Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place! Domain: Raiton. Karai Shin 'C'.
Matoudai Zeusu (Strike of Zeus) [50 Exp] Rank: C. Type: Supplementary. Range: See special! Handseals: 6. Chakra: Mid. Special: Distance bolt can travel depends on the user's highest 'Karai Shin'. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage. However, after every fourth retraining, the consumption will go up by one. Can be learned a maximum of 8 times. Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky quite fast, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage. Domain: Raiton. Karai Shin 'C'.
Chidori (One Thousand Birds) [150 Exp] Rank: A Type: Offensive. Range: - Handseals: 3. Chakra: High. Special: Pierces through barriers 'A' rank and below, and instantly paralyzes the victim's body upon impact for the remainder of the turn it was used, presuming the strike doesn't kill the victim. Description: One of the rare techniques within the shinobi world involving both shape and nature manipulation, Chidori is a Raiton based ninjutsu developed for the purpose of ensured assassination purposes. Activating the body to focus chakra to the hand, the user's hand become enveloped by an electrical force. This force is their chakra altered in nature to an electrical current. By altering the shape of the force, similar to an electrical discharge, they can decide the power and range of the attack. After concentrating all the chakra into the arm, the user rushes forward in order to use the power of the thrust from the chakra to pierce any object with the extended forearm. Due to the high speed, the force emits a sound like a thousand birds chirping which gave the technique its name. Domain: Raiton. Karai Shin 'A'.
Chidori Nagashi (Thousand Birds Current) [150 Exp] Rank: A Type: Offensive. Range: See special. Handseals: - Chakra: High. Special: Extends a Chidori current at half the user's maximum 'Karai Shin' range. This technique is capable of paralyzing multiple opponents simultaneously (up to a maximum of three) for one full turn. Despite being raiton based, this technique is somewhat slower than the rest, making it relatively easy to evade it (more so due to the fact it simply covers the ground. This technique can also be applied to a weapon in order to dramatically increase its cutting strength. The user must first cast chidori in order to use this technique. Description: The first variation of Chidori involves the displacement of the concentrated electrical currents all across the user's surroundings. Instead of merely focusing the electrical force to a specific point on their body, the user is now able to extend it outside of their body in general and through objects which they are holding. This allows the user to create a protective zone of electricity around their perimeter, which can shock and immobilize their foes, presumably by attacking their nervous system. When using this attack on a great number of enemies at once, it can effectively double as an instant defence. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. Best of all, this attack can also be channelled through the ground to increase the range of the attack. Domain: Chidori.
Chidori Eisou (Thousand Birds Sharp Spear) [150 Exp] Rank: A Type: Offensive. Range: See special! Handseals: - Chakra: High. Special: Range and speed of chidori blade's deliverance is equal to the user's maximum 'Karai Shin' level. On top of this, it, retains all Chidori cutting properties, and paralysis the victim as long as they are being stabbed by the chidori spear. The user must first cast chidori in order to use this technique. Description: The second variation of Chidori involves a similar extension of the original charge, but this time, in a more concentrated, linear fashion. On a whim the user is able to shape their Raiton Chakra to form an extending spear of pure lightning, aiming to pierce whatever it is they are aiming at. The best part? This spear takes on Chidori's characteristics, including it's ability to cut through anything which stands in its path, allowing the lightning sword to strike its target with ease. Finally, this variation is similar to Chidori Nagashi in that it causes the target to go numb from the excessive electrical charge. Domain: Chidori.
Chidori Senbon (Thousand Birds Needles) [150 Exp] Rank: A Type: Offensive. Range: See special! Handseals: - Chakra: High. Special: Range and speed of chidori senbon deliverance is equal to the user's maximum 'Karai Shin' level. This technique produces ten (10) senbon roughly six (6) inches long, which retain all Chidori cutting properties. The user must first cast chidori in order to use this technique. Description: The final Chidori variation is, as its name implies, a fully projectile version of the lightning discharge. Once the user summons their Chidori, they are able to further shape the elemental nature to form small, sharp senbon. Sized like normal senbon, these needles take on Chidori's characteristics, including it's ability to cut through most anything which stands in its path, and shock everything in its wake. Finally, upon impact, each senbon lets loose the full electrical potential encased within on their target. Domain: Chidori.
Denryū Daichi (Earthen Current) [50 Exp] Rank: C Type: Offensive Range: See Special! Handseals: 5 Chakra: Mid [initial + upkeep] Special: Creates thin, small channels of raiton chakra from the user's fingertips, each travelling in unison along the earth, their sole direction capable of being controlled by the user as long as he/she remains in place, and continues to expend chakra. Deals C-ranked shocking damage upon reaching its victim, while simultaneously leaving them stuck in place for 1/4th of a turn. The current will immediately be dispelled if struck by a jutsu of equal or higher rank. Both speed and range are equivalent to the user's highest 'Karai Shin' rank. Each time retrained, additonal C-ranked shocking damage is stacked; however, after every fourth retraining, the consumption will go up by one. Can be trained a maximum of 8 times. Description: Forming the necessary handseals, the user will then emit a current of chakra from their fingertips and into the ground, these tendrils of raiton chakra all moving together along the earth, capable of being controlled by the user as long as they remain still and continue to emit the current from their hands and into the ground. While easily visible, the current's speed and nimbleness can make it hard to dodge nonetheless. Upon reaching an opponent, the raiton chakra will travel through their entire body, leaving them stuck in place momentarily as it deals a reasonable amount of shocking damage. Domain: Raiton. Karai Shin 'C'.
Shunshin no Jutsu (Body Flicker Technique) [25 Exp] Rank: D Type: Supplementary. Range: 0 - 10 meters. Handseals: - Chakra: Low Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you. Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction. Domain: Universal Ninjutsu.
Genjutsu Kai! (Release) [175 Exp] Rank: D, C, B, A, S. Type: Supplementary. Range: - Handseals: 1. Chakra: Low - Massive. Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled. Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell. Domain: Universal Ninjutsu.
Kawarimi no Jutsu (Body Replacement Technique) [50 Exp][Retrained Ten Times] Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No Chakra: Low Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals. Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise. Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)[50 Exp][Retrained 10 Times] Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: Yes Chakra: Low Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained. Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Domain: Academy Ninjutsu.
Sūpa Henge Appugurēdo! (Super Transformation Upgrade!) [50 Exp] Rank: C Type: Supplementary / Ninjutsu Range: Self Handseals: No. Chakra: Changes Henge no Jutsu's cost to low. Special: Upgrades Henge no Jutsu to be more resilient, no longer breaking when the user is struck or falls unconscious. The only way for the Henge to break is if the user runs out of turns, runs out of chakra, or dispels it themselves. Description: An upgrade to Henge no Jutsu, this technique causes all of the user's Henge no Jutsu to become pseudo-permanent. That is, while their turn limit from Henge no Jutsu still applies, taking hits or even falling unconscious will not break the jutsu. Domain: Universal Ninjutsu
Kinobori no Waza (Act of Tree Climbing) Rank: E Type: Supplementary. Range: - Handseals: - Chakra: Low to cast, free to sustain. Special: - Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed. Domain: Academy Ninjutsu.
Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Type: Supplementary. Range: - Handseals: - Chakra: Low to cast, free to sustain. Special: - Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water. Domain: Academy Ninjutsu.
Fuubaku Houjin (Exploding Seal Method Formation) [50 Exp] Rank: C Type: Supplementary. Range: - Handseals: 1. Chakra: - Special: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags. Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown. Domain: Universal Ninjutsu.
Sōshuriken no Jutsu (Manipulated Shuriken Technique) [50 Exp][Learned Twice] Rank: D Type: Offensive / Ninjutsu Range: See special Handseals: No Chakra: x2 Low Special: The user is able to manipulate one wire and shuriken, and another each time it is retrained, every fifth retraining the consumption goes up. The range of the technique depends on the length of the wires used. Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite. Domain: Universal Ninjutsu. Shuriken. Wire
Bunshin no Jutsu (Clone Technique) [10 Exp][Retrained Twice] Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: Yes. Chakra: Low Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained. Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. Domain: Academy Ninjutsu
Buyou no Bunshin (Clone Dance (or: The Almighty Face in the Crowd Attack!)) [25 Exp] Rank: D Type: Ninjutsu (Offensive) Range: 0-5 Meters Handseals: Yes Chakra: Low Special: Requires "Bunshin no Jutsu" retrained a minimum of three times. The specifics of the final attack rely mostly on user personality and weapon choice. Description: An offshoot of the classic Bunshin no Jutsu. The user of this technique will materialize a number of clones, who will proceed to charge the opponent in an overlapping scramble, jumping over and ducking under each other. With the user in the mix, the real ninja is obscured, much like the classic card game Three Card Monty. The ninja can then either attack the user in the crowd (theirs will naturally be the only attack that could connect) or circle around to attack from a blind spot once the clones all perform their assigned task (namely, bum rushing the target.). Naturally, only the real user's attack will be the one that does any real damage, since the clones are still illusory and intangible, but this technique's power is in its unpredictability, since the opponent can not easily determine which attack is real without the aid of extrasensory jutsu or especially sharp eyes. Domain: Universal Jutsu
Kuchiyose no Jutsu (Summoning Technique) [50 Exp] Rank: C Type: Supplementary. Range: - Handseals: 3. Chakra: Low - Massive. Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra. Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location. Domain: Universal Ninjutsu.
Universal Taijutsu - 100 Exp
Hien (Flying Swallow) [100 Exp] Rank: B. Type: Offensive. Range: 1 foot extension. Chakra: High to cast, Mid to sustain. Special: Extends the blade of any bladed weapon through chakra by a maximum of twelve inches. Description: By consciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of visible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well. Domain: Universal Taijutsu.
Kage Bunshin – 100 Exp
Kage Bunshin no Jutsu (Shadow Clone Technique) [100 Exp] Rank: B Type: Supplementary / Ninjutsu / Kinjutsu Range: Self Handseals: Yes Chakra: High Special: When first learned, a single Shadow Clone can be produced. Each time re-learned, one additional clone can be made, for a maximum of 5. Please remember that regardless of the amount of clones made, the chakra is still divided evenly amongst all bodies. However, when a clone is defeated or chooses to disappear, whatever remaining chakra within their bodies, as well as their knowledge, returns to the user. The only exception is 'Bunshin Bakuha', which sacrifices the chakra return for a grand explosion. Description: Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Domain: Kage Bunshin.
Anbu – 500 Exp
Kanashibari no Jutsu (Temporary Body Paralysis Technique) [325 Exp] Rank: D, C, B,A, S Type: Supplementary. Range: 0 - 3 meters. Chakra: x2 High. Handseals: 3 Special: Handseal must be held at all times during binding. Eye contact with victim ensures instant capture. Otherwise, the user must keep the target within their range of vision, holding the seal while the paralysis takes the victim over for the duration of one post. Works only on victim's with lower EXP than the ANBU. Can be held as long as the user wishes to upkeep it, and can only be broken out of with large chakra influxes such as Bijuu or the Eight Chakra Gates. Highest rank known establishes delay before paralysis sets in, as well as the maximum radius paralysis can extend away from them.
D: Full Turn detection paralysis delay // 2 meter radius around target C: 3/4 ths of a Turn // 4 m radius B: Half a Turn // 6m R A: 1/4 th of a Turn // 8m R S: Near-Instant! // 10m R
Description: One of the most basic yet deadly jutsu available to ANBU, Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual in place. After a single seal is formed, the user must make be able to see the target they wish to bind; if eye contact with one another is establish, the bind is instant. Otherwise, the ANBU will struggle to take over the opponent's chakra with their own. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat. Domain: ANBU
Magen • Narakumi no Jutsu (Demonic Illusion • Hell Viewing Technique) [175 Exp] Rank: D, C, B, A, S Type: Offensive. Range: See special! Chakra: x2 Mid. Handseals: 1. Special: Can only affect up to one victim at a time, and they must be within eyesight of the caster. Description: Magen • Narakumi no Jutsu is a specialized Genjutsu technique utilized by ANBU to instill fear into their targets, either for combat or interrogation. The illusion is so strong that it essentially causes its target to see a horrifying vision. The ANBU will use the serpent hand seal to cause a circle of leaves or any loose particles nearby to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion. Domain: ANBU.
Goken– 150 Exp
Keibi no Kougeki (Strike Guard) [50 Exp] Rank: C Type: Offensive. Range: Self Chakra: Mid Special: This technique numbs the stricken area for one full post. If used on the head, the user will be dazed (25% reduced hearing, 25% reduced visibility, 50% reduced balanced) for a full post. Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon. Domain: Tenjouken.
Eraikatsu (Great Divide) [100 Exp] Rank: B Type: Offensive. Range: Self Chakra: High Special: Sends the target approximately 10 meters into the air, and has a 25% chance to break the victim's jaw (this does stack with the Goken's tier 3 mastery). Description: Most of all, this technique utilizes the practitioner's immense flexibility. When forced into a situation in which kicks are unusable (i.e. the opponent is so close, extending the leg is impossible), this can come as a surprise. Instead of kicking out, the user literally kicks up, causing them to do a "vertical splits." This kick is usually aimed at the chin, and can send an opponent rocketing upwards into the air. Domain: Tenjouken.