Refund
Nov 17, 2012 19:29:09 GMT -8
Post by Kael on Nov 17, 2012 19:29:09 GMT -8
No longer exists
75 EXP Here
75 EXP Here
Same Kyouran (Shark Frenzy)
Rank: [D, C,] B, A, S
Type: Supplementary / Special Bloodline Technique / Taijutsu
Range: See special!
Handseals: Yes
Chakra: High + Low
Special: Allows the user to enter a sort of 'berserk' status, barring the use of Ninjutsu, Genjutsu, and chakra in general in favor of powering their physicality, endurance and stamina. During this mode, only known Taijutsu may be used. Once active, the Frenzy may not be cancelled. No pain is felt during frenzy, but during cool-down, all damage suffered is delivered onto the user all at once, making the pain much worse all at once. Cool-down cannot be avoided by leaving a thread, as all turns must be RP'ed out; coincidentally, cool-down occurs the turn immediately after the final Frenzy turn. Finally, during cool-down, movement speed is half of the user's maximum frenzy boost, (so if it's 140%, you'll move at 70% speed for the remainder of the cool-down) , and the strength gained from 'Same no Ryoku (Strength of the Shark)' is temporarily disabled.
D: 1 turns (use/cool-down) // 120% speed, strength & stamina
C: 2 turns (use/cool-down) // 140% speed, strength & stamina
B: 3 turns (use/cool-down) // 160% speed, strength & stamina
A: 4 turns (use/cool-down) // 180% speed, strength & stamina
S: 5 turns (use/cool-down) // 200% speed, strength & stamina
Description: Nothing is quite as frightening as a shark who has entered a frenzy. When the shark becomes enraged or maddened, it enters a state of mind that effectively forces the creature to become nerve-dead. During this time, they cannot feel any pain, and are capable of fighting with the intense need for survival. This survival mechanism allows the clan member to fight with a vicious ferocity and without the ability to feel pain. After the frenzy, the user will become exhausted, reducing his or her ability to fight dramatically.
Domain: Hoshigake. Samehada.
Rank: [D, C,] B, A, S
Type: Supplementary / Special Bloodline Technique / Taijutsu
Range: See special!
Handseals: Yes
Chakra: High + Low
Special: Allows the user to enter a sort of 'berserk' status, barring the use of Ninjutsu, Genjutsu, and chakra in general in favor of powering their physicality, endurance and stamina. During this mode, only known Taijutsu may be used. Once active, the Frenzy may not be cancelled. No pain is felt during frenzy, but during cool-down, all damage suffered is delivered onto the user all at once, making the pain much worse all at once. Cool-down cannot be avoided by leaving a thread, as all turns must be RP'ed out; coincidentally, cool-down occurs the turn immediately after the final Frenzy turn. Finally, during cool-down, movement speed is half of the user's maximum frenzy boost, (so if it's 140%, you'll move at 70% speed for the remainder of the cool-down) , and the strength gained from 'Same no Ryoku (Strength of the Shark)' is temporarily disabled.
D: 1 turns (use/cool-down) // 120% speed, strength & stamina
C: 2 turns (use/cool-down) // 140% speed, strength & stamina
B: 3 turns (use/cool-down) // 160% speed, strength & stamina
A: 4 turns (use/cool-down) // 180% speed, strength & stamina
S: 5 turns (use/cool-down) // 200% speed, strength & stamina
Description: Nothing is quite as frightening as a shark who has entered a frenzy. When the shark becomes enraged or maddened, it enters a state of mind that effectively forces the creature to become nerve-dead. During this time, they cannot feel any pain, and are capable of fighting with the intense need for survival. This survival mechanism allows the clan member to fight with a vicious ferocity and without the ability to feel pain. After the frenzy, the user will become exhausted, reducing his or her ability to fight dramatically.
Domain: Hoshigake. Samehada.