XP swapssss
Nov 30, 2012 7:34:35 GMT -8
Post by Kael on Nov 30, 2012 7:34:35 GMT -8
Samehada (Shark Skin)
Rank:D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Handseals: No
Chakra: --
Special: Shark skin serves to halve incoming impacting damage, though piercing attacks, those that exploit an elemental weakness, or attacks stronger in rank will go through the cartilage with full power. Ineffective against Genjutsu.
Description: Part of what makes a Hoshigake so unique is its fusion of human and shark DNA. Having gained a thin layer of cartilage underneath their blueish skin as a result, the user learns how to use that cartilage in combination with their chakra in order to lessen the impact of melee strikes against them. By channeling their special shark chakra into the thin layer underneath the skin, the cartilage there begins to act like a sponge, ready to cushion damage. As a result, whenever the user is hit, the sponge-like manner of the cartilage absorbs a portion of the damage, reducing the damage done to the user significantly.
Domain: Hoshigake.
Same no Ryoku (Strength of the Shark)
Rank:D, C, B, A
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Handseals: No
Chakra --
Special: Greatly increases the user’s brute physical strength, to the point all Taijutsu strikes will carry bonus damage equal to the highest rank known of this technique. Damage maxes out at 'S' rank for each technique effected. Rank also determines lifting power.
D: Max body-weight
C: 2x max body-weight
B: 3x max body-weight
A: 4x max body-weight
Description: Yet another fierce factor regarding sharks is their monstrous strength, represented in this passive ability that greatly increases the clan member's brute strength. With the shark DNA sprouting within, the clan member's muscles have become greatly enhanced and are capable of performing much greater actions of lifting and overpowering the opponent.
Domain: Hoshigake. Samehada.
Suichuu Binkatsu (Underwater Alacrity)
Rank:D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Handseals: No
Chakra: --
Special: Allows the user to move underwater just as well as they would above it, if not more - each new rank grained allows the user to move slightly faster than their maximum movement speed on land.
D: 120% underwater speed
C: 140% underwater speed
B: 160% underwater speed
A: 180% underwater speed
S: 200% underwater speed (2x as fast!)
Description: The Hoshigaki Clan are very much used to fighting underwater, and in fact feel at home in it. This is why their whole fighting style is based upon flooding the field and then forcing the opponent to fight underwater, where the user will have the advantage. Because of their constant fighting underwater, they've learned how to move and manipulate their own bodies while submerged, making them terribly difficult opponents to match when they're in their element. This ability, once learned, allows the user to fight with grace and ease underwater, to the very point that it seems like they were fighting naturally above it.
Domain: Hoshigake. Samehada.
Kowai Shiryoku (Frightening Eyesight)
Rank:D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Handseals: No
Chakra: --
Special: Allows the user to have naturally enhanced eyesight in both the day and the night. As with all forms of enhanced senses, they are also more susceptible to their perspective weaknesses. Cannot be used to sense chakra. Rank determines range of enhanced vision.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Sharks have amazing eyesight. Since they often swim the depths of the ocean, where it is dark and what little light that comes through the water is distorted, their ability to perceive minor changes is particularly excellent. Members of the clan learn to mimic these enhanced perceptions, able to peer through the darkest of night as if it were noon and the ability to notice subtle changes like the fluttering of a specific leaf in the wind.
Domain: Hoshigake. Samehada.
Chi Kaori (Blood Scent)
Rank:D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: See special!
Handseals: No
Chakra: --
Special: Allows the user to use their sense of smell to hunt down opponents who have been injured by tracing their blood underwater. The user must cut the opponent and allow them to bleed. However, if multiple blood trails enter their Scent range, the clan member is unable to tell differing scents apart, seeing/sensing the blood as all the same thing. Does not work outside of water.
D: 20 meters
C: 40 meters
B: 60 meters
A: 80 meters
S: 100 meters
Description: After injuring an opponent, the Hoshigake will generally try to force an underwater fight by flooding the field or trapping someone with some other water-based techniques. By doing this, the user is capable of using their sense of smell to track the scent of the blood of the opponent, making it much more difficult to hide from them.
Domain: Hoshigake. Samehada.
Akuarungu (Aqualung)
Rank:D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: See special!
Handseals: No
Chakra: --
Special: Allows the user the capability of switching between the use of gills and lungs. If activated above ground, the user is capable of suffocating to death. Highest rank known determines time it takes to switch from gills to lungs, and vice-versa.
D: Full Turn/Post
C: 3/4th's of a Turn/Post
B: Half a Turn/Post
A: 1/4th of a Turn/Post
S: Near-Instant
Description: Normally, the Hoshigake's body is set to breath through the lungs, which takes in oxygen from the air and then allows the user to exhale. However, the Hoshigake's body has a secondary set of breathing tools obtained from their fantastic shark DNA - gills. By activating this technique, the user becomes capable of switching the manner in which their brain commands the body, moving to use the gills instead of the lungs. In this manner, it is impossible for the Hoshigaki to drown as they are now using gills to breath. To cancel the technique, the user simply uses mental command, ending the effect and transitioning back to the use of the lungs.
Domain: Hoshigake. Samehada.
Same Kyouran (Shark Frenzy)
Rank:D, C, B, A, S
Type: Supplementary / Special Bloodline Technique / Taijutsu
Range: See special!
Handseals: Yes
Chakra: High + Low
Special: Allows the user to enter a sort of 'berserk' status, barring the use of Ninjutsu, Genjutsu, and chakra in general in favor of powering their physicality, endurance and stamina. During this mode, only known Taijutsu may be used. Once active, the Frenzy may not be cancelled. No pain is felt during frenzy, but during cool-down, all damage suffered is delivered onto the user all at once, making the pain much worse all at once. Cool-down cannot be avoided by leaving a thread, as all turns must be RP'ed out; coincidentally, cool-down occurs the turn immediately after the final Frenzy turn. Finally, during cool-down, movement speed is half of the user's maximum frenzy boost, (so if it's 140%, you'll move at 70% speed for the remainder of the cool-down) , and the strength gained from 'Same no Ryoku (Strength of the Shark)' is temporarily disabled.
D: 1 turns (use/cool-down) // 120% speed, strength & stamina
C: 2 turns (use/cool-down) // 140% speed, strength & stamina
B: 3 turns (use/cool-down) // 160% speed, strength & stamina
A: 4 turns (use/cool-down) // 180% speed, strength & stamina
S: 5 turns (use/cool-down) // 200% speed, strength & stamina
Description: Nothing is quite as frightening as a shark who has entered a frenzy. When the shark becomes enraged or maddened, it enters a state of mind that effectively forces the creature to become nerve-dead. During this time, they cannot feel any pain, and are capable of fighting with the intense need for survival. This survival mechanism allows the clan member to fight with a vicious ferocity and without the ability to feel pain. After the frenzy, the user will become exhausted, reducing his or her ability to fight dramatically.
Domain: Hoshigake. Samehada.
Rank:
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Handseals: No
Chakra: --
Special: Shark skin serves to halve incoming impacting damage, though piercing attacks, those that exploit an elemental weakness, or attacks stronger in rank will go through the cartilage with full power. Ineffective against Genjutsu.
Description: Part of what makes a Hoshigake so unique is its fusion of human and shark DNA. Having gained a thin layer of cartilage underneath their blueish skin as a result, the user learns how to use that cartilage in combination with their chakra in order to lessen the impact of melee strikes against them. By channeling their special shark chakra into the thin layer underneath the skin, the cartilage there begins to act like a sponge, ready to cushion damage. As a result, whenever the user is hit, the sponge-like manner of the cartilage absorbs a portion of the damage, reducing the damage done to the user significantly.
Domain: Hoshigake.
Same no Ryoku (Strength of the Shark)
Rank:
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Handseals: No
Chakra --
Special: Greatly increases the user’s brute physical strength, to the point all Taijutsu strikes will carry bonus damage equal to the highest rank known of this technique. Damage maxes out at 'S' rank for each technique effected. Rank also determines lifting power.
D: Max body-weight
C: 2x max body-weight
B: 3x max body-weight
A: 4x max body-weight
Description: Yet another fierce factor regarding sharks is their monstrous strength, represented in this passive ability that greatly increases the clan member's brute strength. With the shark DNA sprouting within, the clan member's muscles have become greatly enhanced and are capable of performing much greater actions of lifting and overpowering the opponent.
Domain: Hoshigake. Samehada.
Suichuu Binkatsu (Underwater Alacrity)
Rank:
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Handseals: No
Chakra: --
Special: Allows the user to move underwater just as well as they would above it, if not more - each new rank grained allows the user to move slightly faster than their maximum movement speed on land.
D: 120% underwater speed
C: 140% underwater speed
B: 160% underwater speed
A: 180% underwater speed
S: 200% underwater speed (2x as fast!)
Description: The Hoshigaki Clan are very much used to fighting underwater, and in fact feel at home in it. This is why their whole fighting style is based upon flooding the field and then forcing the opponent to fight underwater, where the user will have the advantage. Because of their constant fighting underwater, they've learned how to move and manipulate their own bodies while submerged, making them terribly difficult opponents to match when they're in their element. This ability, once learned, allows the user to fight with grace and ease underwater, to the very point that it seems like they were fighting naturally above it.
Domain: Hoshigake. Samehada.
Kowai Shiryoku (Frightening Eyesight)
Rank:
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Handseals: No
Chakra: --
Special: Allows the user to have naturally enhanced eyesight in both the day and the night. As with all forms of enhanced senses, they are also more susceptible to their perspective weaknesses. Cannot be used to sense chakra. Rank determines range of enhanced vision.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Sharks have amazing eyesight. Since they often swim the depths of the ocean, where it is dark and what little light that comes through the water is distorted, their ability to perceive minor changes is particularly excellent. Members of the clan learn to mimic these enhanced perceptions, able to peer through the darkest of night as if it were noon and the ability to notice subtle changes like the fluttering of a specific leaf in the wind.
Domain: Hoshigake. Samehada.
Chi Kaori (Blood Scent)
Rank:
Type: Passive / Special Bloodline Technique / Taijutsu
Range: See special!
Handseals: No
Chakra: --
Special: Allows the user to use their sense of smell to hunt down opponents who have been injured by tracing their blood underwater. The user must cut the opponent and allow them to bleed. However, if multiple blood trails enter their Scent range, the clan member is unable to tell differing scents apart, seeing/sensing the blood as all the same thing. Does not work outside of water.
D: 20 meters
C: 40 meters
B: 60 meters
A: 80 meters
S: 100 meters
Description: After injuring an opponent, the Hoshigake will generally try to force an underwater fight by flooding the field or trapping someone with some other water-based techniques. By doing this, the user is capable of using their sense of smell to track the scent of the blood of the opponent, making it much more difficult to hide from them.
Domain: Hoshigake. Samehada.
Akuarungu (Aqualung)
Rank:
Type: Passive / Special Bloodline Technique / Taijutsu
Range: See special!
Handseals: No
Chakra: --
Special: Allows the user the capability of switching between the use of gills and lungs. If activated above ground, the user is capable of suffocating to death. Highest rank known determines time it takes to switch from gills to lungs, and vice-versa.
D: Full Turn/Post
C: 3/4th's of a Turn/Post
B: Half a Turn/Post
A: 1/4th of a Turn/Post
S: Near-Instant
Description: Normally, the Hoshigake's body is set to breath through the lungs, which takes in oxygen from the air and then allows the user to exhale. However, the Hoshigake's body has a secondary set of breathing tools obtained from their fantastic shark DNA - gills. By activating this technique, the user becomes capable of switching the manner in which their brain commands the body, moving to use the gills instead of the lungs. In this manner, it is impossible for the Hoshigaki to drown as they are now using gills to breath. To cancel the technique, the user simply uses mental command, ending the effect and transitioning back to the use of the lungs.
Domain: Hoshigake. Samehada.
Same Kyouran (Shark Frenzy)
Rank:
Type: Supplementary / Special Bloodline Technique / Taijutsu
Range: See special!
Handseals: Yes
Chakra: High + Low
Special: Allows the user to enter a sort of 'berserk' status, barring the use of Ninjutsu, Genjutsu, and chakra in general in favor of powering their physicality, endurance and stamina. During this mode, only known Taijutsu may be used. Once active, the Frenzy may not be cancelled. No pain is felt during frenzy, but during cool-down, all damage suffered is delivered onto the user all at once, making the pain much worse all at once. Cool-down cannot be avoided by leaving a thread, as all turns must be RP'ed out; coincidentally, cool-down occurs the turn immediately after the final Frenzy turn. Finally, during cool-down, movement speed is half of the user's maximum frenzy boost, (so if it's 140%, you'll move at 70% speed for the remainder of the cool-down) , and the strength gained from 'Same no Ryoku (Strength of the Shark)' is temporarily disabled.
D: 1 turns (use/cool-down) // 120% speed, strength & stamina
C: 2 turns (use/cool-down) // 140% speed, strength & stamina
B: 3 turns (use/cool-down) // 160% speed, strength & stamina
A: 4 turns (use/cool-down) // 180% speed, strength & stamina
S: 5 turns (use/cool-down) // 200% speed, strength & stamina
Description: Nothing is quite as frightening as a shark who has entered a frenzy. When the shark becomes enraged or maddened, it enters a state of mind that effectively forces the creature to become nerve-dead. During this time, they cannot feel any pain, and are capable of fighting with the intense need for survival. This survival mechanism allows the clan member to fight with a vicious ferocity and without the ability to feel pain. After the frenzy, the user will become exhausted, reducing his or her ability to fight dramatically.
Domain: Hoshigake. Samehada.
Suiton Ryuuken (Water Dominion)
Rank:D,C,B, A, S.
Type: Supplementary.
Range: 0 - 30 meters.
Handseals: No.
Chakra: -
Special: Allows the user the ability to control and move Suiton (Water) chakra of their own for multiple purposes; keep in mind Water technique require a water source! The user's range of water control is determined solely by their known rank in Suiton Ryuuken.
D: 10 meters.
C: 15 meters.
B: 20 meters.
A: 25 meters.
S: 30 meters.
Description: Suiton, the often mystic ability to control water at one's will. Though one cannot create their own amount of water, they can control any previously formed body of it, bending the source at their will and making it highly malleable. From prison type techniques to simple overwhelming the user with an abundance of waves, Suiton is truly a release to be feared once mastered.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue) x2
Rank: C
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 3.
Chakra: Mid per clone created.
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). As elemental clones, they cannot exist outside the user's 'Suiton Ryuuken' range in terms of distance away from their creator, and as such, can never exit the thread they were made in nor travel unless by their creator's side. Due to their watery nature, water clones can absorb attacks one rank lower than their maximum 'Suiton Ryuuken' rank mainly by altering the density of their water; any attack above that will instantly burst them. When defeated, clone explodes in a mist of water. Finally, because they are mentally linked their creator, water clones can use any c-rank or lower suiton based jutsu their creator knows.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Suijinheki (Water Encampment Wall)
Rank: C.
Type: Defensive.
Range: Range decided by Dominion rank.
Handseals: 5.
Chakra: Mid.
Special: The water barrier blocks a single attack of equivalent or lower rank before needing to be recast. The user can either spit the stream out, or cause a body of water to rise up and around them on all sides (must be on the body of water in question).
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, and then-- either by releasing it from their mouth or controlling a nearby body of water --form a high-speed barrier of liquid to stand between them and the danger before them.
Domain: Suiton.
Rank:
Type: Supplementary.
Range: 0 - 30 meters.
Handseals: No.
Chakra: -
Special: Allows the user the ability to control and move Suiton (Water) chakra of their own for multiple purposes; keep in mind Water technique require a water source! The user's range of water control is determined solely by their known rank in Suiton Ryuuken.
D: 10 meters.
C: 15 meters.
B: 20 meters.
A: 25 meters.
S: 30 meters.
Description: Suiton, the often mystic ability to control water at one's will. Though one cannot create their own amount of water, they can control any previously formed body of it, bending the source at their will and making it highly malleable. From prison type techniques to simple overwhelming the user with an abundance of waves, Suiton is truly a release to be feared once mastered.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue) x2
Rank: C
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 3.
Chakra: Mid per clone created.
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). As elemental clones, they cannot exist outside the user's 'Suiton Ryuuken' range in terms of distance away from their creator, and as such, can never exit the thread they were made in nor travel unless by their creator's side. Due to their watery nature, water clones can absorb attacks one rank lower than their maximum 'Suiton Ryuuken' rank mainly by altering the density of their water; any attack above that will instantly burst them. When defeated, clone explodes in a mist of water. Finally, because they are mentally linked their creator, water clones can use any c-rank or lower suiton based jutsu their creator knows.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Suijinheki (Water Encampment Wall)
Rank: C.
Type: Defensive.
Range: Range decided by Dominion rank.
Handseals: 5.
Chakra: Mid.
Special: The water barrier blocks a single attack of equivalent or lower rank before needing to be recast. The user can either spit the stream out, or cause a body of water to rise up and around them on all sides (must be on the body of water in question).
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, and then-- either by releasing it from their mouth or controlling a nearby body of water --form a high-speed barrier of liquid to stand between them and the danger before them.
Domain: Suiton.
Returning 525 EXP (Hoshigake)
325 (Suiton)
850 Total
Buying 675 In Hoshigake
Suichuu Binkatsu (Underwater Alacrity)
Rank: D
Range: -
Type: Supplementary
Handseals: 2
Chakra Consumption: Low
The Hoshigaki Clan are very much used to fighting underwater, and in fact feel at home in it. This is why their whole fighting style is based upon flooding the field and then forcing the opponent to fight underwater, where the user will have the advantage. Because of their constant fighting underwater, they've learned how to move and manipulate their own bodies while submerged, making them terribly difficult opponents to match when they're in their element. This ability, once learned, allows the user to fight with grace and ease underwater, to the very point that it seems like they were fighting naturally above it.
Note: This allows the user to move at x2 the speed of your average shinobi (as if they were on ground), greatly increasing their mobility while underwater.
Chi Kaori (Blood Scent)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid, Low to sustain
After injuring an opponent, the Hoshigake will generally try to force an underwater fight by flooding the field or trapping someone with some other water-based techniques. By doing this, the user is capable of using their sense of smell to track the scent of the blood of the opponent, making it much more difficult to hide from them.
Note: Though this technique is based in water, it can be used without it present. The maximum range for a target in water is one mile, while the maximum range for targets out of water is fifty meters.
Same Kyouran (Shark Frenzy)
Rank: S
Range: -
Type: Supplementary
Handseals: 6
Chakra Consumption: 2x High to cast, Low to sustain (after first stage of frenzy is achieved)
Nothing is quite as frightening as a shark who has entered a frenzy. When the shark becomes enraged or maddened, it enters a state of mind that effectively forces the creature to become nerve-dead. During this time, they cannot feel any pain, and are capable of fighting with the intense need for survival. This survival mechanism allows the clan member to fight with a truly unprecedented sense of ferocity. After the frenzy, the user will become exhausted, reducing his or her ability to fight dramatically.
Note: Initiating this technique allows the user to enter a sort of 'berserk' status each time they land a strike (drawing blood) on their victim(s). Thise self-induced frenzy dramatically increases their strength, speed, agility, and endurance by 100% each strike for a maximum of 400%. Each increase slowly begins to deteriorate the user’s cognitive process, so that on the final strike (the one giving 400%) the user can no longer distinguish friend from foe. This technique cannot be deactivated once cast. While in the completed frenzy state, the use of any form of ninjutsu, genjutsu, and fuuinjutsu are prohibited. Furthermore, while in this frenzied state, the user’s pain receptors have been augmented to a profound degree; the user will feel no pain, no matter the severity (torn off limb; eviscerated, etc).
This strength buff can only be stacked with Same no Rykoku.
Same no Ryoku (Strength of the Shark)
Rank: S
Range: -
Type: Passive
Handseals: -
Chakra Consumption: -
Yet another fierce factor regarding sharks is their monstrous strength, represented in this passive ability that greatly increases the clan member's brute strength (x3 that of your average shinobi). With the shark DNA sprouting within, the clan member's muscles have become greatly enhanced and are capable of performing much greater actions of lifting and overpowering the opponent.
Note: This technique does not stack with other strength increases, such as the Eight Celestial Gates.
Rank: D
Range: -
Type: Supplementary
Handseals: 2
Chakra Consumption: Low
The Hoshigaki Clan are very much used to fighting underwater, and in fact feel at home in it. This is why their whole fighting style is based upon flooding the field and then forcing the opponent to fight underwater, where the user will have the advantage. Because of their constant fighting underwater, they've learned how to move and manipulate their own bodies while submerged, making them terribly difficult opponents to match when they're in their element. This ability, once learned, allows the user to fight with grace and ease underwater, to the very point that it seems like they were fighting naturally above it.
Note: This allows the user to move at x2 the speed of your average shinobi (as if they were on ground), greatly increasing their mobility while underwater.
Chi Kaori (Blood Scent)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid, Low to sustain
After injuring an opponent, the Hoshigake will generally try to force an underwater fight by flooding the field or trapping someone with some other water-based techniques. By doing this, the user is capable of using their sense of smell to track the scent of the blood of the opponent, making it much more difficult to hide from them.
Note: Though this technique is based in water, it can be used without it present. The maximum range for a target in water is one mile, while the maximum range for targets out of water is fifty meters.
Same Kyouran (Shark Frenzy)
Rank: S
Range: -
Type: Supplementary
Handseals: 6
Chakra Consumption: 2x High to cast, Low to sustain (after first stage of frenzy is achieved)
Nothing is quite as frightening as a shark who has entered a frenzy. When the shark becomes enraged or maddened, it enters a state of mind that effectively forces the creature to become nerve-dead. During this time, they cannot feel any pain, and are capable of fighting with the intense need for survival. This survival mechanism allows the clan member to fight with a truly unprecedented sense of ferocity. After the frenzy, the user will become exhausted, reducing his or her ability to fight dramatically.
Note: Initiating this technique allows the user to enter a sort of 'berserk' status each time they land a strike (drawing blood) on their victim(s). Thise self-induced frenzy dramatically increases their strength, speed, agility, and endurance by 100% each strike for a maximum of 400%. Each increase slowly begins to deteriorate the user’s cognitive process, so that on the final strike (the one giving 400%) the user can no longer distinguish friend from foe. This technique cannot be deactivated once cast. While in the completed frenzy state, the use of any form of ninjutsu, genjutsu, and fuuinjutsu are prohibited. Furthermore, while in this frenzied state, the user’s pain receptors have been augmented to a profound degree; the user will feel no pain, no matter the severity (torn off limb; eviscerated, etc).
This strength buff can only be stacked with Same no Rykoku.
Same no Ryoku (Strength of the Shark)
Rank: S
Range: -
Type: Passive
Handseals: -
Chakra Consumption: -
Yet another fierce factor regarding sharks is their monstrous strength, represented in this passive ability that greatly increases the clan member's brute strength (x3 that of your average shinobi). With the shark DNA sprouting within, the clan member's muscles have become greatly enhanced and are capable of performing much greater actions of lifting and overpowering the opponent.
Note: This technique does not stack with other strength increases, such as the Eight Celestial Gates.
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