Yamanaka Hanabusa
Apr 12, 2012 17:29:40 GMT -8
Post by Raven XIII on Apr 12, 2012 17:29:40 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Name: Yamanaka Hanabusa
- Age: 16
- Clan, BL, or Kekkei Touta?: Yamanaka
- Country and/or Village: Konohagakure
- Rank & Profession: Genin
- Difficulty Setting: Normal
- Releases/Senses: Raiton (never uses it though)
- Types: Primary: Ninjutsu
Secondary: Genjutsu
Tertiary: Taijutsu
PHYSICALITY[/u]
- Height: 6'0
- Weight: 130 lbs.
- Apparel: Senri is donned in a purple shirt with the Yamanaka emblem etched in the center and white pants. On his upper left forearm he proudly wears his Konohagakure headband. Both his arms are wrapped in white bandages until the elbows.
- Body Appearance: Hanabusa if he were to be described in one word, physically at least, it would be mischievous. A boyish face with big sky blue eyes that twinkle with sheer chaos, that coupled with constant smirk on his face adding to his devilish look. Of course no prince of darkness can stand without a crown, Hanabusa's hair once more is a reflection of his personality as his wild, unkempt blond hair spikes up from odd angles, however it is quite soft to touch. His two most key terms are boyish youth and mischievousness a trait which he carries in his heart and in the way he looks and dresses.
- Blemishes & Scars: None
COGNITION[/u]
- Personality: Hanabusa is quite a complex character. Upon first impression he comes off as an extremely cocky, rude, arrogant character who only loves himself and simply does not care about hurting others' feelings with his harsh statements, which he views as being honest. He also likes to see himself as a rebel without a cause, which often times than not gets him into heaps of trouble, almost as much as running his mouth does. However upon closer inspection Hanabusa is an extremely warm, caring individual who cares greatly for those few he chose to become his friends and he will kill himself for them. Hanabusa is extremely patriotic towards Konohagakure and despite his constant moaning and whining he does in fact cherish and relish in the fact that he is from Konohagakure. Lastly Hanabusa carries immense pride at being a Yamanaka clan mamber and would openly gloat about his clan. When it comes to those who he despises Hanabusa knows how to effectively use words to his advantage using the art of rhetoric to humiliate those who he detests insulting them in the funniest yet poetic fashion.
- Alignment: Chaotic Neutral
- Allegiance: Konohagakure and Yamanaka Clan.
- Likes: Red Meat, smoking, reading, solitude, tending to flowers.
Dislikes: Those who insult or go against his village or clan, bullies.
ARMAMENTS[/u]
- Primary Weapons: Rapier (C-Rank)
- Secondary Weapons: x5 Hikari Bomb (C-Rank)
- Items: Binoculars (C-rank)
- Jutsu
Yamanaka Clan Jutsu
Shinkaihou no Jutsu (Mind Altering Flight Technique)
Rank: D
Type: Passive / Ninjutsu / Secret Technique
Range: See special!
Handseals: --
Chakra: --
Special: Although 'Shinranshin' is delivered in a straight line, with enough training, the clan member learns to bend their soul, so that they can manipulate its direction mid-flight. Bent cannot exceed 90 degrees from original trajectory. Allows the user one bend per 'Shinranshin' plus one more each time retrained.
Description: See special.
Domain: Yamanaka. Shintenshin no Jutsu 'D'.
Shinten Bunshin no Jutsu (Mind Body Clone Technique)
Rank: C
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: See 'Shinraishin'
Chakra: Mid [per soul clone] + 'Shinraishin' cost
Special: Although 'Shinranshin' can only capture one soul at a time, with enough training, the user learns to split their delivery in two, so that they can chance at capturing more than one foe at a time. Same speed, traveling and capture rules from 'Shinranshin', with the exception that with this, at the user's choosing, the original 'Shinranshin' blast can break apart in two. At this point, the user can exert simultaneous control over their victims. Each time retrained, the blast can break apart again resulting in an extra victim captured.
Description: A modification to Shintenshin. Using their ability to have their soul exit their body, the clan member will focus on the person they wish to enter and then form the needed hand seals. Their soul will then exit their body and clone itself, allowing the ninja to inhabit and utilize two different bodies. This type of training can lead to multiple soul clones.
Domain: Yamanaka. Shintenshin no Jutsu 'C'.
Shinranshin no Jutsu (Mind Derangement Technique)
Rank: B
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: Yes
Chakra: High [initial + upkeep]
Special: The distance and speed this technique can travel varies on the user's highest 'Shintenshin no Jutsu'. Up to one person can be controlled at a time, plus one additional person each time retrained. Same rules for breaking free from 'Shintenshin' apply. Affected victims attack their nearest ally with whatever means they can, though never with jutsu. Lasts as long as the clan member keeps it up, or until either the user or the victim dies.
Description: Shinranshin no Jutsu is a Ninjutsu technique which is used to confuse the targets body into attacking a nearby ally. The ninja will form the needed hand seal and then send their spirtual energy of confusion at their opponent, forcing their chakra into the victim's central nervous system. Though the opponent is mentally aware of his action, he is unable to stop his body from carrying out the attack. The difference between this and the Mind Body Switch Technique is that the Yamanaka doesn't project their consciousness into the enemies body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting the enemies to turn on one another. Best of all, control can be exerted even from a distance.
Domain: Yamanaka. Shintenshin no Jutsu 'B'.
Shintenshin no Jutsu (Mind Body Change Technique)
Rank: B
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: Yes [3]
Chakra: Very Low - Very High [initial + upkeep]
Special: Allows the user to project their mind in order to take over other people. Although the user can be moving while this is fired off, the trajectory of the blast can only be in a straight line from where it was fired. If a capture is successful, the user's body goes limp and lifeless while they take over the victim. Control lasts as long as the user can keep up with the consumption, or until the victim musters enough enough chakra and willpower to break free. During possession, if the victim's body suffers damage, so does the users'. Additionally, victim's body moves at whatever potential it has, but keep in mind no jutsu can be cast. Highest rank known determines the speed of the spirit, the range it can cover, and the spirit's strength overall.
BREAKING FREE FROM SHINTENSHIN!
D: 5 meter range @ 1 meter per second
C: 10 m @ 2 mps
B: 15 m @ 3 mps
A: 20 m @ 4 mps
S: 25 m @ 5 mps
Description: Shintenshin no Jutsu is a specialized secret ninjutsu technique originally used for spying, and serves as the base for all Yamanka related capture. The ninja forms the needed handseals and then projects their spirit out of their body into another ninja or an animal. Unfortunately, the spirit flies in a straight line at a slow speeds; if the target moves and avoids the incoming spirit, the ninjas body falls lifeless until the spirit can find its way back to the body several minutes later. Because of the risk involved, the ninja must be very careful. While inhabiting the body of their opponent, the target still remains in their mind but their mental processes are forced aside as the ninja takes control. However if the target has strong mental fortitude, they can overpower the intruder and force them out of their body. Finally, while in the body of their target, if the ninja takes sudden physical damage, their original body will be hurt as well.
Domain: Yamanaka.
Genjutsu
Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D
Type: Basic Genjutsu
Handseals: Yes
Chakra: Low
Special: Creates a single Mist Servant, plus one more each time retrained. However, after every fifth retraining, the chakra consumption of the technique will go up by one. Servants mimic the user in appearance in every way and exists solely to distract the opponent. This is achieved via false attacks which incorporate user's equipment in the hands of the illusionary clone.
Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Universal Genjutsu
Kouryoku no Genjutsu (Genjutsu Potency)
Rank: D
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the base range of any Genjutsu creation the user is able to produce.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the senses around them. The more and more they hone their Genjutsu skill, the stronger their illusion will be.
Domain: Genjutsu Skill.
Extra range training = 'C' ranked + 1 meter per retrain! [requires 'S' ranked Duration]
Yuukou no Genjutsu (Genjutsu Effectiveness)
Rank: D
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the amount of targets one can affect with an illusion.
D: 1 target
C: 2
B: 3
A: 4
S: 5
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the amount targets it can affect. The more and more they hone their Genjutsu skill, the more senses they will be able to affect.
Domain: Genjutsu Skill.
Extra target training - 'A' ranked + 1 extra turn per retrain! [requires 'S' ranked Effectiveness]