Koirua Revamp [Revamp]
Sept 13, 2011 19:52:30 GMT -8
Post by Hermit on Sept 13, 2011 19:52:30 GMT -8
PERSONOLOGY[/u]
- Name | Koirua Hatake
- Age | 16
- Clan, BL, or Kekkei Touta | None
- Country and/or Village | Kirigakure
- Rank & Profession | Genin
- Difficulty Setting | Hard
- Types
Taijutsu
Ninjutus
Genjutsu
PHYSICALITY[/u]
- Height | 5,11
- Weight | 175lbs
- Apparel |
My brain is old and feeble now, but I can still somewhat remember the garmenting wore. Yes, I wore a ebony, skin tight getup, it was the full-body version if I'm not mistaken. Yes, yes it was, I can remember the dark fabrics it bore, it glowed like it'd been woven from hairs of dark angels. It was quite loose now that I remember, had it not been for my devilish black forearm sleeves, it wouldn't have looked right at all. Of course there were holes cut into the sides, from what you say, well, my extra appendages of course. My 'cotton' scarf, draped around my neck was were no different, it too had shone with the limpid darkness that my suit had. I wore nothing else, for mobilities sake, extra clothing would have weighted me down, opposing my very approach on combat.
Upon my perfected visage rested a -for the most part- bone white mask with a red triangular shape just over the area of my mouth. Upon the brow of the mask, held the the symbol to my loyalty, - Body Appearance |
"Needless to say, I looked completely different back then than I do now, but to keep with my tale, we shall traverse back into my "younger" days as best I recall."To begin, an ivory mane fell deep into depths from my crown. It was silken, smooth, and almost velvety to touch, puffed up into a cloud of silvery brilliance. Back then, I was one to gamble my life away with women, and in doing so I needed made sure every significant detail of my portrait was perfect. Every morning after the normal hygiene process, delicately manifested hands went to work like construction workers, sliding the ebony comb through the sea of genetics over and over again, repeatedly, until it was absolutely perfect. By the time I'd finished, even my mother drooled at what her and my father had created and although she never spoke of it, her face portrayed her thoughts of whatever happened to my younger brother.
As such, with creamy porcelain hair and the face of an Adonis to match, painted in a tanned porcelain coat, my countenance could only be completed with a body structure of equal stature. Despite how perfect I may sound, I was involved in a few skirmishes in my younger days. Bruises, cuts, and scars laced themselves all over my body, mostly around the torso area. While they were relatively small, the sheer number of them made them seem way worse than they actually were. There was one however, that would corrupt my figure forever, even to this day, and that is a large 'X' shaped scar on the left side of my cheek. Despite its "corruption", I still considered my face as pure as it could be, surrounded by an enlightening, courageous, enchanting aura that seemed to will in those around me.
Quite popular in those days; star of the class, straight 'A' student, females all over me-- it seems quite odd that I've ended up living a life like this, existing in a world only a few can witness, and even less join.
Yet even so, the embodiment of my soul is as pure as it could be (at least, in my eyes), and as innocent as my azure laced gaze, which stares out among the horizon in crystalline purity. - Blemishes & Scars | Have you not listen, I've told you use the X shaped scar that haunts the left side of my cheek
COGNITION[/u]
- Personality |
“Your chances of success in any undertaking can always be measured by your belief in yourself.”One has to be confident in oneself to win at anything. To be defeatist, to believe you will lose, is to have already lost. In every hopeless situation there is that small probabilistic chance of success, find it -- or at the very least believe in it.
“The unreal is more powerful than the real, because nothing is as perfect as you can imagine it. because its only intangible ideas, concepts, beliefs, fantasies that last. stone crumbles. wood rots. people, well, they die. but things as fragile as a thought, a dream, a legend, they can go on and on.”To keep your dream alive is to live it daily. In the beginning, most dreams appear to be impossible dreams, but once you engage the imagination, the will, and move forward with simple plans, you begin the journey towards actualizing your power in ways that you cannot presently even envision. The impossible slowly becomes possible. It does take courage and effort…but what could be more rewarding than moving in the direction of your fondest aspiration?
Do not fret for the small bumps in the road to the actualization of your dream, Meliora -- better yourself ever more.
“Excellence is not a singular act, but a habit. You are what you repeatedly do.”There is little room for the mediocre, for those of legend didn't get that way on being the average. The average find that training is their way to greatness, as if it is a singular simple function of greatness to be determined by hours spent slaving on some technique. However, this is not the case. The real knowledge in the application of a technique will far surpass it's simple completion -- a single well placed punch can mean the difference between winning and losing. So train hard, but do so with both mind and body, their is no fighting without deductive tactics. Do this right and the soul -- your soul, will find it's way.
“A gentleman is one who never hurts anyone's feelings unintentionally.”Sugarcoating things is for those who believe that they will be frowned down upon for their thoughts and opinions. However, they are yours to think. Express yourself to the fullest, make known everything you wish to say. If someone feels bad because of anything you said, let them deal with it.
- Alignment | Lawful Good
- Allegiance | Kirigakure
- Quirks & Tendencies
- Likes & Dislikes |
Likes
-I've always been accustomed of dwelling upon anything I deem fascinating
- As a mere child I always loved to lay upon a bed of grass and observe the dark heavens
-Back them women had bee the love of my life, they still are.
-Youthfulness ran heavily even through me deepest vein, oh how I loved to be feisty towards others
Dislikes
-I was never a fan of orange
-Men, those dogs, always tried to stealthily relieve me of my women
-Snakes, I killed a great many of then in my time, I remember not being able to stand their devilish appearances.
ARMAMENTS[/u]
- Primary Weapons |
Ninjato
Rank: C
Type: Primary / Melee
Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than three feet, and a square guard on top, this weapon has been popularized by many ninja, hence the name.
Cost: 1,000 Ryo - Secondary Weapons |
Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
Hikari (Light Bomb) x3
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
Shuriken (Ninja Star) x2
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack - Items
- Releases | Fuuton
- Jutsu Battojutsu (Art of the Drawing Sword) 75
Rank: D, [ C ], B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu
Kesagiri (Diagonal Cut)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu 'D'.
Tsukesagiri (Cut and Thrust) 100
Rank: C - C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner draws, attempts to cut one opponent, then thrust into another before quickly sheathing. The variation of attacks is quite useful in a situation where the user is surrounded by two or more opponents.
Domain: Kenjutsu. Battojutsu 'C'.
Taijutsu: Goken
Dynamic • Action (Dainamikku • Akushon) 100 Exp
Rank: D - D - D - D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained.
Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks.
Domain: Goken.
Reppuu (Violent Wind) 50 Exp
Rank: D - D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken.
Shoufuu (Rising Wind) 100 Exp
Rank: C - C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Sends the victim or item flying up to 5 meters up in the air, plus 1 more each time retrained.
Description: Using their quickness and agility, the user will perform a highly swift upwards kick at their opponent or at a weapon they are wilding, sending either or flying in the air.
Domain: Goken.- Kage Buyo (Shadow of the Dancing Leaf) 50 Exp
Rank: C
Type: Supplementary / Taijutsu
Range: -
Stamina: Mid
Special: If used right after the upper kick, user falls perfectly in the opponent's back blind spot.
Description: A combo technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position
Domain: Goken. 'Shoufuu'.
スピード haisupi-do 125 Exp
Rank: D - D - D - D - D
Type: Taijutsu
Range: Two meters
Special: Haisupi-Do is a uncomplicated technique that permits the user to move at shunshin speed in any direction. However the distance of Haisupi-Do is exactly two meters. Haisupi-Do was composed by Taijutsu Masters to allow an unexpected dodge against other various miniature area of effect techniques. Haisupi-Do may be used once when learned with an additional usage gained each time retrained.
Description: Unlike Shunshin no Jutsu which requires chakra, Haisupi-Do does not. The user focuses on numerous sections within’ the leg muscles to provide a compact and flashing burst of speed. By mastering the overall footwork, accelerated push and body movement after the opening push the user advances from one point to another as fast as the Shunshin technique. However the drawback is straightforward, the traveling extent is only two meters. For the distinctive reason that chakra isn’t involved. Taijutsu Masters created this technique for one point. Provide a sudden and crisp dodge while being able to quickly counter attack.
Domain: Universal TaijutsuShunpo (Flashing Light Steps) - Kage Buyo (Shadow of the Dancing Leaf) 50 Exp
Rank: D - D - D - D - D - D - D - D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
- Shunpo-Tweh (Light Step Retreat)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo backwards.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to limit their forward travel speed in exchange for a near-instantaneous backwards move. This essentially allows rapid movement to retreat or create distance between user and opponent.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Jin (Light Step Advance)[/u] 100 Exp
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to curve in the direction of their target. If the target is out of the user's Shunpo range, the user will be drawn as close as possible.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to read an opponent's movement and Shunpo in a curved way towards their target's last known location. With the angled attack, it increases the user's ability to strike after the Shunpo.
Domain: Shunpo - Universal Taijutsu.
[/li][li]Shunpo-Kyuk (Light Step Shimmer)[/u] 100 Exp
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to side-step around at high speeds.
Description: Useful for evading attacks or moving in and confusing an opponent, Kyuk, allows the Taijutsu Master to do whatever they desire with their newfound zigzagging/shimmying/side-stepping powers.
Domain: Shunpo - Universal Taijutsu.
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Kamaitachi (Cutting Whirlwind)
Rank: C - C - C - C - C - C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Chakra: Mid
Special: Size of tunnel opening measures 5 meters, and wind blasts can travel 10 meters; each time relearned, the mouth grows by 5 meters and the blast itself travels an extra 10 meters..
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon or limb, the user swings it around and brings forth a most intense tornado, coming out from the weapon/arm. Once it strikes the user, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward.
Domain: Fuuton.
Fuusajin (Dust Wind)[/u] 150 Exp
Rank: C - C - C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Chakra: Mid
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Wind blasts can travel 10 meters, plus 10 more each time relearned.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton.
Daitoppa (Great Breakthrough)[/u] 200 Exp
Rank: C - C - C - C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Chakra: Mid
Special: Wind blast can travel 10 meters, plus 10 more each time relearned. Due to the pressure of the wind blasts on the lungs, this can only be used once per thread, plus once more each time retrained.
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton.[/quote][/spoiler]
Suijinheki (Water Encampment Wall)
Rank: D, [ C ], B, A, S
Type: Defensive / Suiton Ninjutsu
Range: Self
Chakra: D: Low; C, B: Mid; A, S: High
Special: Water barrier blocks attacks of equal rank.
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, length varying by rank, and then they proceed to blow out a jet of water from their mouth. This stream moves at high speeds, and after five meters or so from the user, begins to form itself to a size equal and greater to that of the incoming attack, allowing it to act as a water barrier.
Domain: Suiton.
Kirigakure no Jutsu (Hidden Mist Technique)[/u] 100 Exp
Rank: D - D - D - D
Type: Supplementary / Suiton Ninjutsu
Range: 0 -10 meters
Chakra: Low
Special: Fills a large, 10 meter area with mist as long as the user keep the technique flowing. Each time retrained, area of mist expands by 10 more meters. Mist blocks out all doujutsu requiring clear visibility.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard.
Domain: Suiton.
Mizuame Nabara (Starch Syrup Capture Field)[/u] 50 Exp
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: 0 - 10 meters
Chakra: Mid
Special: Glue freezes opponent in place for 1/2 a turn, plus 1/2 more each time retrained. Victims can only break free by providing a chakra burst equal to double that of the syrup cost, including retraining for extra turns. If the user does not coat their feet in special chakra, they can be stuck by this as well.
Description: Mizuame Nabara is a ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will quickly expel a sticky liquid from their mouths. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the user focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the caster or a comrade to charge and attack without fear of becoming bogged down as well, as long as they keep the chakra to their feet steady.
Domain: Suiton.
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