Juro, 'the pale devil'.
Aug 22, 2011 16:52:34 GMT -8
Post by Juro on Aug 22, 2011 16:52:34 GMT -8
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PERSONOLOGY[/u]
- Name
- Age
- Clan, BL, or Kekkei Touta?
- Country and/or Village
- Rank & Profession
- Difficulty Setting
[/li][li]Releases/Senses
[/li][li]Types
[/li][/ul]
PHYSICALITY[/u]
- Height
- Weight
- Apparel
- Body Appearance
- Blemishes & Scars
COGNITION[/u]
- Personality
- Alignment
- Allegiance
- Quirks & Tendencies
- Likes
[/li][li]Dislikes
[/li][/ul]
ARMAMENTS[/u]
Rank: C
Type: Primary / Melee
Description: Known as a 'Field sword', the Nodachi is a large two-handed weapon, retaining the shape of the traditional katana, but boasting a much longer blade - sometimes up to five feet in length.[/color][/spoiler]
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Concealed Mouth Ember
Rank: C
Type: Secondary / Ranged
Special: 5 per pack
Description: When going into battle, a ninja may store a small combustible ember in their mouth. The ember must be bitten to be activated. The ninja can then spit the ember at a combustible substance to help ignite it, with the blast no more than a foot or two of concussive force capable of ignition, with assistance.
Blank Scrolls
Rank: C
Type: Accessory / Self
Special: -
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Kagura Shingan (Kagura Mind's Eye)
Rank:D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Special: When first learned, the Sensor can extend their Mind's Eye up to 10 meters in any direction. Each new rank extends the range by 10 more meters, for a maximum of 50 meters. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate.
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors
- Kagura Kinzu (Kagura's Supression)
Rank: C
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Special: Allows the Sensor to suppress their chakra so that other sensors or even chakra sensing vision cannot spot them.
Description: With this enhancement to Kagura Shingan, the sensor is now able to block out their chakra signal, so that other methods of chakra detection cannot trace them. While they remain nonetheless visible, without a chakra trail the sensor is free to move about stealthily without having fear of getting caught.
Kagura Genzou (Kagura's Illusion)
Rank: B, A
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Special: Allows the Sensor to detect when a genjutsu has been casted upon them. Rank of detectable genjutsu depends on the user's highest "Mind's Eye" rank. 'B' ranked training is reserved for Basic Senses, while 'A' ranked training is reserved for Advanced Senses. Please note that you mist train this for each gen. sense you wish to detect.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Chishihou no Jutsu (Faux Wound Technique)
Rank: D, C, B, A, S
Type: Supplementary / Offensive / Touch Genjutsu
Range: 0 - 5 meters
Special: Affects victims in a 5 meter radius of the user's strike. Severity of wounds depends on rank.
D: Flesh-wounds & scrapes
C: Deep cuts and stabs
B: Broken bones
A: Limb removal
S: Beheading
Description: With this simple Genjutsu of Touch, the illusionist creates the sensation of a wound onto anyone that they attack. After forming the needed seals, the user charges and strikes, and the illusion settles in. Although the victim(s) won't feel pain, they will feel the disadvantages of being injured, such as being able to walk less over a perceived broken for, or being unable to form handseals due to an imaginary chopped off hand.
Domain: Genjutsu - Illusion of Touch
Nododitsumaru (Draining Oxygen Slip)
Rank: C, B
Type: Supplementary / Touch Genjutsu
Range: 0 - 10 meters
Special: Lack of oxygen affects a single victim within a 10 meter radius from the user, plus 10 more each time retrained the 'C' ranked version is trained; 'B' raked version adds an additional vicitm each time retrained. If Genjutsu is not dispelled within 4 turns, targets fall unconscious.
Description: A simple yet affective Genjutsu used mainly as a distraction and to cause panic in the victim. After forming the needed seals, the user designates a target and the technique will start to take effect. The target of the technique will begin to feel as though they’re not taking in enough oxygen at first, with shallow and quick breaths. The next turn the target feels as though they’re taking in no oxygen at all, which is followed by the feeling of drowning. The victim's body believes it is literally taking no oxygen, and so the body doesn't search for it but instead wastes more energy trying to obtain more. This results in the target falling unconscious if the illusion goes unchecked.
Domain: Genjutsu – Illusion of Touch
Kai! (Release)
Rank: D
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
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