Kenchiro
Aug 1, 2011 14:22:09 GMT -8
Post by Kenchiro on Aug 1, 2011 14:22:09 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Kenchiro Nagakin
- 16
- No notable Clan
- Kaze no Kuni/ Sunagakure
- Genin
- Normal/Intermediate Difficulty
- Taijutsu Primary
Ninjutsu Secondary
Genjutsu Tertiary
PHYSICALITY[/u]
- 5' 2''
- 115 lbs
- Apparel:
Given the fact that he's a ninja, Kenchiro actually tends to dress pretty flashily. His outfits tend to be silk when he can manage it (not, naturally, when he is expecting combat or other such things that could ruin a perfectly good suit) and are often suits of some kind, with shiny metal buttons and cufflinks and the occasional ruffle to add to his rather foppish nature. He does, naturally, have proper outfits for missions and battle and all that fun stuff. His "work" uniform tends towards the utilitarian, and looks pretty much the same as a standard ninja outfit for people living in Kaze no Kuni. It is made of light material, both to discourage overheating in the desert and reduce any unwanted limitations on his natural agility. - Body Appearance:
Kenchiro isn't exactly the most intimidating ninja there ever was. He's scrawny and short, and for the most part has a sort of harmless air about him, usually attributed to his weak features and a tendency to never do anything but smile at people. He has bright yellow hair which, despite the fact that it rarely is styled in any coherent fashion, still manages to always fall into a sort of half-messy style that some people find charming. He has blue eyes, a small nose and a weak chin, that makes him seem somehow younger than he is. - Despite his rigorous lifestyle, he has made a point to avoid blemishes to his body, scars included.
COGNITION[/u]
- Kenchiro has been described as "fair-weather." Very little seems to get under his skin; even annoyances tend to roll off him like water off a duck. For the most part, he tends to avoid direct confrontation and will try and talk or weasel his way out of trouble before resorting to out and out violence. He has a glaring weakness for money; it's rumored he will do almost anything for a few extra Ryo to burn. He fancies himself to be a burgeoning gentleman thief, polite and charming even as he makes off with all the world's treasures. This facet of his personality, naturally, is kept completely secret. After all, what would his peers think if they learned he was using his ninja training to plan lavish heists?
- Chaotic Neutral
- He's aligned with Sunagakure, Kaze no Kuni and his own wallet, usually in that order.
- Has a penchant for nicknames
Comes off as a bit arrogant
Tends to be a spotlight hog
Wants to be everybody's "Cool Big Brother"
Treats his friends like business people he's trying to impress. - Likes: Money, Hanging Out, Thinking of Schemes, Parties (especially lavish ones)
Dislikes: "Stuffy" People, Being Poor, Being Outsmarted
ARMAMENTS[/u]
- Primary Weapons:Tanto
Rank: C
Type: Primary / Melee
Description: The Tanto is a single or double-edged straight knife no longer than fifteen inches. The tantō was designed primarily as a stabbing weapon, but the edge can be used for slashing as well. - Secondary Weapons:
Kunai (3 Packs: 6 Total)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Shuriken (Ninja Star) (2 Packs: 10 Total)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. - Items:Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker - Releases: Wind
- Available Jutsu:
(All Basic Academy Jutsu)Sayonara Rorru! (Do a Barrel Roll!)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Barrel roll burst extends 5 meters, and can be used one per thread, plus one more each time retrained.
Description: As its name implies, the user will suddenly enter barre-roll form, gripping their shins and ankles as they tuck them in, forming a human ball. In this form, chakra is unconsciously powering the roll, making their movement just as fast and graceful as if they were running. Useful for evasion, or when needing to look silly.
Domain: Universal Taijutsu.
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.Ukemi (Receiving Body)
Rank: B
Stamina: Mid
Type: Defensive / Taijutsu
Range: Self
Special: Takes the edge off of enemy Taijutsu attacks, taking damage as though the technique was one rank lower. Can only be performed on the ground.
Description: One of the first things a Tumbler has to learn: how to fall. Or, more accurately, how to fall without getting hurt. Light on their feet as they are, the user can reduce the impact of many Taijutsu techniques simply by leaping backwards at the last second. As a second part of this technique, the user contorts their body in air so they land without unnecessary injury. This technique has a few obvious limitations, namely an inability to thwart piercing force, Ninjutsu or Genjutsu. This technique is also ineffective at ranks higher than what is currently learned by the user.
Domain: Karuwaza.
Tōchaku Ushiro Chūgaeri (Backflip Crescent)
Rank: D
Stamina: Low
Type: Offensive / Taijutsu
Range: Self
Special:
Description: Setting themselves up, the user of this technique will do any number of backwards handstands as they bridge the gap between themselves and their opponent. Then, with a back-flip, they lash out with a downward kick using the toe end of the foot in a circular motion. Despite it's rather long set-up, it uses rotational force to decent effect.
Domain: Karuwaza.
Tōchaku Ushiro Chūgaeri Daisaigai (Backflip Crescent Catastrophe)
Rank: C
Stamina: Mid
Type: Offensive / Taijutsu
Range: Self
Special: Technique can only be initiated in mid-air at heights of up to ten feet.
Description: A more advanced technique that uses both rotational force and gravity to dangerous effect. Taking to the sky, the user launches into a back-flip, and with one leading leg launches a downward kick in a circular motion as they come back down to earth. This technique is considerably more dangerous than the Backflip Crescent; inexperienced users are at risk for botching the landing and injuring themselves.
Domain: Karuwaza. (Requires "Tōchaku Ushiro Chūgaeri")
Tochaku Sennuki (Corkscrew Crescent)
Rank: D
Stamina: Low
Type: Offensive / Taijutsu
Range: Self
Special:
Description: With a bit of a set-up, the user rushes forward and leaps, spinning in mid-air sideways like a top at a slight angle to the ground. They then lash out with their leg, striking at opponents in a circular path going diagonally left to right
Domain: Karuwaza.
Rasenfuta Tochaku (Spiraling Twin Crescent)
Rank: D
Stamina: Low
Type: Offensive / Taijutsu
Range: 0-3 meters
Special: User rotates one time while on his hands, hitting anything within three meters. Additional retrains increase the number of rotations by one and the effective distance up one meter (to a max of seven for the latter)
Description: Getting into a handstand, the user begins to spin on their hands, lashing their legs out. Their legs are subconsciously fed chakra, increasing their weight and creating a unique pattern of seemingly wobbly rotation that, when coupled with deft hand-walking, allows the user limited mobility even in mid-attack.
Domain: The TumblerGenjutsu Kai! (Release)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation)
Rank: D,
Type: Supplementary / Defensive / Ninjutsu
Range: 0 - 50 meters
Handseals: Yes.
Chakra: Low
Special: Rank determines level, and type of chakra that is detectable - 'D' rank is 10 meters, and each rank increases by 10. Must be still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.