Miyamoto Miyumi
Jul 15, 2011 12:40:40 GMT -8
Post by ✦SKETCH on Jul 15, 2011 12:40:40 GMT -8
Name
Miyamoto Miyumi, but call her Miyumi.
Gender
Female.
Age
Turned 15 awhile ago.
Birthdate
February 9th.
Bloodline
The Miyamoto family is filled with a long line of successful farmers. There are only few people in her family that have ever tried to become ninjas.
Home Country
Miyumi was born in the country of Earth.
Current Country
She still lives where her childhood took place; Earth country.
Home Village
Iwagakure.
Current Village
Still, Iwagakure.
Ninja Rank
Genin.
Stronger Jutsu Type
Taijutsu
Secondary Jutsu Type
Ninjutsu.
Tertiary Jutsu Type
Genjutsu.
Difficulty Setting
Intermediate.
Miyamoto Miyumi, but call her Miyumi.
Gender
Female.
Age
Turned 15 awhile ago.
Birthdate
February 9th.
Bloodline
The Miyamoto family is filled with a long line of successful farmers. There are only few people in her family that have ever tried to become ninjas.
Home Country
Miyumi was born in the country of Earth.
Current Country
She still lives where her childhood took place; Earth country.
Home Village
Iwagakure.
Current Village
Still, Iwagakure.
Ninja Rank
Genin.
Stronger Jutsu Type
Taijutsu
Secondary Jutsu Type
Ninjutsu.
Tertiary Jutsu Type
Genjutsu.
Difficulty Setting
Intermediate.
Personality
Miyumi is known to be a very quiet -- not necessarily shy, teenage girl. She is smart and has great thinking skills, as well as the ability to create solutions to difficult problems, fast. And although she is small for her age, training when she was younger helped her to become she strong (muscles and heart) girl she is today.
Miyumi is also very humble, she doesn't talk much about herself but is very interested in others. She's kinda and soft, having a lot of patience for a 15 year old. And although she is often teased or harassed, she rarely listens to such and is good at shutting people out.
Being quiet and mostly kept to herself, Miyumi rarely contributes to discussions unless asked. She won't usually speak her mind or stick up for herself, unless however there is someone in danger. But even though she doesn't talk much during lessons or missions, she always tries her hardest and works for things she wants.
She's not the most confident person in the world, but she never questions her fighting abilities and often proves herself to not be weak. However she rarely shows her skills because she thinks it's bragging, but she will do what she needs to do if someone is in danger.
Miyumi is also a very positive person, she often gets excited when good things happens. She always trys to find something good out of a bad experience, and if there's a lesson to be learned she learns it. She is open to criticism and is good at taking bad news, she always trys to improve and cannot stop learning.
She can do anything she sets her mind to, and if she has a good goal or reason she can usually accomplish it. Setting goals for herself is how she deals with her anxiety, and she often completes those goals.
Over all, Miyumi is very kinda ad humble. She's patient -- which makes her good with kids and such, but she also doesn't have a lot of self confidence. She rarely contributed to discussions and keeps to herself, but individually she works very hard and loves to learn.
Pre-Roleplay History
Miyumi's dad was the great-great-great-grandson of a very successful crop owner, and when he grew up the only thing he wanted to do was to farm. So when he was old enough, he took the land from his father and raised a family on it. For Miyumi's whole life she lived in the quaint, yet beautiful cottage outside of Iwa. It wasn't until she was brought into town when she realized there were more things to do then farm.
Miyumi and her sister both grew up knowing they wanted to be important, and as they aged and learned about new things, the two of them agreed that serving their country would be just that. However, when the two were open about their dreams to their father, he completely disproved. Saying that being a ninja is too difficult for girls like them, even though he secretly wanted them to take over the farm.
That however, was to what the girls wanted to do, so they begged him to let them -- or at least support them and was finally given in to, at a cost though. Both were given impossible tasks, ones that their father though would discourage them from fulfilling their dream. But both girls were strong hearted and knew they would have to work for what they wanted. Thus, they accomplished the tasks.
Miyumi's was to wield a sword that was nearly as tall as her. At first she was devastated she didn't even have enough strength to pick it up, but she started to train day and night. Maybe two months later, she began her new age.
Wielding the sword was what really made her father realize that he needed to pay attention to the girls' wants and needs. Then on he started to help them train and push them to do better, and as their lives rolled on he knew he made the right choice.
Now, with Miyumi and her sister still living at home, they train almost everyday on their farm -- with their dad right their pushing them. However both of them are specializing in different things and they are starting to separate, but Hikaru (her sister) only a year older they are still very close. At the moment, Miyumi is just beginning her journey, but soon her story will unwind and Miyumi will find her path. (To learn about Miyumi's Roleplayed History keep scrolling down until you find it. ; ])
Alignment
Miyumi originally signed up to become a ninja because she wished to fight for her country, so I'd say that makes her good.
Allegiance
Miyumi is very faithful to Iwa and hopes she can make it proud.
Quirks & Tendencies
Miyumi luckily doesn't have any bad habits and such. However she does occasionally get a bit clumsy when she's nervous. She's also deathly afraid of heights. Miyumi is also a person who over-estimates someone, which can be helpful at times unless is causes disappointment.
Likes & Dislikes
Miyumi enjoys quiet things, she likes to read and write. She's a girl who loves to take in her surroundings, so she'll often watch the sunset or stars. She doesn't like noisy, obnoxious people, but she can try to get along with anyone.
Miyumi is known to be a very quiet -- not necessarily shy, teenage girl. She is smart and has great thinking skills, as well as the ability to create solutions to difficult problems, fast. And although she is small for her age, training when she was younger helped her to become she strong (muscles and heart) girl she is today.
Miyumi is also very humble, she doesn't talk much about herself but is very interested in others. She's kinda and soft, having a lot of patience for a 15 year old. And although she is often teased or harassed, she rarely listens to such and is good at shutting people out.
Being quiet and mostly kept to herself, Miyumi rarely contributes to discussions unless asked. She won't usually speak her mind or stick up for herself, unless however there is someone in danger. But even though she doesn't talk much during lessons or missions, she always tries her hardest and works for things she wants.
She's not the most confident person in the world, but she never questions her fighting abilities and often proves herself to not be weak. However she rarely shows her skills because she thinks it's bragging, but she will do what she needs to do if someone is in danger.
Miyumi is also a very positive person, she often gets excited when good things happens. She always trys to find something good out of a bad experience, and if there's a lesson to be learned she learns it. She is open to criticism and is good at taking bad news, she always trys to improve and cannot stop learning.
She can do anything she sets her mind to, and if she has a good goal or reason she can usually accomplish it. Setting goals for herself is how she deals with her anxiety, and she often completes those goals.
Over all, Miyumi is very kinda ad humble. She's patient -- which makes her good with kids and such, but she also doesn't have a lot of self confidence. She rarely contributed to discussions and keeps to herself, but individually she works very hard and loves to learn.
Pre-Roleplay History
Miyumi's dad was the great-great-great-grandson of a very successful crop owner, and when he grew up the only thing he wanted to do was to farm. So when he was old enough, he took the land from his father and raised a family on it. For Miyumi's whole life she lived in the quaint, yet beautiful cottage outside of Iwa. It wasn't until she was brought into town when she realized there were more things to do then farm.
Miyumi and her sister both grew up knowing they wanted to be important, and as they aged and learned about new things, the two of them agreed that serving their country would be just that. However, when the two were open about their dreams to their father, he completely disproved. Saying that being a ninja is too difficult for girls like them, even though he secretly wanted them to take over the farm.
That however, was to what the girls wanted to do, so they begged him to let them -- or at least support them and was finally given in to, at a cost though. Both were given impossible tasks, ones that their father though would discourage them from fulfilling their dream. But both girls were strong hearted and knew they would have to work for what they wanted. Thus, they accomplished the tasks.
Miyumi's was to wield a sword that was nearly as tall as her. At first she was devastated she didn't even have enough strength to pick it up, but she started to train day and night. Maybe two months later, she began her new age.
Wielding the sword was what really made her father realize that he needed to pay attention to the girls' wants and needs. Then on he started to help them train and push them to do better, and as their lives rolled on he knew he made the right choice.
Now, with Miyumi and her sister still living at home, they train almost everyday on their farm -- with their dad right their pushing them. However both of them are specializing in different things and they are starting to separate, but Hikaru (her sister) only a year older they are still very close. At the moment, Miyumi is just beginning her journey, but soon her story will unwind and Miyumi will find her path. (To learn about Miyumi's Roleplayed History keep scrolling down until you find it. ; ])
Alignment
Miyumi originally signed up to become a ninja because she wished to fight for her country, so I'd say that makes her good.
Allegiance
Miyumi is very faithful to Iwa and hopes she can make it proud.
Quirks & Tendencies
Miyumi luckily doesn't have any bad habits and such. However she does occasionally get a bit clumsy when she's nervous. She's also deathly afraid of heights. Miyumi is also a person who over-estimates someone, which can be helpful at times unless is causes disappointment.
Likes & Dislikes
Miyumi enjoys quiet things, she likes to read and write. She's a girl who loves to take in her surroundings, so she'll often watch the sunset or stars. She doesn't like noisy, obnoxious people, but she can try to get along with anyone.
Height
Miyumi is short, it's true. She's about 5'3".
Weight
Miyumi is smaller for her age, she weighs around 115 pounds.
Blood Type
B
Hair Appearance
Miyumi's hair is a dark, dark brown -- almost black color. It is long and reaches to her waist. She often when it in pigtails, ponytails, or a braid. It's thick and fluffy, so she rarely wears it down. However it is perfectly straight without her doing anything to it.
Face Appearance
Miyumi's face still has a bit of baby fat, her cheeks are a tad' chubby and her chin is round. However her nose is long and thin, while her eyes are decent size. They're a red-brown color, sometimes described as autumn leaves color.
Body Appearance
Although Miyumi is small, she has long legs and arms. Her skin a softly tanned color, and is usually very soft. Her feet and hands are smaller, but her chest isn't so flat. She has been developing curves, and doesn't really like it.
Apparel
Miyumi enjoys comfortable clothes, or things she can move fast with since thats one of her strongest traits. So she wears a loose white tank top under a baby blue, gold-button up jacket. Her jacket is thin and lightweight, as well as form fitting. It's a turtle neck, long sleeved coat that has sleeves that flare out, which makes gliding around easy to do. She also wears black formfitting shorts under a blue apron-like skirt. Her forehead protector is tied on her right thigh on top of the shorts and shows through a crack in her skirt. She also has a long, rectangular Gourd that rests on her bottom, it's a light tan color.
Here's an image of Azusa (K-On!) who's Miyumi's play-by.
Strengths
Miyumi is best when she's fighting with her sword, and after time acquired great upper body strength. but she's also gotten quite good with her Earth Styled jutsus. She's fast and swift, and usually light on her feet, making running something she finds easy.
Weaknesses
Miyumi is terrible when it comes to Genjutsu, and she's not very great at other types of Ninjutsu either. She's also bad when she's using small, melee weapons in up close combat.
Weapons
Primary
- Claymore In order to get stronger, Miyumi's father gave her a very heavy Claymore to wield. And since he refused to get her any other weapon, Miyumi was forced to continuously get stronger. Over time she was able to wield it, and get pretty good at it too. She wants to continue using it, and will until she decides to stop.
Rank: C
Type: Primary / Melee
Description: The claymore is a two-handed, double-edged sword with a cross hilt, of which the guards were usually turned down. Heavy and long, the blade can surpass five feet, and requires great strength to weild.
Cost: 1,000 Ryo
Secondary
- Kunai Miyumi has currently tow packs of Kunai.
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack - Shuriken Miyumi has one pack of Shuriken.
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack - Exploding Note Miyumi has one pack of these.
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack - Kakkou Miyumi has one Kakkou that she only uses for backup.
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack
Items
- Gourd Miyumi has a long, tan one that rest on her bottom. She uses it to carry practically everything.
Rank: C - A
Type: Accessory / Self
Special: Rank determines gourd strength and carrying capacity.
Description: Shaped and colored to the player's liking, these items usually hang at the shinobi's back, and provide ample storage room for certain elements advantageous to the user that are otherwise unavailable to the area. From sand and water to much, much more, this accessories provides a wide variety of uses.
Cost: 500 // 5,000 // 10,000
Release(s)
Miyumi has an Earth release.
Jutsu
Ninjutsu
- Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu. - Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu. - Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu. - Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu. - Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu. - Genjutsu Kai! (Release)
Rank: D
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu. - Hitei Mushou (Flying Nail Mist Pierce)
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 20 meters
Chakra: Mid
Special: When first learned, the user can spit out up to 5 chakra nails in an an arc like manner, traveling at the speed of a well thrown kunai. Re-training this jutsu adds 5 additional nails each time. For every 20 needles the user can make, consumption goes up one rank.
Description: Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Domain: Universal Ninjutsu. - Konbi Henge no Jutsu (Combination Transformation Technique)
Rank: B
Type: Supplementary / Ninjutsu
Range: Self
Chakra: Mid
Special: Both users must know technique, and can only perform jutsu that they know as one.
Description: Konbi Henge is a Ninjutsu technique that allows two ninja to transform themselves temporarily into another person or thing. While in the form, they can use the physical characteristics of the one they are impersonating.
Domain: Universal Ninjutsu. - Doton Ryouuken (Earth Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: 0 - 50 meters
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton. - Domu (Earth Spear Essence)
Rank: D, C, B, A, S
Type: Defensive / Doton Ninjutsu
Range: Self
Special: Stops taijutsu and ninjutsu of equal or lower rank. Boosts user’s taijutsu strength almost twofold, at the cost of slowing down the user's speed by the same amount. Last until broken or canceled, and when used around a plethora of earth, the armor can repair itself near-instantly if damaged.
Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu, and will also strengthen their limbs in order to increase the striking ability and power. However, like other Doton based jutsu, it is weak against Raiton attacks.
Domain: Doton. - Doro Gaeshi (Mud Overturn)
Rank: D, C, B, A, S
Type: Defensive / Doton Ninjutsu
Range: See special!
Special: Size,and range of mud wall depends on the user’s level of Earth Dominion. Blocks attacks of equal rank learned.
Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Doton affinity. After striking the ground with their hands, a large wall of earth will rise into place as defense. This allows the user to protect themselves from a variety of physical attacks, both ninjutsu and taijutsu. The defense is not perfect though, as a hard or drilling impact can puncture the wall.
Domain: Doton. Earth Dominion
Taijutsu
- Zanbatou Mochi (Charged Attack Sentinel)
Rank: D, C, B, A, S
Type: Supplementary / Specialty Taijutsu / Ju Kenshi
Range: Self
Stamina: High
Special: Highest rank known determines strength of charge, as well a charge time. Bonus damage calculator - add the base rank of the Ju Kenshi's sword plus any bonus it brings, PLUS the highest rank of this technique.
D: Full Post (5+ seconds)
C: 3/4th of a Post (4 seconds)
B: Half a Post (3 seconds)
A: 1/4th of a Post (2 seconds)
S: Near-Instant
Description: The basis of all Ju Kenshi techniques, Zanbatou Mochi alows the Ju Kenshin to briefly "charge" their attack, pausing momentarily in order to gather their might. Then, quicker than the blink of an eye, they can unleash their strike anywhere they please, extra force behind it to either defend against incoming strikes or deliver an extra useful strike. Though the brief charge and small period after the swing leaves the user open, the trade-off is a devastating swinging sword that can decimate anything in its way.
Domain: Ju Kenshin - Sayonara Rorru! (Do a Barrel Roll!)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Barrel roll burst extends 5 meters, and can be used one per thread, plus one more each time retrained.
Description: As its name implies, the user will suddenly enter barre-roll form, gripping their shins and ankles as they tuck them in, forming a human ball. In this form, chakra is unconsciously powering the roll, making their movement just as fast and graceful as if they were running. Useful for evasion, or when needing to look silly.
Domain: Universal Taijutsu. - Kaiten Kakatou Otosh (Spinning Heel Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
PM me if you are interested in plotting with Miyumi.
Friends
Miyumi keeps to herself frequently, but a great friend would always do her good. She wishes to have a friend(s) that can be trustworthy and helpful, she would love someone to train with and a companion for mission would be great.
Miyumi keeps to herself frequently, but a great friend would always do her good. She wishes to have a friend(s) that can be trustworthy and helpful, she would love someone to train with and a companion for mission would be great.
Foes
Miyumi isn't too excited for the foes idea. Since she rarely stands up for herself and is constantly retreating for unnecessary fights, she wouldn't be the best rival.
Miyumi isn't too excited for the foes idea. Since she rarely stands up for herself and is constantly retreating for unnecessary fights, she wouldn't be the best rival.
Akio Met at "Looter's Mission", seen once.
Register: Iwa Roster (+1exp) Jul 16
OOC Post: Collab Layout (+1exp) Jul 16
Mission Joined: Looter's Mission (+1exp) Jul 16
Mission Graded: Looter's Mission (+22exp) Jul 16
OOC Post: Collab Layout (+1exp) Jul 16
Mission Joined: Looter's Mission (+1exp) Jul 16
Mission Graded: Looter's Mission (+22exp) Jul 16
Thread Joined: A Good Walk (+1exp) Aug 25th
Thread Finished: A Good Walk (+3exp)Aug 27th
Training/Thread Finished: Make Use of the Day (+4exp)Aug 27th
Training/Thread Graded: Make Use of the Day (+70exp && new technique) Aug 27th
Training/Thread Finished: Make Use of the Day (+4exp)Aug 27th
Training/Thread Graded: Make Use of the Day (+70exp && new technique) Aug 27th
Thread Graded: A Good Walk (+20exp) Aug 28th
Thread Started: A sliver of Hope (+1exp) Sept 13th