Rasu Yotei (Deceased)
Jul 9, 2011 21:46:11 GMT -8
Post by Yasou on Jul 9, 2011 21:46:11 GMT -8
THE LAVA BURST
PERSONOLOGY
Name – Rasu Yotei[/u]
Age – 16
Residence – Tsuchi no Kuni ( Iwa )
Experience – 547 EXP
Rank – Genin
Profession – N/A
Difficulty Setting – NormalCell 2
Sensei – N/A
Genin – Rasu Yotai
Genin – Neon Zantetsuken
Genin – Soushukun Izou[/blockquote][/blockquote]
Kekkei Genkai – Airontoku[/b]
Release – Youtan
Chakra Pool – Very LowExpertise
• Primary – Ninjutsu
• Secondary – Taijutsu
• Tertiary – Genjutsu[/blockquote][/blockquote]
PHYSICALITY
Height – 5’8”
Weight – 90Lbs
Body Appearance – He is the exact description of tall and dark and he would be handsome if it weren’t for his other traits. Sure he’s got the muscle and the athleticism, but that’s not what makes the females perform a 180®. White hair flourishes on a dark scalp and eyes so yellow they would give even a Kaguya the Kaguya. Anyone with just his tan and just his height would be quite the lady-killer, but Rasu is what you would call an oddity among the Earth Country. Rasu is very tan…Most members of Iwa developed a tan through intense training under the sun, but Rasu was born this way and looks more like he belonged in Kumo than Iwa.
Apparel – Rasu prefers dark-colored clothing as bright colorations hurt his eyes, thus his attire is consistent with the grayscale. You will rarely see Rasu without his black, slim-fit, short-sleeved sweater. The young man has owned this article of clothing for as long as he can remember and its wear is quite evident. If the sweater’s gone, so is the stained undershirt he usually wears and Rasu is ready for a brawl. Even more uncommon is Rasu seen without his matching black pants and shoes.
Blemishes & Scars – On a body like Rasu; scars and blemishes appear to be far and wide with a few burn marks as well. The young man has always been very brutal to his body and given his Bloodline Limit, it’s no surprise that he is no stranger to danger. His entire body consists of mild scars here and there, but the most obvious scar would have to be in the most visible place; his face. This scar he received during his first interaction with his innate abilities. It was through this pain that Rasu discovered how hazardous his Kekkei Genkai was and how dangerous he could become.
COGNITION
Alignment – Chaotic Good
Allegiance – Tsuchi no Kuni
Personality – Now that you have gained an image of what Rasu looks like, it probably does not surprise you to find out that the young has quite the rebellious streak. However, his insurgence is not without reason. Rasu’s will always remain aligned with the Earth Country, but he is also one devoted to freedom always and forever. This ninja will do whatever it takes to uphold others rights and if it means breaking the law, Rasu will be the first to make that call. He is passionate in that regard, in which case most people simply mistake this as the rebellious trait of an angst teenager.
Rasu is also naturally hard-working and self motivated. He loves training and fighting. These features make Rasu the perfect ninja, especially within a land that is as rough as the Earth Country. In fact, most members of this Country are similar in this respect, even members who are not Shinobi, You could actually say that Iwa is what made him the young man he is today as it plays a big part in Rasu’s personality.
This Shinobi has a habit of being very ill-tempered, especially around those who are (or think they are) superior to Rasu. He is quick to infuriate, which combined with such a Bloodline Limit, can make his a very dangerous person to be around. He can retain a cool head when he needs to, but oftentimes his impatience does away with that approach like an afterthought. At his worst, Rasu can be very unpleasant to be around at time, which is why it is very seldom that he goes out of his way to become close to anyone around him. The Shinobi keeps to himself as often as he can and tries to focus on his training. It is this mentality that allows him to become a greater ninja each and everyday.Quirks & Tendencies
• Impatient
• Short-Tempered
• Self Motivated
• Cynic
• Passionate
• Rebellious
Likes & Dislikes
• + Fighting
• + Weaponry
• + Volcanoes
• - Winter
• - Superiority
• - Losing
ARMAMENTS
Kusarigama
[/u]Rank: C
Type: Primary / Melee
Special: Capable of wrapping around the enemy.
Description: This weapon is often referred to as a Chain Scythe and its features consist of a kama on one end and a weight on the other. Both ends are effective; the blade may slice or stab while the weight can be used much like any blunt object to cause partial trauma to the enemy. A flexible, metal chain binds the two pieces together, completing the Kusarigama.
Cost: 1,000 Ryo [/spoiler]
Kama
[/u]Rank: C
Type: Secondary / Ranged + Melee
Special: 1 per pack
Description: A "kama" is a Japanese sickle used as a weapon. It has a short handle and a sharp beak that inflicts more damage than a kunai or shuriken but is considerably slower through the air.
Cost: 500 per pack
Kakkou – Retractable Wrist Blade[/u]
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack
Smoke Grenade[/u]
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
Concealed Mouth Ember[/u]
Rank: C
Type: Secondary / Ranged
Special: 5 per pack
Description: When going into battle, a ninja may store a small combustible ember in their mouth. The ember must be bitten to be activated. The ninja can then spit the ember at a combustible substance to help ignite it, with the blast no more than a foot or two of concussive force capable of ignition, with assistance.
Cost: 500 Ryo per Pack
Makibishi – Ground Spikes[/u]
Rank: D
Type: Secondary / Ranged
Special: 20 per Pack.
Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Although ineffective when used individually, they can severely cripple a whole enemy unit with appropriate use.
Cost: 200 Ryo per Pack[/spoiler]
Radio
[/u]Rank: C
Type: Accessory / Self
Special: Has a range up to 10 miles.
Description: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Radio [/spoiler]
CLAN-BASED
Airontoku – Ironhide
Rank: D – C – B – A – S
Type: Supplementary / Clan Kekkei Touta / Youton Ninjutsu
Range: Self
Special: Each rank allows immunity to bladed physical attacks of one rank less - i.e. the 'C' ranked version blocks 'D' ranked attacks, etc. Does not guard against blunt or smashing type attacks.
Description: Over time spent with intense magma exposure and control, the skin of the user becomes resilient to weapons to a certain degree. With this prolonged exposure to the heat, their skin becomes rough and rugged, like that of leather, but to a much more durable degree. As such weapon attacks from bladed weapons such as kunai and swords become less effective against the clan member.
Domain: Airontoku.
Yarikaesu – Flame Repulsion
[/u]Airontoku – Ironhide
Rank: D – C – B – A – S
Type: Supplementary / Clan Kekkei Touta / Youton Ninjutsu
Range: Self
Special: Each rank allows immunity to bladed physical attacks of one rank less - i.e. the 'C' ranked version blocks 'D' ranked attacks, etc. Does not guard against blunt or smashing type attacks.
Description: Over time spent with intense magma exposure and control, the skin of the user becomes resilient to weapons to a certain degree. With this prolonged exposure to the heat, their skin becomes rough and rugged, like that of leather, but to a much more durable degree. As such weapon attacks from bladed weapons such as kunai and swords become less effective against the clan member.
Domain: Airontoku.
Yarikaesu – Flame Repulsion
Rank: D – C – B – A – S
Type: Supplementay / Clan Kekkei Touta / Youton Ninjutsu
Range: Self
Special: The user focuses chakra to emit a plume of magma flames from their body, rebuffing an attack. Each rank of 'Flame Repulsion'' can ward off physical attacks equal to one rank below its own.
Description: The user forms the hand seals, and by focusing chakra, can ignite the said chakra, sending a jet of magma flame from their body. This flame will ignite from the user’s body and spout outwards to ward off an oncoming attack.
Domain: Airontoku.
Hinote – Heat Resilience[/u]
Rank: C – B – A – S
Type: Supplementary / Clan Kekkei Touta / Youton Ninjutsu
Range:Self
Special: Each rank allows immunity to flames and fire of jutsu one rank below their own skill rank.
Description: With mastery over the arts and skilled manipulation over their own body temperatures, those of the Airontoku develop an affinity for the heat and grow more physically immune to flames and magma, to the point they soon walk through fire and lava unharmed.
Domain: Airontoku.
Megumi – Lava Trail[/u]
Rank: C
Type: Offensive / Clan Kekkei Touta / Youton Ninjutsu
Range: 0 - 10 meters
Special: Creates a trail of magma and flame the size of the user in order to follow and burn the opponent, traveling up to 10 meters when first learned, plus 10 more each time retrained. Projectile speed is twice that of a kunai.
Description: Upon raising their own body temperature, a member of the Airontoku clan simply needs to concentrate chakra into the palm of their hand to the shape of a sphere. The orb is then set afire by extreme heats in their own palm and rolled upon the ground, until the packed ball of energy converts into pure, fiery magma. This flaming orb may then be controlled with the user’s hand, towards the direction of the opponent.
Domain: Airontoku.
Bon Bon – Temperature Control[/u]
Rank: C – B – A
Type: Supplementary / Clan Kekkei Touta / Youton Ninjutsu
Range: Self
Special: At 'C' rank, the user may control his or her body temperature only to twice the average human body temperature. (97.6 degrees F., aka up to 195.2 degrees F.) The 'B' rank version allows use of other more offensive techniques (3 times the average human body temperature). Only the most skilled are able to master A rank, which opens a wider variety of techniques (4 times the average human body temperature).
Description: Upon reaching the age of 5, all children of the Airontoku are taught the basics for manipulating and controlling body temperature. A key essential for all members of the clan, such a technique has various stages which allow higher temperatures to be used.
Domain: Airontoku.
NINJUTSU
Kawarimi no Jutsu – Body Replacement Technique[/u]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu – Transformation Technique[/u]
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Student Ninjutsu.
Bunshin no Jutsu – Clone Technique[/u]
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu – Escaping Skill[/u]
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Kuchiyose no Jutsu (Summoning Technique)[/u]
Rank: C – B – A – S
Type: Supplementary / Ninjutsu
Range: Self
Special: Can only summon things of equal or lower rank.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon animals and objects out of thin air and into the battlefield in order to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Finally, signing this contract also allows the animal to reverse summon the human ninja to their location.
Domain: Kuchiyose - Universal Ninjutsu.
TAIJUTSU
N/A
GENJUTSU
N/A
RELEASE-YOUTAN
N/A[/spoiler]
RECORDS
Wins
N/A
Losses
N/A
Draws
N/A
N/A
Losses
N/A
Draws
N/A