Kōshu Hagan Ken!
May 10, 2011 3:15:38 GMT -8
Post by Dagron Hoshigake on May 10, 2011 3:15:38 GMT -8
The Breakdown
Satsui Shintarou
Sixteen
178 cm
77.27 kg
Genin
Kumogakure no Sato
Advanced
Sixteen
178 cm
77.27 kg
Genin
Kumogakure no Sato
Advanced
The Path I Walk
Taijutsu
Ninjutsu
Genjutsu
Ninjutsu
Genjutsu
The Semblance
Satsui has, since returning from Mount. Gekitsuu, changed. No longer is there a hood that covers his fiery, long red hair. The sleeves of his black keikogi have been torn off leaving frayed edges from wear and tear since which is similar to the edges around the neck of the keikogi where the hood has been torn off and discarded. The same stylized purple inlay outlines the outfit and forms a square around the steel plate sown into the chest signifying his place in Kumogakure. His jaki-tabi and black leather gloves remain the same.
Personality and Allegiance
Satsui very self serving. Pride and and a sense of morals dictate his actions and seldom will he agree with anyone who doesn't see eye-to-eye with him. His family is no exception, though he shows extreme leniency with them. They are the only two brothers he has and without them, goals are usually not met and he is easily sidetracked by too many missions or requests which prevents him from training. They form the arms and legs of a dying organism they call a family.
Because Satsui is seen as a murderous figure, he doesn't socialize with the public often. It has formed a wedge between him and society, creating a kind of ineptitude. Though despite this, he is highly competitive and aims to win mercilessly in all that he does. Perfection is key in the art of assassination. The way he believes a true ninja should be.
Because Satsui is seen as a murderous figure, he doesn't socialize with the public often. It has formed a wedge between him and society, creating a kind of ineptitude. Though despite this, he is highly competitive and aims to win mercilessly in all that he does. Perfection is key in the art of assassination. The way he believes a true ninja should be.
Primary Armaments
Primary Weapons
Katana
Rank: C
Type: Primary / Melee
Description: Commonly referred to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Katana
Rank: C
Type: Primary / Melee
Description: Commonly referred to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Secondary Armaments
Secondary Weapons
1.
Kunai (Throwing Knife) x2
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Shuriken (Ninja Star) x5
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Giant Shuriken
Rank: C
Type: Secondary / Ranged
Special: 1 per Pack.
Description: Although there is nothing special about these enlarged creation, they are nonetheless deadly. These large shuriken are hurled by the user at an opponent, as their large size increases the damage they inflict on the target as they fly through the air and gain momentum.
1.
Kunai (Throwing Knife) x2
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Shuriken (Ninja Star) x5
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Giant Shuriken
Rank: C
Type: Secondary / Ranged
Special: 1 per Pack.
Description: Although there is nothing special about these enlarged creation, they are nonetheless deadly. These large shuriken are hurled by the user at an opponent, as their large size increases the damage they inflict on the target as they fly through the air and gain momentum.
Inventory
N/A
Masteries
N/A
Releases
Doton
Techniques
[spoiler=TAIJUTSU]
Rokira: "Open Palm."
Rank: B
Type: Offensive Taijutsu
Range: Hands Reach
Special: Requires superb form and strength.
Description: This is a powerful open palm strike to the solar plexis of the opponent. This strike goes beyond the normal power for a hit to the solar plexis, causing the ribs to cave inward beyond knocking the wind out of someone. When the person’s ribs cave, they will tear small holes in the persons lung making it very hard for them to catch their breath and killing them if medical attention isn’t sought out within 12 hours.
Domain: N/A
Kobu’zadotora: "Fist of The Earth Tiger."
Rank: B
Type: Offensive Taijutsu
Range: Hands Reach
Special: Requires great strength.
Description: This is a powerful attack to the opponents chest, powerful enough that the true strength of the attack is not shown upon impact. Once hit the opponents body will cave in slightly around the strike, on the opposite side of their body a hole will blow out of their clothing though their skin is intact. A split second after this, the opponent is sent flying backwards from the strike, more then likely hitting anything in their way and causing more damage to themselves. ( 15m. Knock Back. )
Domain: N/A
Kûgami Renda : "Sky Lion Barrage."
Rank: B
Type: Offensive Taijutsu
Range: 3 Ft.
Special: Requires great strength.
Description: This is a powerful axe kick delivered to the top of the opponents head. Like a normal Axe kick, the user will bring his leg straight up then bring it straight down using his heel to hit the opponent on the top of their head. This is capable of fracturing the opponent skull, if unblocked and can even damage limbs if blocked.
Domain: N/A
Hien (Flying Swallow)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Chakra blade cannot extend further than half what the total weapon measures.
Description: By unconsciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of invisible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.
Domain: Universal Taijutsu.
Senshi 1 Mirrioun! (Million Man Stab)
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Delivers up to 2 stabs per use, plus 1 more each time retrained. Attacks are delivered at blinding speed, and regardless of amount, take up only a single technique/action.
Description: By unconsciously feeding their chakra into any bladed weapon, the user will rush forward, unleashing their weapon in a stabbing motion with the tip to their target. The chakra unleashes in order to increases appendage speed, and with much training, the user can find themselves delivering many strikes in a single instance.
Domain: Universal Taijutsu.
[spoiler=KENJUTSU]
Battojutsu (Art of the Drawing Sword)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu
Mae Zuki (Front Thrust)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker then quickly sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu 'D'.
Ushiro Zuki (Rear Thrust)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success.
Domain: Kenjutsu. Battojutsu 'D'.
Nibaigiri (Double Cut)
Rank: C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strikes depends on the user's highest 'Battojutsu' rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes.The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battojutsu 'C'.
Sandangamaegiri (Triple Cut)
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strikes depends on the user's highest 'Battojutsu' rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws to make three fast strikes at one opponent.The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battojutsu 'B'.
Morote Giri (Two Handed Cut)
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Can be retrained in order to stack damage per strike.
Description: Commencing from a kneeling position, the practitioner rises, gathers their strength for one moment, and then strikes with their sword in both hands, performing a single strong attack that is capable of breaking through defenses and delivering massive damage.
Domain: Kenjutsu. Battojutsu 'B'.
Shoushitsuten (Vanishing Point)
Rank: A
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 10 meters
Special: Strength of attack equals to one rank less than the user's highest 'Battojutsu' rank. Cut travels 10 meters at thrice the speed of a kunai, plus 10 more each time retrained.
Description: The ultimate offensive measure. Once the Kenjutsu master has learned the art of the sword and everything these is to know about wielding such sharp steel, they become the cut itself. No longer do they need to be before their opponent to cut them, for the level of sharpness they have achieved is such the very air can be sliced before them until their target is reached. As such, from a relaxed position, the swordsman may flash-draw their blade, cut the air, and sheathe it. The result? An invisible razor sharp force lunged at whatever the swordsman aimed at, with the full strength of their blade behind it.
Domain: Kenjutsu. Battojutsu 'A'.
[spoiler=NINJUTSU]
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
[spoiler=ACADEMY JUTSU]
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain:Academy Student Ninjutsu..
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.