Aihime Tenken
Apr 15, 2011 14:54:34 GMT -8
Post by Ginjou on Apr 15, 2011 14:54:34 GMT -8
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PERSONOLOGY
- Name | Aihime Tenken Love Princess Heavenly Blade
- Age | 16
- Clan, BL, or Kekkei Touta? | None
- Country and/or Village | Tsuchi no Kuni - Iwagakure
- Rank & Profession | Genin Shinobi
- Difficulty Setting | Advanced
- Types | Ninjutsu - Primary | Taijutsu - Secondary | Genjutsu - Tertiary |
PHYSICALITY[/u]
- Height | 5ft 7"
- Weight | 131 lbs
- Apparel | Aihime wears a tight white strapless top, extending only a few inches below her chest. In accompaniment, she has a violet-coloured short haori with a sash of a lighter shade. On her arms, she wears her fingerless gloves of a matching colour to her haori, which extend past the elbow, underneath wearing a black skin-tight material. Her Hitae-Ite is tied around her arm, black in colour and with a darker shade of silver for the metal protector than most. On the lower-half of her body, she has a pair of leggings, made of the same material and of the same colour as the skin-tight material on her arms, only a bit thicker. On her feet, a pair of boots are worn, their colour matching that of her haori
- Body Appearance | Aihime's body is rather thing-looking for a girl her age, mostly because of her slight anorexic tendencies. Her skin is rather pale and her legs, long and developed, like a dancer's. Arms are very slender but have good motor skills due to her spending all of her time training her Ninjutsu Seals. She has dark brown eyes and black hair, hinted with blue to allow it to stand out, formed into a high ponytail at the back and with several sections of bangs hanging around her face.
- Blemishes & Scars | None
COGNITION[/u]
- Personality | Aihime is a rather happy and carefree individual, very highly committed and focused on what she needs to do. She sets herself goals at the start of every day and if she does not achieve all of them, she must force herself to train for an extra hour for every objective she missed. Some may view this as a psychological problem, but it is actually the opposite, it is her mind trying to correct itself after the death of her mother and father in the last Shinobi war. She's a very up-beat person normally, trying to get others to try new things or talk to new people. In some ways she is responsible for everyone else around her being happy... besides herself. Her happy personality is merely a cover for her new frustrated and unhappy demeanour. Aihime is heterosexual.
- Alignment | Iwagakure no Sato - Tsuchi no Kuni
- Allegiance | Iwagakure no Sato - Tsuchi no Kuni
- Quirks & Tendencies | (see Personality)
- Likes & Dislikes | Aihime enjoys a large number of things, such as training, people you are dedicated and people who are generally like her, without being her. She dislikes bugs and reptiles, to the point where her body freezes when she even sees one.
ARMAMENTS[/u]
- Primary Weapons |
- Iwa Assaiki Yari [ Stone Crusher Spear ]
Rank: B
Type: Primary | Melee
Special: If chakra is focused into the spear, it can amplify the power of Doton techniques that include hitting the ground or striking something, by as much as one rank, but this also applies to the cost. This has a one turn cooldown.
Description: This spear, hand-crafted by the greatest minds and blacksmiths of Iwagakure, is a marvel of chakra-engineering. Weighted at one end to be used as a club-like appendage and also provide balance in contrast to the metal blade and hilt. The blade itself is about a foot long and is only 3.75cm wide, allowing it to be used to get in and around small gaps in armour, yet the material used to forge it makes it heavy enough to balance out with the weight of the club-like appendage on the other end, making it a very versatile weapon. The hilt itself is made of a metal known as carbon fibre, which is not only very lightweight but very, very strong.
Cost: 3'000 Ryo - Soren Taiyou [ Twin Suns ]
Rank: C
Type: Primary | Melee
Special: Very lightweight and slightly more durable than most spears, as it is built from carbon fibre.
Description: Sturdily built from carbon fibre with a steel, cross-sectioned blade, this spear is perfect for the experienced Yarijutsu user. It is extremely lightweight, even to the extent that some have learned to dual-wield these spears, giving them their names. They come in pairs of course and can be ordered in any colour.
Cost: 2'000 per pair
[/li][li]Secondary Weapons |
[/li][li]Shuriken (Ninja Star) x 3
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
[/li][li]Kunai (Throwing Knife) x 3
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
[/li][li]Fuuma Shuriken
Rank: B
Type: Secondary / Melee + Ranged
Special: 1 per Pack.
Description: Named after the famous clan, the Fūma Shuriken is a large, four-bladed shuriken possessing pre-eminent sharpness and lethality. Its four blades can be collapsed for easy storage, leading to its nickname, the 'Shadow Windmill'. In its folded state, all four arms of the shuriken are folded together. When fully unfolded, the large shuriken can be thrown through the air causing great damage.
[/li][li]Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
[/li][li]Kakkou (Retractable Wrist Blade)
Rank: B
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 1,000 Ryo per Pack
[/li][li]Exploding Note
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins a slow countdown burn, which eventually results in a large explosion.
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[/li][li]Items |
[/li][li]Spear Sheath
Rank: C, B, A, S
Type: Accessory | Self
Special: May hold up to 2 spears at C-rank, plus one more with every rank higher.
Description: Made of murky-green cloth with a lining of leather to help hold the spears in place, this sheath is worn on the back with a single strap going over the shoulder to the opposite hip and joining at the ends. It is removed by a clip in the strap that holds it to the body. The sheaths themselves are lined diagonally and have small clips on each of them to tighten and keep the spears held within the holder.
Cost: 200 Ryo + 200 per rank increase
[/li][li]World Map
Rank: C
Type: Accessory / Self
Special: Allows the player to record unique locations, such as hidden villages, gates, special event areas, etc.
Description: Given the extreme topographical changes suffered by the world as a result of the Great War, things are no longer as they used to be. However, with the World Map equipped, the shinobi will never have to be worried about getting lost again!
Cost: 2,000 Ryo per Map[/blockquote]
[/li][li]Releases | Doton
[/li][li]Jutsu |
Doton Techniques
[/li][li]Domu (Earth Spear Essence)
Rank: D, C,
Type: Defensive / Doton Ninjutsu
Range: Self
Special: Stops taijutsu and ninjutsu of equal or lower rank. Boosts user’s taijutsu and strength almost twofold, at the cost of slowing down by the same amount. Last until broken or canceled, and when used around a plethora of earth, the armor can repair itself near-instantly if damaged.
Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu, and will also strengthen their limbs in order to increase the users speed, strength and striking ability/ However, like other Doton based jutsu, it is weak against Raiton attacks.
Domain: Doton.
[/li][li]Doton Ryouuken (Earth Dominion)
Rank: D, C, B, A,
Type: Supplementary / Doton Ninjutsu
Range: 0 - 50 meters
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
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[/li][li]Mudshot Technique
Rank: D
Type: Offensive | Ninjutsu
Range: 0 - 20m
Special: If hit, the target's movements are considerably slowed for one turn plus one more each time re-trained.
Description: The user shoots mud from their mouth at an enemy; the chakra-enhanced mud is able to trap and slow an opponent down.
Domain: Doton
[/li][li]Hitsugi no Jutsu (Descending Earth Coffin Technique)[/u]
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: The indentation created can vary by size, but at a maximum, it can measure no more than half the user's maximum 'Earth Dominion' range. Contents invisible to doujutsu.
Description: A very basic and essential Doton ninjutsu, the user performs a single handseal, and with a bit of chakra, creates a rectangular like opening underground. This indentation resembles a coffin, and is used for just that – burying secrets, human or inanimate, that one does not wish others to find. Coffins established can always be visited at a later time, and can only be activated by the user that made them. If someone is using a form of underground travel, they cannot see the contents within or the box for that matter, and should they travel on its same path, will run into what seems to be an underground block of steel.
Domain: Doton. Earth Dominion 'D'.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: Self
Special: Does not require handseals. User cannot move while underground, but they can detect anyone that walks along the earth above them. Radar radius is circular, and measures equal to the user’s Earth Dominion. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Earth Dominion 'D'.
[/li][li]Dochuu Eigyo (Underground Fish Projection)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: Range of movement depends on the user’s level of Earth Dominion. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time.
Domain: Doton. Earth Dominion 'C'. Must know 'Double Suicide Decapitation'
[/li][li]Doton: Doryūha [ Earth Release: Earth Flow Wave ][/u]
Rank: C
Type: Offensive | Supplementary | Ninjutsu
Range: See Special!
Special: Range equals the maximum known rank of Earth Dominion. Wave is of an average speed. Wave can easily be broken by offensive techniques of equal rank or above. Cannot be manipulated to go any higher or further away from the origin point than the user's maximum Earth Dominion rank. The user must maintain the last handseal used within the string to keep the wave active. If the user's handseal is interrupted, the wave will crumble.
Description: The user creates and rides a wave of earth that can branch off to attack from a distance. Although described as a wave, it is more snake-like than wave-like in appearance. Rocks jut out from every conceivable angle on this tendril, making it easy to climb, as well as easy to break apart. This can be used to gain the high-ground on a target or to safely avoid attacks from Taijutsu-users, such as the Hyuuga.
Domain: Doton, Earth Dominion rank 'C' or above
[/li][li]Deido Bunshin (Earth-Mud Clone)
Rank: C, C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: Although defeated by a single attack, the clones have the ability to explode their essence in a 5 meter radius, spreading sticky, constricting mud everywhere. Those affected will have their movement inhibited, suffering from reduced speeds and reaction. When re-learned, the user increases the number of clones they can make by 5; this maxes out when the user reaches 50 clones.
Description: A simple elemental clone technique, this let’s the user create a default number of five mud based clones for his command. Coming forth from an earth or mud source, the clones are basic and meant primarily for distraction and restriction. Its mud, sticky and constricting, can slow d own an opponent’s limbs, especially when many pole upon the user at once.
Domain: Doton. Earth Dominion 'C'.
[/li][li]Iaw Yado Kuzushi (Stone Lodging Destruction)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: Rocks pulled and used cannot exceed the user’s current knowledge of Eath Dominion.
Description: This jutsu is completely dependant on the shinobi’s surroundings. After the necessary handseals, this technique allows the ninja to control nearby stone and rock, as long as they are within some form of enclosed rock/stone/earth creation, such as a cave. With their chakra specifically placed onto anywhere the user can see, this technique can loosen the rocks and cause them to come raining down on whomever is trapped inside, or reversely, can stop falling boulders from crushing those bellow.
Domain: Doton. Earth Dominion 'C'.
[/li][li]Doryou Dango (Mausoleum Earth Dumpling)
Rank: C
Type: Offensive / Doton Ninjutsu
Range: See special!
Special: Size, strength, and distance of travel of mausoleum depends on user's 'Earth Dominion'.
Description: Doryou Dango is a Ninjutsu technique utilizing the Earth affinity. After striking the ground with their hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using a combination of their immense strength and chakra control, one can lift up the ball and hurl it at their opponent with impressive speeds and accuracy, flattening all in its path.
Domain: Doton. Earth Dominion 'C'.
[/li][li]Doton Kekkai – Dorou Doumu (Earth Barrier – Earth Dome Prison)
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: Chakra absorption for victims within the dome is ten percent per turn. Size, strength, and traveling distance of dome depends on the user's 'Earth Dominion' rank.
Description: This advanced Doton ninjutsu acts as its name implies – it facilitates the user creating a prison around their victims, comprised of pure dirt. After forming the necessary handseals and striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome, they are then able to suck out the chakra from the people trapped inside and bring it back into one’s own body, as well as combine it with his own in order to spread throughout the dome, allowing the suer to repair any damage their opponents manage to inflict on the inside.
Domain: Doton. Earth Dominion 'B'.
Misc. Ninjutsu
[/li][li]Shunshin no Jutsu (Body Flicker Technique)[/u]
Rank: D, D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
[/li][li]Kai! (Release)
Rank: D, C,
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Academy Techniques
[/li][li]Kawarimi no Jutsu (Body Replacement Technique)
Rank: E, E, E, E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. Can be used once per thread, plus once more each time retraned,
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
[/li][li]Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Student Ninjutsu..
[/li][li]Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
[/li][li]Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
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