Refund~
Dec 3, 2012 16:09:50 GMT -8
Post by ~Kohana <3 on Dec 3, 2012 16:09:50 GMT -8
Refund
Total- 5100 pls
- Byakugan (All Seeing White Eye) [50]
Rank: C.
Type: Supplementary.
Range:
Chakra: Mid.
Handseals: No
Special: Allows the Hyuuga to see up to to 359 degrees all around them, in all directions, and through many surfaces, including rock, cement, and even metal; only special chakra barriers can block a Byakugan out. Byakugan is also able to magnify and zoom, effectively seeing every small insect in the area and even see the infrared spectrum, allowing clan member detect things through their body heat. The maximum distance is 1KM. Finally, because the Byakugan can essentially see chakra and everything around it, it can detect illusionary chakra (Genjutsu) in order to defeat it.
Description: As its name implies, the Byakugan is just that, a featureless white eye that can occasioanlly posses hints of blue-gray and lavender, respectively. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge, representing the sudden chakra activation that makes the doujutsu possible. All members of the clan possess and can use the kekkei genkai from birth, as opposed to needing to awaken it. Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the third thoracic vertebra. With this vision, the Hyuuga can see through solid objects, and can use a degree of telescopic sight. The distance and the degree of telescopic sight varies from person to person, and can be improved. Finally, one of the greatest uses of the Byakugan is the ability to see chakra, chakra flow as well as the chakra circulation system inside the body with great detail. It is from this particular ability that they are able to employ their ultimate attack style - the Gentle Fist.
Domain: Hyuuga. - Fukusenshi (Clone Detection) [625]
Rank: D, C, B, A, S
Type: Passive / Doujutsu / Hyuuga Kekkei Genkai
Range: Eyesight
Chakra: --
Handseals: --
Special: Highest rank known determines the type of clone that the Hyuuga's Byakugan is able to detect and discern as fake versus real every time it is activated.- D: Illusion/Fake
- C: Basic Release
- B: Clan + Kekkei Touta (2 releases)
- A: Kekkei Genkai + Kekkei Touta (3 releases)
- S: Kinjutsu (Kage Bunshin, etc.) & Special/Unique
Description: At the second stage, the Sharingan is able to not only detect the differences in chakra nature before them, but also whether a creation is real or fake. Their chakra reading abilities have becomes so refined that, when faced with the uncertainty of a possible enemy clone, an instant visual inspection reveals all. Useful when outnumbered.
Domain: Hyuuga. Byakugan. - D: Illusion/Fake
- Sogensenshi (Chakra Nature) [100]
Rank: B, A, S [Raiton]
Type: Passive / Doujutsu / Hyuuga Kekkei Genkai
Range: --
Chakra: --
Handseals: --
Special: 'B' ranked version reveals Basic Releases; 'A' ranked version reveals Kekkei Touta that involve the combination of two releases at once; 'S' ranked version reveals Kekkei Touta with either three releases combined at once, or when their make-up is unknown. As such, the clan member must re-train each rank multiple times in order to be able to detect all releases.
Description: One of the perks behind Byakugan is its ability to read the chakra nature before it. Rather than simply seeing flowing energy all at once, the Hyuuga now learns to distinguish each release by a unique color coding only they can see. Best of all, as an opponent prepares a jutsu from a particular elemental nature already known to the clan member, the chakra traces burst forth, affording the user a small window of anticipation.
Domain: Hyuuga. Byakugan. - Hakke Shouhen (Eight Divination Signs, Creation Rebirth) [625]
Rank: D, C, B, A, S
Type: Supplementary / Jyuuken Nintaijutsu
Range: See special!
Chakra: --
Special: Creates a 'Hakke' field that enables the use of Jyuuken. Highest rank known establishes the range of their Hakke field.- D: 1m.
- C: 2m.
- B: 3m.
- A: 4m.
- S: 5m.
Description: The basis of all Gentle Fist techniques relies on the opponent entering the Hakke, or Eight Divination Signs field. Visible only to the user, this circular area is represented by a ying-yang symbol and other clan variations appearing below the opponent they are targeting. With intense training, the Hyuuga will be able to extend their Hakke, thus furthering their reach with all techniques that are executed in conjunction with the field.
Domain: Hyuuga. - D: 1m.
- Hakkeshou Kaiten (Eight Divination Palms of the Hand, Heavenly Spin)
Rank: B.
Type: Defensive.
Range: 2 meter dome.
Chakra x2 Mid to cast and sustain.
Special: The dome is capable of blocking a single a-ranked technique, while capable of fending off b-rank attacks and below indefinitely. Though capable of blocking some area-based techniques, large explosions or administrations of brute force (anything a-rank or higher in reference to jutsu) can utterly destroy the barrier.
Description: Like many of the Jyuuken techniques, Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye, including an almost complete 360 degree view of their surroundings, so that the member to see all angles around them. As such, if an attack is near, the clan member will release a large of amount of chakra from their tenketsu and, simultaneous to the release, begins to spin like a top, creating a whirling vortex that can nullify almost any attack. Said to be a Hyuuga's ultimate defense.
Domain: Hyuuga 'Main' House. Byakugan. Hakke Shouhen. - Hakke Sanjuunishou (Eight Divination Signs, Thirty-Two Palms of the Hand) [50]
Rank: C.
Type: Offensive.
Range: Melee range.
Chakra: Mid.
Special: Presuming the opponent is caught by the first strike, the remaining thirty-five strikes will connect (presuming the situation is feasible). This technique leaves the opponent paralyzed for one post. They will be able to resume using chakra after two turns.
Description: Once the Hyuuga is comfortable envisioning their Hakke domain and establishing it as their own personal striking grounds, they are taught the art of striking and sealing tenketsu. Moving their hands and arms and bullet like speeds, the Hyuuga extends their palm towards their enemy, and leads with both hands outstretched, so that their fingers land first - 2 strikes, then 4, 8, 16, and finally, 32 tenketsu. As the victim is caught in attack, they are temporarily paralyzed if they are touched even once. Although the result isn't as drastic as 64 or 128 strikes, it can nonetheless close off a specific type of chakra flow within the victim of the Hyuuga's choosing.
Domain: Hyuuga 'Main' House. Byakugan 'C'. Hakke Shouhen 'C'. - Hakke Rokujuuyonshou (Eight Divination Signs, Sixty-Four Palms of the Hand) [100]
Rank: B.
Type: Offensive.
Range: Melee range.
Chakra + Stamina: x2 Mid.
Special: Presuming the opponent is caught by the first strike, the remaining thirty-five strikes will connect (presuming the situation is feasible). This technique leaves the opponent paralyzed for two turns. Regardless, victims will no longer be able to use chakra for the remaining duration of the thread.
Description: The second level of Hakke strikes involves doubling the previous 32, although with a few notable differences - Hakke Rokujuuyonshou is a special technique passed down through the main family line only. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. Like with the previous 32, they can force their chakra through their hands into the tenketsu of the opponent's body. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent, thus limiting their opponent's ability to use jutsu much greater than ever.
Domain: Hyuuga 'Main' House. Byakugan 'B'. Hakke Shouhen 'B'. - Hakke Hyakunijuuhachishou (Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand) [150]
Rank: A.
Type: Offensive.
Range: Melee range.
Chakra: x3 Mid.
Special: Presuming the opponent is caught by the first strike, the remaining thirty-five strikes will connect (presuming the situation is feasible). This is the only technique of the three "palms" that can be divided among enemies, capable of striking three bodies simultaneously. If unleashed on a single person, this technique leaves the victim paralyzed and severely injured (borderline dead) for three turns. Presuming it is divided, each victim will suffer full paralysis for only one turn. Regardless, victims will no longer be able to use chakra for the remaining duration of the thread.
Description: The final level of Hakke strikes involves doubling the previous 64, and like its younger brother, remains passed down only through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. As the amount of strikes is double from before once more, the Hyuuga ends up striking 254 accumulated times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times, leaving their victim paralyzed and without chakra.
Domain: Hyuuga 'Main' House. Byakugan 'A'. Hakke Shouhen 'A'. - Juuho Soushiken (Gentle Step Twin Lion Fist) [50]
Rank: C.
Type: Offensive.
Range: -
Chakra: Mid.
Special: The "claws" are able of cutting through steel, and drain a mid worth of chakra from victims that they touch.
Description: Of the few non-main Gentle Fist techniques, Juuho Soushiken is nonetheless an attack to be feared. After gathering chakra into their fists, the Hyuuga will skillfully spin and rush towards their target in order strike them. Spectral heads of pure, Hyuuga chakra will then form around their fists, forming two large lion-shaped shrouds that can be used to attacks the opponent. Because of their nature, they can move past solid defenses and attack the opponent internally. Best of all, because of the chakra's nature, any contact the claws have with the victim's chakra network results in immediate chakra loss - a condition made likely with the tenketsu revealing powers of Byakugan.
Domain: Hyuuga 'Branch' House. Byakugan. - Jūkenpō Ichigekishin (Ultimate One Body Blow) [625]
Rank: D, C, B, A, S
Type: Defensive / Jyuuken Nintaijutsu
Range: Self
Chakra: See special!
Special: Uses up chakra proportionate to the prison used on the Hyuuga. Requires contact. Breaks through prisons equal to highest rank learned.
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyuuga clan can hit their opponent with a blast of chakra that will send them flying away from the user in the form of a single handtap, or even when the enemy attempts to touch the Hyuuga or trap them. It is also useful when the Hyuuga has been bound by an enemy, targeting weak points in the prison that they see with their Byakugan with their sudden chakra rush in order to dispel it. This technique was made legendary when its creator employed it to save themselves from sudden crystallization at the hands of a Shoton master.
Domain: Hyuuga 'Branch' House. Byakugan. - Hakke Kuushou (Eight Divination Signs Air Palm) [50]
Rank: C.
Type: Offensive.
Range: 0 - 10 meters.
Chakra: x2 Mid.
Special: The column of chakra sent forward is roughly two meters tall and one meters wide, and has enough force to lift a grown man clean off his feet and throw them several (five) meters back. When used at close range, the force can easily knock the breath out of their victim and leave them dazed.
Description: Once the Hyuuga understands the art of summoning energy all at once into a single, fine strike, they are able to execute with the same precision, but from a distance. Extending chakra from their body, the Hyuuga will thrust their palm at the target, sending out an vicious wave of wind that can knock the opponent back greatly.
Domain: Hyuuga 'Branch' House. Byakugan. - Hakke Hasangeki (Eight Divination Signs Destructive Mountain Fist) [300]
Rank: S
Type: Offensive.
Range: Melee range.
Chakra: x2 High.
Special: This wave of chakra released from the point of contact is highly destructive, and collapses all of the user's tenketsu point in the torso region simultaneously. The sudden pain and shock are easily capable of rendering the target unconscious, and in most cases, can kill a person with a single hit (only if the strike lands on the heart prior to release).
Description: Yet another variation to the Palm thrust, this is the grandest creation of all. Putting both hands together and gathering all of their chakra, the Hyuuga pushes forth with a great amount of chakra, large enough to topple buildings, take down summons and push them back, or repel equally strong attacks. The final Hakke version, this jutsu is not to be taken lightly...
Domain: Hyuuga 'Branch' House. Byakugan. Hakke Kuushou. - Shugo Hakke Rokujūyonshō (Guardian Eight Divination Signs Sixty-Four Palms Of The Hand) [300]
Rank: S
Type: Defensive.
Range: 5 meters.
Chakra: x2 High to cast, High to sustain.
Special: The Hyuuga extends thin streams of chakra all around them, capable of withstanding Ninjutsu or Taijutsu of equal or lower rank. However, stacked/mastery enhanced jutsu can break through with relative ease. Only the arms can be moved while in use.
Description: One of the stronger Branch Jyuuken jutsu, this technique allows the clan member to emit a constant stream of chakra from their palms, creating extremely thin, sharp, arc-shaped chakra beams with which to defend oneself. With their natural flexibility and trained close-combat tact, the Hyuuga can reach any point around them, allowing them to hit any target within a five meter radius. While using this technique, the clan member's arms move with such speed that their movements become a blur, allowing them to strike a crowd of targets with extreme precision, much like the Eight Trigrams Sixty-Four Palms. It is so precise that it can cut smaller targets, like bees, in half. Additionally, the clan member can control the size of the chakra beams in their palms, allowing them to create larger, arc-shaped chakra beams that spread out across their entire attack range.
Domain: Hyuuga 'Branch' House. Byakugan.
- Shousen no Jutsu (Mystical Hand Technique) [175]
Rank: D, C, B, A, S.
Type: Supplementary.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Aside from s-rank healing, which occurs instantly, all others require one full post to heal.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu. - Naite no Jutsu (Dead Hands Technique) [175]
Rank: D, C, B, A, S.
Type: Offensive.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Highest rank known also determines the amount of time a medic must spend over their target in order for the damaging chakra to be passed on correctly.- D: Full post damaging contact.
- C: 3/4th of a post.
- B: Half of a post.
- A: 1/4th of a post.
- S: Near-Instant.
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancerous cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Domain: Iryou Ninjutsu. Shousen no Jutsu. - D: Full post damaging contact.
- In'yu Shōmetsu (Yin Healing Wound Destruction) [175]
Rank: D, C, B, A, S.
Type: Defensive.
Range: -
Handseals: -
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Domain: Iryou Ninjutsu. Shousen no Jutsu. - Chakra no Mesu (Chakra Scalpel) [175]
Rank: D, C, B, A, S
Type: Supplementary / Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Produces unique chakra cutting damage that bypases physical barriers such as skin, clothing or armor and cuts within the body. Highest rank known establishes the lethality of the scalpel, as well as the opportunity for internal damage and bleeding if it strikes; internal damage, if successful, leads to ranked damage per turn until treated, with the damage rank being whatever 'Chakra Scalpel' level was used against the victim.- D: Slices the inside with a shallow cut, resulting in no internal bleeding. Muscles cut with this rank will only suffer a slight reduction in mobility.
- C: Cuts with this rank will cause minimal internal bleeding and will limit mobility by 25%
- B: Damage inflicted with B rank chakra scalpel is enough to damage internal organ and slice muscles for a 50% reduction in functionality.
- A: The A ranked version of this technique can cause fatal organ failure after 5 turns of affliction and can disable muscles to a degree of 75% loss of strength, speed, and range of motion.
- S: Slices with an S ranked chakra scalpel can instantly shared a muscle, disabling all motion associated with it. This rank can inflict fatal organ damage, bleeding out within 2 turns if not treated. The scalpel is so sharp at this rank it can cut through nerve fibers if the medic chooses to aim for them.
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Domain: Iryou Ninjutsu. Shousen no Jutsu. - D: Slices the inside with a shallow cut, resulting in no internal bleeding. Muscles cut with this rank will only suffer a slight reduction in mobility.
- Chakra Ijou (Chakra Transfer) [175]
Rank: D, C, B, A, S
Type: Supplementary.
Range: -
Handseals: 5
Chakra: D- Low, C- Mid, B- High, A- Very High, S- Massive
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given.
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, the amount of chakra per turn may be sent to the patient up to the rank this technique is trained.
Domain: Iryou Ninjutsu. - Saikan Chuushutsu no Jutsu (Fine Affliction Extraction) [175]
Rank: D, C, B, A, S
Type: Supplementary.
Range: Self.
Handseals: No.
Chakra: Mid.
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. The rank of this technique determines the rank of the affliction that can be removed.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete.
Domain: Iryou Ninjutsu. - Doku Kiri (Poison Mist Technique) [175]
Rank: D, C, B, A, S.
Type: Offensive.
Range: 0 - 5
Handseals: Yes.
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - High.
Special: Highest rank known determines the the range it can cover and the size of the spread. Paralysis lasts a full post for any rank. Only equally ranked Fuuton and Katon based jutsu can burn or blow the poison away, because as the rank in this technique rises, so does the poison's density.- D: 1 meter cloud range & spread, no paralysis.
- C: 2 m r&s. 1 second paralysis.
- B: 3 m r&s. 2 second paralysis.
- A: 4 m r&s. 4 second paralysis.
- S: 5 m r&s. full turn paralysis.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poision gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Iryou Ninjutsu; Saikan Chuushutsu no Jutsu (Fine Affliction Extraction). - D: 1 meter cloud range & spread, no paralysis.
- Ranshinshou (Chaotic Mental Collision) [100]
Rank: B.
Type: Supplementary.
Range: -
Handseals: Yes.
Chakra: High
Special: Forces all physical movement to be destroyed, to the point a normal movement produces the opposite effect. Lasts a total of five posts.
Description: Ranshinshou is an advanced Medical Ninjutsu technique that allows for the severe disruption of the medic's victims. Changing the chakra in their hand into an odd electric-like pulse, the medic successfully mimics and creates an electric field to disrupt their targets nervous system. Because the brain and body communicate using electrical impulses, the medic uses the field to disrupt their targets ability to move. What results is commands to move one body part being relayed to another, making it near impossible for them to move.
Domain: Iryou Ninjutsu.
- Kage Bunshin no Jutsu (Shadow Clone Technique) [100]
Rank: B
Type: Supplementary.
Range: 0 - 5 meters.
Handseals: 1.
Chakra: Halves the user's chakra.
Special: When first learned, a single Shadow Clone can be produced. Each time re-learned, one additional clone can be made, for a maximum of 5. Please remember that regardless of the amount of clones made, the chakra is still divided evenly amongst all bodies. However, when a clone is defeated or chooses to disappear, whatever remaining chakra within their bodies, as well as their knowledge, returns to the user. The only exception is 'Bunshin Bakuha', which sacrifices the chakra return for a grand explosion. This technique can only be learned by Jounin ranked shinobi; no exceptions!
Description: Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Domain: Universal Ninjutsu. - Shunshin no Jutsu (Body Flicker Technique) [25]
Rank: D
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu. - Kawarimi no Jutsu (Body Replacement Technique) [25]
Rank: Ex6
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu. - Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu. - Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu - Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu - Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu - Line walk [100]
Rank: B
Type: Passive.
Range: ---
Handseals: ---
Chakra: ---
Special: Allows the user to wear Supaiku Hi-Ru successfully in battle without twisting ankles or falling over.
Description: OMG, Sandals are so ugly! The time has come for heels to prevail before each other shoe in the shinobi world, and a certain few who choose to adopt such high heels have formulated a training regime for those who wear them to be as able as a shinobi in flat shoes in both casual situations and in battle. It's goal is to stop women and men alike falling over and being dealt damage from not being able to walk in their shoes correctly. By following this training it allows the user of the Supaiku Hi-Ru to do anything that everyone else can.. just they can pull it off more stylishly, of course!
Domain: Must own Supaiku Hi-Ru to learn
- Senpuu (Whirlwind) [50]
Rank: D x2
Type: Offensive.
Range: 0 - 5 meters
Chakra: Mid.
Special: This attack can strike one person with full force, plus one more each time retrained (for a maximum of five).
Description: Using their quickness and agility, the user charges at their target and quickly spins their body in place, performing a flying round house kick on those opponents within the user's range of attack.
Domain: Goken. - Dai Senpuu (Great Whirlwind) [150]
Rank: C x3
Type: Offensive
Range: 0 - 5 meters
Chakra: Mid
Special: This technique launches the victim back two meters, plus one more each time retrained (for a maximum of six meters). The number of people this technique may effect depends on the user's Senpuu count.
Description: The second evolution of Senpu, the user now charges at the opponent with such force that their kick now delivers considerable power, to the point bones could be broken.
Domain: Goken; 'Senpuu'. - Gouriki Senpuu (Strong Whirlwind) [200]
Rank: B x2
Type: Offensive
Range: 0 - 5 meters
Chakra: High
Special: This technique launches the victim back a total of five meters, plus one more for each time retrained (for a maximum of ten meters). The number of people this technique may effect depends on the user's Senpuu count.
Description: The evolution of Senpu, the user is now familiar with the gathering of momentum and the releasing of such power into a singular strike. Such is their control that force delivered knocks the opponent far back, as their strikes are amplified.
Domain: Goken; 'Dai Senpu'.
Total- 5100 pls