Nemuru Yamanaka
Dec 5, 2012 20:55:23 GMT -8
Post by Pwn on Dec 5, 2012 20:55:23 GMT -8
[/b] Switch is near-instantaneous. The technique can only be used once per turn.[/ul]
眠る
______________
______________
Name:
Nemuru
Alias:
Yume Ansatsu
Birthdate:
4/20
Gender:
Male
Age:
21
Height:
5'6"
Weight:
120 lbs
Bloodtype:
O
Kekkei Genkai:
None
Tailed Beast:
None
Occupation:
None
Classification:
None
Affiliation:
Kirigakure no Sato
Team:
None
Clan:
Yamanaka
Rank:
Genin
Family:
None
Elements:
Inton
Chakra:
x1 Massive & x2 High
Experience:
1,607
Specialty:
Genjutsu / Ninjutsu / Taijutsu
Difficulty:
Expert
Persona:
Nemuru has a variety of unique qualities that separate him from the average shinobi. At first impression, he appears to be humble. He respects his superiors, and follows the orders that are given to him. It may seem like he agrees with the system, but that is not true. This facade is used to distract the world from his real intentions. After his parents were killed, his purpose had been lost. He abandoned hope, and realized he no longer wanted to be anybody.
Nemuru dedicated his life to the intrinsic pleasures given to him. He wanted to know the feeling of pure ecstasy. If he had one wish, it would be to keep himself happy. Those around him are only pawns for his game. When faced against him, they could never be players. He is in charge, and makes the moves. All he cares about is what will benefit him. He loves who he is, and is not willing to change that for nobody. Friendships are for the weak.
Nemuru is the analytical type, examining every situation. Knowledge is probably the most important goal of his. He wants to know everything. During his off time, he travels to learn about the world around him. To make money under the table, he frequents bounty stations, looking for people to kill. He is merciless, and does not mind hurting others. There is not an ounce of remorse within his heart. If something has to be done, then he will do it.
Visage:
Nemuru stands tall, yet weighs small. His hair is a blondish yellow tint, being slightly faded. It is kept tied together by a purple bandana that he wears around his head. A blue stretchy also ties the left side into a ponytail. They match his eyes, which share the same color. He has a red line painted down his nose, and red teardrops falling from his eyes. Due to him wearing a mask, most of these features are not usually seen.
Nemuru wears a multi-colored kimono. It has a mixture of blues, and many patterns, including flowers and oceans. He keeps it tied together with an obi sash. It is crimson, and gold, having flames. For extra protection, a red rope is also tied around his waist. A medallion hangs in the center of it, but it is not a part of the clothing. The arms of the outfit have yellow and blue circles, and are outlined by purple and green stripes. Under his kimono, he wears hakama for pants.
Nemuru keeps all of his weapons concealed on him. He makes great use of scrolls. The sharp objects, aside from his wrist blades, are sealed away. Every piece of his clothing is tagged with explosive notes. If he had to kill himself to prevent secrets from being stolen, he would do it. He has the rest of his stuff put away in a giant box. Regardless, the two most important parts of his inventory, his pipe and his sword, are, respectively, holstered to his left and right.
Background:
WIP
Jutsu:
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 0
Chakra Consumption: Low
[0EXP]
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low, Low (upkeep)
[0EXP]
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low (per clone)
[0EXP]
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
[0EXP]
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low
[0EXP]
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
[0EXP]
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
[0EXP]
[/spoiler]
-
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.[/ul]
[25EXP]
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: -
[25EXP]
Soushuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
[25EXP]
Soushuuha (Manipulate Advancing Blades)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
[50EXP]
Kagura Shingan (Kagura Mind's Eye)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra Consumption: Low - 2x Mid; Low to sustain
[300EXP]
[/spoiler]
-
Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra: Low
[25EXP]
-
- Tier One - Mind over Matter: The Yamanaka clan member no longer needs to close their eyes to perform any of their techniques, allowing them to better direct their techniques. Along with this, the training of their mind allows them to move marginally faster while outside of their bodies (roughly x1.5 faster than your average shinobi).
- Tier Two - Zen: Reaching a higher level of focus and calm, the Yamanaka clan member can possess up to a total of three bodies simultaneously (this includes corpses). The possessed bodies share a linked mind, allowing the Yamanaka to properly coordinate and strategically plan (due to the possessed sharing the same vision).
- Tier Three - Enlightenment of the Mind: Becoming a master of the mind, the user can now better differentiate themselves from the occupied body. Because of this, they can inflict a rather serious amount of damage to the hijacked body without the fear of injuring their own body in the process (i.e severe maiming, such as breaking an leg or arm, deep wounds [no more than three inches], gouging out one's eyes, et cetera). This mastery cannot be used if the Tier Two mastery (Zen) is in play, due namely to the strain of controlling two bodies simultaneously.
Shitenshin no Jutsu (Mind Body Switch Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid
[50EXP]
Shinranshin no Jutsu (Mind Derangement Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 4
Chakra Consumption: x2 Mid per disruption, Mid to sustain
[100EXP]
Shinten Bunshin no Jutsu (Mind Body Clone Technique)
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 1
Chakra Consumption: x2 Mid per split, Mid to sustain
[100EXP]
Shishinsui no Jutsu (Mind Diving Speech Technique)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 5
Chakra Consumption: Mid per target, Low to sustain
[150EXP]
Shinyomi no Jutsu (Mind Reading Technique)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 5
Chakra Consumption: High per mind, x2 Mid to sustain
[150EXP]
Reika no Jutsu (Spirit Transformation Technique)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 3
Chakra Consumption: x2 High to use, High to sustain
[300EXP]
Shintenkugutsu Juin no Jutsu (Mind Puppet Curse Seal Technique)
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 6
Chakra Consumption: x2 High to use, High to sustain
[300EXP]
[/spoiler]
Tools:
Tanto
Rank: C
Type: Primary / Knife / Melee
Description: The Tanto is a single or double-edged straight knife no longer than fifteen inches. The tantō was designed primarily as a stabbing weapon, but the edge can be used for slashing as well.
Cost: 5,000 Ryo
[x1]
-
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack
[x1]
Shuriken (Ninja Star)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
[x2]
Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
[x2]
Hikari (Light Bomb)
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
[x2]
Kakkou (Retractable Wrist Blade)
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack
[x2]
-
Satchel
Rank: C
Type: Universal Accessory / Extension / Self
Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character!
Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
Cost: 10,000 Ryo
[x2]
Ningyou (Doll)
Rank: C
Type: Assessory / Supplementary
Special: The doll can withstand up to 1 attack equal to or lower than the highest rank known.
Description: Ningengyou is an ordinary plush doll with no visible features, customized to the liking of the user. It is made out of a durable material that allows it to withstand a variety of attacks. Can be very useful when utilized during battle.
Cost: 5,000 Ryo
[x4]
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