Refund for Site Changes
Dec 8, 2012 13:16:56 GMT -8
Post by Akihiko on Dec 8, 2012 13:16:56 GMT -8
KAGEHEBI:
- Jatai no Daija (Snake Scent) S → C (+550) S,A,B refund
- Jatai no Sasori (Venom Fangs) S → B (+525) S,A,C,D refund
KATON:
- Enkou Shinka (Essence of the Sacred Flame) removed (+625)
- Great Fireball Technique - no retrains (+150)
- Great Dragon Fire Technique - no retrain (+400)
- Burning Ash Accumulation - no retrain (+100)
- Scatter Flames Removed (+100)
- Heat Wave Removed (+100)
- Flash Fire Removed (+150)
- Art of the rising flame phoenix removed (+300)
TOTAL REFUNDED: 3,000 exp
- Jatai no Daija (Snake Scent) S → C (+550) S,A,B refund
- Jatai no Sasori (Venom Fangs) S → B (+525) S,A,C,D refund
KATON:
- Enkou Shinka (Essence of the Sacred Flame) removed (+625)
- Great Fireball Technique - no retrains (+150)
- Great Dragon Fire Technique - no retrain (+400)
- Burning Ash Accumulation - no retrain (+100)
- Scatter Flames Removed (+100)
- Heat Wave Removed (+100)
- Flash Fire Removed (+150)
- Art of the rising flame phoenix removed (+300)
TOTAL REFUNDED: 3,000 exp
KAGEHEBI: 275 exp
Saragi no Mai (Snake Pit Dance) [25]
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid (storage cost), Low (recovery cost)
This technique allows the user to "store" their weapon within their body. At will, the user is able to regurgitate the weapon from their mouth or summon a snake from their mouth with the weapon inside said snake. Best of all, this technique also allows the user to retrieve their weapon from any distance by transforming it into a snake and letting it slither back to its owner.
Note: Only one primary weapon may be designated to be affected by this technique at any given time. Damage to the user's body does not damage the weapon.
Gen’ei-Hebi (Snake Heat Tracking) [50]
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1 to activate and deactivate
Chakra Consumption: Low to cast and sustain
Pit vipers, pythons, and some species of Boa possess the ability to “see” the radiated heat from a warm-blooded animal through special sensors located between the nostril and eyes. Like many Kage-Hebi techniques, this ability is based off of these snakes. With this, they can see heat and via activating an infrared sight. This helps in tracking targets in the dark, or when they are hidden by physical objects.
Note: This heat-vision essentially replaces the user’s standard vision. This means that the Kage-Hebi will be incapable of seeing things which lack heat.
Udehebi (Arm of the Serpent) [50]
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid to cast, Low to sustain
This technique is an add-on to the Nan-Kaizou technique all Kage-Hebi are known to possess. When a Kage-Hebi extends their limb, they are able to transform said extended limb into a large anaconda-like snake. This grants the users extended limb extra durability due to being a large snake while at the same time enhancing the extended limbs strength.
Note: Only one limb may be transformed at a time.
Senei Jashu (Hidden Shadow Snake Hands) [50]
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
Senei Jashu is a signature Kagehebi Nintaijutsu technique which allows the clan member to manifest a bundle of quick-striking snakes that extend from the user’s sleeves. The Kage-Hebi extends their arm and shoots out snakes to attack a target, having them move at impressive speeds and strike with their fangs. Though basic, this variation has been known to subdue even the strongest of foes with a single snake bite.
Note: By default, the user can summon up to six snakes from their sleeve. Likewise, these snakes can infect a target with the Kage-Hebi’s Tier 2 poisons.
Senei Ta-Jashu (Multiple Hidden Shadow Snake Hands) [100]
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: 2x Mid
An advaced version of Senei Jashu, the Kagehebi now controls a massive amount of snakes at once in order to subdue their opponent. The user extends their hand in the direction of their target. A torrent of snakes erupt from their sleeves and fly forward quickly. Once extended the snakes can wrap around and bite into the target to hold and bind them.
Note: By default, the user can summon twelve snakes from their sleeve. The user must first know the Senei Jashu technique. Likewise, these snakes can infect a target with the Kage-Hebi’s Tier 2 poisons.
KATON: 2,300 exp
Tier One - Ashes to Ashes: It is said that a Katon user's flame rivals that of the sun, and can burn through almost anything. And while this might be a stark dramatization, the chakra infused heat does pose a far greater threat than most typical fire. Katon users of this level are capable of using their flames to easily melt steel, and all defensive jutsu of c-rank and below.
Tier Two - Fanning the Flames: It is no secret that Katon and Fuuton share a very symbiotic relationship as two complimentary elements. However, they can also be greedily be used against each other. Masters of the Katon style know this, and prefer to take advantage of this. With their flames burning so intensely, the Masters of Katon at this level have learned to neutralize Fuuton techniques of b-rank and below by devouring the very oxygen giving them form.
Tier Three - the Dragon's Breath: Masters of Katon are, by many, considered to be the reincarnation of dragons. Their flames burn at incredibly destructive degrees, leaving nothing but charred ruination in their wake. Masters of the Fire Element have become so attuned to this powerful art that they no longer require the usage of hand seals to focus on any Katon-based technique. Instead, they can simply craft their technique through sheer will alone, regardless of how intensive it might be for another user.
Bakuhatso no Shotto (Exploding Shot) [50]
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4 to activate, 1 to deactivate
Chakra Consumption: Mid per flame shot created
By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire if contact is made.
Note: The explosion created by this technique is slightly less than that of an explosive note. The explosions cover about a 1 meter radius. The four hand seals are good for as long as the chakra is steadily channeled; while this jutsu is activated, no other jutsu may be performed.
Enshou O Okoshite Buki (Inflamed Weaponry) [50]
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 2
Chakra Consumption: Mid, low to sustain
After performing the necessary handseals, the user will channel their Katon chakra into their weapon (primary or secondary), allowing them to significantly increase the temperature of any weapon in their grasp. The user must maintain contact with the item in question.
Kasumi Enbu no Jutsu (Mist Waltz Technique) [50]
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kasumi Enbu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then proceeds to blow a large combustible mist at their target(s). When the mist hits flame, it will ignite in an explosion of fire.
Housenka no Jutsu (Mythical Fire Phoenix Technique) [50]
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a series of fireballs (up to a maximum of four). The ninja can also simultaneously hurl a projectile which is covered in these flames, masking them. To the opponent the attack appears to be only the balls of flame, as they do not see the hidden threat within the flames. These flames can cover different projectiles like shuriken, kunai and senbon.
Ryuuka no Jutsu (Dragon Fire Technique) [50]
Rank: C
Range: Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding an opponent, the ninja uses the wire to guide and unleash a large torrential fire burst onto the target.
Note: The target does not need to be bound in order to use this technique. However, it is highly inaccurate without a guide wire and thusly easy to avoid otherwise.
Endan (Fireball) [50]
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a steady gout of flames from their mouth (which can be sustained for two posts). This gout fans out at its peak, easily capable of consuming several nearby targets all at once..
Katon: Onidourou (Fire Release: Demon Lantern) [50]
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4 to cast; 1 to cause fireballs to converge
Chakra Consumption: Mid to cast; low to sustain
This technique releases many floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact. The total amount of fireball demon heads that can be created at once is ten.
Note: Being hit by a flame individually will only cause regular burn damage like any other fire. However if all lantern heads are used to converge at the opponent at once, the flame and explosion is comparable to an exploding note at double the power.
Kumoryuu Kaengiri (Cloud Style Flame Slash) [100]
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 3, one handed, to ignite one’s sword
Chakra Consumption: Mid per 3 meter increment arc
The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique is capable of surrounding their immediate area with circular walls of flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
Note: These flames must follow the immediate arc of the swing, and thusly can and will effect allies if in range. The flames disperse and weaken the further from the sword they travel. After a little more than 3 meters, they are almost altogether benign. Any single arc of fire will cover a 3 meter length along the arc of the swing itself; dragging the arc of flames further will require a greater deal of chakra to be added.
Karyuu Endan (Fire Dragon Flame Projectile) [100]
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: Mid
Karyuu Endan is a Ninjutsu utilizing the Fire Element. After performing the necessary handseals, the user will then expel an incredibly powerful, large jet of white-hot fire from their mouth. This technique possesses an remarkable amount of accuracy.
Karyuudan (Fire Dragon Projectile) [100]
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Karyuudan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals and creating mud projectiles via Doton’s Doryuudan technique, the user will blow a large flame to ignite the muddy missiles.
Note: This technique requires Doryuudan in order to be used. Furthermore, if the user possesses knowledge of Doryuudan, they can cast both it and Karyuudan simultaneously for the single handseal cost of Karyuudan.
Dai Endan (Great Fireball) [150]
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid
Dai Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will first gather the fire into their mouth. Then, they will spew a massive stream of fire (twice the size of Endan and twice as powerful; it still lasts for only two posts).
Hibashiri (Running Fire) [150]
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid
Habishiri is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then generate jets of fire which will race toward their target(s) and surround them. This fire can be made more powerful with the introduction of wind from a wind element attack. Alternatively, the user can draw the flames around themselves and spin, giving them the ability to launch streams of fire at their opponent.
Housenka Tsumabeni no Jutsu (Mythical Fire Phoenix Nails Red Technique) [150]
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid
Housenka Tsumabeni no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then breaths fire onto their projectiles (shuriken, kunai or senbon). Unlike Housenka no Jutsu, which simply hides the shuriken within flames, these shuriken are imbued with the fire and wil continue to burn until the Katon chakra is used up (two turns). Their nature also ensure that any living thing which comes into contact with the fire will be burned. This jutsu can be used with any accessories tailored to being trown, but is limited to one’s inventory. They only burn on contact and after contact, the victim is left with a scorching wound.
Note: This jutsu is not usable with Kage Shuriken.
Tenrou Kaken (Heavenly Prison Fire Sword) [300]
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: High for a one meter sword, 2x mid per additional six inches
Tenrou Kaken is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user brings up a large flame in their hand, which soon after takes the form of a sword. If someone is hit by the sword, the area struck will be severely burned. The sword can also easily pierce flesh in stabbing and slashing motions.
Gouka Mekkyaku (Great Fire Annihilation) [300]
Rank: S
Range: Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 4
Chakra Consumption: x2 High
Gouka Mekkyaku is a Ninjutsu technique utilizing the Fire Element. After forming the necessary handseals, chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames which covers an expansive range, making it extremely difficult to avoid.
Note: The wall of fire can be forced out for one entire turn, and spans nearly 10 meters wide and 10 meters high. This inferno of intense flames is more than capable of burning nearly anything or anyone before it.
This requires at least one mastery in the Katon.
Gouka Messhitsu (Great Fire Destruction) [300]
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 3
Chakra Consumption: x2 High
Gouka Messhitsu is a Ninjutsu technique utilizing the Fire Element. After forming the necessary handseals, chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target(s) in the veritable sea of flames. If used upon dense, combustible terrain such as a forest, the confined area can greatly increase the possibility of the target(s)’s incineration.
Note: The stream of fire can be forced out for one entire turn, and at its maximum, spans nearly 10 meters wide and 10 meters high. This inferno of intense flames is more than capable of burning nearly anything or anyone before it.
This requires at least one mastery in the Katon.
Ryuuen Houka no Jutsu (Dragon Flame Release Song Technique) [300]
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: 2x High
Ryuuen Houka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the necessary handseals, chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a series of three large dragon head-shaped fireballs (the size of a fully matured adult’s torso). The user then skillfully manipulates these fires, guiding them to attack their opponent(s). The temperature of the flames is so great that, even with the briefest of contact, they are capable of easily shearing flesh from bone.
Note: This requires at least one mastery in the Katon.
FUUTON: 450
-fuuton release (250)
Daitoppa (Great Breakthrough) [50]
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Kazekaeshi (Wind Return) [150]
Rank: A
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 0
Chakra Consumption: High
Kazekaeshi is a Ninjutsu technique which utilizes the Wind Element. The user will release a concentrated burst of wind at an incoming attack, which is knocked back at the opponent with all its destructive potential left in tact.
Note: The incoming attack must be something that can be reflected, such as a fireball or a projectile weapon. However, if the attack is more powerful than the blast of wind (a higher rank), this technique will fail.
Saragi no Mai (Snake Pit Dance) [25]
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid (storage cost), Low (recovery cost)
This technique allows the user to "store" their weapon within their body. At will, the user is able to regurgitate the weapon from their mouth or summon a snake from their mouth with the weapon inside said snake. Best of all, this technique also allows the user to retrieve their weapon from any distance by transforming it into a snake and letting it slither back to its owner.
Note: Only one primary weapon may be designated to be affected by this technique at any given time. Damage to the user's body does not damage the weapon.
Gen’ei-Hebi (Snake Heat Tracking) [50]
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1 to activate and deactivate
Chakra Consumption: Low to cast and sustain
Pit vipers, pythons, and some species of Boa possess the ability to “see” the radiated heat from a warm-blooded animal through special sensors located between the nostril and eyes. Like many Kage-Hebi techniques, this ability is based off of these snakes. With this, they can see heat and via activating an infrared sight. This helps in tracking targets in the dark, or when they are hidden by physical objects.
Note: This heat-vision essentially replaces the user’s standard vision. This means that the Kage-Hebi will be incapable of seeing things which lack heat.
Udehebi (Arm of the Serpent) [50]
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Mid to cast, Low to sustain
This technique is an add-on to the Nan-Kaizou technique all Kage-Hebi are known to possess. When a Kage-Hebi extends their limb, they are able to transform said extended limb into a large anaconda-like snake. This grants the users extended limb extra durability due to being a large snake while at the same time enhancing the extended limbs strength.
Note: Only one limb may be transformed at a time.
Senei Jashu (Hidden Shadow Snake Hands) [50]
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid
Senei Jashu is a signature Kagehebi Nintaijutsu technique which allows the clan member to manifest a bundle of quick-striking snakes that extend from the user’s sleeves. The Kage-Hebi extends their arm and shoots out snakes to attack a target, having them move at impressive speeds and strike with their fangs. Though basic, this variation has been known to subdue even the strongest of foes with a single snake bite.
Note: By default, the user can summon up to six snakes from their sleeve. Likewise, these snakes can infect a target with the Kage-Hebi’s Tier 2 poisons.
Senei Ta-Jashu (Multiple Hidden Shadow Snake Hands) [100]
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: 2x Mid
An advaced version of Senei Jashu, the Kagehebi now controls a massive amount of snakes at once in order to subdue their opponent. The user extends their hand in the direction of their target. A torrent of snakes erupt from their sleeves and fly forward quickly. Once extended the snakes can wrap around and bite into the target to hold and bind them.
Note: By default, the user can summon twelve snakes from their sleeve. The user must first know the Senei Jashu technique. Likewise, these snakes can infect a target with the Kage-Hebi’s Tier 2 poisons.
KATON: 2,300 exp
Tier One - Ashes to Ashes: It is said that a Katon user's flame rivals that of the sun, and can burn through almost anything. And while this might be a stark dramatization, the chakra infused heat does pose a far greater threat than most typical fire. Katon users of this level are capable of using their flames to easily melt steel, and all defensive jutsu of c-rank and below.
Tier Two - Fanning the Flames: It is no secret that Katon and Fuuton share a very symbiotic relationship as two complimentary elements. However, they can also be greedily be used against each other. Masters of the Katon style know this, and prefer to take advantage of this. With their flames burning so intensely, the Masters of Katon at this level have learned to neutralize Fuuton techniques of b-rank and below by devouring the very oxygen giving them form.
Tier Three - the Dragon's Breath: Masters of Katon are, by many, considered to be the reincarnation of dragons. Their flames burn at incredibly destructive degrees, leaving nothing but charred ruination in their wake. Masters of the Fire Element have become so attuned to this powerful art that they no longer require the usage of hand seals to focus on any Katon-based technique. Instead, they can simply craft their technique through sheer will alone, regardless of how intensive it might be for another user.
Bakuhatso no Shotto (Exploding Shot) [50]
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4 to activate, 1 to deactivate
Chakra Consumption: Mid per flame shot created
By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire if contact is made.
Note: The explosion created by this technique is slightly less than that of an explosive note. The explosions cover about a 1 meter radius. The four hand seals are good for as long as the chakra is steadily channeled; while this jutsu is activated, no other jutsu may be performed.
Enshou O Okoshite Buki (Inflamed Weaponry) [50]
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 2
Chakra Consumption: Mid, low to sustain
After performing the necessary handseals, the user will channel their Katon chakra into their weapon (primary or secondary), allowing them to significantly increase the temperature of any weapon in their grasp. The user must maintain contact with the item in question.
Kasumi Enbu no Jutsu (Mist Waltz Technique) [50]
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kasumi Enbu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then proceeds to blow a large combustible mist at their target(s). When the mist hits flame, it will ignite in an explosion of fire.
Housenka no Jutsu (Mythical Fire Phoenix Technique) [50]
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a series of fireballs (up to a maximum of four). The ninja can also simultaneously hurl a projectile which is covered in these flames, masking them. To the opponent the attack appears to be only the balls of flame, as they do not see the hidden threat within the flames. These flames can cover different projectiles like shuriken, kunai and senbon.
Ryuuka no Jutsu (Dragon Fire Technique) [50]
Rank: C
Range: Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding an opponent, the ninja uses the wire to guide and unleash a large torrential fire burst onto the target.
Note: The target does not need to be bound in order to use this technique. However, it is highly inaccurate without a guide wire and thusly easy to avoid otherwise.
Endan (Fireball) [50]
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a steady gout of flames from their mouth (which can be sustained for two posts). This gout fans out at its peak, easily capable of consuming several nearby targets all at once..
Katon: Onidourou (Fire Release: Demon Lantern) [50]
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4 to cast; 1 to cause fireballs to converge
Chakra Consumption: Mid to cast; low to sustain
This technique releases many floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact. The total amount of fireball demon heads that can be created at once is ten.
Note: Being hit by a flame individually will only cause regular burn damage like any other fire. However if all lantern heads are used to converge at the opponent at once, the flame and explosion is comparable to an exploding note at double the power.
Kumoryuu Kaengiri (Cloud Style Flame Slash) [100]
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 3, one handed, to ignite one’s sword
Chakra Consumption: Mid per 3 meter increment arc
The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique is capable of surrounding their immediate area with circular walls of flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
Note: These flames must follow the immediate arc of the swing, and thusly can and will effect allies if in range. The flames disperse and weaken the further from the sword they travel. After a little more than 3 meters, they are almost altogether benign. Any single arc of fire will cover a 3 meter length along the arc of the swing itself; dragging the arc of flames further will require a greater deal of chakra to be added.
Karyuu Endan (Fire Dragon Flame Projectile) [100]
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: Mid
Karyuu Endan is a Ninjutsu utilizing the Fire Element. After performing the necessary handseals, the user will then expel an incredibly powerful, large jet of white-hot fire from their mouth. This technique possesses an remarkable amount of accuracy.
Karyuudan (Fire Dragon Projectile) [100]
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Karyuudan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals and creating mud projectiles via Doton’s Doryuudan technique, the user will blow a large flame to ignite the muddy missiles.
Note: This technique requires Doryuudan in order to be used. Furthermore, if the user possesses knowledge of Doryuudan, they can cast both it and Karyuudan simultaneously for the single handseal cost of Karyuudan.
Dai Endan (Great Fireball) [150]
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid
Dai Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will first gather the fire into their mouth. Then, they will spew a massive stream of fire (twice the size of Endan and twice as powerful; it still lasts for only two posts).
Hibashiri (Running Fire) [150]
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid
Habishiri is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then generate jets of fire which will race toward their target(s) and surround them. This fire can be made more powerful with the introduction of wind from a wind element attack. Alternatively, the user can draw the flames around themselves and spin, giving them the ability to launch streams of fire at their opponent.
Housenka Tsumabeni no Jutsu (Mythical Fire Phoenix Nails Red Technique) [150]
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid
Housenka Tsumabeni no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then breaths fire onto their projectiles (shuriken, kunai or senbon). Unlike Housenka no Jutsu, which simply hides the shuriken within flames, these shuriken are imbued with the fire and wil continue to burn until the Katon chakra is used up (two turns). Their nature also ensure that any living thing which comes into contact with the fire will be burned. This jutsu can be used with any accessories tailored to being trown, but is limited to one’s inventory. They only burn on contact and after contact, the victim is left with a scorching wound.
Note: This jutsu is not usable with Kage Shuriken.
Tenrou Kaken (Heavenly Prison Fire Sword) [300]
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: High for a one meter sword, 2x mid per additional six inches
Tenrou Kaken is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user brings up a large flame in their hand, which soon after takes the form of a sword. If someone is hit by the sword, the area struck will be severely burned. The sword can also easily pierce flesh in stabbing and slashing motions.
Gouka Mekkyaku (Great Fire Annihilation) [300]
Rank: S
Range: Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 4
Chakra Consumption: x2 High
Gouka Mekkyaku is a Ninjutsu technique utilizing the Fire Element. After forming the necessary handseals, chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames which covers an expansive range, making it extremely difficult to avoid.
Note: The wall of fire can be forced out for one entire turn, and spans nearly 10 meters wide and 10 meters high. This inferno of intense flames is more than capable of burning nearly anything or anyone before it.
This requires at least one mastery in the Katon.
Gouka Messhitsu (Great Fire Destruction) [300]
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 3
Chakra Consumption: x2 High
Gouka Messhitsu is a Ninjutsu technique utilizing the Fire Element. After forming the necessary handseals, chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target(s) in the veritable sea of flames. If used upon dense, combustible terrain such as a forest, the confined area can greatly increase the possibility of the target(s)’s incineration.
Note: The stream of fire can be forced out for one entire turn, and at its maximum, spans nearly 10 meters wide and 10 meters high. This inferno of intense flames is more than capable of burning nearly anything or anyone before it.
This requires at least one mastery in the Katon.
Ryuuen Houka no Jutsu (Dragon Flame Release Song Technique) [300]
Rank: S
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: 2x High
Ryuuen Houka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the necessary handseals, chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a series of three large dragon head-shaped fireballs (the size of a fully matured adult’s torso). The user then skillfully manipulates these fires, guiding them to attack their opponent(s). The temperature of the flames is so great that, even with the briefest of contact, they are capable of easily shearing flesh from bone.
Note: This requires at least one mastery in the Katon.
FUUTON: 450
-fuuton release (250)
Daitoppa (Great Breakthrough) [50]
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Kazekaeshi (Wind Return) [150]
Rank: A
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 0
Chakra Consumption: High
Kazekaeshi is a Ninjutsu technique which utilizes the Wind Element. The user will release a concentrated burst of wind at an incoming attack, which is knocked back at the opponent with all its destructive potential left in tact.
Note: The incoming attack must be something that can be reflected, such as a fireball or a projectile weapon. However, if the attack is more powerful than the blast of wind (a higher rank), this technique will fail.
total amount in sidebar: 37 exp