FUBUKI HOKKYOKUKEN
Oct 14, 2012 16:51:10 GMT -8
Post by Golden Crow on Oct 14, 2012 16:51:10 GMT -8
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FUBUKI HOKKYOKUKEN
GENDER; FEMALE - AGE; 17 -
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INFORMATION:
APPEARANCE
- VILLAGE; AMEGAKURE
- RANK; GENIN
- OCCUPATION; N/A
- CLAN; N/A
- KEKKAI GENKAI; N/A
- KEKKAI TOUTA; N/A
- ELEMENTS; SUITON (1)
- TALENTS; NINJUTSU (PRIM), TAIJUTSU (SEC)
- DIFFICULTY; ADVANCED
PERSONALITY
FUBUKI wears rather strange garbs, or to be honest pretty standard clothing slightly altered to fit her style. Her entire top is a combination of net underclothing, and a simple v-neck top that hangs loosely to her sides, with a v-cut moving up the center to just under her chest. The usual colors for the top range from light blue to dark grey, and aqua. The net is always a simple black, and slightly see-through. The shirt is made from the usual water-proof material, and is extremely loose on her frame.
FUBUKI always wears standard issue Tabi Shorts, solid black in color and reaching down to just above her knees. Wrapped around her waist is a single dark blue sash coupled with a single dark red wrapped around the first one. Firmly tied to her right side, and slightly dangling off of her right hip. The same can be said about her choice of shoes, simple Tabi Boots coupled with a small net mesh that goes up her ankles, and ties down around mid-leg before coming off as ribbon like tangles.
FUBUKI's most unique feature is the coloring of her hair, and eyes. A natural light blue, they are simply a mixture of Genetics and pigmented lacking. Her hair is short, and messy. The longest strain being on the center back, and only going past her neck. Across her right side, the dangles of some-what fixed hair hangs with a small black ribbon across the mid-thread. Her eyes are the same coloring, and seem nearly calm all the time. Even when angered they always seem peaceful, and is often taunted because of them.
The last feature is the nearly perfect peach colored skin, and the combination of a small blue-gem necklace that hangs around her neck. Coupled easily with the mid-rift finger gloves that take up both forearms. The necklace is made out of a unknown gemstone, and is a solid nearly ominous dark aqua blue. It glows slightly when in the sunlight, and turns nearly blood red in the moonlight.
HISTORY
FUBUKI is as calm as can be, nearly all the time. The reason isn't known widely or really at all but she can never seem to get mad at someone, no matter what they did or are going to do. This easily makes her the single most easily tricked person in the village. The only others being complete idiots, she happens to be a mix of both. Sort of dimwitted in the sense of keeping any kind of attention, she lets her mind span wildly in all directions, and very rarely focuses on anything for long. Coupled with her low attention span is the fact that she is extremely clumsy, and more then often trips over her own laces.
The only times she can be seen as partially focusing is during missions, and important events. Any other time and she usually walks into the side of a house or building. FUBUKI is also known as a bit of a nerd, a book worm, a pervert. She is a known reader of certain books, comics, and manga. Often sitting out in the middle of the eyes of wandering people, and easily seen as enjoying the reading material. She doesn't care what people thinks, wants to think or if she is considered shamefully or anything else you may think of. While she can often be seen with a few books on her at any time, she also enjoys drawing.
Often stopping to scribble something down or try to before she fumbles, and messes it up. She loves drawing people in the weirdest, or coolest poses. She also enjoys creating thing out of anything she can find, often trying to find or learn techniques that can further her love of all things art. Rumors have it, that she is trying to turn water into a fun contact sport. Rumors are rumors though, nudge nudge.
SECRETINVENTORY
PRIMARY:
Jian(2)
Rank: C
Type: Primary / Sword / Melee
Description: The jian is a double-edged straight sword, with one-handed versions having blades varying from 45 to 80 centimeters (17.7 to 31.5 inches) in length. The weight of an average sword of 70-centimeter (28-inch) blade-length would be in a range of approximately 700 to 900 grams (1.5 to 2 pounds). There are also larger two-handed versions used for training by many styles of Kenjutsu.
Cost: 5,000 Ryo
SECONDARY
Exploding Pouch(2 Packs)
Rank: C
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 5 per pack
Description: A variation on the exploding note, these pouches contain a myriad of ball bearings and other metallic projectiles that, when detonated, spread forth even more
Cost: 500 per Pack
Shuriken (Ninja Star) (1 Pack)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
ARMOR
ACCESSORIES
Satchel (1)
Rank: C
Type: Universal Accessory / Extension / Self
Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character!
Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
Cost: 10,000 Ryo
Breath Mask (2)
Rank: C
Type: Universal Accessory / Self
Special: Rank of mask determines the amount of time a user can spend underwater before needing to resurface and recharge the device. It takes a whole turn/post of being outside of the water in order for the apparatus to recharge. Additionally, mask is designed to keep out aerial objects that may harm the user, such as generic poisons and micro-fragments, equal to one rank lower than the rank of the mask. Each mask takes up one (1) accessory slot.
D: 2 turns of underwater breathing
C: 4 turns
B: 6 turns
A: 8 turns
S: 10 turns
Description: With this accessory, the ninja is able to breath underwear for short periods of time. The apparatus appears to be a very small mask, and covers only the nose and mouth of the user. Although, it is quite hard and sturdy, and usually comes in a deep black color.
Cost: 6,000 / 10,000 / 15,000 / 25,000 / 45,000 Ryo
TECHNIQUES
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ACADEMY 0
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
Domain: Academy Ninjutsu.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Domain: Academy Ninjutsu.
SUITON 1,000
Tier 1 - Fluid Sealing: Taking on the aspect of water themselves, it is said that masters of suiton cannot be rivaled in how quickly they can perform their hand seals. Because of this, the hand seal count for all suiton-based jutsu is reduced by two seals (with the absolute lowest being 1 hand seal needed to cast a technique).
Suiton Ryuuken (Water Dominion)
Rank: D, C, B, A, S.
Type: Supplementary.
Range: 0 - 30 meters.
Handseals: No.
Chakra: -
Special: Allows the user the ability to control and move Suiton (Water) chakra of their own for multiple purposes; keep in mind Water technique require a water source! The user's range of water control is determined solely by their known rank in Suiton Ryuuken.
D: 10 meters.
C: 15 meters.
B: 20 meters.
A: 25 meters.
S: 30 meters.
Description: Suiton, the often mystic ability to control water at one's will. Though one cannot create their own amount of water, they can control any previously formed body of it, bending the source at their will and making it highly malleable. From prison type techniques to simple overwhelming the user with an abundance of waves, Suiton is truly a release to be feared once mastered.
Domain: Suiton.
Water Release: Air Bubble
Rank: D, D, D, D
Type: Supplementary / Suiton Ninjutsu
Range: Self [Can be thrown].
Handseals: 3.
Chakra: Mid to cast, low to sustain.
Special: When first learned it allows the user to stay submerged with enough oxygen to supply underwater voyage for one post. Each time retrained air bubble allows the user to stay breath underwater for another turn. However, for every fifth retraining the chakra consumption goes up by one.
Description: A Suiton technique created for the lack of ability to breathe underwater in which the user forms hand seals to expel a large bubble, smaller bubbles around it at times, in which covers the lower portion of their face own to their chest. In doing this the user has a stored amount of air to allow free roaming of the waters around the world. Though they'd be careful to avoid the bubble being popped.
Domain: Suiton. Suiton Ryuuken 'D'.
Water Release: Bubble Dome Defense
Rank: D, C, B, A, S
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 5.
Chakra: D - Low, C - Mid, B - High, A - High x2, S - High x3.
Special: Bubble dome blocks attacks of equal or lower rank.
Description: For those who do not have the use of a water source, this technique is used for defending ones self and any other within the technique's radius. After forming the required hand seals the user will create a large bubble and expel it from their gullet to which will instantly grow larger and surround the user by three meters all around.
Domain: Sution. Suiton Ryuuken of equal rank. Water Release: Air Bubble.
Water Release: Drowning Bubbles
Rank: C, C, C
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 10.
Chakra: x2 Mid.
Special: Initially the user can create 1 bubble, but with each retraining they can create 1 more up to a max of 10 bubbles. Range is equal to half of the user's Suiton Ryuuken. Bubbles can be popped by a 'C' rank weapon or jutsu, as well as a High burst of chakra. If the user forgets where they bubbles are and touches one, they can be captured as well.
Description: A Suiton technique that was created shortly after the "Water Release: Air Bubble" technique. After forming the required hand seals the user will expel a bubble larger than a basket ball which will encompass a certain amount of area as they float about. Yet, the trick is once they come in contact with anything living they aim to wrap themselves around their head and once that is done they forcefully begin to flood water into the target's mouth and then into their lungs aiming to drown them.
Domain: Sution. Suiton Ryuuken 'C'. Water Release: Air Bubble.
Suijinheki (Water Encampment Wall)
Rank: C.
Type: Defensive.
Range: Range decided by Dominion rank.
Handseals: 5.
Chakra: Mid.
Special: The water barrier blocks a single attack of equivalent or lower rank before needing to be recast. The user can either spit the stream out, or cause a body of water to rise up and around them on all sides (must be on the body of water in question).
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, and then-- either by releasing it from their mouth or controlling a nearby body of water --form a high-speed barrier of liquid to stand between them and the danger before them.
Domain: Suiton.
Black Clouds Technique (Kokuun no Jutsu)
Rank: C.
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 6.
Chakra: Low.
Special: Oil automatically adds a full tier of bonus damage to any Katon (Fire), Bakuton (Blast), Shakuton (Scorch), and Raiton (Lightning) creation. Highly combustible, it rains down upon the general area of the target (20 x 20 feet), making it easy to create large fires. Any elemental jutsu previously mentioned will consume all of the oil at once, forcing the user to recast it should they want another power up. Finally, it takes a single turn for the oil to fully gather.
Description: One of the many advantages of Suiton is its ability to assist other elements in their power. In this case, the user summons forth flammable oil so that they can use this in conjunction with other jutsu. After forming the necessary hand seals, a black mist will emit from the user’s body and will rise into the sky. In the next turn, black clouds will form, releasing an intense, heavy flammable rain of oil onto one’s targets.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C, C, C
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: 3.
Chakra: Mid per clone created.
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). As elemental clones, they cannot exist outside the user's 'Suiton Ryuuken' range in terms of distance away from their creator, and as such, can never exit the thread they were made in nor travel unless by their creator's side. Due to their watery nature, water clones can absorb attacks one rank lower than their maximum 'Suiton Ryuuken' rank mainly by altering the density of their water; any attack above that will instantly burst them. When defeated, clone explodes in a mist of water. Finally, because they are mentally linked their creator, water clones can use any c-rank or lower suiton based jutsu their creator knows.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Mizu no Muchi (Whip of Water)
Rank: C.
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 4.
Chakra: Mid.
Special: Whip is formed around the user's desired appendage, and is delivered with a simple flick of the wrist due to its weightless nature, and can reach a maximum of fifteen feet. If the user possesses the Raiton release, they can send a current through the whip with a simple thought, able to shock, stun and paralyze opponent’s should they be caught/ensnared by the whip. Those ensnared by the whip can break the whip with a burst of chakra (x2 Mid).
Description: Mizu no Muchi is a ninjutsu technique that utilizes nearby water to create a whip that will function in the normal fashion, such as allowing the ninja to whip their targets, ensnare them, or defend against weapons. As a bonus, the ninja can also send an electric current through the whip to electrocute their opponent, should they possess the Raiton release of course.
Domain: Suiton.
Mizurappa (Violent Water Wave)
Rank: C, C,
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 5.
Chakra: Mid.
Special: Though stream is thin, it is nonetheless strong and fast (equivalent to the user's dominion rank), and can produce a knock-back effect should a victim be caught; knock-back is equal to one meter, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton.
Teppoudama (Bullet)
Rank: C, C, C
Type: Offensive.
Range: Range determined by Dominion rank.
Handseals: 2.
Chakra: Mid.
Special: Bullets are fired from the mouth, all at once in the form of straight lined fashion. Speed of the bullets is equivalent to the user's Suiton Ryuuken. Up to one bullet can be fired at once, plus one more each time retrained; however, after every fourth retraining, chakra consumption will go up by one.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C.
Type: Supplementary.
Range: Range determined by Dominion rank.
Handseals: Yes.
Chakra: 4.
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals, and will slowly drown unless they can somehow hold their breath. In order for a victim to break free, they must offer a chakra burst equal to thrice that of the prison.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.