可愛い
Sept 28, 2012 16:11:50 GMT -8
Post by Kawaii on Sept 28, 2012 16:11:50 GMT -8
KIKKAWA, HEUREUX
▪ NAME — Heureux Kikkawa
▪ ALIAS — Kawaii
▪ GENDER — Female
▪ AGE — 7
▪ BIRTHDATE — 6/3
▪ VILLAGE — Kusagakure no Sato
▪ COUNTRY — Kusa no Kuni
▪ RANK — Genin
▪ POSITION — Iryou-nin
▪ NATURE — None
▪ CHAKRA — x1 Massive / x2 High
▪ EXP — 1,000
▪ TYPE — Nin/Gen -> Tai
▪ DIFFICULTY — Expert
▪ APPEARANCE —
Kawaii is a short and lightweight girl that has very distinctive features that separate her from the rest of the world. First is her green hair. It covers the top half of her head, and is styled in four ponytails that protrude out the back with two strands of hair sticking up from the top of both sides. Her eyes, like her hair, are also green.
They always tend to sparkle when she stands out in the sunlight. Unlike most people, she has four outfits that she carries around in her yellow backpack. One is the usual outfit that she wears, which is simply a short-sleeve red and white shirt, and tan shorts with shoes making the color of her shirt. The rest are worn depending on the situation at hand.
If it’s raining, she has a blue, with white buttons, raincoat, and pink and brown boots that she can wear, as well as a yellow, silver metal pole and brown curved handle included, umbrella for extra protection against nature’s best. The next outfit is for somewhere wet, she has a blue and white striped bathing suit, and pink and red sandals she can wear, as well as a pink, with orange and white polka dots, floatie for her to sit in and float with, and blue and white goggles, and a snorkel.
Her last outfit is for very cold places, such as those with snow. She has an orange hat, a brown scarf, a tan jacket with white synthetic fur around the collar, cuffs, and waist, a lighter brown sweater underneath it, and grayish blue pants that a tucked into brown and white boots with black strings. For alternate situations, she has a yellow bubbled coat with synthetic white fur around the cuffs, a red hat, scarf, and gloves, green pants, and red and white sneakers. Aside from the clothes in her bag, she carries around other things as well. This includes a coloring book with crayons, medical equipment, and ninja tools.
▪ PERSONALITY —
Kawaii, like most children her age, is bursting with jubilant energy. Albeit a little bit more mysterious than most, in the fact that she completely ignores to the dangers of life, she never passes up a chance to explore the world around her. As a testament to her name, she’s mostly attracted to things that she deems cute, which for the most part is animals. It doesn’t matter how threatening the animal is, she’ll try to pet it and show it love. If somebody abuses an animal around her or uses it in a way she doesn’t approve of, she won’t hesitate to attack them.
Kawaii tends to ask a lot of questions and is very talkative. Because everything around her amazes her, she wants to know about it. Even during fights, she tends to stop in between and ponder about her opponent’s techniques. With an endless amount of thoughts rushing through her mind, there isn’t a second that goes by where she isn’t thinking. If she starts a conversation, it’s usually a sporadic burst of hyperactive comments. They may have little meaning to someone else, but to her they mean everything. Even if nobody listens, expressing herself is satisfying enough.
Kawaii has a “help-the-world” type of personality. She advocates peace most of the time, but will fight to protect those she love. Although naïve, she’ll even help those who may have previously tried to kill her by healing them. If she begins to admire a person, she will follow them around and stalk them until they acknowledge her existence. There is only one time that she completely breaks her habits, and that’s when angered. If irritated, she’ll become like a voracious predator hunting for prey. To her, it’d be equivalent to blacking out, because as soon as she calms down, she begins to cry.
▪ EQUIPMENT —
N/A
Senbon (Throwing Needles)
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost: 200 Ryo per Pack
[x3]
Binoculars
Rank: C
Type: Accessory / Self
Special: Has a range up to 100 meters.
Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to measure the distance to a target. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 5,000 Ryo
[x1]
▪ TECHNIQUES —
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
[0EXP]
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
[0EXP]
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
[0EXP]
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
[0EXP]
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
[0EXP]
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
Domain: Academy Ninjutsu.
[0EXP]
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Domain: Academy Ninjutsu.
[0EXP]
Shousen no Jutsu (Mystical Hand Technique)
Rank:D,C, B, A, S
Type: Supplementary.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Aside from s-rank healing, which occurs instantly, all others require one full post to heal.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
[75EXP]
Naite no Jutsu (Dead Hands Technique)
Rank:D,C, B, A, S
Type: Offensive.
Range: -
Handseals: -
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Highest rank known also determines the amount of time a medic must spend over their target in order for the damaging chakra to be passed on correctly.
- D: Full post damaging contact.
- C: 3/4th of a post.
- B: Half of a post.
- A: 1/4th of a post.
- S: Near-Instant.
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancerous cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[75EXP]
In'yu Shōmetsu (Yin Healing Wound Destruction)
Rank:D,C, B, A, S
Type: Defensive.
Range: -
Handseals: -
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[75EXP]
Chakra no Mesu (Chakra Scalpel)
Rank:D,C, B, A, S
Type: Supplementary / Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: D - Low, C - Mid, B - x2 Mid, A - High, S - x2 High.
Special: Produces unique chakra cutting damage that bypases physical barriers such as skin, clothing or armor and cuts within the body. Highest rank known establishes the lethality of the scalpel, as well as the opportunity for internal damage and bleeding if it strikes; internal damage, if successful, leads to ranked damage per turn until treated, with the damage rank being whatever 'Chakra Scalpel' level was used against the victim.
- D: Slices the inside with a shallow cut, resulting in no internal bleeding. Muscles cut with this rank will only suffer a slight reduction in mobility.
- C: Cuts with this rank will cause minimal internal bleeding and will limit mobility by 25%
- B: Damage inflicted with B rank chakra scalpel is enough to damage internal organ and slice muscles for a 50% reduction in functionality.
- A: The A ranked version of this technique can cause fatal organ failure after 5 turns of affliction and can disable muscles to a degree of 75% loss of strength, speed, and range of motion.
- S: Slices with an S ranked chakra scalpel can instantly shared a muscle, disabling all motion associated with it. This rank can inflict fatal organ damage, bleeding out within 2 turns if not treated. The scalpel is so sharp at this rank it can cut through nerve fibers if the medic chooses to aim for them.
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[75EXP]
Chakra Ijou (Chakra Transfer)
Rank:D,C, B, A, S
Type: Supplementary.
Range: -
Handseals: 5
Chakra: D- Low, C- Mid, B- High, A- Very High, S- Massive
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given.
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, the amount of chakra per turn may be sent to the patient up to the rank this technique is trained.
Domain: Iryou Ninjutsu.
[75EXP]
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank:D,C, B, A, S
Type: Supplementary.
Range: Self.
Handseals: No.
Chakra: Mid.
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. The rank of this technique determines the rank of the affliction that can be removed.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete.
Domain: Iryou Ninjutsu.
[75EXP]
Doku Kiri (Poison Mist Technique)
Rank:D,C, B, A, S
Type: Offensive.
Range: 0 - 5.
Handseals: 5
Chakra: D - Low, C - Low, B - Mid, A - x2 Mid, S - High.
Special: Highest rank known determines the the range it can cover and the size of the spread. Paralysis lasts a full post for any rank. Only equally ranked Fuuton and Katon based jutsu can burn or blow the poison away, because as the rank in this technique rises, so does the poison's density.
- D: 1 meter cloud range & spread, no paralysis.
- C: 2 m r&s. 1 second paralysis.
- B: 3 m r&s. 2 second paralysis.
- A: 4 m r&s. 4 second paralysis.
- S: 5 m r&s. full turn paralysis.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling a dense cloud of purple poisonous gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
Domain: Iryou Ninjutsu; Saikan Chuushutsu no Jutsu (Fine Affliction Extraction).
[75EXP]
Sosei no Jutsu (Resuscitation Technique)
Rank: B
Type: Supplementary.
Range: -
Handseals: 10
Chakra: High.
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread, plus once more for each time retrained.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
[100EXP]
Shikon no Jutsu (Dead Soul Technique)
Rank: A
Type: Supplementary.
Range: 0 - 50 meters.
Handseals: 10
Chakra: x2 High.
Special: Requires a dead body. Once the dead person extends more than fifty meters away from the user, it crumples into place as if nothing happened. Remains in use until defeated or if forced out of range. These bodies can perform any jutsu of a-rank and lower that they knew if life. May only be used on 1 body at a time, plus an additional 1 for each time retrained.
Description: Shikon no Jutsu is an advanced Medical Ninjutsu technique that uses a dead body to create the illusion of another living person. The medic can either animate a normal dead person, or alter the appearance of the dead person to resemble another. To do the second version, the ninja first changes the appearance of the dead body to resemble the person to be portrayed. Then using this jutsu they make the heart beat again, allowing them to control the actions of the dead body.
Domain: Iryou Ninjutsu.
[150EXP]