Uchiha, Rise!;
Mar 31, 2012 20:46:02 GMT -8
Post by Raglao on Mar 31, 2012 20:46:02 GMT -8
[atrb=border,0,true][atrb=CellPadding,4,true][atrb=CellSpacing,0,true][atrb=valign,top][atrb=style,width: 450px; height: 500px; font-family: arial; color: #2E2E2E; background-color: E3E3E3; background-image: url("i.imgur.com/Dim4Y.png"); border-top: 7px solid #131313; border-left: 7px solid #131313; border-right: 7px solid #131313;] [style=width:287px; height: 20px; border-radius: 10px; background-color: F6F6F6; font-family: arial; color: #B6BABB; font-size: 16px; font-wieght: bold; text-transform: uppercase; text-align: center;]behind the face of the warrior[/style] NAME & ALIAS | Roatsu Kekkai (Uchiha) [style=width:459px; height: 20px; border-radius: 10px; background-color: F6F6F6; font-family: arial; color: #B6BABB; font-size: 16px; font-wieght: bold; text-transform: uppercase; text-align: center;]we all wear masks, i can see you have one as well[/style] APPEARANCE | [style=width:380px; height: 20px; border-radius: 10px; background-color: F6F6F6; font-family: arial; color: #B6BABB; font-size: 16px; font-wieght: bold; text-transform: uppercase; text-align: center;]i will make use of these weapons of war[/style] MAIN WEAPONS | |
Rank: C
Type: Supplementary / Doujutsu / Uchiha Kekkei Genkai
Range: Eyesight
Chakra: Mid [initial + upkeep]
Special: Pierces Genjutsu 'C' rank and under. All Taijutsu 'C' ranked and lower become easily read, and thus, predictable. Finally, the 1st Tomoe can keep up, comprehend and predict motion up to 4 meters per second. Keep in mind that regardless of foresight and prediction, in order to avoid incoming attacks, the Uchiha's speed, agility and RP ability will ultimately control whether they can move to avoid it.
Description: The very first form of the Sharingan, once its true powers are unlocked. With only one tomoe, the eye itself is still very immature and lacking in any of its real powers, but it can nonetheless excell much more than any normal human eye can in battle. At this stage, the Uchiha begins to see the truth behind illusions, as well as gain a brief understanding of whatever movements are coming at them.
- Sharingan [Ni]
Rank: B
Type: Supplementary / Doujutsu / Uchiha Kekkei Genkai
Range: Eyesight
Chakra: High [initial + upkeep]
Special: Pierces Genjutsu 'B' rank and under. All Taijutsu 'B' ranked and lower become easily read, and thus, predictable. Finally, the 2nd Tomoe can keep up, comprehend and predict motion up to 8 meters per second. Keep in mind that regardless of foresight and prediction, in order to avoid incoming attacks, the Uchiha's speed, agility and RP ability will ultimately control whether they can move to avoid it.
Description: The next stage of evolution for the Sharingan involves two tomoe, improving upon the Uchiha's current skills and adding new ones. Amongst others, it allows the Uchiha to track the movement of an opponent and do some minor reading of an opponents attack, as well as pierce Genjutsu and see the surrounding reality for what it really is. While the eye is not refined enough to see the tenketsu and chakra circulatory system like the Byakugan, it can view the movement and flow of chakra, as well as lingering traces of foreign chakra. This can help them tell if a person is trapped in a Genjutsu, or if an attacker is a real threat or merely a bunshin.
- Sogensenshi (Chakra Nature)
Rank: B, A,S
Type: Passive / Doujutsu / Uchiha Kekkei Genkai
Range: --
Chakra: --
Handseals: --
Special: 'B' ranked version reveals Basic Releases; 'A' ranked version reveals Kekkei Touta that involve the combination of two releases at once; 'S' ranked version reveals Kekkei Touta with either three releases combined at once, or when their make-up is unknown. As such, the clan member must re-train each rank multiple times in order to be able to detect all releases.
Description: As the Sharingan eye matures, the user is able to specifically read into the chakra nature before them. Rather than simply seeing flowing energy all at once, the Uchiha now learns to distinguish each release by a unique color coding only they can see. Best of all, as an opponent prepares a jutsu from a particular elemental nature already known to the Uchiha, the chakra traces burst forth, affording the user a small window of anticipation.
Domain: Uchiha. Must unlock 2nd Tomoe Sharingan. - Fukusenshi (Clone Detection)
Rank: D, C, B, A, S
Type: Passive / Doujutsu / Uchiha Kekkei Genkai
Range: Eyesight
Chakra: --
Handseals: --
Special: Highest rank known determines the type of clone that the Uchiha's Sharingan is able to detect and discern as fake versus real every time it is activated.
- D: Illusion/Fake
- C: Basic Release
- B: Clan + Kekkei Touta (2 releases)
- A: Kekkei Genkai + Kekkei Touta (3 releases)
- S: Kinjutsu (Kage Bunshin, etc.) & Special/Unique
Description: At the second stage, the Sharingan is able to not only detect the differences in chakra nature before them, but also whether a creation is real or fake. Their chakra reading abilities have becomes so refined that, when faced with the uncertainty of a possible enemy clone, an instant visual inspection reveals all. Useful when outnumbered.
Domain: Uchiha. Must unlock 2nd Tomoe Sharingan.[/li][/ul][/spoiler]
Lv I
Enkou Shinka (Essence of the Sacred Flames)
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Range of flame control and speed at which one can produce them depends on the highest rank known.
D: 10 meters / 2 meters per second
C: 20 meters / 4 mps
B: 30 meters / 6 mps
A: 40 meters / 8 mps
S: 50 meters / 10 mps
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
- Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C - C - C - C [200 Exp]
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Low
Special: Distance of fireballs and speed at which they can travel depends on the highest rank known of 'Enkou Shinka'. Up to one fireball can be made, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one. Fireballs travel in a straight line, but can be manipulated individually if the user is still, is holding the last seal of the jutsu, and has eye contact with the fireball they wish to control.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon. Enkou Shinka.- Housenka Tsumabeni no Jutsu (Mythical Fire Phoenix Nails Red Technique)
Rank: B - B [200 Exp]
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Fireball specs are equal to 'Housenka', including the amount one can make. Because the fire in this technique is stronger, the projectiles combined with the fire will retain its properties as long as the user has chakra to pay for, which by default, is one turn. As such, each time retrained, the imbued projectiles will retain its fiery properties for an extra turn. However, after every third retraining, chakra consumption will go up by one.
Description: An evolution to Housenka, the user unleashes a volley of projectiles with one hand, while at the same time exhaling fire-infused chakra onto them. This is done in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
Domain: Katon. Enkou Shinka.
- Housenka Tsumabeni no Jutsu (Mythical Fire Phoenix Nails Red Technique)
- Katon Bunshin no Jutsu (Fire Clone Technique)
Rank: C - C [100 Exp]
Type: Supplementary / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower katon techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Katon user is able to call upon aid from a perfect copy of themselves. Comprised purely of a most intense fire, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the fire clone is capable of using a hefty amount of the original user's fire-based techniques either for defensive means or offensive.
Domain: Katon. Enkou Shinka. - Endan (Fireball)
Rank: C - C - C - C [200 Exp]
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Distance and speed at which the fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Additionally, fireball size and explosion area will always be equal to 1/5th of the user's 'Enkou Shinka' size. Finally, each time retrained, an additional 'C' ranked amount of damage is added on as a bonus to the explosion. However, after every 4th training, chakra consumption will go up by one.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon. Enkou Shinka 'C'.
Kage Bunshin no Jutsu (Shadow Clone Technique)
Rank: B - B
Type: Supplementary / Ninjutsu / Kinjutsu
Range: Self
Chakra: High
Special: When first learned, a single Shadow Clone can be produced. Each time re-learned, one additional clone can be made, for a maximum of 5. Please remember that regardless of the amount of clones made, the chakra is still divided evenly amongst all bodies. However, when a clone is defeated or chooses to disappear, whatever remaining chakra within their bodies, as well as their knowledge, returns to the user. The only exception is 'Bunshin Bakuha', which sacrifices the chakra return for a grand explosion.
Description: Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Domain: Kage Bunshin.
Shuriken Kage Bunshin (Shuriken Shadow Clone)
Rank: A
Type: Offensive / Ninjutsu / Kinjutsu
Range: See special!
Chakra: Very High
Special: Shuriken clones travel at the same speed/length as their original counterparts. Can produce up to 5 clones from an original shuriken, plus 5 more each time retrained.
Description: The user creates a thousand shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form in just an instant, completely evading them is next to impossible.
Domain: Kage Bunshin.
Rank: B - B
Type: Supplementary / Ninjutsu / Kinjutsu
Range: Self
Chakra: High
Special: When first learned, a single Shadow Clone can be produced. Each time re-learned, one additional clone can be made, for a maximum of 5. Please remember that regardless of the amount of clones made, the chakra is still divided evenly amongst all bodies. However, when a clone is defeated or chooses to disappear, whatever remaining chakra within their bodies, as well as their knowledge, returns to the user. The only exception is 'Bunshin Bakuha', which sacrifices the chakra return for a grand explosion.
Description: Kage Bunshin is an advanced, forbidden Ninjutsu technique, which grants the user the ability to create a tangible clone. The normal Bunshin technique creates a copy of the ninja that lacks any substance. However, Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance, to the point the clone can utilize any jutsu the original ninja knows, and spawns with any equipment the user has one them at the time of the summoning. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
Domain: Kage Bunshin.
Shuriken Kage Bunshin (Shuriken Shadow Clone)
Rank: A
Type: Offensive / Ninjutsu / Kinjutsu
Range: See special!
Chakra: Very High
Special: Shuriken clones travel at the same speed/length as their original counterparts. Can produce up to 5 clones from an original shuriken, plus 5 more each time retrained.
Description: The user creates a thousand shadow clones from one shuriken, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form in just an instant, completely evading them is next to impossible.
Domain: Kage Bunshin.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E [free] - E - E - E - E - E [25 Exp]
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Rank: E [free] - E - E - E - E - E [25 Exp]
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Shunshin no Jutsu (Body Flicker Technique)
Rank: D - D - D - D [100 Exp]
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
- Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin. - Shunshin-Kakezori (Retracting Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Domain: Shunshin.
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