Takumi Aburame
Feb 22, 2012 14:05:26 GMT -8
Post by The Dude on Feb 22, 2012 14:05:26 GMT -8
Takumi Aburame
Yes I know what I've done and I regret it every day
If I could make things right you know I'd find a way
AGE: 14
CLAN: Aburame
VILLAGE: Kirigakure
RANK: Genin
DIFFICULTY: Advanced
PRIMARY: Ninjutsu
SECONDARY: Genjutsu
TERTIARY: Taijutsu
RELEASES: Suiton
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HEIGHT: 5'2"
WEIGHT: 108 lbs
DESCRIPTION:
Short and generally small in both frame and stature, the young Aburame still commands an eerie aura in his immediate area. His voice is quite and void of emotion unless under extreme circumstances such as killing someone very close to him. He shows no compassion or regret for his victims no matter how brutally and painfully he ends their lives.
His skin is an oddly dark shade difficult to define accurately. A closer inspection does indicate a very faint shade of sickly green. His hair is black but once again upon closer inspection the same shade of green can be detected if looked upon close enough. His dark hair lays flat along his head in a dark shaggy unkempt fashion, though it is rarely seen for he often wears a mask. His eyes however are always visible revealing one eye a light shed of red, and the other as black (purely cosmetic).
APPAREL:
He wears a dark gray sleeveless vest exposing the dark skin of his arms and metal armlets that wind around his arms just below the shoulders. His baggy pants match his vest and have the external appeal of knee and shin guards. His head is covered in a dark hood on his vest and beneath that he wears a full face mask covering facial expressions and identifiers below his nose and above his eyes. His headguard is old and passed down to him through his family worn over his mask just above his brow. Upon his feet are a simple but soft soled pair of sandals. His hands are covered in gloves with ornate bracers covering half his forearm starting at the wrist.
He wears a black belt around his waist where he hangs the sheath of the Kodachi on his left hip. Along with his Kodachi on his left hip he carries a pouch for his throwing needles. On his right hip he carries a currently vacant pouch for holding anything useful he finds out on journeys. On his wrists just between where his gloves and bracers meet are two bracelet like devices with hidden blades that extend from out of his bracers.
-- PSYCHOSOCIAL
JOURNAL EXCERPT:
[li]Please note the following are three surviving excerpts from the journal of Doctor Spaceman, trained psychology and psychiatry expert, scratching the surface of the treatments Takumi endured to 'recover.'
"Case Number 2439"
"Tak's tragedy has made him a prisoner in trapped in the confines of his own mind. (Huh. Tak... I've never given a patient a nickname before but it's quick in short hand and it's a catchy nickname. I'll make a note to use it from now on. Perhaps the familiarity of a nickname will help him to open up with me.) And it's not just tragedy, it's dementia and unbearable despair. It's this hole I can see in his eyes. Where all the events that happened in this real world kind of just fall through. It's loneliness in it's most debilitating form: the kind that no amount of love, or human contact could ever mend."
"The patient was plagued by violent nightmares; terrible, deeply troubling dreams. After several years of the nightmares and loss of sleep they seem to have cracked through into his conscious mind during daydreaming. One day during a training exercise the nightmares spilled into his perceived reality... he murdered his mother without knowing it. This family was tightly knit with love, powerful love; and it was that love, filling those holes I can now see behind his eyes and it's my responsibility to try to fill those holes, but with what? Hope? I can fill his holes with drugs, comforting friendly words - but nothing substantial. I hope his wounds will heal with time, but right now, things aren't looking good.-"
"Well, today he's been released to go back home where he can serve both his father and his nation. And here I am looking over old notes, listening to tapes, and wondering how bad I potentially messed up this time. The emotional wounds seem to be healing and he seems to be getting along well enough on his medications. I know he seemed fine but... seems can be a very dangerous word, especially in this business - it can be fatal-"
GENERAL SUMMARY:
Time has passed since Takumi spent time in the psyche ward. Since the 'incident' he seems far more calm, controlled, and stable than he should be. He speaks quietly void of emotion, accepting jobs and tasks, no matter how degrading or stressful, without question and remains an obedient soldier to Kirigakure.
The truth of the matter is that since the accident Takumi's father has never truly forgiven his son. Treating him as nothing more than a constant soldier and reminding him passively aggressively of the past mistake he made, his father treats Takumi rather coolly. Always keeping the young ninja at an arms distance and even a little afraid of his own son.
ALIGNMENT: Neutral
ALLEGIANCE: Kirigakure
HOBBIES:Sneaking around and eavesdropping on people's gossip. Drinking underage to the point of depression.
LIKES: Spending time with his friends, earning money,and buying nice things and alcohol.
-- HISTORY
The Cast:
Ayumu Kishin: The only remaining family Takumi still possesses today. Ayumu is a retired ninja for Kirigakure who married his childhood love agreeing to retire in exchange that Takumi would still be raised as a ninja. He treats his son coolly keeping him at a distance and only calling upon him when he needs errands or favors.
Michiyo Aburame: Takumi's deceased mother was a loving in all aspects of her life. She found herself falling head over heels for another ninja, but she wouldn't marry Ayumu until he agreed to stop risking his life. In exchange she trained Takumi in advanced techniques of the Aburame clan so one day he would restore status to the family. She was accidentally killed by Takumi during one of his training exercises.
Doctor Spaceman: The doctor who attended to Takumi after the murder of Michiyo. A good hearted man, it was the doctor's recommendation that Takumi come to his ward for the mentally ill rather than be killed. The doctor did his best to cure Takumi but was unable to return the youth's mind to a normal state without the considerable use of potent drugs. A few months after Takumi's release back into the village his clinic was burned down and the doctor went missing.
The Story so Far:
Takumi was born to two very loving parents in the village of Kirigakure no Sato. His upbringing was like any other in child in Kiri, but as soon as he was old enough to hold a kunai his father insisted his training begin. Starting at a young age, the shinobi learned many of the secrets of the Aburame clan learning to utilize the secrets of his kikai in combat and detection.
Because of his training with his mother, Takumi was considered a child protege. He graduated number one in his academy and qualified as a genin with a bright future ahead of him in service to the village. His family beamed with pride and joy and at Takumi's request his mother continued to instruct him in the art of the Aburame clan. At the same time his father offered to teach him elemental releases beginning with suiton since he inherited a strong affinity for it from his father.
One day both Takumi's parents were approached by ANBU requesting them to come back to service for a single important mission. After a heated argument between the couple that night, they agreed to go. Enticed at the chance to see both his parents as the active ninja they had once been, Takumi stole away and followed them on their mission.
Takumi greatly regretted this decision later when he witnessed his parents shed their humanity to become the cold heartless killers they had once been. Efficient, clean, and horrendous the pair of lovers tore through their enemies leaving haunting scenes in their wake. After they had finished their raid and achieved their objective that still remains a mystery they returned home and continued their peaceful lives unaware their son had witnessed the demons his parents were capable of becoming.
Takumi however was never able to shake the scenes he had witnessed. Nightmares continued to haunt all of his dreams growing worse and worse as time passed. Unable to address his parents on the dark secret that ate away at him, Takumi simply forced himself to bottle up his feelings and resume his training and his career.
Another fateful day of training would change Takumi's life forever. During a training exercise the young ninja's nightmares broke free of the subconscious invading his daily life. The ninja believed himself to be under attack, not by his mom but by the vicious ninja she had once been. Before he was about to have horrific things visited upon his internal organs Takumi lashed out repeatedly and relentlessly striking down his mother until her body grew still and lifeless.
For hours Takumi sat beside his mother crying until he could cry no more. When the village found him a full squad of shinobi were required to removed Takumi from the scene. Forced to stand before the mizukage for trial Takumi was almost sentenced to death if not for intervention of Dr. Spaceman.
The doctor stepped forward testifying on Takumi's behalf. He believed Takumi's catatonic state was an indicator of a mental trauma that had set him off. The Mizukage addressed Takumi's father Ayumu asking his opinion on the matter. Ayumu did not have an answer as tears continued to stream down his perfectly straight face.
Over the course of two years Takumi would undergo rehab at Dr. Spaceman's clinic. No one is fully sure what happened at Dr. Spaceman's clinic as far as methods to cure the young ninja but nothing seemed to work but excessive medication. After releasing Takumi, Dr. Spaceman's clinic was burned down months later and no trace of the good doctor has been found.
-- ARMAMENTS
Kodachi x1
Rank: C
Type: Primary / Melee
Description: If a Nodachi is an oversized version of the Katana, the the Kodachi is the opposite. Just a bit larger than a Wakizachi, the sixty inch blade nonetheless retains its brethren's cutting ability, and with its compact size, makes it ideal for travel and rough terrain.
Kakkou (Retractable Wrist Blade) x2
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Senbon (Throwing Needles) x3
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Binoculars
Rank: C
Type: Accessory / Self
Special: Has a range up to 100 meters.
Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to measure the distance to a target. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes.
JUTSU
ABURAME CLAN
825 Exp
825 Exp
Kikaichuu no Jutsu (Destruction Bug Technique)
Rank: D, C, B, A [325]
Type: Supplementary / Ninjutsu / Secret Technique
Range: 0 - 50 meters
Handseals: No.
Chakra: Mid
Special: Allows the user to control, without the need of seals, the bugs residing within. Highest rank determines strength and ability of bugs, amount of chakra that can be absorbed per turn, distance the user can control them away from their body, and finally, readiness (speed) at which they react to command). By default, it takes a full turn of exposure to the full swarm of kikaichuu, in which constant contact is created, in order for chakra leeching to occur; it takes the same amount of exposure for the user to absorb leeched chakra.
D: 10 meters // 1 meter per second
C: 20 meters // 2 meters per second
B: 30 meters // 3 meters per second
A: 40 meters // 4 meters per second
S: 50 meters // 5 meters per second
Description: Kikaichuu no Jutsu is a core ninjutsu technique central to all Aburame clan jutsu. After being born, the clan member forms a pact with the kikai, allowing them to serve as the host nest for the bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them, allowing them to leech victim's energies and even create large figures. As a bonus, because the bug makes a bond with the user, they adopt all of their innate traites, including speed!
Domain: Aburame.
Mushi Chakura no Jutsu (Chakra Bug Absorption Technique)
Rank: D, C, B, A [325]
Type: Passive / Ninjutsu / Secret Technique
Range: --
Handseals: No.
Chakra: --
Special: Highest rank known reduces the amount of time bugs need to spend in order to leech chakra, and determine the amount of bugs needed in order to leech. Amount of chakra leached is equal to one rank less than the highest known.
D: Whole Turn // 100% of swarm
C: 3/4th's of a turn // 80% of swarm
B: Half a turn // 60% of swarm
A: 1/4th of a turn // 40% of swarm
S: Near-Instant // 20% of swarm
Description: Through intense training, the Aburame learns to control their bug skills, including how long their bugs need to be in contact with their victims in order to steal their chakra, as well as themselves in order to absorb it.
Domain: Aburame. Kikaichuu no Jutsu.
Mushi Bunshin no Jutsu (Bug Clone Technique)
Rank: B [100]
Type: Supplementary / Ninjutsu / Secret Technique
Range: See special!
Handseals: Yes.
Chakra: High
Special: Up to one clone can be made at a time, plus one more each time retrained. When struck physically, clone may disperse and reform easily, making them defeatable only by wide, area-of-effect attacks. When defeated, it explodes in a burst of bugs, spreading its essence everywhere. Explosion range covers 5 meters all around the clone. Clone can perform all known clan jutsu, and can move up to one country away from the user before dissipating.
Description: Mushi Bunshin no Jutsu is as its name implies, an Aburame ninjutsu cloning technique that allows the clan member to create a clone out of their kikai. Using the destruction bugs living from within their body, the clan host calls on the bugs to form a bunshin copy of themselves inr order to trick their opponent. Effective for misdirection, but once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.
Domain: Aburame. Kikaichuu no Jutsu 'C'.
Mushi Kabe no Jutsu (Insect Wall Technique)
Rank: D, C [75]
Type: Supplementary / Ninjutsu / Secret Technique
Range: 0 - 5 meters
Handseals: No.
Chakra: See special!
Special: Stops attacks one rank lower than the highest rank known. Consumption is equal to the technique being detained. Size of wall depends on the user's range of 'Kikaichuu', halved.
Description: Mushi Kabe is a secret ninjutsu technique utilized by the Aburame when defense is needed. After expelling the destruction bugs living in their body, they will surround the member and fly at a high rate of speed, forming a protective wall-like vortex. The vortex itself is strong enough to destroy incoming attacks, but the vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell.
Domain: Aburame. Kikaichuu no Jutsu.
SUITON RELEASE
200 Exp
200 Exp
Kirigakure no Jutsu (Hidden Mist Technique)
Rank: D-D [50]
Type: Supplementary / Suiton Ninjutsu
Range: 0 -10 meters
Handseals: Yes.
Chakra: Low to cast and sustain.
Special: Fills a large, 10 meter area with mist as long as the user keep the technique flowing. Each time retrained, area of mist expands by 10 more meters to a maximum of 50 meters. Mist blocks out all doujutsu requiring clear visibility, but does not hinder the ability to see chakra.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard. The mist can be unsettled by a very strong wind based technique (for one post), though it will eventually return.
Domain: Suiton.
Mizuame Nabara (Starch Syrup Capture Field)
Rank: C [50]
Type: Supplementary / Suiton Ninjutsu
Range: 0 - 10 meters
Handseals: Yes.
Chakra: Mid
Special: Glue freezes opponent in place for 1/2 a turn, plus 1/2 more each time retrained. Victims can only break free by providing a chakra burst equal to double that of the syrup cost, including retraining for extra turns. If the user does not coat their feet in special chakra, they can be stuck by this as well.
Description: Mizuame Nabara is a ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will quickly expel a sticky liquid from their mouths. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the user focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the caster or a comrade to charge and attack without fear of becoming bogged down as well, as long as they keep the chakra to their feet steady.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C [50]
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Mid
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals. Requires a water source.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C [50]
Type: Supplementary / Suiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower suiton techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
IRYOU
100 Exp
100 Exp
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)
Rank: D [25]
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Low - Very High
Special: Rank determines healing capability when dealing with different strengths of poison.
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Medics
Doku Kiri (Poison Mist Technique)
Rank: D, C [75]
Type: Offensive / Medical Ninjutsu
Range: 0 - 50 meters
Handseals: Yes.
Chakra: Low - Very High
Special: When first learned, poison gas cloud reaches up to 10 meters. Each rank re-learned adds an additional 5 meters to the maximum, for a maximum of 30 meters. Strength of poison is also determined by highest rank attained.
Description: Ninpou: Doku Kiri is an advanced Medical Ninjutsu technique utilized by skilled medics. After the needed handseals, the medic inhales briefly before expelling poision gas from their mouth at high speeds. This poison serves as a very potent paralytic, with the duration of the paralysis depending on rank learned. This can serve as cover to escape and as an offensive technique against her opponent, or as a trap when luring opponents your way.
D-Rank: 1 post.
C-Rank: 2 posts.
B-Rank: 3 posts.
A-Rank: 4 posts.
S-Rank: 5 posts.
Total Exp: 1125
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