Reisuke Aburame
Dec 13, 2012 20:35:49 GMT -8
Post by Pwn on Dec 13, 2012 20:35:49 GMT -8
[/b] Switch is near-instantaneous. The technique can only be used once per turn.[/ul]
零
______________
______________
Name:
Reisuke
Alias:
Kyoei
Birthdate:
4/19
Gender:
Male
Age:
26
Height:
5'7"
Weight:
123 lbs
Bloodtype:
AB
Kekkei Genkai:
None
Tailed Beast:
None
Occupation:
Oinin Taichou
Classification:
None
Affiliation:
Konohagakure no Sato
Team:
None
Clan:
Aburame
Rank:
Jounin
Family:
None
Elements:
Inton
Chakra:
x1 Massive & x2 High
Experience:
2,475
Specialty:
Nin/Gen -> Tai
Difficulty:
Expert
Persona:
Reisuke is known for his psychopathy, hedonism, and narcissism. Everything he does is for his own personal pleasure, and he is willing to do whatever it takes to be satisfied. Those who met him consider him to be extremely selfish. He demands respect, and for those who don’t give it to him, they are marked for death. And once that happens, he’ll do anything to kill them.
His favorite thing to do is drink sake. It takes his mind off things and allows him to enjoy life to its fullest. He disregards the feelings of others, and usually ignores them when they’re talking. To him, mirrors are a gift and a curse. They allow him to enjoy his beauty, yet they distract him of what he really finds important. If anything, that’d be his goal. He wants everybody to recognize him for his accomplishments, and he is willing to die for this cause.
Visage:
Reisuke displays superior etiquette through his style, and physical features. His skin is creamy smooth vanilla, and his hair is a light hue of red, hanging past his shoulders down to his back. He wears red square glasses, with skull strings used to keep them hanging from his ears if wanted, to match his hair, both complimented by his vibrant yellow eyes. His teeth are sharper than most, being the most unusual feature about him.
He wears a suit of three pieces. It consists of a striped bowtie, red and white. His vest is striped red and gray, but has a black collar and black buttons. He wears a white long-sleeved dress shirt under it, with a miniature black belt around his left arm, and a red jacket, with black lining, buttons, and cuffs. There is a black bow attached to the back, with a triangular opening under it. He wears black gloves to cover his hands, black and gray striped pants, and all red and black high heel boots.
Background:
WIP
Jutsu:
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 0
Chakra Consumption: Low
[0EXP]
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low, Low (upkeep)
[0EXP]
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Low (per clone)
[0EXP]
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
[0EXP]
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low
[0EXP]
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
[0EXP]
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Low, Low (upkeep)
[0EXP]
[/spoiler]
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.[/ul]
[25EXP]
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
[25EXP]
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Low
[25EXP]
Soushuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
[25EXP]
Soushuuha (Manipulate Advancing Blades)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
[50EXP]
Kage Bunshin no Jutsu (Shadow Clone Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra Consumption: Halves the user’s chakra
[100EXP]
Shuriken Kage Bunshin (Shuriken Shadow Clone)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 4
Chakra Consumption: High
[100EXP]
Kage Bunshin Bakuha (Shadow Clone Explosion)
Rank: A
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 1
Chakra Consumption: High
[150EXP]
[/spoiler]
WIP
- Tier One - A Euphoric Relapse: Although Genjutsu is a very powerful art, its fervor is very much so dampened by the fact that once it's been revealed to be nothing more than illusion, combating the art is relatively easy. However, illusionists are known for their trickery -- not their brawn. For a single increment of one High worth of chakra, the user may immediately recast their last genjutsu (so long as it was either broken via pain or kai) free of handseals. This can lead victims to believing that they are stuck in the genjutsu, regardless of what they do.
- Tier Two - Joined in a Dream, forever One: Along with the duration, the number of those effected by the user's genjutsu also presents a decent problem. A true genjutsu master can ensnare the minds of many with a single cast of their art, whereas others simply cannot. Genjutsu practitioners of this level have learned to push the limits of their abilities even further, increasing the number of victims they may entrap via their genjutsu by 2 (for a maximum of three people).
Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra: Low
[25EXP]
Tsuchi no Ouchi no Jutsu (Spoil Pit Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 5
Chakra Consumption: Mid
[50EXP]
Kokoni Arazu no Jutsu (False Surroundings Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 2
Chakra: Mid
[50EXP]
Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra: Mid
[50EXP]
Shibari Ude no Jutsu (Bound Arm Technique)
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 6
Chakra Consumption: High to cast and sustain
[100EXP]
Jubaku Satsu (Tree Binding Death)
Rank: B
Range: Close (0m~5m)
Type: Offensive
Handseals: 5
Chakra: High to cast, low to sustain
[100EXP]
Haku no Jutsu (Fade Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 6
Chakra Consumption: Mid to cast, Low to sustain
This technique affects all those within range of the activation point. Stepping outside of this range, however, will “break” the Genjutsu. This technique was created by Vegapunk.[/ul]
[100EXP]
Kokuangyou no Jutsu (Journey into Black Darkness Technique)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra: x2 High to cast, low to sustain
[150EXP]
[/spoiler]
Mugen Onsa (Phantom Sound Chains)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 5 notes
Chakra Consumption: High
[100EXP]
Utaguchi (Moving Flute Art)
Rank: S
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 0 notes
Chakra Consumption: Mid x2
[300EXP]
[/spoiler]
- Tier One - The Eighth Plague, a Swarm: The Aburame clan are renowned for their unique symbiotic relationship with their insect companions. Using their bodies as a hive, they are capable of harvesting the insects with more success despite the speeds. Master Aburame clansmen of this level have increased the productivity of their Mushi Mayu (Insect Cocoon), increasing the amount of insects produced by 500 insects (for a total of 1,500 per post).
Kikaichuu no Jutsu (Destruction Bug Technique)
Rank: D
Range: Close (0m ~5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low to use and sustain
[25EXP]
Bousui no Jutsu (Spindle Formation)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: -
Chakra Consumption: Mid to use, x2 Low to sustain
[50EXP]
Mushi Bunshin no Jutsu (Bug Clone Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone
[50EXP]
Mushi Dama (Insect Sphere)
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: High per sphere
[150EXP]
Mushi Jamingu no Jutsu (Insect Jamming Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10+)
Type: Supplementary
Handseals: -
Chakra Consumption: x2 Mid to use, Mid to sustain
[100EXP]
Mushi Kabe no Jutsu (Insect Wall Technique)
Rank: B
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: 4
Chakra Consumption: x2 Mid per wall
[100EXP]
Mushi Yose no Jutsu (Insect Gathering Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid to use, x2 Low to sustain
[50EXP]
Ningen Mayu (Human Cocoon)
Rank: S
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: 2x High to cast
[300EXP]
Mushi Mayu (Insect Cocoon)
Rank: B
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 4
Chakra Consumption: 2x Mid per turn
[100EXP]
[/spoiler]
WIP
Tools:
Mateki (Demonic Flute)
Rank: A
Type: Main / Specialty
Special: Please keep in mind that although no handseals are needed for the flute, one note takes the same amount of time to play as it takes to perform one handseal. The effects of the flute commence at the end of the song. Finally, the user must at all times be still while playing a song - that is, until further training is achieved.
Description: A specialized fluted designed for the use of chakra and music. Said to be haunted by those unaware of its secrets, this dark instrument actually leeches the user's chakra in order to create intense illusions through their very tunes, as well as other status-affecting enhancements. Although useless when in a melee situation, a master of the flute can set the stage for true terror should his audience listen.
Cost: 75,000 Ryo
[x1]
Kakkou (Retractable Wrist Blade) [Paralytic Poison]
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack
[x2]
Shuriken (Ninja Star) [Paralytic Poison]
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
[x2]
Smoke Grenade [Blinding Poison]
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 500 per Pack
[x1]
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 100 Ryo per pack
[x1]
Satchel [Flute/Shuriken/Smoke Grenade/Ninja Wire Strings/Ninja Deck]
Rank: C
Type: Universal Accessory / Extension / Self
Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character!
Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
Cost: 10,000 Ryo
[x1]
Ninja Deck [Ninja Info Card]
Rank: B
Type: Universal Accessory / Extension / Self
Special: A special deck able to hold up to ten (10) cards at once. Deck by itself comes empty and must be filled by the user. Each deck takes up one (1) accessory slot.
Description: This space saving deck holster is plain looking, comprised of thick plastic material which locks the user's cards in securely. On top of this, a small latch on the side can eject any card the user wishes on command, for easy access. The Deck appears like any normal card holder, although the user may customize their own deck.
Cost: 25,000 Ryo per deck
[x1]
Ninja Info Card
Rank: D
Type: Universal Accessory / Self
Special: Able to permanently store IC information on any shinobi the owner of the card encounters. Storage time is equal to one full turn (5 seconds), and adds any IC information the user has properly obtained; updating a preexisting card takes one (1) second. Each card takes up one fourth of an accessory slot.
Description: Ninja Info Cards a device established by the shinobi community in order to improve intelligence. Infused with special chakra seals, these cards are activated on touch, and once a link is established, the user may transfer memories of a particular person. The result is the most recently known picture of the person, followed by important facts such as their abilities, locations, bloodlines, possessions, etc. An excellent tool for spying!
Cost: 6,000 Ryo per card
[x10]
Paralytic Poison
Rank: C.
Type: Liquid or gas.
Special: As a liquid, this poison can be used to coat a player's weapons (up to five secondary weapon packs worth, or two primary weapons); it can also be used to fill specific items that can contain poisons. The effects of this poison last only once, meaning that if you strike someone with the poisoned item it is no longer considered tainted. If it is used to to fill an item socket, the item can be used three times before being considered empty (you cannot coat and fill an item at the same time; you must choose one or the other). As a gas, this item must be combined with a smoke bomb. This poison fully paralyzes the target for one full turn.
Description: A rather simple poison, this bright green liquid is used to paralyzes the user's victim. Highly potent, even a glancing blow from a poisoned item is enough to render complete paralysis upon a victim (or multiple targets, in some instances).
Cost: 10,000 ryo (per "vial").
[x1]
Blinding Poison
Rank: C.
Type: Liquid, solid or gas.
Special: As a liquid, this poison can be used to coat a player's weapons (up to five secondary weapon packs worth, or two primary weapons); it can also be used to fill specific items that can contain poisons. The effects of this poison last only once, meaning that if you strike someone with the poisoned item it is no longer considered tainted. If it is used to to fill an item socket, the item can be used three times before being considered empty (you cannot coat and fill an item at the same time; you must choose one or the other). As a gas, this item must be combined with a smoke bomb. As a solid, the user may choose to convert this poison into a pill which will take up 1/4th of a single accessory slot. This poison fully blinds the target for three full turns.
Description: A rather simple poison, this dark red liquid is used to blind the victim. Highly potent, even a glancing blow from a poisoned item is enough to render complete blindness upon a victim (or multiple targets, in some instances). This poison is even capable of shutting out potent dojutsu, such as the Sharingan and Byakugan, the latter of which will be unable to use their extended vision (near 360 degree of vision) if struck by this.
Cost: 10,000 ryo (per "vial").
[/blockquote][/blockquote][/font]