Reisuke Aburame
Oct 14, 2012 15:44:20 GMT -8
Post by Pwn on Oct 14, 2012 15:44:20 GMT -8
零
______________
______________
Name:
Reisuke
Alias:
Kyoei
Birthdate:
4/19
Gender:
Male
Age:
26
Height:
5'7"
Weight:
123 lbs
Bloodtype:
AB
Kekkei Genkai:
None
Tailed Beast:
None
Occupation:
ANBU
Classification:
None
Affiliation:
Konohagakure no Sato
Team:
None
Clan:
Aburame
Rank:
Chuunin
Family:
None
Elements:
Inton
Chakra:
x1 Massive & x2 High
Experience:
2,474
Specialty:
Genjutsu / Ninjutsu / Taijutsu
Difficulty:
Expert
Persona:
Reisuke is known for his psychopathy, hedonism, and narcissism. Everything he does is for his own personal pleasure, and he is willing to do whatever it takes to be satisfied. Those who met him consider him to be extremely selfish. He demands respect, and for those who don’t give it to him, they are marked for death. And once that happens, he’ll do anything to kill them.
His favorite thing to do is drink sake. It takes his mind off things and allows him to enjoy life to its fullest. He disregards the feelings of others, and usually ignores them when they’re talking. To him, mirrors are a gift and a curse. They allow him to enjoy his beauty, yet they distract him of what he really finds important. If anything, that’d be his goal. He wants everybody to recognize him for his accomplishments, and he is willing to die for this cause.
Visage:
Reisuke displays superior etiquette through his style, and physical features. His skin is creamy smooth vanilla, and his hair is a light hue of red, hanging past his shoulders down to his back. He wears red square glasses, with skull strings used to keep them hanging from his ears if wanted, to match his hair, both complimented by his vibrant yellow eyes. His teeth are sharper than most, being the most unusual feature about him.
He wears a suit of three pieces. It consists of a striped bowtie, red and white. His vest is striped red and gray, but has a black collar and black buttons. He wears a white long-sleeved dress shirt under it, with a miniature black belt around his left arm, and a red jacket, with black lining, buttons, and cuffs. There is a black bow attached to the back, with a triangular opening under it. He wears black gloves to cover his hands, black and gray striped pants, and all red and black high heel boots.
Background:
WIP
Jutsu:
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects that range from equal in size to as small as half their size. Cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log) the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
[25EXP]
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes
Chakra: Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
[25EXP]
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
[25EXP]
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No
Chakra: Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
[0EXP]
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
[0EXP]
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.
Domain: Academy Ninjutsu.
[0EXP]
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low to cast, free to sustain.
Special: -
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
Domain: Academy Ninjutsu.
[0EXP]
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary.
Range: 0 - 10m.
Handseals: -
Chakra: Low.
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
[25EXP]
Genjutsu Kai! (Release)
Rank:D,C, B, A, S
Type: Supplementary.
Range: -
Handseals: 1.
Chakra: Low - Massive.
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
[75EXP]
Soushuuha (Manipulate Advancing Blades)
Rank: C
Type: Offensive.
Range: 0 – 5 meters.
Handseals: 4.
Chakra: Low.
Special: When first learned, the user can control up to five projectiles/secondary weapons and send them flying up to five meters. However, each time re-trained, their control number goes up by five for a maximum of twenty.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
[50EXP]
Sōshuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Type: Offensive / Ninjutsu
Range: See special
Handseals: No
Chakra: x2 Low
Special: The user is able to manipulate one wire and shuriken, and another each time it is retrained, every fifth retraining the consumption goes up. The range of the technique depends on the length of the wires used.
Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Domain: Universal Ninjutsu. Shuriken. Wire
[25EXP]
Kaneau (Good Balance)
Rank: C
Type: Supplementary / Taijutsu
Range: Self.
Chakra: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 3 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
[50EXP]
Senkusha no Magen (Harbinger of the Demon Illusion)
Rank:D,C, B, A, S
Type: Supplementary / Inton Ninjutsu
Range: 0 - 25 meters
Handseals: No
Chakra: --
Special: Allows the user the ability to create, control and move Inton (Yin) chakra of their own for multiple purposes. Range of illusion control and projection depends on the highest rank known.
- D: 5 meter range
- C: 10 meter range
- B: 15 meter range
- A: 20 meter range
- S: 25 meter range
Description: Inton, the Yin Release, is based on the spiritual energy that governs the imagination and can be used to create form out of nothingness. At at mere whim, Yin Release masters are able to convince their targets that they are actually seeing or experiencing things created by the illusionist. Precise chakra control is a must with this art and proper training clears the avenue for other techniques to be learned, still they all rely on one founding principle - the user's ability to cause hallucinations from a distance.
Domain: Inton.
[75EXP]
Sonzoku no Genjutsu (Genjutsu Duration)
Rank:D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the length at which the illusion elapses.
- D: 1 turn
- C: 2 turns
- B: 3 turns
- A: 4 turns
- S: 5 turns
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra in order to make it last longer. The more and more they hone their Genjutsu skill, the longer their illusions will last.
Domain: Senkusha no Magen (Harbinger of the Demon Illusion)
[75EXP]
Yuukou no Genjutsu (Genjutsu Effectiveness)
Rank:D, C, B, A, S
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the amount of targets one can affect with an illusion.
- D: 1 target
- C: 2 targets
- B: 3 targets
- A: 4 targets
- S: 5 targets
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the amount targets it can affect. The more and more they hone their Genjutsu skill, the more senses they will be able to affect.
Domain: Senkusha no Magen (Harbinger of the Demon Illusion).
[75EXP]
Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D
Type: Genjutsu
Handseals: 3
Chakra: Low
Special: Creates a single Mist Servant, plus one more each time retrained. However, after every fifth retraining, the chakra consumption of the technique will go up by one. Servants mimic the user in appearance in every way and exists solely to distract the opponent. This is achieved via false attacks which incorporate user's equipment in the hands of the illusionary clone.
Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Inton.
[25EXP]
Kokohi no Jutsu (False Place Technique)
Rank: C
Type: Genjutsu
Handseals: 2
Chakra: Mid
Special: Affects anything within range. The user is able to essentially alter anything non-organic around them that is one meter in size; this increases by one meter each time retrained. However, after every fourth retraining, the chakra consumption of this technique will go up by one.
Description: Kokohi no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Inton.
[50EXP]
Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
Rank: C
Type: Genjutsu
Handseals: 4
Chakra: Mid
Special: Effectiveness is determined by RP. Illusion uses victim as center, and alters their immediate surroundings. Affects up to 5 meters around the victim, plus 5 more each time retrained. Can be trained a maximum of 5 times. However, after every second retraining, the chakra consumption of this technique will go up by one. Multiple targets may see multiple things, and the wider sly mind effect, the more believable it will be to the victim.
Description: Kori Shinchuu no Jutsu is a simple yet effective Genjutsu technique which allows the user to play a nasty visual truck on their opponents, causing them to travel around an area lost, in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Most effective in enclosed areas such as forests or jungle.
Domain: Inton.
[50EXP]
Jubaku Satsu (Tree Binding Death)
Rank: B
Type: Genjutsu
Handseals: 5
Chakra: High to cast, low to sustain.
Special: Produces up to a single tree, plus one more each time retrained, However, after every third retraining, the chakra consumption of this technique will go up by one. The more trees the user can create, the more choices they have as to where they can appear while attacking the target.
Description: Jubaku Satsu is a more advanced Genjutsu technique utilized by illusion experts. After forming the needed hand seals, the caster will suddenly disappear and approach their target. Once near, a tree will grow at their feet and its branches will bind them so they can no longer move. Once the illusion makes them believe they are captured, the user will appear from within the very tree itself, allowing them an opening to attack their target effectively. The user may also attack from a distance if they choose but the distance must be within their Kouryoku range.
Domain: Inton.
[100EXP]
Raikōchū (Flash of Lightning Pillar)
Rank: B
Type: Genjutsu
Handseals: 4
Chakra: High.
Special: Blinds targets for half the user's Sonzoku rank.
Description: Raikouchuu is a Genjutsu technique that generates a large flash of light from behind the caster which blinds the enemy. After performing a string of hand seals, they will generate a large blast of light which hinders their target's eyesight.
Domain: Inton.
[100EXP]
Kokuangyou no Jutsu (Journey into Black Darkness Technique)
Rank: A
Type: Genjutsu
Handseals: 1.
Chakra: x2 High to cast, low to sustain.
Special: Affects everyone within range.
Description: This technique exerts an hallucinatory effect upon the eyesight, effectively blinding the opponent. No matter how skilled an opponent may be, they are forced to wait helpless in this world of darkness, as this technique allows the user to attack unseen. Although it negates sight, it does not stop the other senses.
Domain: Inton.
[150EXP]
Nehan Shouja no Jutsu (Temple of Nirvana Technique)
Rank: S
Type: Genjutsu
Handseals: 1.
Chakra: x3 High.
Special: Can only be used once per thread, plus one more each time retrained. However, after every retraining, the chakra consumption of this technique will stack another "High" consumption. Effective range cannot be moved once cast and remains where the user initiated the technique. Becomes ineffective once the user or the opponent (somehow) leaves the technique's range.
Description: One of the most advanced visual Genjutsu techniques, Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state. Although anyone can avoid the spell by forming and using the Kai technique, using this while undetected ensures a large success rate, as its unexpected nature is what catches most victims off guard.
Domain: Inton.
[300EXP]
Shinteki Heisa no Jutsu (Mental Shutdown Technique)
Rank: B
Type: Genjutsu
Range: Hand's reach!
Handseals: 8
Chakra: High
Special: Duration and targeting is determined by the user's fundamental Genjutsu techniques. This technique is subject to the standard rules of break-ability for all Genjutsu. Only functions when the user's hand is on the target.
Description: The user forms the hand seals, designating their target within their range. The user then reaches out and touches the target, making physical contact with their skin. Immediately, the target will feel their mind shutting down, as though they are falling into a deep, inevitable sleep. Within three seconds, the target will fall unconscious, and remain in this state until the user removes their hand or the technique is complete.
Domain: Inton.
[100EXP]
Kakezan no Jutsu (Multiplication Technique)
Rank: D
Type: Supplementary / Genjutsu / Sight
Handseals: 4
Chakra: Low
Special: Objects are multiplied by five (for each object in question), with an additional five created when retrained, for a maximum of thirty multiplications each. Can be used once per turn, with an additional turn every time retrained.
Description: An illusion that makes the opponent believe that inanimate objects seem to be multiplying at an incredible rate. The user will produce the necessary handseals allowing them to multiply a range of objects from their creation. For example, making an increased amount of fake projectiles while masking the real projectiles within the mix, in order to increase the chances of a successful hit, or used in an important object to prevent someone from stealing it.
Domain: Inton.
[25EXP]
Haku no Jutsu (Fade Technique)
Rank: B
Type: Supplementary / Genjutsu
Handseals: 6
Chakra: 2x Mid
Special: Cannot be dispelled by a target using the 'Kai' technique. Can be used once per thread, and additionally, every time retrained. Costs a 'tier' higher worth of chakra if used as a means of escape (i.e out of the thread).
Description: An illusion which makes it seem that the user is scattering into the air in the shape of a personalized theme of their liking (small animals - spiders / snakes / crows, objects, paper, flower petals, etc). Commonly used with slithering and crawling animal or object although each person usually has their own use mark. After forming the required handseals this technique will make one's presence truly hidden, allowing for a strategic retreat or for a stealth attack. The structure behind it is alike that of Kawarimi no Jutsu, which will have the user previously disappeared from their place, leaving one's image behind to disperse after an attack or at will and the user will reappear when the "pieces" get back together at a location, which will make it easier for a target to follow.
Domain: Inton.
[100EXP]
None
Mushi Ryuuken (Bug Dominion)
Rank:D,C, B, A, S
Type: Supplementary.
Range: 0 - 50 meters
Handseals: -
Chakra: -
Special: By default, the Aburame has a total of 2’000 bugs at their disposal at the start of each battle thread. Each rank determines the distance that the bugs can travel away from their host, as well as the amount of chakra that the Aburame jutsu is capable of draining from their victim(s) per post. It should be noted that these insects are no more resilient than your average bug, and that their strength lies in their numbers.
- D: 10 meters and drain a Mid worth of chakra.
- C: 20 meters and drain x2 Mid worth of chakra.
- B: 30 meters and drain a High worth of chakra.
- A: 40 meters and drain x2 High worth of chakra.
- S: 50 meters and drain x3 High worth of chakra.
Description: Kikaichuu no Jutsu is a core ninjutsu technique central to all Aburame clan jutsu. After being born, the clan member forms a pact with the kikai, allowing them to serve as the host nest for the bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them, allowing them to leech victim's energies and even create large figures. As a bonus, because the bug makes a bond with the user, they adopt all of their innate traites, including speed!
Domain: Aburame.
[75EXP]
Kikaichuu no Jutsu (Destruction Bug Technique)
Rank: D
Type: Supplementary.
Range: See special.
Handseals: -
Chakra: Low for light attacks, Mid for heavy.
Special: This jutsu utilizes 200 bugs for light attacks and 300 bugs for heavy. Light attacks essentially constitute the user punching a victim and, via their insects, draining an increment of chakra equal to the d-rank version of their Mushi Ryuuken (Mid). Heavy attacks consist of the user actually extend small clots of insects to slam into their victim, draining an increment of chakra equal to the c-rank version of their Mushi Ryuuken (x2 Mid). Heavy attacks can travel up to 1/5th of the user’s highest known Mushi Ryuuken rank.
Description: Kikaichuu no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After being born, the clan member serves as the host nest for the kikai bugs. In return for feeding on the chakra the hosts' body provides, the insects will do the bidding of the clan member. The host can use the bugs to seek out the chakra of the opponent and attack them, or use the bugs for their own techniques such as the Kikaichuu Bunshin.
Domain: Aburame.
[25EXP]
Mushi Yose no Jutsu (Insect Gathering Technique)
Rank: D
Type: Supplementary.
Range: See special.
Handseals: -
Chakra: Low.
Special: The web of chakra used to draw in the insects can extend up to half of the user’s highest known Mushi Ryuuken rank. This can be used to discern an enemy’s location (or numbers), and nothing more.
Description: Mushi Yose no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After forming the needed handseals, the clan user will place their hand to a surface and extend a web-like chakra lure to insects in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk up into it and follow it back to the source. This ability is very useful for intelligence gathering and or scouting.
Domain: Aburame.
[25EXP]
Mushi Kabe no Jutsu (Insect Wall Technique)
Rank:D,C, B, A, S
Type: Defensive.
Range: -
Handseals: 5.
Chakra: x2 Mid.
Special: This technique utilizes 350 bugs. This wall stops attacks one rank lower than the highest rank known, or can stop a single attack of equal rank. However, powerful explosions or bursts of force are capable of dismantling the wall. The size of this wall can roughly shield three shinobi, and can forms no more than five feet in front of the user.
Description: Mushi Kabe is a secret ninjutsu technique utilized by the Aburame when defense is needed. After expelling the destruction bugs living in their body, they will surround the member and fly at a high rate of speed, forming a protective wall-like vortex. The vortex itself is strong enough to destroy incoming attacks, but the vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell.
Domain: Aburame.
[75EXP]
Hijutsu: Mushimayu (Secret Technique: Insect Cocoon)
Rank: C
Typle: Supplementary.
Range: -
Handseals: 4.
Chakra: x2 Mid per turn.
Special: This jutsu restores 1,000 bugs per turn. This jutsu forces the user to stay in a static, stable and uninterrupted position to form the insects. Furthermore, due to focusing so heavily on the development of their insects, the user’s senses are somewhat limited and thusly leaving them quite open for direct attacks.
Description: This unique technique allows the user to accelerate the speed of their insects’ development. As the user’s body is already a hive of sorts for the insects, the user will encase themselves in an actual cocoon of chakra to further aid them. This is an extremely useful move for Aburame clan members, since their attacks mainly focus on the usage of bugs. However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable.
Domain: Aburame.
[50EXP]
Mushi Bunshin no Jutsu (Bug Clone Technique)
Rank: B
Type: Supplementary.
Range: See special!
Handseals: 3.
Chakra: High.
Special: This technique utilizes 1,500 bugs. Due to the clone’s unique composition, Mushi Bunshin are capable of immediately reforming themselves. Because of this, they are only capable of being defeated by wide, area covering attacks. Though this clone cannot perform any techniques, it can drain the enemy’s chakra upon contact (the amount of which is subject to the user’s highest dominion rank).
Description: Mushi Bunshin no Jutsu is as its name implies, an Aburame ninjutsu cloning technique that allows the clan member to create a clone out of their kikai. Using the destruction bugs living from within their body, the clan host calls on the bugs to form a bunshin copy of themselves inr order to trick their opponent. Effective for misdirection, but once damaged by an attack, the technique ends and the clone disperses back into the bugs which formed it.
Domain: Aburame.
[100EXP]
Mushi Dama (Insect Sphere)
Rank: A
Type: Offensive.
Range: See special!
Handseals: -
Chakra: High.
Special: This technique utilizes 1’000 bugs. The range these bugs can travel is dependent on the user’s highest known Kikaichu no Jutsu. When fanning out, this swarm of insects covers a five by five cubic meter area before collapsing on the target.
Description: Basic but deadly efficient, Mushi Dama is a secret ninjutsu technique utilized by the Aburame . Using their destruction bugs living in their body as a medium, the clan host will disperse his bugs over a wide area surrounding the target. These bugs will then coalesce into a sphere that will envelope the target, with so many coming together that a thick layer seemingly covers the target. Once their target is coated, the bugs can then proceed to feed off the target's chakra.
Domain: Aburame.
[150EXP]
Kanashibari no Jutsu (Temporary Body Paralysis Technique)
Rank:D,C, B A, S
Type: Supplementary.
Range: 0 - 3 meters.
Chakra: x2 High.
Handseals: 3
Special: Handseal must be held at all times during binding. Eye contact with victim ensures instant capture. Otherwise, the user must keep the target within their range of vision, holding the seal while the paralysis takes the victim over for the duration of one post. Works only on victim's with lower EXP than the ANBU. Can be held as long as the user wishes to upkeep it, and can only be broken out of with large chakra influxes such as Bijuu or the Eight Chakra Gates. Highest rank known establishes delay before paralysis sets in, as well as the maximum radius paralysis can extend away from them.
- D: Full Turn detection paralysis delay // 2 meter radius around target
- C: 3/4 ths of a Turn // 4 m radius
- B: Half a Turn // 6m R
- A: 1/4 th of a Turn // 8m R
- S: Near-Instant! // 10m R
Description: One of the most basic yet deadly jutsu available to ANBU, Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual in place. After a single seal is formed, the user must make be able to see the target they wish to bind; if eye contact with one another is establish, the bind is instant. Otherwise, the ANBU will struggle to take over the opponent's chakra with their own. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.
Domain: ANBU
[75EXP]
Magen • Narakumi no Jutsu (Demonic Illusion • Hell Viewing Technique)
Rank:D,C, B, A, S
Type: Offensive.
Range: See special!
Chakra: x2 Mid.
Handseals: 1.
Special: Can only affect up to one victim at a time, and they must be within eyesight of the caster.
Description: Magen • Narakumi no Jutsu is a specialized Genjutsu technique utilized by ANBU to instill fear into their targets, either for combat or interrogation. The illusion is so strong that it essentially causes its target to see a horrifying vision. The ANBU will use the serpent hand seal to cause a circle of leaves or any loose particles nearby to spin and envelop the target and then fall away. Once cast the world will appear normal to the target until they see the illusion.
Domain: ANBU.
[75EXP]
Jigyakkou no Jutsu (Time Regression Technique)
Rank: B
Type: Offensive.
Range: See special!
Chakra: High to cast and sustain.
Handseals: 4.
Special: Allows the ANBU to dive into the victim's memory for as long as they can supply the chakra needed. Can last 1 turn, plus 1 more each time retrained. After a victim's mind has been dived once it needs rest; doing so again within the same thread risks permanent brain damage upon the victim.
Description: One of the more advanced and non-combative ANBU techniques, Jigyakkou no Jutsu is a Ninjutsu technique used by the ANBU to pull out forgotten memories. After forming the needed hand seals, the ANBU will put the target into a forced trance. After counting back to the day they wish to learn about, they will ask the target to remember incidents they have since forgotten. This allows the ANBU to gather intel that would other be inaccessible.
Domain: ANBU.
[100EXP]
Tools:
Mateki (Demonic Flute)
Rank: A
Type: Main / Specialty / Ranged
Special: Please keep in mind that although no handseals are needed for the flute, the notes themselves for the songs take the same amount of time to play as it would to cast a regular jutsu of the same rank. Additionally, the effects of the flute commence at the end of the song. Finally, the user must at all time be still while playing a song - that is, until further training is achieved.
Description: A specialized fluted designed for the use of chakra and music. Said to be haunted by those unaware of its secrets, this dark instrument actually combines the user's sound chakra in order to create intense illusions through their very tunes, as well as other status-affecting enhancements. Although useless when in a melee situation, a master of the flute can set the stage for true terror should his audience listen all the way.
Cost: 75,000 Ryo
[x1]
Kakkou (Retractable Wrist Blade) [Paralytic Poison]
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack
[x2]
Shuriken (Ninja Star) [Paralytic Poison]
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
[x2]
Smoke Grenade [Blinding Poison]
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
[x1]
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack
[x1]
ANBU Armor
Rank: B
Type: Head | Torso | Arms | Legs
Limit: ANBU.
Description: The official ANBU armor worn by all on-duty ANBU agents. Protection the agents identity and health while keeping them versatile, this piece of armor certainly isn't one to be overindulgent!
Cost: 80,000 Ryo per set // 20,000 Ryo per piece
[x1]
ANBU BINGO
Rank: B
Type: Special Job Accessory / Self
Special: This BINGO book contains information on village specific targets. In order to update the book, one must be still and hold a single seal while spending a 'High' amount of chakra in order to "download" the information (lol). It takes one turn per new BINGO book entry acquired. Though book comes preloaded with certain targets, once purchased, it is up to the ANBU to update.
Description: A staple item of ANBU, this book contains info of those of their own country. Best of all, with new technology, micro-seals placed within the text of the book allows pockets of chakra to release information in real time, a device utilizing the power of space-time ninjutsu and one designed by very talented Craftsmen.
Cost: 10,000 Ryo
[x1]
Paralytic Poison
Rank: C.
Type: Liquid or gas.
Special: As a liquid, this poison can be used to coat a player's weapons (up to five secondary weapon packs worth, or two primary weapons); it can also be used to fill specific items that can contain poisons. The effects of this poison last only once, meaning that if you strike someone with the poisoned item it is no longer considered tainted. If it is used to to fill an item socket, the item can be used three times before being considered empty (you cannot coat and fill an item at the same time; you must choose one or the other). As a gas, this item must be combined with a smoke bomb. This poison fully paralyzes the target for one full turn.
Description: A rather simple poison, this bright green liquid is used to paralyzes the user's victim. Highly potent, even a glancing blow from a poisoned item is enough to render complete paralysis upon a victim (or multiple targets, in some instances).
Cost: 10,000 ryo (per "vial").
[x1]
Blinding Poison
Rank: C.
Type: Liquid, solid or gas.
Special: As a liquid, this poison can be used to coat a player's weapons (up to five secondary weapon packs worth, or two primary weapons); it can also be used to fill specific items that can contain poisons. The effects of this poison last only once, meaning that if you strike someone with the poisoned item it is no longer considered tainted. If it is used to to fill an item socket, the item can be used three times before being considered empty (you cannot coat and fill an item at the same time; you must choose one or the other). As a gas, this item must be combined with a smoke bomb. As a solid, the user may choose to convert this poison into a pill which will take up 1/4th of a single accessory slot. This poison fully blinds the target for three full turns.
Description: A rather simple poison, this dark red liquid is used to blind the victim. Highly potent, even a glancing blow from a poisoned item is enough to render complete blindness upon a victim (or multiple targets, in some instances). This poison is even capable of shutting out potent dojutsu, such as the Sharingan and Byakugan, the latter of which will be unable to use their extended vision (near 360 degree of vision) if struck by this.
Cost: 10,000 ryo (per "vial").
[x1]