Big Bag o' Tricks
Apr 14, 2012 19:37:42 GMT -8
Post by Exar Kun on Apr 14, 2012 19:37:42 GMT -8
Pressureburst Arrow
Rank: C-Rank
Type: Secondary / Ranged
Range: 5 Meter Radius
Special: 2 Per Pack
Description: Pressureburst arrows end in an arrowhead that is filled with water kept under pressure. When this glass arrowhead shatters, the water is released with violent force. The water instantly sprays out in a 4 meter radius, hitting any object in the vicinity with enough kinetic force to knock a grown adult off his feat, and potentially unconcious!
Cost: 1000 Per Pack
Napalm Arrow
Rank: C-Rank
Type: Secondary / Ranged
Range: 5 Meter Radius
Special: 2 Per Pack
Description: Napalm arrows are designed specifically for area-denial and large area of affect damage. Each arrow ends in a small, aerodynamically shaped glass container that contains sticky napalm jelly. When a napalm arrow is fired and the glass container hits a target, it shatters, creating a spark that instantly ignites the napalm jelly into a roaring fire. Once ignited, this jelly burns for (3) turns, engulfing anything within its area-of-effect in flames hot enough to melt skin off of bone. After (3) turns, the napalm is completely burnt up and only a smoldering black mark on the ground is left. Napalm is, by nature, resistant to water, and can only be put out with utterly massive torrents of it, or via smothering from dirt or sand.
Cost: 1000 Ryo Per Pack
Light Arrow
Rank: C-Rank
Type: Secondary / Ranged
Range: 5 Meter Radius
Special: 2 Per Pack
Description: When these non-lethal arrows hit a target they burst into a bright flash of pure light, blinding all victims within its radius for (1) turn. Blindness can be averted by looking away or covering your eyes before before the arrowhead explodes, however, closing your eyes before it explodes will not prevent blindness.
Cost: 1000 Ryo Per Pack
Firestorm Arrow
Rank: A-Rank
Type: Secondary / Ranged
Range: 20 Meter Radius
Special: 1 Per Pack
Description: These arrows are incredibly powerful, and used for only the most dire of circumstances. Each firestorm arrow follows the same underlying principles as a napalm arrow- an arrow with a glass arrowhead filled with napalm -however a firestorm arrow carries far more napalm in each container, thus creating a larger explosion. The downside to this increase in size is a shorter range; firestorm arrows can only travel up to half the distance of your maximum shooting range. When a firestorm arrow explodes, it douses everything in blast-radius in petroleum jelly, which instantly ignites and burns for (3) turns with enough intensity to melt steel. In addition, all oxygen within the radius is quickly burned by the fire and replaced with carbon dioxide, making it difficult to breathe. After (3) turns, the napalm is completely burnt up and only a smoldering black mark on the ground is left. Napalm is, by nature, resistant to water, and can only be put out utterly masive torrents of it, or via smothering from dirt or sand.
Cost: 5000 Ryo Per Pack
Rank: C-Rank
Type: Secondary / Ranged
Range: 5 Meter Radius
Special: 2 Per Pack
Description: Pressureburst arrows end in an arrowhead that is filled with water kept under pressure. When this glass arrowhead shatters, the water is released with violent force. The water instantly sprays out in a 4 meter radius, hitting any object in the vicinity with enough kinetic force to knock a grown adult off his feat, and potentially unconcious!
Cost: 1000 Per Pack
Napalm Arrow
Rank: C-Rank
Type: Secondary / Ranged
Range: 5 Meter Radius
Special: 2 Per Pack
Description: Napalm arrows are designed specifically for area-denial and large area of affect damage. Each arrow ends in a small, aerodynamically shaped glass container that contains sticky napalm jelly. When a napalm arrow is fired and the glass container hits a target, it shatters, creating a spark that instantly ignites the napalm jelly into a roaring fire. Once ignited, this jelly burns for (3) turns, engulfing anything within its area-of-effect in flames hot enough to melt skin off of bone. After (3) turns, the napalm is completely burnt up and only a smoldering black mark on the ground is left. Napalm is, by nature, resistant to water, and can only be put out with utterly massive torrents of it, or via smothering from dirt or sand.
Cost: 1000 Ryo Per Pack
Light Arrow
Rank: C-Rank
Type: Secondary / Ranged
Range: 5 Meter Radius
Special: 2 Per Pack
Description: When these non-lethal arrows hit a target they burst into a bright flash of pure light, blinding all victims within its radius for (1) turn. Blindness can be averted by looking away or covering your eyes before before the arrowhead explodes, however, closing your eyes before it explodes will not prevent blindness.
Cost: 1000 Ryo Per Pack
Firestorm Arrow
Rank: A-Rank
Type: Secondary / Ranged
Range: 20 Meter Radius
Special: 1 Per Pack
Description: These arrows are incredibly powerful, and used for only the most dire of circumstances. Each firestorm arrow follows the same underlying principles as a napalm arrow- an arrow with a glass arrowhead filled with napalm -however a firestorm arrow carries far more napalm in each container, thus creating a larger explosion. The downside to this increase in size is a shorter range; firestorm arrows can only travel up to half the distance of your maximum shooting range. When a firestorm arrow explodes, it douses everything in blast-radius in petroleum jelly, which instantly ignites and burns for (3) turns with enough intensity to melt steel. In addition, all oxygen within the radius is quickly burned by the fire and replaced with carbon dioxide, making it difficult to breathe. After (3) turns, the napalm is completely burnt up and only a smoldering black mark on the ground is left. Napalm is, by nature, resistant to water, and can only be put out utterly masive torrents of it, or via smothering from dirt or sand.
Cost: 5000 Ryo Per Pack