The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Height :: 6'1" Weight :: 146 Appearance :: Tenshi is average for his age, being neither short nor tall. His frame is slender and seemingly frail yet defined and slightly toned. His physique could be described as lanky with definition yet near perfect proportions. His hair is medium length and a smooth brown that falls down to the base of the neck. The top portion of his hair as well as the front is styled towards the left of his face and hangs slightly over his eyes.
His face is slender, smooth, and elegant with no visible imperfection or flaw. He tends to hold a solemn expression but when he smiles, it tends to be more of a smirk with one side of his mouth raised towards the left side in a crooked grin. Tenshi’s eyes are pure and aware, they, like his hair are dark and brown like deep pools constantly churning and searching.
His normal garb and attire consists of a loose fitting black mesh tank top which is covered by a royal purple cloak draped over his shoulder. His cloak is large and flowing reaching down to somewhere just below the knee. His pants, a darker shade of purple, also come just below the knee, where they flare out as they slide below the lip of his knee high boots. Like the majority of his attire, Tenshi’s boots are also purple like the rest of his attire and are fitted between his big toe and his other four. The boots are durable yet flexible and cover the majority of his legs. Overall, Tenshi has a very elegant and graceful appearance and ambiance.
Personality :: Tenshi is as level as they come. He is always calm, collected, and very hard to catch off guard. Above all, Tenshi is a deep thinker; an analyzer of the most perplexing mysteries life has to offer. However, it’s not always by choice. He tends to find himself falling into long spans of reflection simply due to his over inquisitive nature. With him being so inquisitive it leads to a search for meaning and for purpose in life which is a constant quest for Tenshi during his travels.
Tenshi’s mind functions in a rational manner. His mind is not clouded with the usual bias that people harbor as well as the emotion that some can display as well. Before acting he will assess the situation at hand while processing various outcomes, variations, and actions which all lead to a final decision before any action has been taken.
Tenshi is not always so deliberate and at times can be a carefree individual, although these times are seldom seen an only by those who know him best which also tend to be very few. Tenshi chooses his friends carefully and with great deliberation, but when he does choose, you become a lifelong friend and a treasured individual within his life. And when he does decide to let someone into his life, they can see the relaxed demeanor he possesses and the humor he can display.
Intelligence is something that Tenshi prides himself on. He enjoys being, on average, more intelligent than the majority as well not being part of the mold society has cast. He is quick witted and precise with what he has to say and he is not afraid to say it. Tenshi can be ruthless to his enemies while caring to his friends. He is calm in action and in thought, but at times can lose his temper in certain situations. Tenshi is an individual and feels as though he should be treated that way, he shares a sympathetic bond with the world that most would not see of recognize even after being in his company for a lifetime. He is full of mystery and wonder, and is and undecided mix of emotions. Tenshi is on a journey of discovery of not only himself but of the mystery which surrounds and shrouds the world he lives in.
Time Skip :: After seven years as a shinobi shifts have begun to occur in Tenshi’s personality. A war now wages within the Genin as death pervades every aspect of his life. For seven years death touched nearly every person Tenshi had held dear or come to know. The night after his induction as a Genin was met with the death of the current Raikage Eiichiro. Shortly thereafter, only a few days after Tenshi’s meeting with the newest Raikage Heihachi, he too was taken by death’s hands. And it didn’t stop there. The numbers of his family began to dwindle slowly but surely, grandparents, aunts, uncles, even his parents would all succumb to death.
At first it was torment as the pain and anguish of having the life Tenshi had always known stolen from him, taken by death. Several years of grief would ensue as the boy withdrew from the outside world. Confused and suffering, Tenshi searched for answers. He longed to know why it was happening to him, he understood that death was a natural process and one that was inescapable to even the most divine of men and women. Death touched everyone, death claimed each and every soul, and death had no mercy. But this, this wasn’t just the natural process of death. This was intentional and Tenshi soon began to feel as if he had been either cursed or blessed.
Rather through paranoia or brilliance, Tenshi began to believe he had been selected by Death itself. It had chosen him to become its harbinger; to guide death’s very hand. Soon Tenshi took up the mantle Angel of Death, but many questions still lingered and begged to be answered. By nature Tenshi searched, and still searches to this day. Death and life have become convoluted and somewhat interwoven as Tenshi digs deeper into the mystery that surrounds him. His fate is still in question and he wonders if it will lead him towards a path of righteous justice or chaotic mayhem. Now more than ever, Tenshi wishes to discover what his purpose in life as well as death will become.
Scythe Rank: C Type: Primary / Pole-Arm / Melee Description: A ghastly weapon commonly associated with the grimreaper, the scythe is a long pole-arm with a curved blade at the end,perpendicularly existing next to its handle. The curved blade usually extends afew feet, while the scythe's handle is roughly five to six feet in length. Dueto this, it requires a proper stance and grip for proper usage. Cost: 5,000 Ryo
Fist Knife Rank: C Type: Primary / Knife / Melee Description: A fist knife is, as its name implies, a small daggerwith T-shaped handle. The user grips the handle so that the blade protrudes atthe knuckles, allowing for the use of full force behind a close-fisted thrust. Cost: 5,000 Ryo
Secondary Weapons ::
Shuriken (Ninja Star) Rank: D Type: Secondary / Ranged Special: 5 per Pack. Description: A shuriken, like kunai, is one of the more basicweapons employed by ninja of all classes. They are sharpened, four-prongedmetal stars, no more than a few inches long, and are extremely useful forthrowing. Although small, they can be used to distract, or, if accurate enough,to kill. They have an open circle in the center, used for grabbing with afinger, to avoid cutting oneself, or to put thread through. The circle is alsoa benefit in aerodynamics, as it ensures more accurate trajectories. Cost: 100 Ryo per Pack
Kunai (Throwing Knife) Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. Description: This throwing knife is one of the common weapons of aninja. It is often kept in a holster on the leg in a pouch attached to thebelt. What makes it so versatile and universal is the fact the Kunai can beused in conjunction with explosive tags and other weapons to form deadly combosout of simple, easily accessible items. Cost: 100 Ryo per Pack
Makibishi (Ground Spikes) Rank: D Type: Secondary / Ranged Special: 20 per Pack. Description: Makibishi are small, sharp objects that are mainlyused to inhibit someone from walking in a certain direction or area, since theywould injure the ninja's feet if they tried to walk over them. Althoughineffective when used individually, they can severely cripple a whole enemyunit with appropriate use. Cost: 100 Ryo per Pack
Kawarimi no Jutsu (Body Replacement Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repllent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possivle to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Low Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Sutangan no Jutsu (Limb Stunning Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: Mid The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Note: If used on a person’s head, they will be knocked out for a single post. Limbs are numbed for a whole turn. Stunning effect cannot be stacked. The user must touch the victim with their hand to achieve the desired effects.
Matoudai Zeusu (Strike of Zeus) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 6 Chakra Consumption: Mid Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky quite fast, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Jibashiri (Earth Flash) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 Chakra Consumption: Mid Raiton- Jibashiri is a Ninjutsu utilizing the Lightning Element. After soaking the ground/opponent either with a Suiton technique or a conductive surface, the user will charge their palms with electricity and unleash the current into the ground. It will run along the earth and towards the opponent in order to shock them.
Purazuma Booru (Plasma Ball Technique) Rank: C Range: Close (0m ~ 5m) Type: Defensive Handseals: 8 Chakra Consumption: x2 Mid A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately. Though no other jutsu can be cast while sustaining the shield, it makes up for it by becoming an ‘ultimate’ shield of sorts from regular, simple techniques and attacks.
Mekurumeku (Blind Flash) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 5 Chakra Consumption: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Raikyuu (Lightning Ball) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 Chakra Consumption: Mid; x2 Mid A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned.
Danpen Inazuma (Shooting Thunder) Rank: C Range: Close (0m ~ 5m), Mid (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Hiraishin (Sparking Electric Needle) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 Chakra Consumption: Mid Raiton- Hiraishin is a Ninjutsu utilizing the Lightning Element. After coming into physical contact with the opponent, the ninja can then raise their arm into the air and gather electricity. A bolt of electricity can then be used to travel through the user’s body and into the opponent’s body in order to paralyze them.
Eshaku Raikou (Lightning Bow) Rank: C Range: Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 4 Chakra Consumption: Mid to cast, low per arrow afterwards After performing the needed handseals, the user will wave both arms through the air, leaving Raiton chakra behind in the shape of bow and arrow. The lightning arrow can then be shot at an opponent and stun them from afar. By taking extra time to focus their energy, the arrow can be re-shaped for distance, rather than power.
Chidori (One Thousand Birds) Rank: A Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: High One of the rare techniques within the shinobi world involving both shape and nature manipulation, Chidori is a Raiton based ninjutsu developed for the purpose of ensured assassination purposes. Activating the body to focus chakra to the hand, the user's hand become enveloped by an electrical force. This force is their chakra altered in nature to an electrical current. By altering the shape of the force, similar to an electrical discharge, they can decide the power and range of the attack. After concentrating all the chakra into the arm, the user rushes forward in order to use the power of the thrust from the chakra to pierce any object with the extended forearm. Due to the high speed, the force emits a sound like a thousand birds chirping which gave the technique its name.
Note: Pierces through barriers 'A' rank and below, and instantly paralyzes the victim's body upon impact for the remainder of the turn it was used, presuming the strike doesn't kill the victim.
Chidori Nagashi (Thousand Birds Current) Rank: A Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: High The first variation of Chidori involves the displacement of the concentrated electrical currents all across the user's surroundings. Instead of merely focusing the electrical force to a specific point on their body, the user is now able to extend it outside of their body in general and through objects which they are holding. This allows the user to create a protective zone of electricity around their perimeter, which can shock and immobilize their foes, presumably by attacking their nervous system. When using this attack on a great number of enemies at once, it can effectively double as an instant defence. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. Best of all, this attack can also be channelled through the ground to increase the range of the attack.
Note: This technique is capable of paralyzing multiple opponents simultaneously (up to a maximum of three) for one full turn. Despite being raiton based, this technique is somewhat slower than the rest, making it relatively easy to evade it (more so due to the fact it simply covers the ground. This technique can also be applied to a weapon in order to dramatically increase its cutting strength. The user must first cast chidori in order to use this technique.
Chidori Eisou (Thousand Birds Sharp Spear) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: - Chakra Consumption: High
The second variation of Chidori involves a similar extension of the original charge, but this time, in a more concentrated, linear fashion. On a whim the user is able to shape their Raiton Chakra to form an extending spear of pure lightning, aiming to pierce whatever it is they are aiming at. The best part? This spear takes on Chidori's characteristics, including it's ability to cut through anything which stands in its path, allowing the lightning sword to strike its target with ease. Finally, this variation is similar to Chidori Nagashi in that it causes the target to go numb from the excessive electrical charge.
Chidori Senbon (Thousand Birds Needles) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: – Chakra Consumption: High
The final Chidori variation is, as its name implies, a fully projectile version of the lightning discharge. Once the user summons their Chidori, they are able to further shape the elemental nature to form ten small, sharp senbon. Sized like normal senbon, these needles take on Chidori's characteristics, including it's ability to cut through most anything which stands in its path, and shock everything in its wake. Finally, upon impact, each senbon lets loose the full electrical potential encased within on their target.
Kaminari Ookami (Thunder Wolf) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals 10 Chakra Consumption: High
Utilizing the Lighting Element the user will charge an electrical current into their hand. Using this charged and condensed amount of lightning, the user will send out a wolf made of lighting to attack their target. Unfortunately the wolf pulls lightning from the user’s palm limiting the techniques range.
Note: If wolf is able to bite into an opponent, the electricity can paralyze the foe either in just the limb itself or spreading through the body depending on the length of contact.
Raigeki no Yoroi (Lightning Strike Armor) Rank: A Range: Close (0m ~ 5m) Type: Defensive; Supplementary Handseals: 6 Chakra Consumption: High to cast, mid to sustain A defensive technique, the Yoroi technique is as its name implies – a set of lightning based armor, which shocks anything that comes in contact with it. After a series of handseals, lightning from the sky showers upon the user, coating them in a bright blue coating. As they glow, all forms of conductors will make victim’s more susceptible to damage, and any taijutsu upon the armor will leave the user’s appendages feeling paralyzed. Excellent when outnumbered, or simply facing an opponent that favors taijutsu.
Note: Under the effects of Raiton no Yoroi the user has an increased speed as well as strength made even stronger by the piercing capabilities of the lightning itself surrounding the user.
Raiton Bunshin no Jutsu (Lightning Clone Technique) Rank: A Range: - Type: Supplementary Handseals: 3 Chakra Consumption: 3x High With this technique, the Raiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of lightning, this clone retains the user's movement speed and strength. While easily capable of being use for offensive means, the Raiton Bunshin also makes for an equally solid defense due to its ability to harness Raiton-based techniques.
Note: As strong and durable as a normal Kage Bunshin while also able to move freely, cast Raiton jutsu as well as paralyze upon contact and/or destruction.
Rairyuu no Tatsumaki (Lightning Dragon Tornado) Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 12 Chakra Consumption: x2 High
Similar to the ‘Lightning Armor’ technique, this jutsu allows the user to be both defended and guarded by their own lightning. After a series of seals, lightning from the sky falls onto the user in a steady stream and the user begins to spin in place rapidly, suspended slightly in the air by their own chakra. During their spin, a vortex of lightning and raging winds comes forth, birthing from the top the head of a dragon comprised purely of lightning. The dragon can attack anything within its range, either directly with a snap of its maw, or indirectly by passing next to its target and sending smaller bolts from its side. It moves at frightening speeds just as long as the user keeps spinning.
Note: User is defended by the effects of Raigeki no Yoroi, and can even absorb enemy Raiton attacks to power the dragon and restore their chakra. User must be spinning to keep dragon active. Bolts in general do not distinguish between friend or foe, and the dragon can only attack one general target at a time. Chakra restoration is equivalent to below one tier absorbed. ( Low = None, Mid = Low, etc).
Raikiri (Lightning Edge) Rank: S Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: 3x High
Though little has changed in execution, the power of Chidori is now increased even further, no longer able to be withstood by normal means. The penetrative power of the Chidori is increased tremendously, but so too is the chakra cost and the toll it takes on the body. It is a more refined and powerful version of Chidori, Raikiri is capable of piercing through nearly any substance (up to the full length of the user's arm). Presuming the strike is not fatal, this technique paralyzes the opponent for a full turn. On top of this, once learned all Chidori sub-jutsu can be performed under the power of Raikiri.
Note: Other than its penetrative strength, this technique also ha a high probable cost that paralysis will occur to those struck by the full onslaught of this technique.