The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
A G E -- 19 B I R T H -- December 18th G E N D E R -- Female B L O O D -- O+ L A T E R A L I T Y -- Ambidextrous H E A D B A N D-- On left thigh H O M E T O W N -- Kirigakure no Sato R E S I D E N C E -- Kusagakure no Sato R A N K -- Genin O C C U P A T I O N --
H E R I T A G E -- Menboku. I N H E R I T A N C E -- Potent Chakra. P O W E R -- D I F F I C U L T Y -- Advanced M O R A L I T Y-- Neutral Good ~ Lawful Evil
C H A K R A -- 1x massive E X P E R I E N C E -- 2175/2175 C L A S S -- JOAT SLOTS --
M A S T E R I E S -- Tier One - Ashes to Ashes: It is said that a Katon user's flame rivals that of the sun, and can burn through almost anything. And while this might be a stark dramatization, the chakra infused heat does pose a far greater threat than most typical fire. Katon users of this level are capable of using their flames to easily melt steel, and all defensive jutsu of c-rank and below.
Tier Two - Fanning the Flames: It is no secret that Katon and Fuuton share a very symbiotic relationship as two complimentary elements. However, they can also be greedily be used against each other. Masters of the Katon style know this, and prefer to take advantage of this. With their flames burning so intensely, the Masters of Katon at this level have learned to neutralize Fuuton techniques of b-rank and below by devouring the very oxygen giving them form.
Last Edit: May 12, 2013 17:34:54 GMT -8 by ~Rogue~
H E I G H T -- 6 feet, 1 inches W E I G H T -- 136 lbs. E Y E S -- Chocolate. H A I R -- Jet Black.
A P P E A R A N C E --
Sitting at the peak of physical fitness, Tsubomi has been praised for her slender yet sturdy frame. Tsubomi is blessed with a voluptuous figure, and when coupled with her height and long shapely legs, she is known to turn a few heads. Her face can shift between the subtle lines of a tranquil smile and disturbing sneer, but she is almost always seen with a nonchalant expression, and is known to give the faintest of smiles However, Tsubomi's most noteworthy feature is her extremely long jet black hair, which she usually keeps in a long, thin pony tail that stretches down just past her rear and sits high on the back of her head with bangs occasionally drooping and sweeping across her face.
Tsubomi's legs are almost always within view of others, as she views them as her most valuable and attractive feature. This is reflected in her wardrobe as almost every outfit expresses at least one of her redeeming qualities. Her most notable apparel would be her everyday clothing 1. This outfit is regularly seen around the village and usually on more casual missions that require very little conflict. However, this is only one of the many situational attire in Tsubomi's possession,she has been seen in more revealing clothing2, and even in clothes prepared for both battle3 and covert4 action.     [x]
C O G N I T I O N --
Tsubomi's past may be soaked in blood, but it is rarely seen in her demeanor. Although she has received many scars to her psyche she still manages to find enjoyment in the little things. Her personality however, seems to be a little cracked. She is spazzy, clumsy, but unapologetic. She hates for her weaknesses to show, and it is one of the many reasons she seeks strength. This lust for power is seen regularly when an opportunity arises. If there is ever a chance to enhance her strengths or gain an edge on other shinobi, Tsubomi leaps at the chance, which often puts her in dangerous situations. Due to her family,or rather her lack there of, she is sometimes emotionally disconnected from others, and only shows her true personality when she feels comfortable enough to take a risk in trusting them.
She has been diagnosed with some degree of Post Traumatic Stress Disorder, due to her brutal entry into the ninja world. When faced in dire situations that provoke anxiety, she is known to momentary lapse into a brief panic, which usually ends up with her surrounded in a pool of blood belonging to both friend and foe. Tsubomi's list of mental disturbances follow a long list, and she is most commonly associated with a typical battle worn shinobi.
However Tsubomi's scarred psyche and mentality is often covered in a veil of false smiles and cheerful lies. Due to the abuse and memories of a blood soaked clan, Tsubomi has lost the ability to reflect any genuine emotions besides blood lust and chagrin, and even these are rarely seen. However, Tsubomi has cloaked her disturbance in a mask of kindness and false sincerity, and it is this face that others most commonly see.
S T O R Y L I N E --
Tsubomi's clan, and history, share a blood soaked bacckground. Born into the Menboku clan, Tsubomi was a member of one of the many branches located in Kirigakure. Her mother and father may have held no significant place in the leading of the clan, but they were most definitely a firm support beam. Tsubomi's parents handled the imports and exports and numerous resources for the family. They were often given respect not because of their title, but more directly because they were the life's blood for the clan.
Tsubomi was born in as the second child, and was quickly followed by her younger brother Ryuusuke. with only 2 years separating their births. Tsubomi's older sister was considered a genius amongst the lower members of the clan, and was expected to ascend to even greater heights. But Tsubomi was not left in the shadow of her sister, for she too began to learn fairly complicated ninjutsu and had managed to master the basics at the age of 4 years old. The two sisters were becoming the talk of the clan, and even managed to attract the attention of the higher members of her clan, who in turn, offered the girls intense training to truly draw forth their potential and fulfill the clan's expectations. These expectations however would never bare fruit, as soon a calamity would befall the Menboku family, A calamity known as Yokumaru.
Even at the age of four, this night remains fresh in Tsubomi's memory. It was a night that differed from no other, the ever lingering mist of Kirigakure sank deep into the Menboku clan's head estate. Tsubomi and her family had been invited to review the girl's skills and determine their training, yet that opportunity would not present itself. Soon, through the mysteries of the night, a demon shinobi by the name of Yokumaru swept through the night, and began massacring any clan member he could get a hold of. It wouldn't be long before the alarms would raise, and every true shinobi of the Menboku clan would raise their blades to him, all in vain. The last line of defense came down to both Tsubomi's father and elder sister. Her mother had been given instructions to take the younger ones (Tsubomi and her sisters) and flee to a hideout placed in Kusa no Kuni. To this day, Tsubomi can still see the blood and screams erupt from her families throats as her mother carried her off, with her brother crying on her mothers other shoulder.
14 long years would pass Tsubomi's newly shortened family would be granted sanctuary within the walls of Kusagakure, but since the night of her clan's slaughter, Tsubomi could not bring herself to forget the mask man. Her thoughts grew from hatred, to fascination, and soon obsession. She lusted for the power that man boasted, the ability to decimate and shatter an entire clan for whatever reason. The strength an entire clan could not measure up too! Her mother would find Tsubomi's fascination a disgusting side effect to her trauma, and soon, after numerous years of abuse by her mother, Tsubomi would learn to hide this obsession. With no other path left open to her, Tsubomi chose to follow the path set before her before the destruction of her family, the path of the ninja. A year later, she would be donning the Kusagakure headband, and a plethora of skills forged in the flames of hard work and a driving compulsion.
T H R E A D S -- -- 1. Coming soon. . . .
Last Edit: Mar 20, 2013 19:53:39 GMT -8 by ~Rogue~
P R I M A R I E S -- Scythe Rank: C Type: Primary / Pole-Arm / Melee Description: A ghastly weapon commonly associated with the grim reaper, the scythe is a long pole-arm with a curved blade at the end, perpendicularly existing next to its handle. The curved blade usually extends a few feet, while the scythe's handle is roughly five to six feet in length. Due to this, it requires a proper stance and grip for proper usage. Cost: 5,000 Ryo
Jian Rank: C Type: Primary / Sword / Melee Description: The jian is a double-edged straight sword, with one-handed versions having blades varying from 45 to 80 centimeters (17.7 to 31.5 inches) in length. The weight of an average sword of 70-centimeter (28-inch) blade-length would be in a range of approximately 700 to 900 grams (1.5 to 2 pounds). There are also larger two-handed versions used for training by many styles of Kenjutsu. Cost: 5,000 Ryo
S E C O N D A R I E S --
Senbon (Throwing Needles) Rank: D Type: Secondary / Ranged Special: 10 per Pack. Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death. Cost: 100 Ryo per Pack
Shuriken (Ninja Star)(2) Rank: D Type: Secondary / Ranged Special: 5 per Pack. Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. Cost: 100 Ryo per Pack
Kunai (Throwing Knife) (2) Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items. Cost: 100 Ryo per Pack
Kakkou (Retractable Wrist Blade) Rank: C Type: Secondary / Melee Special: 1 per Pack. Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat. Cost: 500 Ryo per Pack
Smoke Grenade Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 3 per pack Description: This combustible comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging. Cost: 500 per Pack
Exploding Note Rank: D Type: Tool / Area of Effect Range: 0 - 5 meters Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command. Cost: 100 per Pack
E Q U I P M E N T --
Satchel Rank: C Type: Universal Accessory / Extension / Self Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up one (1) accessory slot. Can only begin with one when creating character! Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access. Cost: 30,000 Ryo
P R O T E C T O R I E S --
Ninja Tabi Boots Rank: C Type: Feet Limit: All Description: The standard open toed sandal/boots worn by shinobi worn by basic shinobi across the world. Although light and not very protective, it allows the user to retain their movement speed while still being somewhat guarded from very basic attacks. Cost: 5,000 Ryo each
Last Edit: May 11, 2013 16:33:41 GMT -8 by ~Rogue~
K A T O N (1100 E X P)-- _______________________________________________________
Bakuhatso no Shotto (Exploding Shot) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 4 to activate, 1 to deactivate Chakra Consumption: Mid per flame shot created
By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire if contact is made.
Note: The explosion created by this technique is slightly less than that of an explosive note. The explosions cover about a 1 meter radius. The four hand seals are good for as long as the chakra is steadily channeled; while this jutsu is activated, no other jutsu may be performed.
Enshou O Okoshite Buki (Inflamed Weaponry) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 2 Chakra Consumption: Mid, low to sustain
After performing the necessary handseals, the user will channel their Katon chakra into their weapon (primary or secondary), allowing them to significantly increase the temperature of any weapon in their grasp. The user must maintain contact with the item in question.
Kasumi Enbu no Jutsu (Mist Waltz Technique) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Mid
Kasumi Enbu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then proceeds to blow a large combustible mist at their target(s). When the mist hits flame, it will ignite in an explosion of fire.
Housenka no Jutsu (Mythical Fire Phoenix Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: Low
Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a series of fireballs (up to a maximum of four). The ninja can also simultaneously hurl a projectile which is covered in these flames, masking them. To the opponent the attack appears to be only the balls of flame, as they do not see the hidden threat within the flames. These flames can cover different projectiles like shuriken, kunai and senbon.
Ryuuka no Jutsu (Dragon Fire Technique) Rank: C Range: Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Mid
Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding an opponent, the ninja uses the wire to guide and unleash a large torrential fire burst onto the target.
Note: The target does not need to be bound in order to use this technique. However, it is highly inaccurate without a guide wire and thusly easy to avoid otherwise.
Goukakyuu no Jutsu (Great Fireball Technique) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 6 Chakra Consumption: Mid
Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames, the user can bring their hand to their mouth to control it.
Endan (Fireball) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Low
Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a steady gout of flames from their mouth (which can be sustained for two posts). This gout fans out at its peak, easily capable of consuming several nearby targets all at once..
Katon: Onidourou (Fire Release: Demon Lantern) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 to cast; 1 to cause fireballs to converge Chakra Consumption: Mid to cast; low to sustain
This technique releases many floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact. The total amount of fireball demon heads that can be created at once is ten.
Note: Being hit by a flame individually will only cause regular burn damage like any other fire. However if all lantern heads are used to converge at the opponent at once, the flame and explosion is comparable to an exploding note at double the power.
Haisekishou (Burning Ash Accumulation) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 7 Chakra Consumption: Mid
Haisekishou is a Ninjutsu utilizing the Fire Element. After performing the necessary handseals, the user will expel an ash cloud from their mouth. This large cloud begins to envelope their foe(s), and when the user clicks their teeth, the cloud will ignite in an explosion.
Kumoryuu Kaengiri (Cloud Style Flame Slash) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 3, one handed, to ignite one’s sword Chakra Consumption: Mid per 3 meter increment arc
The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique is capable of surrounding their immediate area with circular walls of flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
Note: These flames must follow the immediate arc of the swing, and thusly can and will effect allies if in range. The flames disperse and weaken the further from the sword they travel. After a little more than 3 meters, they are almost altogether benign. Any single arc of fire will cover a 3 meter length along the arc of the swing itself; dragging the arc of flames further will require a greater deal of chakra to be added.
Karyuudan (Fire Dragon Projectile) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: 5 Chakra Consumption: Low Karyuudan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals and creating mud projectiles via Doton’s Doryuudan technique, the user will blow a large flame to ignite the muddy missiles.
Note: This technique requires Doryuudan in order to be used. Furthermore, if the user possesses knowledge of Doryuudan, they can cast both it and Karyuudan simultaneously for the single handseal cost of Karyuudan.
Karyuu Endan (Fire Dragon Flame Projectile) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 7 Chakra Consumption: Mid Karyuu Endan is a Ninjutsu utilizing the Fire Element. After performing the necessary handseals, the user will then expel an incredibly powerful, large jet of white-hot fire from their mouth. This technique possesses an remarkable amount of accuracy.
Gouka Messhitsu (Great Fire Destruction) Rank: S Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: 3 Chakra Consumption: x2 High Gouka Messhitsu is a Ninjutsu technique utilizing the Fire Element. After forming the necessary handseals, chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target(s) in the veritable sea of flames. If used upon dense, combustible terrain such as a forest, the confined area can greatly increase the possibility of the target(s)’s incineration.
Note: The stream of fire can be forced out for one entire turn, and at its maximum, spans nearly 10 meters wide and 10 meters high. This inferno of intense flames is more than capable of burning nearly anything or anyone before it.
G O K E N (475 E X P) -- ______________________________________________________ Goken (Strong Fist) Rank: D Range: - Type: Passive Handseals: - Chakra Consumption: Low
Strong Fist is a Taijutsu style, the purpose of which is to cause extreme forms of external damage to a target, alongside breaking as many bones as possible. It is the exact opposite of the Gentle Fist, which is used exclusively by the Hyuuga clan. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi.
Note: For a Low increment of chakra, Goken practitioners can marginally raise the destructive force of any standard attack (non-jutsu) they perform; each strike will have a 10% chance to break the target’s bones. This cannot stack with the Goken Tier 3 Mastery, Tekken.
Dainamikku Entori (Dynamic Entry) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Low
This technique is essentially nothing more than the user performing a jumping kick into their opponent’s face. By focusing chakra into their feet, the user can quickly and effectively spring toward an unsuspecting victim and land their assault. This is best used with a distraction, such as a thrown kunai, so that the user can take advantage of the target’s blind spot.
Dainamikku Akushyon (Dynamic Action) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Low
Another relatively basic technique, the user will first flip towards their opponent (for flare; this is not necessary) and then proceeds to assault them with a flurry of punches and kicks (for a maximum of five). While somewhat more advanced than its counterpart, Dynamic Entry, these blows are hardly threatening in the grand scheme of things.
Note: Like most techniques that involve multiple hits, presuming the target is hit by the first attack, the subsequent four will automatically connect.
Konoha Reppuu (Leaf Gale) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Low
This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying on their back as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Konoha Senpuu (Leaf Whirlwind) Rank: D Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Low
A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Raiken (Thunder Fist) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
Yet another wild and unpredictable Goken technique, the user proceeds to rush at their opponent with all their might, jump and then spin to gain momentum, so that they may lay a powerful strike onto their target.
Note: If struck in the head, the victim will be severely dazed for a total of two posts (25% reduced vision, 25% reduced hearing, 50% reduced balanced). If struck in the stomach the victim will vomit.
Konoha Tsumuji Senpuu (Leaf Coiling Whirlwind) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid (1 Low per shinobi)
A tandem jutsu, this involves two Goken style users performing the Leaf Whirlwind upon a single target. Due to the combined force of this technique, the chances of physical injury are drastically higher than the traditional Leaf Whirlwind when performed by a single shinobi.
Note: This technique has a 50% chance to break a victim’s bones where struck. This technique can only be performed by two people.
Suiken (Drunken Fist) Rank: B Range: - Type: Supplementary Handseals: - Chakra Consumption: -
Drunken Fist is a kenpō/taijutsu style where, "the more you drink, the drunker you get, and the stronger you become". This unusual taijutsu style is a unique style of combat. It can not be learned, nor can it be taught, or honed and refined through training and practice. Drunken Fist Fighters are not simply drunk, they become human powerhouses who'll strike unpredictably, with no inhibitions, with an explosive fury and without any second thoughts about their actions. Once drunk, the user will lose their ability to know friend from foe and attack whomever is in their vicinity.
Note: Due to the sporadic and unpredictable nature that this fighting style promotes, predictive dojutsu such as the Sharingan are entirely ineffective against it. Likewise, allowing their bodies to give in to their drunken thoughts, the user boasts impressive feats of heightened agility and reflex (even when compared to a Taijutsu Primary) and is capable of extraordinary feats (such as stopping mid-motion while bending backwards, as demonstrated in the series). It should be noted that while drunk, the user is restricted solely to Goken-based techniques and cannot utilize heavily focusing abilities such as the Eight Celestial Gates. Furthermore, this state can only be sustained for a maximum of ten posts after a user has had some form of a alcoholic beverage.
Konoha Daisenkou (Leaf Great Flash) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
One of the more powerful kicks of the Goken style, this involves charging at the opponent and then unleashing a powerful lateral kick aiming at the head. This kick holds so much force that it can easily knock a fully grown adult off their feet, regardless of if it is blocked, and will undoubtedly render a person unconscious if connecting with the skull as intended.
Note: This technique will render an opponent unconscious for two full posts if it connects with their head. Presuming their allowed to wake up, they will operate in a dazed state (at 25% capacity) for an additional five posts.
Konoha Kaiganshou (Leaf Rock-Destroying Rise) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
One of the more powerful offensive techniques of the Goken style, this is a taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy coral. Connecting with a human body yields much more devastating results, and can easily shatter bones beneath the inhuman pressure.
Note: This technique has a 25% chance to shatter the target’s bones of whatever area the user strikes. Likewise, this technique can easily dismantle thick, jagged walls of stone and coral.
Konoha Gouriki Senpuu (Leaf Strong Whirlwind) Rank: B Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength.
Note: This technique has a 25% chance to shatter the target’s bones of whatever area the user strikes.
__________________________________________________ F U U T O N (450 E X P ) -- __________________________________________________
Kaze Bakudan (Wind Bomb) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 2 Chakra Consumption: Mid, Mid x2 (optional)
Kaze Bakudan is a Ninjutsu technique which utilizes the Wind Element. After performing two handseals the user creates a highly condensed ball of wind, about the size of a baseball, in the palm of their hand. It can be thrown, and upon contact with a solid object will detonate in a concussive explosion one meter in diameter.
Note: If the user chooses instead to give up Mid x2 worth of chakra, they can create two bombs - one in each hand. The explosion is the most powerful at the site of detonation. This technique was created by Addy.
Kaze Dangan (Wind Bullet) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 4 Chakra Consumption: Low
Kaze Dangan is a Ninjutsu technique which utilizes the Wind Element. The user performs a set of handseals, ending with Tiger, and holds it. A construct of condensed wind, bullet-shaped and -sized, forms at the tip of the fingers. By aiming at the opponent as if using a gun, they can fire this streamlined pellet at high speeds.
Note: The bullet travels in a linear path after being fired. Proper aiming is required, so opponents farther away are less likely to be hit. This technique was created by Addy.
Kamikaze (Hair Wind) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 2 Chakra Consumption: Mid x2
Kamikaze is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of handseals and then generates a gently spinning pillar of wind. Although this cannot harm an opponent, it is capable of increasing the offensive power of all Fire Element techniques within range by double through the constant fanning.
Daitoppa (Great Breakthrough) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 3 Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Fuusajin (Dust Wind) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive, Defensive Handseals: 3 Chakra Consumption: Mid
Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
Kazekaeshi (Wind Return) Rank: A Range: Close (0m ~ 5m) Type: Defensive Handseals: 0 Chakra Consumption: High
Kazekaeshi is a Ninjutsu technique which utilizes the Wind Element. The user will release a concentrated burst of wind at an incoming attack, which is knocked back at the opponent with all its destructive potential left in tact.
Note: The incoming attack must be something that can be reflected, such as a fireball or a projectile weapon. However, if the attack is more powerful than the blast of wind (a higher rank), this technique will fail.
U N I V E R S A L N I N(150 E X P)-- ______________________________________
Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Low
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Shuriken no Jutsu (Shadow Shuriken Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Offensive Handseals: - Chakra Consumption: Low
It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Hitei Mushou (Flying Nail Mist PiercE) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: Mid
Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
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Kawarimi no Jutsu (Body Replacement Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 0 Chakra Consumption: Low
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themself with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. The technique can only be used once per turn.
Henge no Jutsu (Transformation Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low, Low (upkeep)
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanime object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themself into an object of average, small, or miniature size. This means that one cannot Henge into a bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: 3 Chakra: Low (per clone)
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themself. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other ninjutsu. These clones can be easily distinguished by opponents with doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area aroun themself with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will dispurse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of chakra to frey their bindings and effectively escape.
Note: Ineffective against complex, electrionic, or unique binds.
Kinobori no Waza (Act of Tree Climbing) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique has a dual purpose, since it is the perfect way to increase skills with chakra control - if the stream of chakra is too weak, the user will loose their footing; if the stream is too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking) Rank: E Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra: Low, Low (upkeep)
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of chakra from the bottom of their feet and using this repllent force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of chakra that needs to be focused changes constantly, but it helps to build chakra control in the user. After much practice, it is even possivle to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
Last Edit: May 12, 2013 18:20:24 GMT -8 by ~Rogue~