The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Birth Name: Seikōna Rikaimeiro-no-Mikoto Akuyumetenkon Age: 17 Gender: Male Alias: Naitome Tenzō Title: Enlisted Shinobi Military Clan: Kage-Hebi, Youmou Birth Country: The Land Of Iron Current Residence: The Village Hidden In The Mist Rank: Jōnin Profession: Medic Type: Ninjutsu Master Difficulty: Hard Chakra Pool: x2 Massive Experience: 1,505/1,520
Appearance: Naitome has spiky red hair cut short on top, with a longer fringe low enough to partially cover his right eye. His eyebrows are cut thick and wide — just the first of many rugged signs he cares little for appearance — and his eyes have several black markings both surrounding them and 'splitting' each eye at the center. He is of average height and a bit on the thin side, a simple athleticism lending to lean muscle and swift movements. He moves quickly and abruptly from one position to the next, and due to the random nature of his natural gait, has a difficult presence to mimic or predict. Regardless, his Kage-Hebi nature makes itself readily known with the unnatural golden color and slit pupils of the snake, contributing to an overall sense of someone patiently waiting. To eat you.
Apparel: His typical attire is a worn red kimono, barely closed with a black sash. With his upper chest partially exposed, the robe is lined in black and sports frayed ends, his only undergarments beings a series of body-wraps and cloth bandaging. His Kakkou is usually worn on his left wrist, and he keeps both his melody-arm and the large double-scythe Akuharu crossed at his back, held in place unsheathed with thin chain until or unless they are needed. Heavy boots complete this look, though he can also be seen barefoot trudging through the murkiness of the Hidden Mist without issue, if the mood strikes him.
Blemishes, Scars, Markings: Black coloration above and beneath each eye, general paleness. A seal-like symbol of unknown origin discoloring and spread upon his right arm. Summoning seal on left forearm. Fingernails/Toenails elongated, never cut, animalistic in shape. Visible fangs, earrings, tiny bird-skull shaped jewelry worn on left side of face.
Alignment: Chaotic Allegiance: Self Sexuality: Heterosexual Marital Status: Single
Personality: Naitome is unstable. At what would be considered the furthest acceptable edge of insanity for enlisted military personnel; he is peering over that edge, reaching down, wiggling his fingers closer to what waits. But it is not a breaking that causes this, you must remember, there is not something wrong with him, nothing hurt or hurting. The world is wrong. That changes things. It makes him easier to avoid than to rehabilitate.
'Quick', and all the word's varied colloquial meanings, apply to a psyche framed in psychosis. He is clever and intense and decisive. Brash, but not brave, because he can't understand things like that, can't abide reason or feeling leading to some other electro-chemical atrocity of behavior. To him there is only reaction. No cause and effect, just an endless and unchanging change, continuous discontinuity. He sees the world as if it is his own mind, people and beliefs, like thoughts, simply arise in the swell of conscious experience and fade away as immaterial and trifling. He cannot be shown differently.
To be a shinobi, to train and kill at the request of others, to follow a code, these are tricks. It allows him to kill and is tolerated for that reason, though his motivation is not bloodlust. He kills to add to the great weave, the encompassing stitch-stitch-stitch of events masquerading as time and space, he kills to further the design of 'whatever we are all in'. To test its resolve, to play at wounding creation. He listens to the cruelty of nature churn bone and blood to bread for the bigger beasts to feed on and accepts the challenge. With love.
He has lucid moments, though rarely, and it seems to depend on the company he keeps. He uses honorifics inappropriately (with objects or events), but is still surprisingly polite, moreso with those he plans to kill. Though he tends to speak in strings of incomprehensible gibberish, over time, the ninja of his village have begun to piece together meaning from his ramblings.
Quirks and Tendencies:
1. Giggling Controllably 2. Remembering Highly Detailed But Insignificant Information While Forgetting Basic But Important Information 3. Touching Things He's Been Instructed Not To Touch 4. Making That Farting Sound With His Mouth 5. Writing Epic Poetry (epic thematically, not a term suggesting quality)
Likes and Dislikes:
1. + When Old People Die In Comfortable Looking Positions 2. + Things That Always Produce Smoke When They Are Set On Fire 3. + Animals That Appear To Have Built In Weapons 4. + Trying To Think Of New Colors 5. + Pataphors 6. - Soup (conceptually, though eating it is fine because it's being gotten rid of) 7. - Sensible Murder 8. - Anyone Who Starts Sentences With 'So...' 9. - The Act Of Cooing 10. - When Blind People Are Also Kind Or Virtuous
Melody Arm, C Rank, x1 Katana, C Rank, x1
Akuharu (Evil Spring) Scythe Rank: C Type: Primary / Pole-Arm / Melee Description: A ghastly weapon commonly associated with the grim reaper, the scythe is a long pole-arm with a curved blade at the end, perpendicularly existing next to its handle. The curved blade usually extends a few feet, while the scythe's handle is roughly five to six feet in length. Due to this, it requires a proper stance and grip for proper usage. Akuharu is the double-sided scythe that belonged to the previous resident of House Tenzō, before Naitome's arrival and clan induction ceremony. It's odd shape makes it difficult to use, even for its owner. Cost: 5,000 Ryo
A startling clan spirit to say the least, Jashin claims frequently to be a fallen God tricked into the Youmou Clan's service, but Naitome wants to hear none of that. Standing at the exact same height as it's master, Jashin wields a dangerous looking scythe, but doesn't know how to do much with it other than twirl it around. He is particularly proud of twirling it through his fingers, as he only has a single enormous hand to work with. He appears to be covered in a black cloak, reminiscent of common depictions of a personified 'Death'. He is an ill-tempered and haughty spirit, who wastes no time in attempting to belittle, insult, and sabotage Naitome's confidence. Naitome's mental state, however, makes this impossible, as from his perspective the two are great friends who talk all of the time about interesting (oft violent) things. In combat, they've developed enough of an understanding in one another to stop planning altogether, and just go with the flow of madness normally dictating the Kiri-nin's behavior. Jashin continuously seeks methods to make Naitome more sane and rational, though they both have a lust for battle so intense that it can overwhelm their senses.
Last Edit: Sept 15, 2015 13:28:23 GMT -8 by Naitome
MASTERY Tier One – Hands of Fate: A medic literally holds the fate of their patients in their hands. At this level of mastery a medic has become able to heal with increased potency. The thresholds for the time it takes for people to be healed using Shousen no Jutsu (Mystical Hand Technique) is reduced by one turn across all levels of damage. Also, the medic in question becomes able to use Chakra no Mesu (Chakra Scalpel) without the need to handseals. Finally, this grants them the ability to obtain the Souin Tier 1 mastery, however they still need the requisite % of techniques within Souin itself.
Shousen no Jutsu (Mystical Hand Technique) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Mid
Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue.
Note: This technique is capable of healing a small or moderate amount quickly, such as a single injured appendage, (in the time of one post) after damage has been received. However, larger scales of damage require more extensive periods of time (for a maximum of three posts). The level of “damage” sustained should be judged to the best of your capabilities, and if needed, confirmed by a Moderator.
It should also be noted that the healing effect of this technique can only be facilitated through the hands.
Horisageru no Karada (To Delve Into the Body) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 15 Chakra Consumption: Mid
A highly precise Medical ninjutsu, the user channels chakra into their hands and then places them both on the patient's solar plexus. The chakra pulses through the body in several waves, taking all important information about the condition of the body and relaying it to the user. In this way a Medical ninja is capable of instantly understanding what is wrong with the body, although not necessarily what is needed to fix the problem.
Chakra no Mesu (Chakra Scalpel) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: 3 Chakra Consumption: Mid to cast, Low to sustain
Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed handseals, the medic will focus chakra to their hands, creating a distinct, colored hue of chakra. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. Developed for surgery, it has since taken a unique aspect in battle.
Note: The damage inflicted by this technique is enough to severely injure internal organs and slice muscles for 50% reduction in functionality. Internal bleeding is somewhat steep near the more primary organs, and will result in the death of the victim in ten posts if no treated.
Chakra Ijou (Chakra Transfer) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: 5 Chakra Consumption: Low - Massive
Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, the amount of chakra per turn varies on the user’s will.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction) Rank: C Range: Close (0m ~ 5m) Type: Supplementary Handseals: - Chakra Consumption: Mid
Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient transdermally. Targeting the liver and kidneys, the medic can filter the patient’s blood rapidly, filling the bubble with the dangerous toxins which can be discarded once the procedure is complete.
SOUIN - 400
MASTERY Tier One – Fleet of Foot: As a more combat experienced medic, shinobi with this mastery are incredibly more agile than your typical shinobi. The shinobi gains a bonus of one their reflexes trait permanently.
Infuin (Yin Seal) Rank: S Range: - Type: Supplementary Handseals: - Chakra Consumption: -
A sealing technique unique to medics who choose to go down this path chakra enhanced strength, Infuin provides the user with great strength for a price. Over time the user's strength is sapped, chakra slowly being gathered into the central point of the seal for later use. Over months, years, and decades this chakra is stored and reserved until used. When finally released, it allows for rectification of the body, allowing for feats of strength and healing not possible via conventional means.
Note: Infuin stands at the basis of all Souin techniques, providing the backdrop of both knowledge and understanding necessary to quickly disperse chakra in such a way to grant extreme strength. This technique represents both the ability to use have and use the Infuin seal. The seal itself while being able to be anywhere, cannot be covered by clothing. One Infuin stack is gained per FIVE in character posts, and these stacks must be kept track of by the user.
Oukashou (Cherry Blossom Collision) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
Basic yet lethal, an immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. This technique can easily break multiple bones with a direct hit.
Kongouriki (Golden Thunder Power) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
The Golden Thunder Power comes in the form of any powered up punch or kick with enough chakra behind it to send the victim behind the strike flying (up to a maximum of five meters) even if blocked. Such a strike often results in added injury from the forced flight, as well as the strike itself.
Sangaiheki (Havoc Break) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Mid
Utilizing their chakra-imbued strength, the Souin practitioner bends down, thrusting their hands into the ground. They grip at the earth and pull, ripping the ground from its confines (a chunk no larger than ten meters in diameter). This force extends ahead, like an upwards tidal wave, causing anyone standing on the area to be sent flying into the air. Can also be used defensively, if the earth is pulled up to block most attacks. Offensively, this technique is limited, as it cannot lift opponents into the air very forcefully--most of the chakra-imbued strength is utilized to rip the earth out, and not to hurdle enemies into the air. In general, it is used as a disruption more than anything; most shinobi will be able to land safely even after being flung by the earth.
YOUMOU - 150
Chuumonwo Kougekishimasu (Command, Attack) Rank: C Range: Close(0m ~ 5m) Type: Offensive Handseals: 2 Chakra Consumption: Minuscule By channeling their Chakra into the great beyond the user can force their spiritual servant to manifest briefly for a single attack. This attack is both potent and weak, an invisible tether of one meter connecting the spirit and user. No part of the body of the spirit may cross this boundary, and should it that body part will simply dissipate. One should note that in this case any weapons the spirit may manifest with are considered part of it's 'body'. Also although the casting of handseals takes time the manifestation of the spirit is instant thereafter, allowing it to react immediately - it's travel speed limited by the speed of it's own master. It is summoned directly in front of it's master.
Chuumonboei (Command, Defense) Rank: C Range: Close (0m ~ 5m) Type: Defensive Handseals: 2 Chakra Consumption: Minuscule By channeling their Chakra into the great beyond the user can force their spiritual servant to manifest briefly to defend against a single attack. This defense - though only limited by one's imagination, is weak and subject to restrict. Mundane attacks like that of a sword, senbon, or kunai (assuming no special properties) are easily deflected by this, but chakra manifestations aren't. That is, jutsu of a higher rank will instantly blow through this defense. Additionally, if the Youmou had summoned their spirit with an elemental nature opposite of that of the incoming attack even attacks of the same caliber will break it. Finally, this defense is limited to the direction the user is facing, with the same range limit as Chuumonwo Kougekishimasu.
Chuumonwo Gisei Ni (Command, Sacrifice) Rank: B Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: 5 Chakra Consumption: Mid Often used as a last resort this technique forces a spirit forward in a mad dash toward an enemy or predetermined spot. Once the spirit reaches it's destination it will immediately detonate, causing a small explosion of force. This explosion is enough to kill someone with the assumption they were at the epicenter but quickly dissipates further from it one gets, completely dissipating at ten meters. If an elemental nature had been attached to the spirit the effects of such nature occur as well (setting things on fire, blowing wind about, etc). The spirit's tether will sever beyond five meters and it travels at it's master's own speed.
Kougekino Junjo (Command, Assault) Rank: B Range: Close(0m ~ 5m) Type: Offensive, Supplementary Handseals: 4 Chakra Consumption: Low Functionally an extension of Chuumonwo Kougekishimasu, this technique strengthens the link between the spirit and caster, allowing the spirit to act as a conduit for one Ninjutsu attack. However, there are limits to this. Only techniques which can functionally be cast through the spirit may be used. In other words, you cannot use a technique from which in it's description does not read as if it's emanating from the user (or in this case spirit). Additionally, the spirit's nature must be preserved. If the spirit has taken on the nature of fire, it cannot use water techniques (but can use universals and other such techniques) and so on.
It goes without saying that the cost of this jutsu is added upon the other technique. The handseals of this jutsu are also added upon the other technique unless one is using "Master's Orders" in which case only the handseals of the other jutsu are required.
KAGE HEBI - 135
MASTERY Tier 1 - Predator: Due to their unique bodies, the Kage-Hebi have an innate ability to soften the damage from blunt-force trauma by quickly making the impacted area more malleable than natural. And while they aren't able to eliminate the force entirely, they're able to substantially hinder the damage caused by the attack in question (this does not work on slicing or piercing abilities).
Saragi no Mai (Snake Pit Dance) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: - Chakra Consumption: Low (storage cost), Miniscule (recovery cost)
This technique allows the user to "store" their weapon within their body. At will, the user is able to regurgitate the weapon from their mouth or summon a snake from their mouth with the weapon inside said snake. Best of all, this technique also allows the user to retrieve their weapon from any distance by transforming it into a snake and letting it slither back to its owner.
Note: Only one primary weapon may be designated to be affected by this technique at any given time. Damage to the user's body does not damage the weapon.
Jatai no Daija (Snake Scent) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 1 (hold) Chakra Consumption: Low to cast: Miniscule sustain
Snakes are wonderful sensors, able to locate things within their surroundings through changes in temperature, as well as the intermingling of odors within the micro-cells in its mouth, and finally, vibrations created across the air as received by their tongues. As such, the user’s birthed with the snake blood have learned to hone this ability, able to spot disturbances in their surroundings at all times.
Note: This ability can actively track targets up to thirty meters away. However, sensing becomes severely inhibited when the user is within ten meters of considerable amounts of either Hyouton (Ice), Futton (Boil), Katon (Fire) or Youton (Lava).
Gen’ei-Hebi (Snake Heat Tracking) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 1 to activate and deactivate Chakra Consumption: Low to cast: Miniscule sustain
Pit vipers, pythons, and some species of Boa possess the ability to “see” the radiated heat from a warm-blooded animal through special sensors located between the nostril and eyes. Like many Kage-Hebi techniques, this ability is based off of these snakes. With this, they can see heat via activating an infrared sight. This helps in tracking targets in the dark, or when they are hidden by physical objects.
Note: This heat-vision essentially replaces the user’s standard vision. This means that the Kage-Hebi will be incapable of seeing things which lack heat.
Udehebi (Arm of the Serpent) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Mid to cast, Miniscule to sustain
This technique is an add-on to the Nan-Kaizou technique all Kage-Hebi are known to possess. When a Kage-Hebi extends their limb, they are able to transform said extended limb into a large anaconda-like snake. This grants the users extended limb extra durability due to being a large snake while at the same time enhancing the extended limbs strength.
Note: Only one limb may be transformed at a time. This technique was created by Yuri.
Senei Jashu (Hidden Shadow Snake Hands) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
Senei Jashu is a signature Kagehebi Nintaijutsu technique which allows the clan member to manifest a bundle of quick-striking snakes that extend from the user’s sleeves. The Kage-Hebi extends their arm and shoots out snakes to attack a target, having them move at impressive speeds and strike with their fangs. Though basic, this variation has been known to subdue even the strongest of foes with a single snake bite.
Note: By default, the user can summon up to six snakes from their sleeve. Likewise, these snakes can infect a target with the Kage-Hebi’s Tier 2 poisons.
Jagei Jubaku (Snake Authority Spell) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Offensive Handseals: - Chakra Consumption: Mid
Using their snake charming abilities, the Kagehebi can extend large snakes from their sleeves by way of the Senei Jashu, enveloping the target in a flurry of snakes which will coil around the them and bind on impact instantly. The further addition of the user's murderous intent can weaken their target's resolve, and only a giant burst of chakra such as the Gates may break free of the snake's hold, which constricts onto the victim's skin as if the reptiles were comprised of pure iron; digging into the skin and biting, a most horrendous way to expire.
Note: Only one snake may be conjured per sleeve (a maximum of two).
OTOTON - 60
Dabingun (Ventriloquism) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: 3 Chakra Consumption: Miniscule
Dabingun is a Ninjutsu technique utilizing the Sound Release. By collecting chakra in their throat and then manipulating their voice, this technique allows the user to effectively throw their voice across long distances, making it appear as if they were standing wherever the voice comes from.
Note: This technique stays active for the entire post in which it was cast, however will need to be recast every post for further uses.
Kyoumeisen (Resonating Echo Drill) Rank: C Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Mid
By using a porous mental device located on one’s arm, the user can feed chakra into the bracer\gauntlet and amplify the sound waves from arm movements to attack their opponent(s). By generating enough sound, the user can focus their chakra to redirect the waves mid-air to their intended target(s). By damaging the victim’s inner ear, the victim is rendered off-balance and nauseous. By sending these sound-waves through solid, inanimate objects, this technique can be used to destroy it (such as a large tree trunk, or a boulder); likewise, this techniques works on water weight and can severely hinder larger, fatter opponents.
Note: This skills negative effects last for one turn. This technique requires a device similar to this being worn in order to be used.
Akutibu (Sound Hunting Sonar) Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Supplementary Handseals: 4 Chakra Consumption: Low to cast, Miniscule to sustain
With this technique, the user is capable of enhancing their perception of sound via chakra to an unnatural degree. Though their eyes must remain closed for the technique to work, they are essentially granted an even better vision. Capable of discerning sounds to the faintest of heart beats, this allows the user to locate targets both near and far, even if they are not visible to the naked eye. Acting like a radar, it allows all sound-users to truly have an edge in combat! Its only downfall is too much noise concealing their target or loud sounds harming the user.
Note: Like all sound-enhancing technique, extremely loud or sharp noises will severely disrupt this process and hinder the user, causing disorientation and or nausea for one turn.
UNIVERSAL NINJUTSU - 30
Shunshin no Jutsu (Body Flicker Technique) Rank: D Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Supplementary Handseals: - Chakra Consumption: Miniscule
Shunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Miniscule
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes instantly, opposed to their normal "timed" explosion. Without this technique, the user cannot automatically detonate their tags.
Kai (Release) Rank: D Range: - Type: Supplementary Handseals: 1 Chakra Consumption: Equivalent to affected Genjutsu + Miniscule / Equivalent to affected Genjutsu if done by another
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.h
UNIVERSAL TAIJUTSU - 05
Sennen Goroshi Rank: E Range: Close (0m ~ 5m) Type: Offensive Handseals: - Chakra Consumption: Miniscule Though it is often referenced to as an "Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Last Edit: Sept 11, 2015 9:19:40 GMT -8 by Naitome