Youko Zantetsuken
Jun 6, 2011 8:15:06 GMT -8
Post by A on Jun 6, 2011 8:15:06 GMT -8
PERSONOLOGY
[/u][/center][/size][/color][/i][li]Name: Youko Zantetsuken
[/li][li]Age: 19
[/li][li]Kekkei Genkai: Magnetic Chakra
[/li][li]Country and/or Village: Kaze no Kuni(Wind Country)
[/li][li]Rank & Profession: Genin/Shinobi
[/li][li]Difficulty Setting: Easy/Beginner (I haz immortality )
[/li][li]Types:
Primary: Ninjutsu
Secondary: Taijutsu
Tertiary: Genjutsu
[/li][/ul]
PHYSICALITY
[/u][/center][/size][/color]- length:6’, 1.82m
- Weight:148Lbs, 67kg
- Apparel
He wears a white shirt with detailed urban shapes over the side of his shirt coming from his back. His hat is made of silk in the form of an english hat. It has an olive green color and is checkered with thin black lines. Most likely he wears black cargo pants underneath his shirt. His leather belt isn’t really visible because his shirt falls over it. Except for his small kunai pouch attached to his belt slightly visible. The pouch is made of cotton but it’s en strengthened by hardened leather so it maintains it’s quadrangular form. His shoes are dirt brown sneakers highlighted with white lines and held together with white shoe laces. He also has a piercing in both his earlobes. The piercing is just a simple tiny golden knob. - Body Appearance
Youko’s skin is quite tanned by the dessert sun. Black hair, brown eyes, probably most stereotypical person to come from a desert country. Short cut fuzzy hair, slim build, all pretty normal. Except for his height he stands out a bit. As the average length is lower than most of the surrounding country’s. On his left arm he has huge tattoo going from his shoulder to his wrist. It consists of strange twists going randomly across his left arm - Blemishes & Scars
Youko has a small burn on his back.
COGNITION
[/u][/center][/size][/color]- Personality
Youko is a person who usually underestimates things at first sight. Taking it easy is one of the things where he is really good in. This results that he comes in tricky situations. He’s not necessarily arrogant that he is to underestimate allot of situations. But more that he hopes so much that it’ll all be ok, that he actually believes it will be. As he is too lazy to actually interact if it becomes hard. But he’ll always stay optimistic.
It’s his strong motivation and will that makes him who he is today. These motivations can come very sudden and random. Random or sudden it doesn’t affect how motivated he is. Because he will always go for something a 100% when he starts something. It’s because he hates quitters. Quitters don’t come anywhere in the ninja world.
This is how he became a ninja. However, now he became a ninja he doesn’t see any reason to do anything at all now. So he prefers to sit on his ass all day. Not because he’s lazy, but because he sees no point in doing anything at all. Because he keeps on wondering what the importance of something meaning something means. The thought of that makes him become sound pessimistic and very straight forward. Because he now judges everything on facts objects. He becomes more Patient and real serious. He will be unable to recognize some jokes and sarcastic comments. He will unlike being motivated ready to do anything which is necessary do about anything. This doesn’t mean he lost his morals. But it will make him come over cold sometimes. This is when he isn’t motivated in any kind of way.
His sudden motivations are like a distraction to his unfortunate depression. Some say it is his temporary cure. All though he changes moods from time to time. There are still a few things which remain the same as it is not a completely different person. He will never forget what was important to him as soon as he turns depressed again. He’ll try to treat them the same. Though sometimes he doesn’t understand the people around him and can answer different because of that.Split personality Rolf - Alignment:Chaotic Good
- Allegiance:to his Sensei
- Quirks & Tendencies:
He likes to exaggerate about nothing important from time to time. - Likes & Dislikes
Likes:
-Dango
-Going to bed
-Reading books
-Brain freezeDislikes
-Waking up
-When things turn out hard
-Wasting time
-Quitters
ARMAMENTS
[/u][/center][/size][/color][spoiler=
Weapons
]Quarterstaff
Rank: C
Type:Primary / Melee
Description: A quarterstaff is a long staff, about five to seven feet long used primarily for stick fighting. Held with the back hand at the butt end of the staff and the other hand about a foot above it, as a two-handed sword would be held, it can be used either as a defensive measure against blows, or as a bashing instrument.
Cost:1,000 Ryo
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
3x Kunai
Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
1x Exploding note
Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo per pack
1x Ninja wire Strings
[/spoiler]
[spoiler=
Items
]Gourd
Rank: A
Type: Accessory / Self
Special: Rank determines gourd strength and carrying capacity.
Description: Shaped and colored to the player's liking, these items usually hang at the shinobi's back, and provide ample storage room for certain elements advantageous to the user that are otherwise unavailable to the area. From sand and water to much, much more, this accessories provides a wide variety of uses.
Cost:10,000
[/spoiler]
Jutsu
[li]Releases: Fuuton, Magnetic Chakra
[spoiler=
Academy Jutsu
]Kawarimi no Jutsu (Body Replacement Technique)
Rank: E, E, E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
[10]
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
[/spoiler]
10Exp used in this branch
[spoiler=
Release
]Kai! (Release)
Rank: D,
Type: Supplementary / Ninjutsu
Range: Self
Special: User can only release themselves from illusions of equal or lower rank.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
[25]
[/spoiler]
25 Exp used in this branch
[spoiler=
Zantetsuken
]Satetsu Ryuuken (Iron-Sand Dominion)
Rank: D, C, B,
Type: Supplementary / Ninjutsu / Kekkei Genkai
Range: 0 - 50 meters
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of satetsu techniques lie in the user's ability convert their chakra into magnetic waves in order to control the very grains of iron sand all around them. 'Iron Sand Dominion' is just as its name implies, a fundamental supplementary jutsu of the Zantetsuken clan that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the magnetic waves around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Zantetsuken.
[175]
Saton Esshin (Saton Conversion)
Rank: D,
Type: Passive / Ninjutsu / Kekkei Genkai
Range: -
Special: Allows the user to be able to learn and utilize ANY Saton technique, as long as they use their Iron Sand as they cannot manipulate regular sand. Highest known rank determines rank of Saton jutsu that can be learned.
Description: Part of the Zantetsuken's rise to fame and power involved keen observation over members of the Saton Kekkei Touta that resided within Sunagakure. Through this, they would learn to control their own powers. And because of this, all clan members are taught to perform the very same techniques Saton masters perform, but with the added lethality of their own Iron Sand.
Domain: Zantetsuken. Satetsu Ryuuken.
[25]
- Suna Nezumitori (Sand Entrapment)
Rank: D
Type: Offensive / Ninjutsu / Kekkei Touta
Range: See special!
Special: Range of entrapment depends on the user's 'Sand Dominion' rank. Can only be escaped by a chakra surge greater than the one ensnaring the victim.
Description: As its name implies, the sand entrapment technique allows the user to use the sand along the ground or within soil to shoot up and attempt to ensnare the victim’s lower body as tightly as possible. Quick moving, the main advantage of this jutsu is that it does not require handseals – only that the user can identify the target so that their sand can react.
Domain: Saton. Must know Sand Dominion 'D'.
[25]
Jiryoku (Magnetism)
Rank: D, D, D, D, D,
Type: Supplementary / Ninjutsu / Kekkei Genkai
Range: See special!
Special: Range of magnetism control, as well as size, shape and rank of items manipulated, depends on the user's highest 'Satetsu Ryuuken' rank. Up to a single metallic item can be controlled per use, plus one more each time retrained. Provides radar against all metallic objects within the user's 'Satetsu Ryuuken' range.
Description: Part of a Zantetsuken's core ability involves manipulating the very grains of Iron Sand through pure magnetism. It is this very power that allows them to take hold of other metallic objects, identifying their magnetic force in order to control it. On top of this, as long as anything with a magnetic signal enters the user's field, they will automatically be aware of its existence.
Domain: Zantetsuken. Satetsu Ryuuken 'D'.
[125]
Satetsu Shigure (Iron Sand Autumnal Showers)
Rank: C
Type: Offensive / Ninjutsu / Kekkei Genkai
Range: See special!
Special: Range and strength of bullets depends on the user's highest 'Satetsu Ryuuken' rank. Up to 5 bullets can be made, plus 5 more each time retrained. Bullets travel at twice the speed of a kunai, and only get faster.
Description: This gunshot-like attack uses Iron Sand, hardened into microscopic grains, to attack simultaneously across a vast range. The bullets are so fast, they're difficult to see. From the moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the enemy. Since the Iron Sand carries magnetic force and cam be hardened indefinitely, defending against this technique is almost impossible.
Domain: Zantetsuken. Satetsu Ryuuken 'C'.
[50]
Satetsu Kesshuu (Iron Sand Joint Assault)
Rank: B
Type: Offensive / Ninjutsu / Kekkei Genkai
Range: See special!
Special: Range, size and strength of shapes depends on the user's highest 'Satetsu Ryuuken'' rank. Up to one shape can be solidified and controlled per use, plus one more each time retrained.
Description: Using their control over Satetsu the Zantetsuken will draw together a mass of Iron Sand to form huge shapes. This technique gathers a great volume of Iron Sand and compresses it into a high-density creation, greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defences with one hit. As a bonus, because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment.
Domain: Zantetsuken. Satetsu Ryuuken 'B'.
[100]
[/spoiler]
500Exp used in this branch
Total used Exp: 500+10+25=535
only 235 exp used on creation.
317 exp earned afterwards.
So 79 exp left
[/li][/ul][/color]
[spoiler=
Modifications
]10-6-2011:
Satetsu Ryuuken (Iron-Sand Dominion): Upgraded to rank B
11-6-2011
I added a spoiler containing all the missions I have done so far.
15-6-2011
I did completed annother mission and added it to the mission spoiler.
17-6-2011
I completed annother mission and added it to the mission spoiler.
17-6-2011
I bhought a few more jutsu's:
Satetsu Kesshuu (Iron Sand Joint Assault) 1x
Jiryoku (Magnetism) 1x(for the fifth time)
Satetsu Shigure (Iron Sand Autumnal Showers) 1x
Suna Nezumitori (Sand Entrapment) 1x
All added to 'Zantetsuken'
21-6-2011
I completed annother mission and added it to the mission spoiler.
22-6-2011
Mysterious exp and ryo gained, Exp calculation fixed.
22-6-2011
Bhought a Gourd (A-rank) and sold a Gourd (C-rank)
[/spoiler]
[spoiler=
Missions Completed
]Name: Water Delivery
Rank:D
Date completed: 10 - 06 - 2011
Link
Reward: Post reward + Mission reward + Post count reward= Total gain
48+20 and 100ryo+ 6=74
Name: Mail Courier
Date completed: 10 - 06- 2011
Rank: D
Link
Reward: 26+20 exp and 100 ryo+3=49+100 ryo
Name: Team Meeting
Date completed: 15 - 06 - 2011
Rank: C
Link
Reward: 40+ 40exp and 500 ryo+4=84+200ryo
Name: Meeting The Ocean
Date completed: 17 - 06 - 2011
Rank: D
Link
Reward: 13 + 20 and 100 ryo+ 3= 37 and 100 ryo
Name: dahum them devils
Date completed: 21 - 06 - 2011
Rank: D
Link
Reward: 26 + 20 and 100 ryo+ 3=49 and 100 ryo
Total earned Exp count:
74+49+84+24+37+49=317
Total earned money:
100x4+500=900
Mysterious: 20 exp and 100 ryo added
Total Exp used after acception: 100+200=300
Jutsu bhought
Used, 100exp
Jutsu's bhought
Used, 100+50+2x25=200
[/spoiler]