Akamine Jiro
Jun 7, 2011 1:01:30 GMT -8
Post by Jiro on Jun 7, 2011 1:01:30 GMT -8
Akamine Jiro あかみねじろ
SECTION1p e r s o n o l o g y
Age 15
Birth Country Mizu no Kuni
Rank Non-Ninja
Kekkei Genkai Yukina
Profession None
Difficulty Advanced
Type Specialization
- Primary Ninjutsu
- Secondary Taijutsu
- Tertiary Genjutsu
[x]
SECTION2p h y s i c a l i t y
Height 5'10"
Weight 164.67 Pounds
Apparel
Body
SECTION3c o g n i t i o n
Personality
- Serious; Jiro is, most of the time, a rather serious person. Because he believes everything he does should be to its utmost, and that he should do his best at all times, he tends treat everything with a level of seriousness. Sometimes, he can take his seriousness too far and appear cold and even boring.
- Suspicious; Simply, Jiro doesn't trust people. When he meets them, he feels that he should never trust them until they have proven to him that they can be. So, with this in mind, he rarely relies on others unless he knows them well, and doesn't often talk much with strangers unless necessary.
- Short-tempered; Probably due to his incredible seriousness, Jiro's temper is very short. If he sees something he dislikes, he usually becomes angry instantly. Although not completely enraged, he tends to try and do something about what he's angry about. Unfortunately, he an be easily pushed past even the point of anger and into absolute fury rather easily.
- Outspoken; Jiro doesn't find giving into your emotions to be a weakness. In fact, he feels that, if you let your emotions in (our out, depending on how you look at it), you can become more true to yourself. Due to this, he isn't afraid of showing his emotions (which, generally, consist of apathy and anger) or expressing his opinions, and will.
- Apathetic; When dealing with things that don't directly relate to him (or interest him), Jiro is an incredibly apathetic person. Most things simply don't matter to him, for varying reasons depending on the situation. Due to this, combined with his general serious demeanor, he comes off as rude or cold, and tends to scare strangers away.
- Caring; Although perhaps unexpected, Jiro cares deeply for his friends. For him to consider a person a friend, however, means that he must trust them--and for him to do this requires quite a bit of effort. As such, although he would give his life for his friends, he tends not to have many people he truly considers a friend.
- Violent; When angry (or even just opposed to an idea), the Yukina's first reaction is to solve it with violence. Usually, he goes through with his instincts, and therefore often acts violently when he shouldn't.
- Proud; Jiro is a proud person, and doesn't like being challenged. While he isn't arrogant (and doesn't have problems admitting someone is stronger or better if they really are), he will often enter fights he knows he can't win if only for the sake of bettering himself. Unfortunately, this tends to put him in unnecessary danger.
- Confident; As stated before, Jiro is far from arrogant--however, he does understand what he is capable of, and believes in himself. In truth, he believes that if he puts his mind to something, that he can accomplish it. Willpower is strong enough to do the rest.
Alignment Chaotic Neutral
Allegiance Himself; His Friends;
Likes
- Red
- Freedom
- Honor
- Trust
- Friends
- Fighting
- Training
- Steak
- Kiwi
- Juice
- Snow
- Ice
- Water
- Music
- The feeling of punching someone, especially in the face.
Dislikes
- Arrogance
- Shinobi
- Jails
- Dishonor
- Deceit
- People unwilling to do anything for themselves (read: sloth)
- Material things
- Oppression
- Persecution
- Turning down a challenge
Quirks & Tendencies
- Although Jiro is a Yukina, and trains using Ninjutsu over Taijutsu (and wields a chokuto), when he gets angry, his first reaction is to punch. He says it feels better.
- Creating a Yuki Bunshin no Oni to spar with, in order to train.
SECTION4a r m a m e n t s
Secondary Weapons
- [1 - 4] 8 Kunai
- [5] 10 Exploding Notes
Items
- Chokuto
- Training Weights
Rank: C, B, A
Type: Accessory / Self
Special: 'C' ranked version is for Tai Tertiaries; 'B' for Tai Secondaries; finally, 'A' ranked version is for Taijutsu Primaries. When worn, all leg related Taijutsu is improved by the equivalent weight rank, but the user suffers a speed loss equivalent to half their normal movement speed. However, when removed, a large speed boost is gained, equal to double the user's normal speed, and lasts for as many turns as the user had the weights equipped for. Once a boost is used, another cannot be performed until the user re-equips the weights for double the amount of turns used to charge the previous boost - i.e. if the user has it on the first time for 3 turns and took it off, then they can only boost again in the same thread if the user now wears it for 6 turns. The recounter is restarted once the user leaves the thread.
Description: Though an old fashioned training method, taijutsu specialists use these extremely heavy weights to increase their speed and movement. These weights are usually worn under the warmers on the user's lower legs. When removed, the user gains a great increase in their speed and mobility. The weights are marked with the kanji for "guts".
Cost: 5,000 // 10,000 // 20,000 Ryo (prices per weight!)[/li][/ul]
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