Kinniku - Kyoumou Kobushi
Jun 9, 2011 20:48:40 GMT -8
Post by Kinniku - Kyoumou Kobushi on Jun 9, 2011 20:48:40 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
TAIJUTSU
Assei - Champion's Fist
Rank: D,C, B, A, S
Type: Taijutsu
Range: Self
Special: Each Champion's Fist technique has one rank lower cost to the rank the technique has. Each technique requires equal rank in the base technique to learn.
Description:
A technical taijutsu style that fuses speed and power in order to make a grand standing style. The abilities of the user are made to take on any physical style, in order to become strong enough to take on the opponents at hand. The style allows use for only techniques with the fists and thus takes advantage of such attacks with the fists in a variety of angles, and greater defenses, since the users must also practice in agility in order to take off this hindrance. The style also focuses on normal punches such as the jab, straight, hook, and uppercut and creates many variants for them.
SHUNPO
Shunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 5 meters
Consumption: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
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- Kyoumou Kobushi AKA Kinniku the Third
- 15
- -
- Iron Village
- D - Rank (Samurai)
- Advanced
- Taijutsu - Primary; Ninjutsu - Secondary
PHYSICALITY[/u]
- 5 ft 6 in
- Male
- 156 lb
- Kyoumou stands at a average 5 feet 4 inches, pretty good for his age group. He has dark blond hair and brown eyes. He is lean and fit in body, yet this is due to his training as a young lad in the ways of hand-to-hand. He has tanned skin though, this is more of a creamy color to go with his lighter tone, as a result he looks much darker than the average person, as does his father, as they both follow under the same pretenses. He is somewhere in the range of 140+ pounds, and though he isn't particularly built, he is no where near fat.
His strength has gone up since becoming a samurai, thus his muscle definition and body have grown, he is now someone with a built yet not so muscular body, though incredibly toned. He is 5 foot 6 inches, and has become 156 lb.. Thus, he has become more mature both in body and mind. - When he is usually out, he wears a sleeveless t-shirt which has a blue lightning bolt on the middle of it, or a vest with no shirt on underneath with two crosses on left and right sides, clothing slows down his ability to move, thus he doesn't wear a lot of it or tight fitting clothes. He wears a right dark blue armband on the right side of his arm, and wears a headband on his left arm, with the obvious blue color, a darker shade of blue then the band on his right side. He also usually wears gauze wraps around various parts of his fingers and hands. For his lower body, he either wears a comfortable pair of shorts, again blue in color.
He wears his sword on his back, and is usually seen with it, though he barely uses it in combative phases depending on his fists instead for combat control. The sheathe is a black color, and is about as long as his torso in length, as he uses only one sword. - -
COGNITION[/u]
- A calm and active youth, who likes to fight his teammates to see who is superior, although he does not have a superiority complex... though most of the times he asks them they really don't say much towards him. His ideals are placed above his own voice of reason, doing things that don't suit the situation, he is someone who goes by his own code of how live and thus lives by his own will. He is ambitious, yet only to a fault, a she wants to work towards becoming what he can be, allowing no one else to stand in his way, but himself, not even his father if he can help it.
He is often someone who enjoys the company of others, and helping out when he is needed, and is happy to have tedious tasks to work on that actually do something to make him stronger, he believes "time stands still for no-one, move forward", and thus is his outlook on life, straightforward. He is not truly scared when it comes to fighting, though he is intelligent enough to know when he can't win, he honestly doesn't know how to give-up easily, beaten into him by his fathers training. He cares about the people around him, friends or enemies, though he can hold a deep grudge against people who talk down to him or his comrades.
He loves to come up with new techniques of his own when it comes to fighting, and even will try to come up with a new move within each battle if he can. He also understands that within fighting, one person lives, the other dies, and that if people complain about such a thing, why become a Meister. He likes to talk to girls that interest him, flirting in such a way that he would become intrigued by the situation. He also knows when to become serious when it counts, and in tense situations actively tries his best to help in anyway he can.
He is not afraid to take risks or of getting hurt if it is for a greater cause, and will lay his life on the line for his friends, his village and his family without a second thought if it means they can escape death.
After his time and all his battles, Kinniku hasn't changed much, except he thinks more of others than himself, and thus even more so holds the claim that he shouldn't only help his own village, but the people who are innocent. He values the strength to become more powerful in order to make sure those people don't get hurt. He also has a more independent look, and doesn't rely on his friends as much as he did. - Chaotic Good
- Samurai
- He tends to be much more serious in things that he is supposed to be causal upon, the most prominent example is sparring, where even his training was life and death in order to beat the techniques and style within him. This also leads to a problem of holding back, and thus, those who spar against him, even if weak should expect him to come at them with killing intent, though he can't help it.
- Likes: Practicing various techniques of Assei. Flirting with women he finds attractive, not only physically but within strength, meaning he likes women that are "tough" as well as beautiful. He also likes to gaze at stars while he is not training, collecting his thoughts.
Dislikes: Given the fact that he is so serious, he hates when people are often relaxed during times of peace, and is always on his guard. Lacking the ability to impress those he looks up to as strong, he is easily placed in anguish because of this. Crying, he hates when people have tears, and tries to stop them if he can.
ARMAMENTS[/u]
- Primary Weaponry
Iron Ronin Official Samurai Armor - Brazen
Rank: A
Type: Head / Neck / Torso / Arms & Hands / Legs & Feet
Limit: Samurai.
Special: Because of the heavy nature of the armor, all Taijutsu performed in conjunction with the samurai's body armor (punch, kick, etc.) will carry bonus damage based on the armor's base rank. Cannot be purchased, and can only be sold in Iron. Can only be repaired by using parts of another set of Brazen Armor.
Description: A full body suit of armor created strictly for samurai. Akin to traditional Samurai armor, the Kanji for Samurai is carved in the chest plate and back, and the whole body is protected with many strong layers of plated steel. The secret use of this armor is that, although heavy, it feeds off of the Samurai's special seal, which gushes raw chakra into the armor in order to make the otherwise impossible to move heavy armor as smooth and gentle as a cloth. There's only one place an armor like this can be made - Iron.
Cost: 200,000 Ryo // Free to all Samurai upon start
Iron Ronin Official Samurai Weapon - Empath
Rank: A
Type: Fist Knife
Limit: Samurai.
Special: A special Samurai Weapon is designed for each enlisted Samurai, based off any basic Weapon within the Shops. However, there's something very special about the Samurai's Empath - it is unbreakable. Cannot be purchased, and can only be sold in Iron. Can only be repaired by using parts of another Samurai Empath Weapon.
Description: A special weapon forced from only the rarest materials, designed by only the rarest of materials. Customized to the user's liking, they can request any weapon type be made into the legendary Samurai steel that has made the weapons infamous across the land. There's only one place a weapon like this can be made - Iron.
Cost: 100,000 Ryo // Free to all Samurai upon start - -
- Gauze Wraps
- -
- SAMURAI SPECIAL TECHNIQUES
Ronin-Satsugai no Fuin (Seal of the Bladed Warrior)
Rank: S
Type: Supplementary / Juuinjutsu (Seals & Barriers)
Range: -
Special: Essentially doubles the Samurai's chakra capacity permanently, effectively making all Samurai wield twice as much chakra for their clan ninjutsu as their shinobi counter-parts. However, because of this, it prevents Samurai from molding chakra finely and thus forming handseals, having Releases, or even Genjutsu Senses. Born with, cannot be trained, but does not add to one's overall EXP.
Description: The Seal of the Bladed Warrior was the Samurai founder's secret to attaining a new level of power. Knowledge borrowed from their neighboring chakra experts, Whirlpool, the Samurai Clan developed a seal that would ensure the self-preservation of all Samurai, as well as their place in new history. By binding an advanced seal at the core of their chakra network directly after birth, the Samurai essentially created a steady, sustained flow of pure, raw chakra. Constantly feeding outwards and unable to be turned off, this sudden increase in their chakra output allows them to remain on par with their shinobi counterparts by producing a combination of raw, powerful attacks with their traditional Bushido, at the cost of being unable to create seals and mold chakra properly due to the pressure of the surging energy. The seal itself is a combination of ancient kanji and other shapes, and is usually placed on the chest.
Domain: Samurai. - Chakura no Kishu (Chakra Form Manipulation)
Rank: D,C, B, A, S
Type: Supplementary / Specialized Ninjutsu
Range: Self
Special: Base for all Samurai techniques.
Description: The most innate and basic of all Samurai abilities, this technique acts as the base to all of the armored warriors chakra related abilities. Although samurai don't use handseals and jutsu, they nonetheless have learned to bypass seals as a medium for their chakra, using instead in its raw form and manipulating it to their bidding, usually in the form of an offensive weapon. As the Samurai grows more experienced with this technique, their creations become grander and grander.
Domain: Samurai. - Kyuushen (Weapon Sharpness)
Rank: D,C, B, A, S
Type: Supplementary / Specialized Ninjutsu
Range: Self
Special: Determines the strength of a Samurai's chakra creation.
Description: A basic training technique that supplements all of the Samurai's chakra creations, this will determine the sharpness and strength behind their chakra manipulation.
Domain: Samurai. - Sashibae (Weapon Projection)
Rank: D
Type: Supplementary / Specialized Ninjutsu
Range: Self
Special: Can create any simple, non-special weapon shape as an extension of a current weapon. Each rank of the user's Chakra Form Manipulation also briefly extends the weapon's length/size by up to 4 meters before returning to normal size, for a maximum of 20.
Description: As its name implies, this variation to the Chakra Form Manipulation grants the samurai the ability of enhancing a plain, solid weapon with chakra extensions. Taking the shape of the current weapon in use, the Samurai's pure chakra now coats their weapon, adding a unique versatility to their approach in combat.
Domain: Samurai. - Bourei (Weapon Creation)
Rank: C
Type: Supplementary / Specialized Ninjutsu
Range: Self
Special: Can create any simple, non-special weapon shape when the Samurai is weaponless. Each rank of the user's Chakra Form Manipulation extends the weapon's length/size by up to 2 meters, for a maximum of 10.
Description: This variation to the Chakra Form Manipulation grants the samurai the ability of creating a chakra weapon out of thing air, whenever combat has rendered them without their normal armament. Taking the shape of weapon whatever the Samurai desires, the user's pure chakra maintains the weapon as long as there is enough chakra to fuel it.
Domain: Samurai. - Sorekiri (Weapon Deployment)
Rank: B
Type: Supplementary / Specialized Ninjutsu
Range: 0 - 50 meters
Special: Allows the Samurai to release their chakra cutters in a projectile like form after swinging them towards their target. Traveling distance depends on the Samurai's Chakra Form Manipulation rank, with default starting at 10 meters and growing 10 more with each new rank.
Description: Now that the samurai has gotten familiar with creating bladed chakra weaponry with and without the assistance of a base, they are able to propel their creations into a straight, linear form. Fast moving and dangerous, the chakra cutters rely their size, shape, strength and power entirely on how well the Samurai has honed and trained their chakra manipulations skills.
Domain: Samurai. - Suitoru (Weapon Absorption)
Rank: A
Type: Supplementary / Specialized Ninjutsu
Range: Self
Special: Allows the Samurai to absorb up to 10% of their victim's chakra source per prologued contact. Victim's experience paralyzing shocks when coming in contact with the Samurai's enhanced chakra blade.
Description: Being able to severe the chakra connection between their cutters and themselves means the Samurai has understood many of the basic and mid-level challenges behind chakra manipulation, making them ready for the next step - absorption. With this enhancement, the user is able to create a unique string within their chakra creations that absorbs any foreign chakra in comes in contact with, allowing the Samurai to either make it their own or use it to fuel a current attack.
Domain: Samurai. - Bakushin (Weapon Explosion)
Rank: S
Type: Supplementary / Offensive / Specialized Ninjutsu
Range: Self
Special: Intensity and size of explosion depends on the user's Chakra Form Manipulation rank. Explosions being at 1 meter, and grow with each rank for a maximum of 5 meters.
Description: The final step behind mastering the art of Chakra Form Manipulation involves reversing the flow paths of the absorption at such rapid rates that a sudden release of energy over the imminent build-up comes forth. This means that any chakra creation the Samurai makes, whether it comes in projectile form or extended from the user's blade, will explode on contact away from the Samurai and completely on their chosen target.
Domain: Samurai.
TAIJUTSU
Assei - Champion's Fist
Rank: D,
Type: Taijutsu
Range: Self
Special: Each Champion's Fist technique has one rank lower cost to the rank the technique has. Each technique requires equal rank in the base technique to learn.
Description:
A technical taijutsu style that fuses speed and power in order to make a grand standing style. The abilities of the user are made to take on any physical style, in order to become strong enough to take on the opponents at hand. The style allows use for only techniques with the fists and thus takes advantage of such attacks with the fists in a variety of angles, and greater defenses, since the users must also practice in agility in order to take off this hindrance. The style also focuses on normal punches such as the jab, straight, hook, and uppercut and creates many variants for them.
Feint
Rank: D,C, B, A, S
Type: Taijutsu/Supplementary
Range: Self
Chakra/Stamina: Low
Special: Every time retrained, the user is able to do one more feint towards his ranking. (D ranks are able to do only one feint, C ranks two feints, B ranks three feints, etc.)
Description:
The ability to feign a blow in order to catch an opponent off-guard. The user is then able to attack with another punch of higher ranking, that is able to be done within that one post.
Domain: Assei
SHUNPO
Shunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 5 meters
Consumption: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
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