Akio Shiroshi [FIN]
Jul 11, 2011 23:51:41 GMT -8
Post by → Akio on Jul 11, 2011 23:51:41 GMT -8
[atrb=border,0,true][atrb=width,550px,true][atrb=style, background-image: url(http://i51.tinypic.com/23s6u6e.jpg); border: 1px solid #6a0888; border-radius: 10;][atrb=cellpadding,14, true] Shiroshi, Akio I should've known the tides were getting higher. We can still survive, They think we're drowning, But our heads are still above the waves. →THE MAN |
- Name:Akio Shiroshi
- Age: 16
- Clan: N/a
- Country: Tsuchi no Kuni
- Village: Iwagakure no Sato
- Village: Iwagakure no Sato
- Genin
- Oinin(Hunter-nin)
- Hard/Advanced
- Types:
Secondary - Genjutsu
Tertiary -Taijutsu[/ul]
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→THE BODY[/font]
- Height: 6'1"
- Weight: 170 lbs
- Akio's general attire consists of either jeans, cargo pants/shorts, or TRIPP Pants; varying in colors from white, black, grey, and camouflage. This is topped by a tight-fitting, short sleeve Tee-Shirt, with a tribal eagle design on the upper left breast, with colors that vary to match the pants. He also wears a faux fur laced jacket, colored to match the pants. To finish it off, he wears a pair of standard ninja sandals and socks or combat boots. He also carries a pair of shaded goggles(sunglasses/goggles?), which are able to fit over his tracker.
- Akio has a slender, yet well defined build. He has a low percentage of body fat and high percent of muscle, with his arm, leg, pectoral and abdominal muscles being well built. He has spiky, dark royal-purple hair, and purple eyes. His skin is lightly tanned, and will easily darken with prolonged exposure to the sun.
- Scars: N/a
→THE MIND[/font]
- Personality:
- Intelligent/Contemplative -
Though not quite at the level of a genius, Akio's intelligence is quite high for someone of his age/rank. This allows him to quickly analyze a situation and come create a viable solution.
- Calm/Even headed -
Akio tends to keep a cool head at all times, or at least attempts to do so. It would take more than a simple joke or insult dirrected at him to light his fuse.
- Outgoing -
Akio has little trouble speaking to new and strange people, and quite often enjoys to do so. He usually tends to hit on woman he meets, even if the situation would be inappropriate.
- Self Preservation -
Akio's number 1 goal is always the safety himself and his comrades if possible.
- Vengeful -
Should one manage to anger or wrong Akio he tends to take it personally, and will continue until this is corrected. This can be done through negotiations or violence.
- Prankster/Joker -
Akio, like most people, enjoys a well executed prank, especially at the cost of others.
- Intelligent/Contemplative -
- Alignment: Neutral(For Now)
- Allegiance: Himself
- Quirks & Tendencies:
- Akio has the tendency to crack jokes and attempt to pull pranks at, what some would consider, inappropriate time.
- Akio has the tendency to hold a grudge, and will not stop until it is satisfied.
- Akio has the tendency to crack jokes and attempt to pull pranks at, what some would consider, inappropriate time.
- Likes:
- Woman
- Winning
- Gambling
MotorBoating/Sailing- Intelligence
- Power
- Being respected/feared
- Reading
- Woman
- Dislikes:
- Idiots
- Liars
- Losing
- Loud People
- Weaklings
- Idiots
→THE WEAPONRY[/font]
- Primary WeaponsKodachi
Rank: C
Type: Primary / Melee
Description: If a Nodachi is an oversized version of the Katana, the the Kodachi is the opposite. Just a bit larger than a Wakizachi, the sixty inch blade nonetheless retains its brethren's cutting ability, and with its compact size, makes it ideal for travel and rough terrain.
Cost: 1,000 Ryo - Secondary Weapons
Accessories:Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker
Packs:
Exploding Note x 1 Pack
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
Shuriken (Ninja Star) x 2 Packs
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Kunai (Throwing Knife) x 2 Packs
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack - Items
→THE JUTSU[/FONT]
- Releases:
- Doton
- Fuuton
- Doton
- Jutsu
Academy Jutsu
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
D-Ranked
Shunshin no Jutsu (Body Flicker Technique)
Rank: D D D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Genjutsu Kai! (Release)
Rank: D
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
C-Ranked
B-Ranked
Shunshin-Kawasu (Shimmering Flicker) - [100 EXP]
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Chakra: --
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
A-Ranked
S-Ranked
D-Ranked
Hitsugi no Jutsu (Descending Earth Coffin Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: The indentation created can vary by size, but at a maximum, it can measure no more than half the user's maximum 'Earth Dominion' range. Contents invisible to doujutsu.
Description: A very basic and essential Doton ninjutsu, the user performs a single handseal, and with a bit of chakra, creates a rectangular like opening underground. This indentation resembles a coffin, and is used for just that – burying secrets, human or inanimate, that one does not wish others to find. Coffins established can always be visited at a later time, and can only be activated by the user that made them. If someone is using a form of underground travel, they cannot see the contents within or the box for that matter, and should they travel on its same path, will run into what seems to be an underground block of steel.
Domain: Doton. Earth Dominion 'D'.
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range:Self
Special: Does not require handseals. User cannot move while underground, but they can detect anyone that walks along the earth above them. Radar radius is circular, and measures equal to the user’s Earth Dominion. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Earth Dominion 'D'.
Chuusijin no Jutsu (Stomping Monkey’s Quake Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: Range of earthquake depends on the user’s level of Earth Dominion. As long as the anyone except the user is within range of the quake and standing atop the ground, they will automatically suffer speed and balance losses, unless they have a good reason to counter the earthquake’s effects. Does not require hand seals, and the quake lasts as long as the user continues to pound the ground.
Description: As its name implies, this basic yet efficient technique results in the wielder stomping and pounding the ground wildly, their limbs coated in a special chakra. As they pound the ground, the earthquake consumes the area, disrupting balance and speed. Very good for when faced with waves of opponents, or for taking down weakened edifices.
Domain: Doton. Earth Dominion 'D
C-Ranked
Domu (Earth Spear Essence)
Rank:D,C
Type: Defensive / Doton Ninjutsu
Range: Self
Special: Stops taijutsu and ninjutsu of equal or lower rank. Boosts user’s taijutsu strength almost twofold, at the cost of slowing down the user's speed by the same amount. Last until broken or canceled, and when used around a plethora of earth, the armor can repair itself near-instantly if damaged.
Description: After forming the necessary handseals, the user will harden their body using the earth around them or through other supplementary techniques. This provides greater defense against many attacks, both taijutsu and ninjutsu, and will also strengthen their limbs in order to increase the striking ability and power. However, like other Doton based jutsu, it is weak against Raiton attacks.
Domain: Doton.
Doton Ryouuken (Earth Dominion)
Rank:D,C
Type: Supplementary / Doton Ninjutsu
Range: 0 - 50 meters
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Doro Gaeshi (Mud Overturn)
Rank:D,C
Type: Defensive / Doton Ninjutsu
Range: See special!
Special: Size,and range of mud wall depends on the user’s level of Earth Dominion. Blocks attacks of equal rank learned.
Description: Doro Gaeshi is a defensive Ninjutsu technique utilizing the Doton affinity. After striking the ground with their hands, a large wall of earth will rise into place as defense. This allows the user to protect themselves from a variety of physical attacks, both ninjutsu and taijutsu. The defense is not perfect though, as a hard or drilling impact can puncture the wall.
Domain: Doton. Earth Dominion
Dochuu Eigyo (Underground Fish Projection)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: Range of movement depends on the user’s level of Earth Dominion. While the user cannot perform seals and thus use jutsu underground, they can wield weapons in order to surprise attack. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: An upgrade to Shinjuu Zanshu, this underground variation grants the user movement whilst underground. Additionally, they can also emerge from below with their weapons drawn, allowing them to attack without being seen. After a few short seals, the user merely sinks below, and can remain there for a small amount of time.
Domain: Doton. Earth Dominion 'C'. Must know 'Double Suicide Decapitation'
Deido Bunshin (Earth-Mud Clone)
Rank: C
Type: Supplementary / Doton Ninjutsu
Range: See special!
Special: Although defeated by a single attack, the clones have the ability to explode their essence in a 5 meter radius, spreading sticky, constricting mud everywhere. Those affected will have their movement inhibited, suffering from reduced speeds and reaction. When re-learned, the user increases the number of clones they can make by 5; this maxes out when the user reaches 50 clones.
Description: A simple elemental clone technique, this let’s the user create a default number of five mud based clones for his command. Coming forth from an earth or mud source, the clones are basic and meant primarily for distraction and restriction. Its mud, sticky and constricting, can slow d own an opponent’s limbs, especially when many pole upon the user at once.
Domain: Doton. Earth Dominion 'C'.
B-Ranked
A-Ranked
S-Ranked
D-Ranked
C-Ranked
Kamaitachi (Cutting Whirlwind) - [50 EXP]
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Chakra: Mid
Special: Size of tunnel opening measures 5 meters, and wind blasts can travel 10 meters; each time relearned, the mouth grows by 5 meters and the blast itself travels an extra 10 meters..
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon or limb, the user swings it around and brings forth a most intense tornado, coming out from the weapon/arm. Once it strikes the user, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward.
Domain: Fuuton.
B-Ranked
Dai Kamaitachi (Great Cutting Whirlwind) [100 EXP]
Rank: B
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Chakra: High
Special: Wind blast can travel 10 meters, plus 10 more each time relearned. Pierces barriers 'B' ranked and bellow.
Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling chakra to a limb or weapon, the user executes a large swipe, letting loose an intense wind in a one hundred and eighty degree cone. The winds are razor sharp, cover a wide area, and can cut through trees like butter.
Domain: Fuuton.
A-Ranked
S-Ranked
D-Ranked
C-Ranked
B-Ranked
A-Ranked
S-Ranked
D-Ranked
C-Ranked
B-Ranked
A-Ranked
S-Ranked
D-Ranked
C-Ranked
B-Ranked
A-Ranked
S-Ranked
D-Ranked
Battojutsu (Art of the Drawing Sword)
Rank: D
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu
C-Ranked
B-Ranked
A-Ranked
S-Ranked - Unused EXP: 25
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